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Posted
1 hour ago, Malphias said:

Here is an alternative with which you don't  have to mess with hotkeys or bat files. I edited Egoballistic's surrender script so that when the player surrenders she strips everything (an equips the pip-boy). The character will now remain nude throughout the many sex scenes. At the end, he or she will remain nude but, it is better than nothing.

 

Perhaps as I learn more I can add an undress script that stores what items got removed, then in the Runaway script I can re-equip those items. I don't know... this is my first 'mod', I have a lot to learn about Papyrus. I have 20 years programming experience but don't yet have down all the specifics of Papyrus itself. But...getting there.

 

So, anyway, take this file and drop it in the Data/Script folder

 

Many thanks indeed. :)

 

I just tried it out and it works perfectly. I wouldn't worry about spending time on the redressing as it seems pretty pointless, why would Raiders put your clothes back on. It seems far more immersive to be left naked

Posted
3 minutes ago, Slorm said:

Many thanks indeed. :)

 

I just tried it out and it works perfectly. I wouldn't worry about spending time on the redressing as it seems pretty pointless, why would Raiders put your clothes back on. It seems far more immersive to be left naked

Thanks, though as VaultBait has pointed out, it may bave been pointless with the next AAF.  We'll see.

 

But, as Egoballistic has released his source and has stopped work on this I am going to continue to dig into his scripts and figure them all out. There are no real bugs, but there are things I'd change or add. Instead of running away or getting passed off to Raider Pet or CSA Abductions, I want to add another ending...left for dead.  Meaning that one of the aggressors shoots you or stabs you, screen blacks and when it fades back in, you are someplace else nearby naked and barely alive (very low health).  Someplace in a neighboring cell or perhaps up to two cells away.

 

Posted
9 minutes ago, Malphias said:

Thanks, though as VaultBait has pointed out, it may bave been pointless with the next AAF.  We'll see.

 

But, as Egoballistic has released his source and has stopped work on this I am going to continue to dig into his scripts and figure them all out. There are no real bugs, but there are things I'd change or add. Instead of running away or getting passed off to Raider Pet or CSA Abductions, I want to add another ending...left for dead.  Meaning that one of the aggressors shoots you or stabs you, screen blacks and when it fades back in, you are someplace else nearby naked and barely alive (very low health).  Someplace in a neighboring cell or perhaps up to two cells away.

 

This does sound awesome, I'd certainly take advantage of it. I agree your attackers have little incentive to redress you after an assault.

 

However, and this is a bit of a pet peeve of mine with some existing mods which implement their own stripping... it would be nice if any equipment removal would use a soft dependency on this (its file page includes instructions for modders wanting to do just that):

As an example, I use the Myopia Simulator mod, so I include a pair of eyeglasses in my no-strip set. This way the picture doesn't go all fuzzy on me as soon as my character engages in a sex scene because my glasses stay on.

Posted
19 minutes ago, Malphias said:

But, as Egoballistic has released his source and has stopped work on this I am going to continue to dig into his scripts and figure them all out. There are no real bugs, but there are things I'd change or add. Instead of running away or getting passed off to Raider Pet or CSA Abductions, I want to add another ending...left for dead.  Meaning that one of the aggressors shoots you or stabs you, screen blacks and when it fades back in, you are someplace else nearby naked and barely alive (very low health).  Someplace in a neighboring cell or perhaps up to two cells away.

 

Mmm, that sounds good, couple of cells away would be ideal (or add a slider so player can choose - if that can be done) :)

Posted
2 hours ago, vaultbait said:

This does sound awesome, I'd certainly take advantage of it. I agree your attackers have little incentive to redress you after an assault.

 

However, and this is a bit of a pet peeve of mine with some existing mods which implement their own stripping... it would be nice if any equipment removal would use a soft dependency on this (its file page includes instructions for modders wanting to do just that):

As an example, I use the Myopia Simulator mod, so I include a pair of eyeglasses in my no-strip set. This way the picture doesn't go all fuzzy on me as soon as my character engages in a sex scene because my glasses stay on.

Don't disagree with the glasses staying on, or any item the player deems fit to keep on. Maybe take that up with AAF? It does most of the stripping.

 

At any rate, should not be that hard to add a new ending to AAF Violate as I described.

 

Edit: Been looking around and I think "Left for Dead" is possible. The easy part is putting it in the script. The hard part... I would have to put a coc marker in every cell.

 

There is a console command to move you to any cell: CenterOnworld Commonwealth 19,19 would move you to an exterior cell at x,y coordinates 19,19 but...you can't use this in a script. It's the only way a quick search has revealed you can teleport around the map without some sort of object or marker.

 

I just used it in the game...I don't suggest doing so LOL ...that cell is above Salem on the coast and I popped in among some mirelurks, mirelurk kings and a mirelurk queen.

 

Which is something I don't like with many mods. They just take and drop you in some random location even if it isn't a viable location to be dropped.

 

I like the idea of markers, because I can scout out each cell in game and determine where in a cell is a good place for a body dump.

 

Posted
3 hours ago, Malphias said:

Don't disagree with the glasses staying on, or any item the player deems fit to keep on. Maybe take that up with AAF? It does most of the stripping.

It works fine with AAF already, what the mod I linked does is flag the equipment so that AAF knows not to take it off. As I said, the problem comes when other mods decide to implement their own equipment stripping (for other reasons, or as a precursor to calling AAF).

Posted
3 hours ago, Malphias said:

Which is something I don't like with many mods. They just take and drop you in some random location even if it isn't a viable location to be dropped.

 

I like the idea of markers, because I can scout out each cell in game and determine where in a cell is a good place for a body dump.

Mods I know which got this right:

  • RSE II: CSA abducts you to very specific (but randomly chosen) places, often prison cells or locked rooms, and dumps you in other specifically chosen places if you're left for dead once the abduction ends
  • Alcohol Effects has you wake up in a variety of interesting but generally safe locations when you drink so much that you black out
  • DLYH sends you to one of a curated set of "random" locations deemed reasonably safe for starting out with no equipment (besides the bomb clamped around your neck)
Posted
On 11/17/2020 at 7:42 PM, Malphias said:

Maybe...I certainly hope so....and yes, it is a learning exercise.

Hmm, yes the issue is definitely with AAF . Your fix works perfectly but even after a Violate Robbery (so I had no apparel in inventory) I was redressed in a cream dress and full set of medium combat armour which I don't own. Hopefully as @vaultbait says this has now been fixed. Seems to have come about in v1.54, I don't recall it happening in earlier versions

 

For now if you get the Purgatory end the best thing is to revert back to player.unequipall via the console.

 

What's a bit irksome is that I can't reproduce it. I've tried going to the same spot and consoling in various NPC's, it seems to be random. I've tried changing the xml to reEquip each item from resetAll to see if that makes a difference until the new version is out (I doubt it will though)

Posted
11 hours ago, Slorm said:

Hmm, yes the issue is definitely with AAF . Your fix works perfectly but even after a Violate Robbery (so I had no apparel in inventory) I was redressed in a cream dress and full set of medium combat armour which I don't own. Hopefully as @vaultbait says this has now been fixed. Seems to have come about in v1.54, I don't recall it happening in earlier versions

 

For now if you get the Purgatory end the best thing is to revert back to player.unequipall via the console.

 

What's a bit irksome is that I can't reproduce it. I've tried going to the same spot and consoling in various NPC's, it seems to be random. I've tried changing the xml to reEquip each item from resetAll to see if that makes a difference until the new version is out (I doubt it will though)

I've been helping test the "in-between" releases for a while so saw it happening much earlier than beta 154, though that may be the first time that behavior made it into a normal public release. I didn't initially realize it was a problem in AAF and thought one of the 350 other mods I'm also using might be at fault but was unable to pin it down. The workaround I arrived at was to save and then immediately load that save after any outfit change I didn't want undone. But testing with beta 156 for the past week I haven't seen it happen any longer, so I'm pretty sure it'll be fine at the next major public release unless the fix has to be reverted for some reason.

Posted
5 hours ago, Slorm said:

Many thanks @vaultbait that's good news :classic_smile:

The real thanks should go to @dagobaking and the AAF community at large. I neither identified nor improved that behavior, just reporting my personal observations.

Posted
1 hour ago, daledoe67 said:

how do i get the shock collar off...pipboy asking for a code

Kill whoever put it on you and they should have a note with the code to unlock it. Failing that, you can always select it with the debug view in MCM and it will be removed from your player as soon as you exit the menu.

Posted
4 minutes ago, visumuro said:

I have this problem where I can't use my pipboy after being violated. Any help?

Never mind just rebinded my pipboy button and now it works.

Posted

I have a question that is related to Violate, to get some ideas from everyone.

 

I've found that in the early levels of Survival, when HP is low and armour values are negligible, I get pretty regular occurrences of Violate. But at level 80 and up, my HP could get up to 1000 and more and with the higher armour values, even my slow reflexes would allow me to hit a stimpak in time to avoid being violated. What do you do to still get regular Violate triggers? I'd rather not have to raise the violation trigger to be at 70% to trigger violation. I prefer it happening more ... organically.

 

I'm thinking of slowing down or even stopping HP gain at higher levels. Do you run into this problem? Any mods you use that could fix this?

Posted
1 hour ago, Tanglin said:

I have a question that is related to Violate, to get some ideas from everyone.

 

I've found that in the early levels of Survival, when HP is low and armour values are negligible, I get pretty regular occurrences of Violate. But at level 80 and up, my HP could get up to 1000 and more and with the higher armour values, even my slow reflexes would allow me to hit a stimpak in time to avoid being violated. What do you do to still get regular Violate triggers? I'd rather not have to raise the violation trigger to be at 70% to trigger violation. I prefer it happening more ... organically.

 

I'm thinking of slowing down or even stopping HP gain at higher levels. Do you run into this problem? Any mods you use that could fix this?

TBH I've run into the same problem around L47, so basically I got rid of all my ballistic weave, though kept light combat armour for now. That seems to help but like Skyrim once you get past around L40 its really unbalanced as you become godlike. Bethesda are crap at game balance, you see the same thing with the economy, without some sort of gold sink you end up swimming in caps/septims if you carry on looting

Posted
2 hours ago, Tanglin said:

I have a question that is related to Violate, to get some ideas from everyone.

 

I've found that in the early levels of Survival, when HP is low and armour values are negligible, I get pretty regular occurrences of Violate. But at level 80 and up, my HP could get up to 1000 and more and with the higher armour values, even my slow reflexes would allow me to hit a stimpak in time to avoid being violated. What do you do to still get regular Violate triggers? I'd rather not have to raise the violation trigger to be at 70% to trigger violation. I prefer it happening more ... organically.

 

I'm thinking of slowing down or even stopping HP gain at higher levels. Do you run into this problem? Any mods you use that could fix this?

I made a few custom weapons and used level lists to give them to humans, but not every NPC will have one. Basically your PC can be 1 shot no matter the level. Very high levels, you "might" make it through getting hit in the arm/leg... once. LOL

Posted

Okay, so I got a question. Choosing the 'sex' option in the dialogue with enemies that surrendered to my female main character either results in error 3 or error 4.

Guess I just don't have animations installed that have the correct combination of tags.

 

But what I'm wondering about is this here (error 3):

image.png

 

It says FF even though this is a guy (I doublechecked by using the sexchange command on him, he grew boobies afterwards).

And I get this even though I chose the treat males as male option in the MCM settings.

image.png

 

So is the message just wrong and it works correctly under the hood?

@EgoBallistic

 

To give you the full picture:

If I use the other option I get another warning that there are no animations matching the tag requirements (error 4).

Not a lot of stuff out there that matches this combination of tags and excluded tags:

image.png

 

This is unfortunate. Guess I'll just kill them in the future.

Posted
9 hours ago, Tanglin said:

I have a question that is related to Violate, to get some ideas from everyone.

 

I've found that in the early levels of Survival, when HP is low and armour values are negligible, I get pretty regular occurrences of Violate. But at level 80 and up, my HP could get up to 1000 and more and with the higher armour values, even my slow reflexes would allow me to hit a stimpak in time to avoid being violated. What do you do to still get regular Violate triggers? I'd rather not have to raise the violation trigger to be at 70% to trigger violation. I prefer it happening more ... organically.

 

I'm thinking of slowing down or even stopping HP gain at higher levels. Do you run into this problem? Any mods you use that could fix this?

I don't rely on auto-surrender. I bind a surrender hotkey (mapped to a controller button since I play with a controller most of the time), and so can use that even if my health is not particularly low.

 

Another good option I like to pair it with is Combat Strip Lite, so as you take hits your armor/clothing start to get unequipped, at which point you should likely take damage much faster: https://www.loverslab.com/files/file/5275-combat-strip-lite-1262020/

 

I also play with the Extreme Survival Overrides add-on for AN2 set up so that enemies are a lot more deadly, and that seems to help: https://www.nexusmods.com/fallout4/mods/41850

Posted
56 minutes ago, Bazinga said:

So is the message just wrong and it works correctly under the hood?

@EgoBallistic

 

To give you the full picture:

If I use the other option I get another warning that there are no animations matching the tag requirements (error 4).

Not a lot of stuff out there that matches this combination of tags and excluded tags:

image.png

 

This is unfortunate. Guess I'll just kill them in the future.

The messages you've gotten seem sane and explanatory (if somewhat immersion-breaking). It looks like this is an effect of you running with Static's Script Tweaks. Quoting from its file description, "Surrendered enemies will only give sex with "Mistress" and "Master" tags (So they don't take control during the animation)."

 

Also Ego's gone last I heard, see the note at the top of the AAF Violate file description (as well as any others of his): "2020/10/18: I will no longer be updating or supporting these mods.  The code is free for anyone to do with as they like."

Posted
11 hours ago, Tanglin said:

I have a question that is related to Violate, to get some ideas from everyone.

 

I've found that in the early levels of Survival, when HP is low and armour values are negligible, I get pretty regular occurrences of Violate. But at level 80 and up, my HP could get up to 1000 and more and with the higher armour values, even my slow reflexes would allow me to hit a stimpak in time to avoid being violated. What do you do to still get regular Violate triggers? I'd rather not have to raise the violation trigger to be at 70% to trigger violation. I prefer it happening more ... organically.

 

I'm thinking of slowing down or even stopping HP gain at higher levels. Do you run into this problem? Any mods you use that could fix this?

If you haven't already, try making sure that crippled limbs cause you to surrender, I find that happens more often than low health at higher levels.  Also, since you are playing on survival mode, you can use the Survival Options mod to increase the damage scaling across the board.

Posted
12 hours ago, Bazinga said:

Okay, so I got a question. Choosing the 'sex' option in the dialogue with enemies that surrendered to my female main character either results in error 3 or error 4.

Guess I just don't have animations installed that have the correct combination of tags.

 

But what I'm wondering about is this here (error 3):

image.png

 

It says FF even though this is a guy (I doublechecked by using the sexchange command on him, he grew boobies afterwards).

And I get this even though I chose the treat males as male option in the MCM settings.

image.png

 

So is the message just wrong and it works correctly under the hood?

@EgoBallistic

 

To give you the full picture:

If I use the other option I get another warning that there are no animations matching the tag requirements (error 4).

Not a lot of stuff out there that matches this combination of tags and excluded tags:

image.png

 

This is unfortunate. Guess I'll just kill them in the future.

I don't get any warnings, but my followers kill them in an augenblik.......LOL. Soon as I hit the E key, BAM! They are dead. Apparently, my women are insanely jealous?

 

:joy:

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