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Posted
2 minutes ago, alima309 said:

OK....

un-install Creature Pack, played ....

Well it's getting worse a little bit.

Go into the MCM and do Update.  That should refresh the quest and fix the problem caused by leaving the patch on.

Posted
20 minutes ago, EgoBallistic said:

Go into the MCM and do Update.  That should refresh the quest and fix the problem caused by leaving the patch on.

Hmmmm~~!!

report in :

 

1.the pacification bar works!

2.the sex times counter (exhaust/perversion)  didn't work as well. sex scene happens 1 only~~always 

 

Please check the log.

Papyrus.0.log

Posted
12 minutes ago, alima309 said:

Hmmmm~~!!

report in :

 

1.the pacification bar works!

2.the sex times counter (exhaust/perversion)  didn't work as well. sex scene happens 1 only~~always 

 

Please check the log.

Papyrus.0.log

According to the log, your attacker was hit by something (attacked, damaged by an explosion, ?) which ends the scene. 

 

[12/03/2018 - 11:43:48PM] AFV Report: onHit actor Super Mutant during surrender, interrupting

 

This is how Violate is supposed to work.

Posted
26 minutes ago, EgoBallistic said:

According to the log, your attacker was hit by something (attacked, damaged by an explosion, ?) which ends the scene. 

 

[12/03/2018 - 11:43:48PM] AFV Report: onHit actor Super Mutant during surrender, interrupting

 

This is how Violate is supposed to work.

Yeah I noticed the pop-out message up-left

"Your aggressor is being attacked"

 

But it is weird, nobody is attack the rapist !

I tried it in places, turning off the God mode.....

making sure nothing can interrupt or attack the rapist

Papyrus.0.log

Posted
11 minutes ago, alima309 said:

Yeah I noticed the pop-out message up-left

"Your aggressor is being attacked"

 

But it is weird, nobody is attack the rapist !

I tried it in places, turning off the God mode.....

making sure nothing can interrupt or attack the rapist

Papyrus.0.log

Nothing in the logs shows what is attacking him.  But he is definitely being attacked by something.  You have another mod, Combat Strip Lite, that is also listening for OnHit events and it is reporting the hit as well.  It could be a passive effect from modded armor, or some other mod that is reacting to sex animations, I don't know.

Posted
1 hour ago, EgoBallistic said:

Nothing in the logs shows what is attacking him.  But he is definitely being attacked by something.  You have another mod, Combat Strip Lite, that is also listening for OnHit events and it is reporting the hit as well.  It could be a passive effect from modded armor, or some other mod that is reacting to sex animations, I don't know.

I've tried an even much earlier save, about 1 week ago to test surrender function.

remove combatstriplite.esp.

 

It even doesnt trigger dialogue scene. just fade in black and bright again.

all sex scenes ignored .....

 

 

Papyrus.0.log

 

gave up on changing this way.

 

 

Anyways I'm gonna re-install AFF mainframe tomorrow

to see if it can fix all linkage between RSE and AAFViolate......

Posted
41 minutes ago, Gurvemeh said:

None of the AAF Violate quests are able to start.  You have tons of errors about script objects, like

 

[12/03/2018 - 03:40:12PM] error: Unable to bind script FPV_OnHit to alias playerRef on quest FPV_Player (81000F99) because their base types do not match

 

You also have errors about missing Four-Play functions.

 

This looks like you had AAF Violate or Four-Play Violate installed before, and then uninstalled it and reinstalled AAF Violate later.  You would need to clean your save with Fallrimtools to remove these old references.

Posted
16 minutes ago, EgoBallistic said:

None of the AAF Violate quests are able to start.  You have tons of errors about script objects, like

 

[12/03/2018 - 03:40:12PM] error: Unable to bind script FPV_OnHit to alias playerRef on quest FPV_Player (81000F99) because their base types do not match

 

You also have errors about missing Four-Play functions.

 

This looks like you had AAF Violate or Four-Play Violate installed before, and then uninstalled it and reinstalled AAF Violate later.  You would need to clean your save with Fallrimtools to remove these old references.

I clicked removed unattatched instances and undefeined elemants or is it the Remove non existant form instances?

Posted
50 minutes ago, Gurvemeh said:

I clicked removed unattatched instances and undefeined elemants or is it the Remove non existant form instances?

You can't just delete all unattached references in FO4.

 

You need to use the drop-down filter list (the one next to the Clear Filters button) and find the mod you need to clean out of the save.  Then expand all of the items below. select all of the items with a dot next to them, right-click, and delete them.

 

Untitled.jpg.d7a03ffafcfcb48c77ed635340c6f2ab.jpg

 

You need to do this for AAF Violate, and probably for the Four-Play stuff you uninstalled.

 

The complete procedure is:

1. Disable the AAF_Violate.esp plugin

2. Clean the save as above

3. Start the game, load the cleaned save, and save it again.

4. Exit the game

5. Re-enable AAF_Violate

6. Start the game and load your save.  AAF Violate should now initialize properly and you should see its startup messages.

 

Back up your save before starting all of this, in case you make a mistake or something goes wrong.

Posted

Thanks for the update, EgoBallistic! I haven't had the chance to try out the new changes yet, but I'm thinking of incorporating Devious Devices into my gameplay now that they can be locked on after the animations. Perhaps set it up so that when she's defeated, she gets violated and then gets a corset locked on and wrists bound with a wrist rope before coming to in a settlement, filled with lustful eyes that trigger Sexual Harassment's naked approaches. Can't wait to try it out. Thanks again!

Posted

WHat start up messages should I see because I followed all the directions and cleansed the instances. Did all the loading and AAF works but AAF Violate doesnt work, not even the numpad to active surrender works still. idk Ill show u the logs agPapyrus.0.logain,

Posted
30 minutes ago, Gurvemeh said:

WHat start up messages should I see because I followed all the directions and cleansed the instances. Did all the loading and AAF works but AAF Violate doesnt work, not even the numpad to active surrender works still. idk Ill show u the logs agPapyrus.0.logain,

Based on what EgoBallistic said about what was in your papyrus log, I think all your problems with AAF Violate will go away if you start a new game, because it slooks like older versions of AAF Violate and even Four Play Violate are causing conflicts. No cleansing tool is perfect. And since as you said, your AAF and their animations work on your end, as well as AAF SEU, then it means your installation and load order are fundamentally sound, and it's just older versions of Violate causing problems. Starting a new game should free you of all these issues.

 

At the very least, if a new game shows no problems with Violate, then you would know for sure that your installation and load order are correct.

Posted
9 hours ago, alima309 said:

I've tried an even much earlier save, about 1 week ago to test surrender function.

remove combatstriplite.esp.

 

It even doesnt trigger dialogue scene. just fade in black and bright again.

all sex scenes ignored .....

 

 

Papyrus.0.log

 

gave up on changing this way.

 

 

Anyways I'm gonna re-install AFF mainframe tomorrow

to see if it can fix all linkage between RSE and AAFViolate......

 

Well, re-install AAF/RSE/Violate doesn't work.

 

the problem is "Your aggressors are being attacked"

 

Is it possible that "squirt" from Nora counts as an attacking object???

(the end of sex scene always squirt, by pressing End key under AAF frame)

 

 

Posted
43 minutes ago, alima309 said:

 

Well, re-install AAF/RSE/Violate doesn't work.

 

the problem is "Your aggressors are being attacked"

 

Is it possible that "squirt" from Nora counts as an attacking object???

(the end of sex scene always squirt, by pressing End key under AAF frame)

If that is the "cum explosion" from RSE, then yes, that does count as an attack.  That is probably what is causing this.  I believe you can disable that in the RSE General Options MCM.

Posted
2 hours ago, EgoBallistic said:

If that is the "cum explosion" from RSE, then yes, that does count as an attack.  That is probably what is causing this.  I believe you can disable that in the RSE General Options MCM.

I use cross-test to see if can get Violate not being interrupt by "My aggressors are being attacked"

MCM RSE:

Explosive Queef <off>

Eggs explosion <off>

BTW, my RSE strip setting is "only strip chest armor" during sex scene, checked while installing the latest version days ago.

 

1.New game---> useless.

2.Load game---> useless.

3.First sex after loading a saved game ---> works!

4.second and more sex after no.3 ---> useless.

 

 

 

 

It seems that 2 possible reasons:

1.If there's cum sticked on Nora, will be considered as "attacking aggressors" ?

2.Maybe strip settings (to aggressors) affects the system?

Posted
34 minutes ago, alima309 said:

It seems that 2 possible reasons:

1.If there's cum sticked on Nora, will be considered as "attacking aggressors" ?

2.Maybe strip settings (to aggressors) affects the system?

Stripping would not cause that, and neither would a cum overlay.  Neither of those things generates an OnHit event. 

 

As I said before, something is attacking your aggressor at the end of the animation.  The script log clearly shows an OnHit event occurring, which means an explosion, a projectile, or a melee attack.

 

The attack is happening immediately after AAF sends the OnAnimationEnd event to tell mods that the animation is over. You have at least six different mods that are listening for this event and logging them to the script log file, including Violate, SEU, MagnoCumGaudio, RSE, SXB, and FPSH.  It could be one of those, or it could be something else that is not writing to the logs.  Whichever it is, AAF Violate is not causing this to happen. 

Posted

hello ego 

 

some questions if you want

 

1- is it possible at the end of or animation (s) when our character must flee 
temporarily block access to weapons because I noticed that we could take a weapon or a grenade, molotoff etc 
and shoot at the rapist (s) which can cause a crash of the animation of our character (it's random and not systematic).

 

2-my second question is a triple question actually. 

 

you made the devious devices keys appear on the enemies but I noticed that when we use the keys to free themselves they remain in the inventory.

 

1- is it possible to make appear keys elsewhere than the enemies (eg a container, chest, a toolbox ....) somewhere around us but far enough to be obliged to us escape.

 

2-Keys used to free us from our shackles can they be used once and disappear from the inventory when they are used?

 

for example:

 

I lose the fight I am violated (x1, x2, x3 ...) at the end I am equipped with one or more devices DD I am forced to flee to fetch the keys, 
I find the keys then I free and the keys disappear from the inventory. And we start again.

 

3-also make the DD devices disappear in the inventory.

Posted

AAF Violate v.49 is working fine for me on a clean install.  Only issue I've had with it is on beginning a scene, I sometimes get [AFF Error 34] that it's looking for a F+M+M threesome "aggressive" that I don't have. Any clue which animation pack has that? Was pretty sure I installed every animation pack on here. Apparently I missed one. lol 

 

Oh, and I've never been nutted on with this mod with any sort of cum overlay even though I have CumNWealth.esp running. Is there a key I need to press for it to happen? I've been passed around by 4 raiders before being sent back to Sanctuary and they never nutted. Then again, none of them had boners. I've having a real struggle getting erections to work. That's what I'm trying to solve right now before much of anything else. Once I get erections working right then I'll hunt for the missing animation pack with the threesome aggressive stuff and then I'll try to figure out the cum animation overlay stuff after that. 

 

I don't use any RSE stuff. I had tried it before and noticed something about orgasms in the MCM but never got any cum overlays then either using it. But I ultimately got rid of RSE because I didn't like the combat assault nearly as much as AAF Violate which makes it much simpler for my needs. RSE felt "clunky" to me in comparison. Too much options and adjustments with it I guess compared to this. 

 

The only thing I wish AAF Violate had would be a rape rage hotkey for exploding a rapist head during a scene. Not sure if I care if there's a requirement for it to happen, like player has to be raped so many times for rape rage to happen. I'd rather just have a 100% chance it happens if the hotkey is pressed. Perhaps it could be added into a future version with an MCM option that gives players the option of having it on or off and assign a hotkey for it? And if you are being gangbanged by a group of rapists and rape rage the current rapist then I'd like it to skip to the next rapist in the exhaustion pool.

 

Would be even better if you could bite off cocks during oral sex with the rapist running away from you and yelling while bleeding out from his severed dick before dying a few moments later. Would tie in great if you have the cannibalism perk! lol 

Posted
2 hours ago, EgoBallistic said:

Stripping would not cause that, and neither would a cum overlay.  Neither of those things generates an OnHit event. 

 

As I said before, something is attacking your aggressor at the end of the animation.  The script log clearly shows an OnHit event occurring, which means an explosion, a projectile, or a melee attack.

 

The attack is happening immediately after AAF sends the OnAnimationEnd event to tell mods that the animation is over. You have at least six different mods that are listening for this event and logging them to the script log file, including Violate, SEU, MagnoCumGaudio, RSE, SXB, and FPSH.  It could be one of those, or it could be something else that is not writing to the logs.  Whichever it is, AAF Violate is not causing this to happen. 

After testing,

 

RSE is the reason causing the interrupting issue.

(sigh)

 

 

Maybe it's because i dunno how to turn off the cum-explode in MCM general menu

So I just un-install RSE and tried it.

 

 

Thanks master, hope one day these 2 mods can work simultaneously.....

Posted
19 minutes ago, ReaperBlade said:

AAF Violate v.49 is working fine for me on a clean install.  Only issue I've had with it is on beginning a scene, I sometimes get [AFF Error 38] that it's looking for a F+M+M threesome "aggressive" that I don't have. Any clue which animation pack has that? Was pretty sure I installed every animation pack on here. Apparently I missed one. lol 

 

 

SavageCabbage's animations have plenty of aggressive FMM ones.

Posted

Is it possible to disable the function of interrupting animation when attacking an aggressor? This feature does not work correctly. This was noticed in version 48, and to a greater extent in 49. Animations often do not start, the player is immediately transferred to a safe location. A message appears that someone attacked the aggressors, but they were not attacked. Especially often this happens with creatures from CreaturePack_v01_00.
Returned to version 48, where it happens less often.
Saving completely clean, no conflicting mods.

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