straitjackit Posted October 7, 2020 Posted October 7, 2020 I don't mind erection control not working for player, I mostly just want my dick to be jiggly ingame.
Bad Dog Posted October 11, 2020 Author Posted October 11, 2020 Then load up HDT. These schlongs are HDT-enabled.
mastert3318 Posted October 18, 2020 Posted October 18, 2020 Is there a way to get the werewolf penis on a human?
CrossDG Posted November 2, 2020 Posted November 2, 2020 Can you somehow get the Canine version of the Sheath on Khajiits?
MisterTiger745 Posted November 2, 2020 Posted November 2, 2020 Having issues Converting your Form 43 mod to Form 44.....
BobMcBob123 Posted November 7, 2020 Posted November 7, 2020 I found your instructions very clear, but I have some clarification questions: 1) In the SoS menu in MCM, SoS and your hoodies mod work perfectly on player and NPCs, but the sheathe penis (or any other variant) does not appear on any of the werewolf models when applied. Is there a step that I am missing for them to appear? Things like SexLab and Nasty Critters, you wrote, were optional, but would those help if I were to install them? 2) A) Assuming I am able to fix the problem with the werewolf penises not showing, are female werewolves able to have a penis as well? My female argonian character has a slit penis, but I wasn't sure if that could mean I could have one as a werewolf. B) Is there anything specific changes that need to be made if I wanted to use SL Werewolves? The mod page under (in)compatibilities reads, "This mod is compatible with SOS. If you want SOS to handle werewolf penises, install meshes without penises". I wasn't exactly sure what this meant. I know this isn't your mod, but I would assume you would be familiar with it. This is the mod, just for reference: (https://www.loverslab.com/files/file/1148-sexlab-werewolves/) Thank you for reading, and thank you for all your mods! You work really hard on them all, and you are wonderful.
Bad Dog Posted November 10, 2020 Author Posted November 10, 2020 Werewolves are a PITA. All my schlongs have a werewolf variant, which means when you shift the peen will shift with you. BUT if you have Creature Framework running, it might swap in its own werewolf model, overriding mine. AND anyway you need a neutered base werewolf model so that the peen can be properly added--otherwise you'll probably get double dick syndrome. Probably. Unless all the peens have been set up to use the same slot. In which case which one wins depends on which mod wins. I run with CF and MNC loaded first, Hoodies after, werewolves off in CF and that seems to work--but I'm not guaranteeing that wild werewolves actually get equipped. I *think* SL Werewolves has a bunch of options for the male, and it's telling you to use the neutered one if you want SOS to equip the dicks, same as I said above.
mastert3318 Posted November 11, 2020 Posted November 11, 2020 Would it be possible for you to add the werewolf penis as a selectable option in the Mod Configuration Menu?
Battle64 Posted November 25, 2020 Posted November 25, 2020 Out of Curiosity, is there a way to make skin textures for this? Like for Fair skin or Bijin for the females?
Jutterfly Posted December 7, 2020 Posted December 7, 2020 Curiouser and curiouser... I've recently started my game anew and I've included SOS and this mod... and included the new racemenu I also have added the xpsmsee skeleton... and when it is enabled, this happens... I've removed the skeleton addon and the SOS MCM Menu reverts to allowing sizing, again. Recommendations?
Bad Dog Posted December 7, 2020 Author Posted December 7, 2020 30 minutes ago, Jutterfly said: and when it is enabled, this happens "this" whut?
Jutterfly Posted December 7, 2020 Posted December 7, 2020 Oh, bah! I forgot the most important part! the size modifier for the PC's schlong is grayed out and changed to "sosmenu" or something close Only AFTER remove xpmsee (sp) does the selection become usable again.
Bad Dog Posted December 7, 2020 Author Posted December 7, 2020 That thing with the size modifier grayed out is SOSRacemenu.esp, comes with XPMSE. You can disable it if you'd rather set size in SOS. Has nothing to do with any other issues.
mp_99 Posted December 12, 2020 Posted December 12, 2020 Hey, the HDT Physics Extension dll you bundle is throwing errors with the current version of SKSE (v 2.0.19), from skse64.log: checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtPhysicsExtensions.dll couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtPhysicsExtensions.dll (Error 193) My load order is not overwritting that file (and Vortex claims it comes from BadDogHoodiesSSE_V08_00_04). Is a rebuild due? Should I try "sourcing" that file from somewhere else? Cheers, MP
mp_99 Posted December 12, 2020 Posted December 12, 2020 Nevermind, I see that the version I had installed was not the latest. Using V08.11.2.0 does not present the issue.
Bad Dog Posted December 12, 2020 Author Posted December 12, 2020 Yup, that dll snuck into the earlier kit somehow.
Bad Dog Posted December 14, 2020 Author Posted December 14, 2020 New version up with an all-new mechanism for swapping schlongs. It's much simpler and I think much better, but take her out for a spin and let me know how it does.
Impish_ Posted December 14, 2020 Posted December 14, 2020 Newest version seems to be missing the female meshes
8bitberry Posted December 14, 2020 Posted December 14, 2020 Mod organizer seems to think the most recent female version is for sse. Doesn't really work in my game either.
Bad Dog Posted December 14, 2020 Author Posted December 14, 2020 @8bitberry If you mean the "flags" column, ignore it. I don't really know what MO does with that but it has nothing to do with the actual kit. I'll try to get it set right in the next kit. @silo yes it was, but for no very good reason. If you care I can add it back as an extra.
silo Posted December 14, 2020 Posted December 14, 2020 8 minutes ago, Bad Dog said: @ 8bitberry 「フラグ」列を意味する場合は、無視してください。MOがそれで何をするのかはよくわかりませんが、実際のキットとは何の関係もありません。次のキットで正しく設定できるようにします。 @サイロ はい、そうでしたが、理由はあまりありません。気になる場合は、追加で追加できます。 Thanks! MaleSpiky was very honey and spicy for me. I would be grateful if you could add it to the mod.
Bad Dog Posted December 14, 2020 Author Posted December 14, 2020 Hey, peeps and pervs: With apologies, I'm going to take 8.13 down and put it back up in a minute as 9.0. The reason is there's a spell that I want to be common to all the schlongs (it listens for erection-changing events), but it has to depend on some forms in SOS's ESP and it wants to live in my core ESM so that it can be common. To do that I have to change my ESM to an ESP. Which is (nearly) game-breaking--you have to uninstall all the hoodies, clean save, then re-install. If feels dumb because it's a real nothing-burger change functionally, but getting everything to stack right turns it into a bigger deal. 1
Impish_ Posted December 15, 2020 Posted December 15, 2020 9.0 is getting this from LOOT Cyclic interaction detected between "BadDogSchlongCore.esp" and "Schlongs of Skyrim.esp": BadDogSchlongCore.esp [Master Flag] Schlongs of Skyrim.esp [Master] BadDogSchlongCore.esp
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now