howdoesthiswork Posted March 6, 2022 Posted March 6, 2022 (edited) Hi EgoBallistic, Love all your mods Recently there was a new mod with bindings uploaded on Nexus Prisoner Bindings https://www.nexusmods.com/fallout4/mods/58393 Any chance we could see these included in a future update? Also, I had an idea for surrendering. Instead of the character just putting up their hands and willingly surrendering, what do you think if, say their hp falls to 0, that they get knocked down or something and then the enemy runs to them and the rest plays out as normal? So instead of willingly surrendering, they are incapacitated first and then after taken advantage of. So similar to the Knockout Framework Edited March 6, 2022 by howdoesthiswork 2
kziitd Posted March 6, 2022 Posted March 6, 2022 2 hours ago, howdoesthiswork said: Hi EgoBallistic, Love all your mods Recently there was a new mod with bindings uploaded on Nexus Prisoner Bindings https://www.nexusmods.com/fallout4/mods/58393 Any chance we could see these included in a future update? Also, I had an idea for surrendering. Instead of the character just putting up their hands and willingly surrendering, what do you think if, say their hp falls to 0, that they get knocked down or something and then the enemy runs to them and the rest plays out as normal? So instead of willingly surrendering, they are incapacitated first and then after taken advantage of. So similar to the Knockout Framework 2
oksowhatihadtodowas Posted March 7, 2022 Posted March 7, 2022 DO you need mod configuration menu for the mod to work?
vaultbait Posted March 7, 2022 Posted March 7, 2022 4 hours ago, oksowhatihadtodowas said: DO you need mod configuration menu for the mod to work? As far as I'm aware, yes. Why do you ask? Usually the only reason people avoid hard dependencies on MCM is so that users won't need F4SE, but AAF already requires that and Violate without AAF would be pretty pointless.
izzyknows Posted March 8, 2022 Posted March 8, 2022 (edited) 5 hours ago, vaultbait said: As far as I'm aware, yes. Why do you ask? Usually the only reason people avoid hard dependencies on MCM is so that users won't need F4SE, but AAF already requires that and Violate without AAF would be pretty pointless. Because it's been set to hidden do to "The hypocrisy of Nexus staff". Found it on another site, but don't know if reg2k "officially" hosted it there. Edited March 8, 2022 by izzyknows
oksowhatihadtodowas Posted March 8, 2022 Posted March 8, 2022 10 hours ago, izzyknows said: Because it's been set to hidden do to "The hypocrisy of Nexus staff". Found it on another site, but don't know if reg2k "officially" hosted it there. Exactly. I cant use it if MCM isn't available. If anyone can find it elsewhere though that'll be appreciated
spicydoritos Posted March 8, 2022 Posted March 8, 2022 1 hour ago, oksowhatihadtodowas said: Exactly. I cant use it if MCM isn't available. If anyone can find it elsewhere though that'll be appreciated MCM is back up on Nexus now. If it disappears again, you can grab an archived version via direct download from Nexus. This option is a result of TOS changes instituted by Nexus last year.
bendover08 Posted March 9, 2022 Posted March 9, 2022 (edited) For some reason, when my character is getting violated my companions would be too but they won't do the animations but the aggressor will. Like if my character is getting ganged on while piper is also it looks like she is taking a nap. Any fixes? Edited March 9, 2022 by bendover08
dianite115 Posted March 10, 2022 Posted March 10, 2022 im relatively new to manually installing mods like this so, i didnt fully undestand what directory to put the files in to. sorry for the dumb question
EgoBallistic Posted March 10, 2022 Author Posted March 10, 2022 2 minutes ago, dianite115 said: im relatively new to manually installing mods like this so, i didnt fully undestand what directory to put the files in to. sorry for the dumb question This is what mod managers are for.
dianite115 Posted March 10, 2022 Posted March 10, 2022 48 minutes ago, EgoBallistic said: This is what mod managers are for. im mainly using vortex, when i open up the "home" menu it says im missing all the "bad ending" animations
vaultbait Posted March 10, 2022 Posted March 10, 2022 25 minutes ago, dianite115 said: im mainly using vortex, when i open up the "home" menu it says im missing all the "bad ending" animations You shouldn't need to "manually install" anything for this, just download the mod from the download link, then drag it from your downloads folder to the drop target area at the bottom of Vortex's mods list view, and enable it like any other mod at that point.
dianite115 Posted March 11, 2022 Posted March 11, 2022 5 hours ago, EgoBallistic said: This is what mod managers are for. So i made it work, then after a little while AAF stopped working compleetly i tried reinstalling it, deleting all the files and reinstalling and nothing. Could use some tips here. I started a new game, it says its AAF is installed but when i press the "home" key nothing happens
vaultbait Posted March 11, 2022 Posted March 11, 2022 11 hours ago, dianite115 said: So i made it work, then after a little while AAF stopped working compleetly i tried reinstalling it, deleting all the files and reinstalling and nothing. Could use some tips here. I started a new game, it says its AAF is installed but when i press the "home" key nothing happens There is a tool called AAF_GFV.exe available on Moddingham, same place you download AAF, which will check your AAF installation and some of its prerequisites and let you know if it identifies any problems. If you don't get any clues from that, your best bet is to ask for help in the AAF Discord.
Sternentreue Posted March 12, 2022 Posted March 12, 2022 No Animation during the surrender scene. So after for a while searching for my problem here, i didn't find any solution yet. I am just dropping my Papyrus loads here in hope somebody could tell me what i have done wrong. I tried everything i possibly could but it seems it wasn't enough nor do i know what to do otherwise. Can anyone pls help me? usvfs-2022-03-12_05-36-34.log
EgoBallistic Posted March 12, 2022 Author Posted March 12, 2022 6 minutes ago, Sternentreue said: So after for a while searching for my problem here, i didn't find any solution yet. I am just dropping my Papyrus loads here in hope somebody could tell me what i have done wrong. I tried everything i possibly could but it seems it wasn't enough nor do i know what to do otherwise. Can anyone pls help me? Wrong file. You need to send Papyrus.0.log. See this post for instructions.
Sternentreue Posted March 12, 2022 Posted March 12, 2022 Does this one do? i have a couple others logs for some reason... Papyrus.0.log
EgoBallistic Posted March 12, 2022 Author Posted March 12, 2022 11 minutes ago, Sternentreue said: Does this one do? i have a couple others logs for some reason... That is the right log. It's hard to tell exactly what is going on. Violate is working properly; you surrendered to a bunch of Super Mutants and Mutant Hounds, they robbed you, and then Violate tried to call an AAF animation. But AAF isn't responding. Looking earlier in the log, I see a big "stack dump" indicating there are too many functions frozen waiting on an event. A lot of those are from AAF, so it appears something is hung up there. Some of the stack appears to be related to FPP (the prostitution mod). You also are running Lewd Talks, which is a very script-intensive mod and can cause suspended stack dumps. AAF History is also a very script-intensive mod. So I would suggest temporarily disabling Lewd Talks and AAF History, and see if that helps.
Sternentreue Posted March 13, 2022 Posted March 13, 2022 11 hours ago, EgoBallistic said: That is the right log. It's hard to tell exactly what is going on. Violate is working properly; you surrendered to a bunch of Super Mutants and Mutant Hounds, they robbed you, and then Violate tried to call an AAF animation. But AAF isn't responding. Looking earlier in the log, I see a big "stack dump" indicating there are too many functions frozen waiting on an event. A lot of those are from AAF, so it appears something is hung up there. Some of the stack appears to be related to FPP (the prostitution mod). You also are running Lewd Talks, which is a very script-intensive mod and can cause suspended stack dumps. AAF History is also a very script-intensive mod. So I would suggest temporarily disabling Lewd Talks and AAF History, and see if that helps. I disabled Lewd Talks but didn't find AAF History nowhere in my mod list, i would see that Mod if i had installed it but it seems i didn't. I even checked the AAF History mod page here on loverslab and it really shows me that when i download it, it's the first time i did so. Nontheless now i unchecked the two of them and goed into the Game exactly where i tested it before and it still doesn't work for some reason... here is the Papyrus log for this test. Papyrus.0.log
EgoBallistic Posted March 13, 2022 Author Posted March 13, 2022 7 hours ago, Sternentreue said: I disabled Lewd Talks but didn't find AAF History nowhere in my mod list, i would see that Mod if i had installed it but it seems i didn't. I even checked the AAF History mod page here on loverslab and it really shows me that when i download it, it's the first time i did so. Nontheless now i unchecked the two of them and goed into the Game exactly where i tested it before and it still doesn't work for some reason... here is the Papyrus log for this test. Well it's still the same problem, big stack dump when you start up, Violate working as expected but AAF isn't responding. I looked more closely at the stack dump and it seems a lot of the suspended stacks are due to AAF itself attempting to log a bunch of errors related to BP70's animations, Slave and Model Poses, and other animation packs. So probably something is wrong between your animation packs and any patches (UAP, etc) you have installed. You should go to the AAF Discord and get help with your AAF setup.
howdoesthiswork Posted March 15, 2022 Posted March 15, 2022 On 3/6/2022 at 5:34 PM, kziitd said: I hope that's an "I like this idea"? Lol. The logic behind it is that a person would know willingly surrending to raiders or super mutants isn't going to end well for them, so they'd rather try fighting to the death... but sometimes luck isn't on their side!
kziitd Posted March 16, 2022 Posted March 16, 2022 On 3/15/2022 at 12:46 PM, howdoesthiswork said: I hope that's an "I like this idea"? Lol. The logic behind it is that a person would know willingly surrending to raiders or super mutants isn't going to end well for them, so they'd rather try fighting to the death... but sometimes luck isn't on their side! Well, your suggestion about the performance of surrender time is also vivid. My picture has nothing to do with that. The answer to the riddle is that Violate, Commonwealth captives and others have already prepared more and more restrain assets of mod you see in nexus. It's just that ego is busy and hasn't finished yet. 2
Thorne1 Posted March 17, 2022 Posted March 17, 2022 Has anyone used this with Flashy(JoeR) - Crime And Punishment? They both have a surrender mechanic so wondering how or if they could work together. https://www.nexusmods.com/fallout4/mods/58429
bubbabignose Posted March 17, 2022 Posted March 17, 2022 1 hour ago, Thorne1 said: Has anyone used this with Flashy(JoeR) - Crime And Punishment? They both have a surrender mechanic so wondering how or if they could work together. https://www.nexusmods.com/fallout4/mods/58429 I use both but I don't use C&Ps surrender functions. Haven't noticed any conflicts or issues from running both mods together. 1
Thorne1 Posted March 17, 2022 Posted March 17, 2022 9 minutes ago, bubbabignose said: I use both but I don't use C&Ps surrender functions. Haven't noticed any conflicts or issues from running both mods together. Thank you. So you are unable to use the CAP features of taking prisoners at your settlement, and turning in bounties alive, correct?
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