Bad Dog Posted April 9, 2020 Author Posted April 9, 2020 CF dicks have nothing to do with SOS dicks. Hoodies won't show up there.
Jyratx Posted April 10, 2020 Posted April 10, 2020 On 4/8/2020 at 8:36 PM, Bad Dog said: CF dicks have nothing to do with SOS dicks. Hoodies won't show up there. Â On 4/6/2020 at 2:00 PM, DJShamrock said: Last I checked I don't think it does show up in CF, only in its own MCM. I can't remember what the workaround is to get it to work with CF instead of what CF normally loads in... BD Hoodies show up in the SOS MCM. Creature dicks show up in the CF MCM. This is a quote from the description: Â Special notes for werewolves: All schlongs support the werewolf form, as a sheathing schlong with four levels. If running with Creature Framework/More Nasty Critters, find werewolves in CF's creature menu and choose the BD Hoodies mod to prevent double-dick syndrome. If running with SL Werewolves, load the WW patch after SL WW. Â If it doesn't show up in the CF MCM, then where would I find it in order to make alterations? The issue is that I'm using all three of these, and it seems something gets messed up between MNC and SL Werewolves (or at least, it seems like it WOULD, as it's not specifically stated that BD Hoodies would work with both; it IS stated it would work with one or the other, but not both).Â
DJShamrock Posted April 11, 2020 Posted April 11, 2020 6 hours ago, Jyratx said:  BD Hoodies show up in the SOS MCM. Creature dicks show up in the CF MCM. This is a quote from the description:  Special notes for werewolves: All schlongs support the werewolf form, as a sheathing schlong with four levels. If running with Creature Framework/More Nasty Critters, find werewolves in CF's creature menu and choose the BD Hoodies mod to prevent double-dick syndrome. If running with SL Werewolves, load the WW patch after SL WW.  If it doesn't show up in the CF MCM, then where would I find it in order to make alterations? The issue is that I'm using all three of these, and it seems something gets messed up between MNC and SL Werewolves (or at least, it seems like it WOULD, as it's not specifically stated that BD Hoodies would work with both; it IS stated it would work with one or the other, but not both). Can't help you there I'm afraid- I use ABC so my Werewolves are turned off in SOS and set to MNC in CF.
Bad Dog Posted April 11, 2020 Author Posted April 11, 2020 Those instructions are old. The real scoop is: Â If running with Creature Framework/More Nasty Critters: the schlongs are designed to prevent double-dick syndrome, but CF and SOS can argue over who gets to put the schlong on. To prevent that, find werewolves in CF's creature menu and disable the schlong there. Â I don't run with SL werewolves right now. At some point I'll check it out. What's the relationship between SL WW and ABC? Do they play nice together?
DJShamrock Posted April 11, 2020 Posted April 11, 2020 6 hours ago, Bad Dog said: Those instructions are old. The real scoop is: Â If running with Creature Framework/More Nasty Critters: the schlongs are designed to prevent double-dick syndrome, but CF and SOS can argue over who gets to put the schlong on. To prevent that, find werewolves in CF's creature menu and disable the schlong there. Â I don't run with SL werewolves right now. At some point I'll check it out. What's the relationship between SL WW and ABC? Do they play nice together? I don't recall off the top of my head but my best guess would be no. I know for ABC I have to set CF to MNC for Werewolves and I have to turn all the SOS/Hoodie Werewolves off or it will CTD. I believe its because ABC relies on the MNC node placement (something about SOS using a different node for werewolves vs CF?) But I don't use SLW either so I'm not sure what their placement is.
Jyratx Posted April 11, 2020 Posted April 11, 2020 16 hours ago, DJShamrock said: Can't help you there I'm afraid- I use ABC so my Werewolves are turned off in SOS and set to MNC in CF.  7 hours ago, Bad Dog said: Those instructions are old. The real scoop is:  If running with Creature Framework/More Nasty Critters: the schlongs are designed to prevent double-dick syndrome, but CF and SOS can argue over who gets to put the schlong on. To prevent that, find werewolves in CF's creature menu and disable the schlong there.  I don't run with SL werewolves right now. At some point I'll check it out. What's the relationship between SL WW and ABC? Do they play nice together? Got it. Disable werewolf in CF MCM, then choose which schlong to add to werewolves via SOS. Correct me if I'm wrong, but that would also enable the ability to adjust using PgUp/PgDn, right?  I don't use ABC myself; so I have no idea what it's about. SL Werewolves is the only werewolf mod I can find that adds genitalia to female werewolves, which is really the only reason why I use it. It also adds a function to speed up the process of gaining werewolf feeding perks (but you can do that yourself via console commands) and a more heavily muscled male werewolf model (which does not work right with SOS in my experience, so I never choose that option when installing it).  I AM wondering if disabling werewolves in the CF would disable female werewolves too; I've run into a lot of issues on that particular end, but I will test this later today, and report on my findings. Good looking out, btw.
Caco Demon Posted April 11, 2020 Posted April 11, 2020 Â On 10/11/2019 at 2:55 PM, keitsoru said: On 10/10/2019 at 2:01 AM, Bad Dog said: What error is that? Â There's a thing where MO was reporting on the HDT dll that ships with this, but it's not causing run-time errors. Â Anyone know the latest on HDT? I'd get it working, or hook up SMP, if it's functional enough to be worth it. HDT-SMP is fairly stable these days, if not touchy with how much it can handle loading in at once. From what I understand Havok physics aren't exactly optimized well to begin with, so there's only so much that can be done. Having SMP capabilities on these would be awesome. Especially now with stuff like the 3BBB bodies being available and widely used.
Bad Dog Posted April 12, 2020 Author Posted April 12, 2020 Aren't they already? They are on other schlongs. I'll look.
Caco Demon Posted April 12, 2020 Posted April 12, 2020 5 minutes ago, Bad Dog said: Aren't they already? They are on other schlongs. I'll look. I haven't been able to get any of the BD schlongs to work with the 3BBB vagina physics, at least. I'm not sure if its simply something I'm doing wrong, or there's some other requirement aside from the "Schlongs_of_Skyrim_SE_HDT-SMP - v1.1" archive found on the SOS page.
zxczxczbfg Posted April 13, 2020 Posted April 13, 2020 On 3/30/2020 at 7:57 PM, Bad Dog said: No. I'm not opposed, just a lot of other things in the queue. What's good about Flower Girls? Ease of use, mostly. Rather than just being a framework, like SexLab, it works right out of the box with or without SOS, and it comes bundled with its own content and animations, making it an appealing option for people who don't need the fine control SexLab offers, or who want to just drop it right in without needing to spend hours micromanaging their setup. It doesn't contain as much content compared to SexLab's array of addons, but what it does add is quite polished and well-integrated into the game, and there are a few addons for it here and there (including some that were originally SexLab mods that got ported).
Bad Dog Posted April 18, 2020 Author Posted April 18, 2020 Werewolves are a hassle. Reread the OP, do exactly what it says. The human hoodie should turn to a WW sheath if you turn OFF CF for werewolves.
Einherjar81 Posted April 18, 2020 Posted April 18, 2020 So, I'm trying to retexture the "slit" hoodie for females to match my preferred character textures... Please tell me if there's an easier way.  1. Open femalebody_1.dds, duplicate layer, align top and bottom areas of genital area. Blend seamless. Create new layer from visible. 2. Open the relevant texture from the hoodies mod. Cut out the part that matches the body skin. 3. Import the blended genitals portion of your femalebody file as a new layer. Rotate 16.5.° (rough guess) Scale to 300% (also a rough guess, based on 4k textures). Align underneath the cutout of the original layer. 4. Create a new layer from visible. Export that layer to a test filename (or overwrite original, if you're feeling confident). 5. Check results. Repeat scaling / alignment until satisfied.  Also, am I correct in assuming the .NIFs are fitted for a base UNP/B shape?
Bad Dog Posted April 18, 2020 Author Posted April 18, 2020 Yes, UNP, and that's the best you can do with editing texture files alone. Sometimes I used to export the UV template from nifskope, layer it on the textures, and line up the vertices. Â Now I load the meshes in blender, create a copy, merge, change the UV map, and copy the textures back and forth. The seams in the original are in the middle of a UV section in the copy, so it's easy to fix them. 1
Einherjar81 Posted April 18, 2020 Posted April 18, 2020 4 hours ago, Bad Dog said: Yes, UNP, and that's the best you can do with editing texture files alone. Sometimes I used to export the UV template from nifskope, layer it on the textures, and line up the vertices.  Now I load the meshes in blender, create a copy, merge, change the UV map, and copy the textures back and forth. The seams in the original are in the middle of a UV section in the copy, so it's easy to fix them. Okie dokie then.  Everything about manipulating 2D graphics I learned from modding pervy stuff into games... Dicking around (pun unintended) in NifSkope and Bodyslide is the extent of my 3D ability, and use of Blender still eludes me.
Bad Dog Posted April 19, 2020 Author Posted April 19, 2020 Yup, that's where I started. It's not too late to turn back, you know. You can quit, I know you can.
JackBikwik Posted May 4, 2020 Posted May 4, 2020 Working this with CBBE is a bit of a nightmare. I've removed all the female textures from this mod, but really I have no interest in using schlongs with females anyway. A separate download for the female schlongs like you mentioned previously would be awesome, but I understand if that's not something you're interested in doing.
gggqqq123 Posted May 5, 2020 Posted May 5, 2020 I have a bug I cant use the female slit with the female Argonian.Â
Bad Dog Posted May 7, 2020 Author Posted May 7, 2020 Details. Does it show up in SOS's list, does SOS say she has it but you can't see it when erect (you won't see it when flaccid), pics, etc.
kvaak Posted May 7, 2020 Posted May 7, 2020 I'm having an issue where male Khajiit and Argonians are not unsheathing through SLA or Sexlab scenes. I went through this topic but could not find any info to help me.  I've installed the 8.04 version and then the 8.11 version on top of that. I am using SL Aroused, and races that aren't using sheaths/slits are getting aroused fine (but I noticed on the orc I tested with, he was at 100 arousal but the foreskin was still covering the head.)  It seems like it's not updating the models. Here is my (lengthy) load order:  https://pastebin.com/C83VXKfg  I know you've asked for logs before, but I'm not sure how to get them.  Thanks if you can give any help.  Â
Bad Dog Posted May 9, 2020 Author Posted May 9, 2020 Yeah, need a log. Sounds like the scripts aren't triggering at all. Google "skyrim papyrus log" and you'll find instructions for turning it on. You have to set some flags in one of the ini files.
kvaak Posted May 9, 2020 Posted May 9, 2020 Here is the Papyrus log: https://pastebin.com/einBjRKM Â I noticed while trying to test that I was getting some bizarre inconsistencies... like the state actually updating. Here's exactly what I did: Â 1. I loaded my save and made sure that SL Aroused has SOS enabled -- it did. According to stats, my arousal was at 83, but there was nothing happening to my character. 2. I opened the console and did coc riverwood because I wanted to see if the arousal state changing would do anything. As soon as I got there, I noticed that the hoodie updated to the proper model for my arousal level. 3. I triggered an SL scene to see if it would stay. It did. 4. After the SL scene ended, I was still high arousal (I skipped through it with space so it didn't lower the arousal level), but my character was fully sheathed. I ran around in town for a while to try to get it to update. 5. I went into the Riverwood Trader and suddenly there it was again. Â Hope this helps. It only seems to be properly triggering on cell change? Â Thanks
Bad Dog Posted May 11, 2020 Author Posted May 11, 2020 Might need pics. You show up in riverwood erect, after sex you do drop arousal some and you equip a more-sheathed schlong. You didn't see a visual difference? Then by the time you get into the Trader you're fully hard again.  Use SLA puppet mode to try different arousal levels. Set the cloak timer to 15 sec so you don't have to wait forever.Â
kvaak Posted May 11, 2020 Posted May 11, 2020 While trying to get pictures it looks like you managed to narrow down where the issue is. By changing the cloak timer, it looks to update properly. What I think is probably important is that my timescale is set to 8 rather than the default 24. Â I upped the SLA cloak timer from its default of 14 to 44 and the states started updating properly with arousal changes. It looks like my issues were possibly because of my game's timescale and how often SLA wanted to update. Everything seems to work as expected with a higher timescale on SLA. Â I'm uncertain why it wasn't appearing during SL scenes earlier but it's working now, so that's a non-issue. Thanks for your help
Zeka~Electros Posted May 20, 2020 Posted May 20, 2020 probably has been asked before but can i use the lykaios race with this? last time i tried it worked but it got rid of the canine cock that came with the race if i wanted to use it. -side note; it almost seems like all the meshes and like textures are already in the lykaios race mod but none of the show up in the sos menu???
Bad Dog Posted May 21, 2020 Author Posted May 21, 2020 Lykaios have their own sheathing schlong. I may not have named it well--if you have two "Sheath" schlongs in your SOS list, one came from Hoodies and one from Lykaios. The Lykaios schlong is set up to work with only the Lykaios race.
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