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Posted
9 hours ago, gegging said:

the camera bug that forces me to player.caa animarchetypeplayer

 

Which camera bug is this? I don't recall experiencing it, based on your brief description of the workaround.

Posted
Just now, Mbaln04 said:
7 minutes ago, EgoBallistic said:

 

Yes

well when i surrender to a gulper etc it says you cant surrender to this creature

Posted
22 minutes ago, Mbaln04 said:

well when i surrender to a gulper etc it says you cant surrender to this creature

You need the creature animations. Then.. it'll work.

Look through the Fucking Manual to get the correct animations.

Posted
8 minutes ago, georgechalkias said:

Sometimes I got the issue where my char isn't violated. Could it be my placement of surrender? Gunners are below, my PC is above them. Is there a teleportation system?

 

The short answer is they should eventually get teleported together and do an animation. 

 

Do you get any kind of error on screen?  I see you have a male and female aggressor there, do you have animations to support that?  If not, you should get an OnSceneInit error.

 

If that's not the problem, try turning on "Show UI during animations" in Violate's MCM and see what AAF is doing.  If it's stuck in "Gathering..." you can hit pgUp twice to force it to skip the walk portion.

Posted
6 minutes ago, EgoBallistic said:

 

The short answer is they should eventually get teleported together and do an animation. 

 

Do you get any kind of error on screen?  I see you have a male and female aggressor there, do you have animations to support that?  If not, you should get an OnSceneInit error.

 

If that's not the problem, try turning on "Show UI during animations" in Violate's MCM and see what AAF is doing.  If it's stuck in "Gathering..." you can hit pgUp twice to force it to skip the walk portion.

 

Hey, boss. No OnSceneInit error. I'm using Mage's ungendered patch.

I'll keep that in mind!

Posted (edited)

I've got a weird bug where my PC's doppelganger always wears a vault suit during aggressive scenes started by Violate.

 

This is Violate 1.24 so I understand if the answer is "get the latest version already", but my mod list is stable apart from this one thing, and I'm hoping it's something I can fix easily.

 

This is how combat defeats usually go:

 

- PC surrender

- Strip and DD equipped

- Dialogue

- Start AAF scene, doppelganger mysteriously has vault suit despite PC having no vault suit in inventory. I can use console to unequipall and fix it, but only for the duration of the scene.

- Return to PC control, PC is still properly stripped etc.

 

Other kinds of AAF scenes (from SEU or manual wizard setup) will strip all participants properly. Only Violate seems to trigger the issue.

 

The issue is not present at the start of a playthrough, but after some number of hours, it appears and then refuses to leave.

 

Any advice?

Edited by MyOtherNameIsKnown
Posted
6 minutes ago, MyOtherNameIsKnown said:

I've got a weird bug where my PC's doppelganger always wears a vault suit during aggressive scenes started by Violate.

 

Does this still happen if you configure Violate to apply Devious Devices at the end of the encounter instead of the beginning?

 

Here's what I suspect is happening: there is a game engine bug where adding a wearable item to an actor's inventory will cause them to equip their default outfit.  Devious Devices is probably triggering that bug.

 

I believe in old versions of AAF the doppelganger had a vault suit as its default outfit.  There was also a bug in old versions of AAF where if you were playing a female character the body double used would be the pre-war version of Nora instead of the actual Doppelganger.

 

What version of AAF are you running?  That would help narrow this down.

Posted
23 minutes ago, EgoBallistic said:

 

Does this still happen if you configure Violate to apply Devious Devices at the end of the encounter instead of the beginning?

 

...

 

What version of AAF are you running?  That would help narrow this down.

 

MO2 says it's AAF 110.0beta.  Really old I know.  I set mods up a couple years ago and don't modify the list much.

 

Your suggestion worked!  Setting the DD application to happen after the encounter makes everything work as expected, at first.

 

There are only a couple of ways it can still mess up:

 

- If the PC already has restraints from a previous attack

- If there are multiple attackers and they take turns (the second and beyond will have the glitch, even if no DD are applied yet)

Posted
28 minutes ago, MyOtherNameIsKnown said:

MO2 says it's AAF 110.0beta.  Really old I know.  I set mods up a couple years ago and don't modify the list much.

 

Yeah, that's the problem.  You've run into the bug where AAF is still using the MQ101PlayerSpouseFemale NPC as your doppelganger.  That actor has the vault suit outfit, which is why it pops back on under certain circumstances.  It's only supposed to be used during the pre-war scenes, but sometimes it would bug out and be used permanently.  That bug was fixed in AAF 113 beta.

 

If you don't want to update AAF, you can do this instead: 

  1. Open the console and do "help aaf_mainquest".  That will return something like QUST: AAF_MainQuest (09000F99)
  2. The plugin index is the two digits of the value in parentheses, in my case 09.
  3. Play an AAF scene with the player, click on the doppelganger, and in console do    setoutfit 0902b47d   replacing "09" with the plugin index you got.
  4. That will change the doppelganger's outfit to an empty one, and you should no longer have the problem with Devious Devices.

This has been a fun bit of AAF archaeology!

Posted
21 minutes ago, EgoBallistic said:

Play an AAF scene with the player, click on the doppelganger, and in console do    setoutfit 0902b47d   replacing "09" with the plugin index you got.

That will change the doppelganger's outfit to an empty one, and you should no longer have the problem with Devious Devices.

 

Permanently?  Whoa, I didn't realize that was possible from within the console.

Posted
3 minutes ago, MyOtherNameIsKnown said:

 

Permanently?  Whoa, I didn't realize that was possible from within the console.

 

Yeah.  SetOutfit changes the outfit of the actorbase when called on an actor reference so the fix is permanent.

Posted
4 minutes ago, MyOtherNameIsKnown said:

Permanently?  Whoa, I didn't realize that was possible from within the console.

 

Permanently as long as you continue from that point. If you start a new game or load an earlier save from before you ran that command, you'll want to redo it.

Posted
12 hours ago, Insultedreference445 said:

I'm using Rogg DD Items Manager (without Armor Keywords) and Devious Devices RC9.0. I can't seem to get the manager to work. It only applies one item to a companion and none to the player.

 

Make sure your MCM options are set properly in Violate's Restraints menu:

 

Untitled.png

Posted

Hi, thanks for your mod.But my AAF Violate have a mistake. When the enemy surrender and kneel down, i command her sex with me but then game crash , my actor is female, so how to fix it 

Posted

Hey ego! I have a question about AAF violate. I am currently translating the lines in its ESP into Chinese in depth, and some words may deviate from their original English meanings depending on the context. But I can't find all the lines in the game, especially who said certain lines (some can be determined, such as super mutants), so is there a list of characters corresponding to the lines? Perhaps this way, there won't be a ridiculous translation result

Posted
2 hours ago, NiffyFox said:

im pretty sure this broke with the new version of AAF

 

The "new" version of AAF from years ago (171)? Did you only just get around to upgrading to it recently? Latest AAF and Violate have been working fine for me, but since you haven't said what problems you've observed it's really hard to guess where you went wrong. For starters, make sure you're not using anything that patches AAF (the NativeSync mod, for example), and that nothing else is overwriting the copy of the LLFP library AAF installs (Rad Morphing Redux, Boston Devious Helper, Real Handcuffs, etc).

Posted
21 hours ago, vaultbait said:

 

The "new" version of AAF from years ago (171)? Did you only just get around to upgrading to it recently? Latest AAF and Violate have been working fine for me, but since you haven't said what problems you've observed it's really hard to guess where you went wrong. For starters, make sure you're not using anything that patches AAF (the NativeSync mod, for example), and that nothing else is overwriting the copy of the LLFP library AAF installs (Rad Morphing Redux, Boston Devious Helper, Real Handcuffs, etc).

I fixed it, just bugged out for me.

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