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Posted

the adduction part are from different/separate mods that violate supports, Violate itself does not abduct. 

  • Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds.  
  • RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. 

  • to escape you have to follow those mods set guidelines.

.

Posted
3 hours ago, limenghan631 said:

Please allow it to run when the TGM is turned on at full health

 

You can use the surrender hotkey in that situation.  There is no way Violate can make you auto surrender with TGM on since you don't take damage.

Posted

hello

I installed a bunch of new mods and was testing my LO, i got attacked, went into bleedout, and then got violated. Awesome it works. once it was over, i reloaded my earlier save cus im just testing stability of my LO. 

however, when my earlier save loaded, i cannot do many things. I cant sneak, I cant jump, keyboard ESC keep doesnt work, although controller menu button works...

I already tried enableplayercontrols command. 

nothing seems to work. 

i loaded another save from another character, that was also a brand new game, and even then, i cant jump, sneak etc!

any advice?

Posted (edited)
3 hours ago, sabster123 said:

hello

I installed a bunch of new mods and was testing my LO, i got attacked, went into bleedout, and then got violated. Awesome it works. once it was over, i reloaded my earlier save cus im just testing stability of my LO. 

however, when my earlier save loaded, i cannot do many things. I cant sneak, I cant jump, keyboard ESC keep doesnt work, although controller menu button works...

I already tried enableplayercontrols command. 

nothing seems to work. 

i loaded another save from another character, that was also a brand new game, and even then, i cant jump, sneak etc!

any advice?

Sounds like the scripts are still running, when you just go to to load another game file. Try, quit to desktop then load a previous saved file. All should reset then.

Edited by ruggsy9
Posted

Hello ! I've got a problem with this mod, ennemies surrender but only for a second and then they are back on their feet and attack again... I suspect it's because my follower still attack them, but i have no idea how to restrain her to do so...

Any idea ?

Posted

Is there any combination of settings between this and RSE: Combat Surrender that will allow my companions to be abducted without the player character through Violate? If not, then....feature request?

Posted
1 hour ago, Mistah F said:

Is there any combination of settings between this and RSE: Combat Surrender that will allow my companions to be abducted without the player character through Violate? If not, then....feature request?

 

You can configure RSE to abduct your companions to a different location than the player character, but that will only happen if the player is abducted.  There is no setting to only abduct companions but let the player go free.

Posted

Idea... Faction Collars

 

Each Faction will give a different Slave Collar, with possible other effects, after or during Violate.

 

Collars...

Raiders ... Slave Collar

Gunners ... Vault-Tech Slave Collar

Institute ... Institute Slave Collar

Synth Dogs ... Institute Dog Collar ( possible new Collar )

 

Possible Effects...

Slave Collar ... Raiders Drawn to you

Vault-Tech Slave Collar ... In Vaults, all nearby people are gaining Arousal

Institute Slave Collar ... Synths drawn to Nora

Institute Dog Collar ... Dogs drawn to Nora

Posted
On 1/22/2025 at 3:10 AM, ruggsy9 said:

Sounds like the scripts are still running, when you just go to to load another game file. Try, quit to desktop then load a previous saved file. All should reset then.

yep that worked. 

 

Got another problem though...

 

I turned off player/follower violate in MCM. ( i only want to enslave enemies and use them with Human Resources)
Saved MCM settings. Saved game. reloaded save. 

Went into raider camp, got blasted by a dude, BUT I ALSO KILLED HIM. 

My attacker died, but my player character raised her hands still. Kept standing their like a dumbass, whilst my attacker died. Followers also raised their hand. 

when screen faded to black, CTD, probably because a dead dude cant path find to violate you. 

Buffout 4 log said NPC path finding error. 

is there a way to definitively turn everything off in AAF violate except enemy surrender?

Posted
17 minutes ago, sabster123 said:

is there a way to definitively turn everything off in AAF violate except enemy surrender?

 

Turn Chance to Surrender to zero in Player Surrender Options.  Setting "Player Can be Violated" to Off doesn't prevent you from surrendering, it just prevents you from being raped by the enemies you surrender to.

 

Violate checks for dead NPCs at every step and will release you if all your aggressors are dead.  The fade to black was probably the one that happens right before you are released.  Not sure what the crash means without seeing a Buffout log.

Posted (edited)

No worries, Once a dead Gunner chic, who had a blown off head and leg..  violated me and then a CTD after it was over. A forced cripple surrender on my part. Then a car exploded and killed her after my surrender took place. The death happened after I had surrendered. Stood there arms raised and companions kneeling for a bit. Then a sex animation began. Very funny to witness. Only happened once, adjusted my settings as advised and it never happened again.

Edited by ruggsy9
Posted
2 hours ago, sabster123 said:

yep that worked. 

 

Got another problem though...

 

I turned off player/follower violate in MCM. ( i only want to enslave enemies and use them with Human Resources)
Saved MCM settings. Saved game. reloaded save. 

Went into raider camp, got blasted by a dude, BUT I ALSO KILLED HIM. 

My attacker died, but my player character raised her hands still. Kept standing their like a dumbass, whilst my attacker died. Followers also raised their hand. 

when screen faded to black, CTD, probably because a dead dude cant path find to violate you. 

Buffout 4 log said NPC path finding error. 

is there a way to definitively turn everything off in AAF violate except enemy surrender?

Just my opinion.. have you tried the Just Business mod? It is far more stable with far less CTD than H.R..

Posted (edited)

I think this mod might be bugged, or its just my game but, npcs call my MALE character a FEMALE and it plays FEMALE animations instead of STRAIGHT(M as player and F as aggressor) or GAY animations and idk how to fix it    : /

Edited by Coochiee
Posted (edited)

in the MCM MENEU there is a setting that changes the 'roles' of the actors given animations. It is located in the AAF or VIOLATE MCM options. I'll post a screen shot later. to help you

Fallout4 1_23_2025 5_06_39 PM.png

Fallout4 1_23_2025 5_10_23 PM.png

Edited by ruggsy9
Posted

Need help, i got this mod properly installed yet in game it says AAFViolate.esp missing then i go check my vortex to see that the plugin isn't missing but rather its activated. I require assistance on why this is happening

Posted
1 hour ago, AlbrechtHasegawa said:

Need help, i got this mod properly installed yet in game it says AAFViolate.esp missing then i go check my vortex to see that the plugin isn't missing but rather its activated. I require assistance on why this is happening

Are you using NG?

You need to ensure that your versions of AAF, F4SE, and Fallout 4 itself all match, and that no other mod is overwriting the LL_FourPlay_[game version].dll file.

Posted
20 hours ago, ruggsy9 said:

Are you using NG?

You need to ensure that your versions of AAF, F4SE, and Fallout 4 itself all match, and that no other mod is overwriting the LL_FourPlay_[game version].dll file.

i somehow fixed it with the power of reinstalling now my game went from fallout 4 into a fallout 4 if it was a porn game, since i dont want sex i really need to make sure i dont reach 5% hp... in survival and no i dont have fourplay installed

 

 

Posted

Hello,

 

I am still using version 1.60 Beta 7, since KFT is not usable for me (CBBE !)

So in the unchanged version one of the source scripts for outcome Bound in public looks like

 


Function ImprisonCompanions(Quest WatchedQuest)
    FPV_Follower0.Stop()
    FPV_Follwer0.Start()

 

Ok, this was in the unchanged version, maybe the "o" it is already fixed in 1.61

 

Regards

 

Posted
2 hours ago, Kanlaon said:

Hello,

 

I am still using version 1.60 Beta 7, since KFT is not usable for me (CBBE !)

So in the unchanged version one of the source scripts for outcome Bound in public looks like

 


Function ImprisonCompanions(Quest WatchedQuest)
    FPV_Follower0.Stop()
    FPV_Follwer0.Start()

 

Ok, this was in the unchanged version, maybe the "o" it is already fixed in 1.61

 

Regards

 

should be usable if you have ZEX skeleton. I only use CBBE and run ALL the newest versions here on L.L. 

Posted
8 hours ago, Kanlaon said:

I am still using version 1.60 Beta 7, since KFT is not usable for me (CBBE !)

 

KFT is entirely optional, you can run the latest version of Violate without having KFT installed.

 

6 hours ago, ruggsy9 said:

Ok, this was in the unchanged version, maybe the "o" it is already fixed in 1.61

 

That is not a typo, FPV_Follower0 is the correct spelling.  FPV_Follower and FPV_Follower0 are two different quests.

Posted (edited)
13 hours ago, EgoBallistic said:

 

KFT is entirely optional, you can run the latest version of Violate without having KFT installed.

 

 

That is not a typo, FPV_Follower0 is the correct spelling.  FPV_Follower and FPV_Follower0 are two different quests.

Ok, comparing to 1.61 it is fixed there (but not mentioned)

 

One other thing I found during testing in my version is that ForceOutcome at least does not work as I had expected it in my version.

(sometimes I had the  error 4)  from  AAF Framework. Annoying you just can leave as if the player didn't loose.

The reason was Outcome was called with parameter 0 instead of parameter 1 - But that is only my opinion.

With parameter 0 simply nothing happened only the script fpv_onhit "finished regular".

 

Edited by Kanlaon
Posted

@EgoBallistic Would it be possible for you to add in an mcm option to toggle freecam during an assault (and back off again when the assault ends) even if your PC aren't the one being assaulted.

I always play as a male PC and since you can't specify only female attackers for PC + both genders for followers I simply disable the player getting assaulted. (MM isn't my thing). However this means that when an assault event (or surrender) starts, my player goes into the defeated pose and the action starts with the female follower, BUT, the freecam doesn't get turned on automatically so I can't watch the action unless it is right next to me.

 

I know I can use the console to manually do it, but its clunkly since I prefer to play with a controller.

Posted (edited)
On 1/20/2025 at 9:55 PM, EgoBallistic said:

 

You can use the surrender hotkey in that situation.  There is no way Violate can make you auto surrender with TGM on since you don't take damage.

Why is it impossible? New Vegas, oblivion and skyrim's combat sex mods all allow players to surrender when tgm is turned on, why not yours, if you want to do it?I don't think it's a good idea you're so opinionated

Edited by limenghan631
Posted
2 hours ago, limenghan631 said:

Why is it impossible? New Vegas, oblivion and skyrim's combat sex mods all allow players to surrender when tgm is turned on, why not yours, if you want to do it?I don't think it's a good idea you're so opinionated

Are you so self-entitled and arrogant that you believe that you have the right just to tell people "I don't think it's a good idea you're so opinionated." You honestly think people have no Fuckn' right to be opinionated on how they want to make their mods??  WTF.. If you don't like the opinion of the mod creator, create your own goddamn mod. But until then stop your pompous complaining and enjoy THEIR hard work, that they give us for free!! Here is a damn brilliant idea... Pay people to create the mod how you want it. Stop thinking people can't be opinionated on how they choose to create their mods. 

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