CliftonJD Posted August 12, 2022 Author Posted August 12, 2022 1 hour ago, Will55 said: I used a minimal profile with some 85 mods only. I used 8.1.2 and the previous one that had worked so well before. In both cases I could not enslave a paralysed Belethor/stormclaok or anyone. The MCM option show nothing under toggles while debug show status and if I restart PAH even that goes. The MCM enslavement page is utterly blank. I went back to basics and checked and installed all the prerequisites and only added the mods that i needed to maintain the looks of my char (quite a few) I cannot use PAH in any form. I no longer think that it is my fault as it spread to every profile even this bare bones one. Tomorrow, I will strip off the looks mods and absolutely everything that is not a PAH requisite but I doubt that will do anything. I apologize for whinging over it but I have tried multiple profiles and permutations of such for over 2 weeks now and it is nearing time to give up. 9 minutes ago, Will55 said: 23 minutes ago, Farsh-nuke said: 1. Is this the same save? No, it is a new game and a stripped profile that I use for testing 2. Have you tried reinstalling skyrim? As I have a horror of letting Bethesda touch my games by "updating" I have not but I do have a virgin copy so that might be the WTG tomorrow. Does anyone know what they are trying to do to SSE as I aware of a pending update held at arms' length for some weeks? Nevertheless, a good suggestion as I was about to post a list of my plugins just in case someone knew. post your papyrus log of the new save with appearance mods and basic prerequisites
Will55 Posted August 12, 2022 Posted August 12, 2022 I Think that i have solved the problem: Skyrim immersive creatures sneaked an update on my MO2 without me realizing it and it appears that it is incompatible with 8.1.2 or before. I had been a little wary of using 8.1.4 but I thought WTH! Nothing to lose now. My new char has yet to enslave anyone, but I now have the 2 MCM menus that were missing and on a fully modd'd save. So using the bare bones save I entered Whiterun as a slaver and enslaved Belethor (after what he did to my wartimes char he really deserved it) but the Fellglow slave boss would not buy a slave without genitals ☹️ it was that &^%$ing simple. CliftonJD again my apologies. 1
Martok73 Posted August 12, 2022 Posted August 12, 2022 3 hours ago, CliftonJD said: no, there aren't vanilla female falmer. that means these women will mix with the existing falmer males as random chance which will spawn or they can be set to completely replace the vanilla falmer Oh ok, well yeah I would like a mix of both the new hotness and the fugly vanilla, otherwise I won't have any males. 3 hours ago, CliftonJD said: snow elf darkness are the falmer variant in fresh women darkness: Ahh ok. 3 hours ago, CliftonJD said: so far that i know of the protected status is hard coded into the quest alias so i can't make it optional. either always on or always off so if i disable protected mode, others won't be able to have their slaves protected Which having them protected where only the player can kill them is a good thing in my opinion for the simple reason that if a npc could kill a slave, then you would have a big problem using HSH to "train" your slaves in the combat stat as they would literally kill each other. 1
Martok73 Posted August 12, 2022 Posted August 12, 2022 On 8/11/2022 at 5:14 AM, idynaloak said: Long time no see. I am the one who previously said that PAH and Elysium Estate were not working at the same time. I have deleted all the NSFW mods and re-installed them since then, but the MCM for PAH still does not seem to be displayed properly. seem to be causing the problem. I am using the latest version of SKY_UI and SKSE that is appropriate for the version of the game I am using (SE, not AE). ...... I have no idea what to do next to solve the problem on my own and would appreciate your help. I will attach the LOG. If you notice anything, please comment. Papyrus.1.log 3.14 MB · 2 downloads I'm no expert by no means, but from the looks of the log the pah mcm scripts are screwed up. I would suggest uninstalling PAHE and everything that goes with it. If you are using an existing save file, then go in game after you uninstall PAHE, and make a new hard save, then use the "Resaver" tool for Skyrim SE to "clean" your save file. Then reinstall PAHE and see what happens when it's fresh. I would think that should fix any script issues and make sure when you do reinstall PAHE don't let anything overwrite it. 1
Will55 Posted August 13, 2022 Posted August 13, 2022 CliftonJD can we add Belethor to the unique enslavement speech list as I so want him enslaved. My WT char is itching for this now that daddy is deceased. NPs if cannot and no hurry if can. Sigurd? seems to be the only one who actually works in that shop but then i guess he would have to take over the shopkeeping role. Is this bult in in Skyrim? I ask as with the initial pre mod vampire and dragon attacks every shop seemed to have a backup NPC to take over.
Farsh-nuke Posted August 13, 2022 Posted August 13, 2022 10 minutes ago, Will55 said: CliftonJD can we add Belethor to the unique enslavement speech list as I so want him enslaved. My WT char is itching for this now that daddy is deceased. NPs if cannot and no hurry if can. Sigurd? seems to be the only one who actually works in that shop but then i guess he would have to take over the shopkeeping role. Is this bult in in Skyrim? I ask as with the initial pre mod vampire and dragon attacks every shop seemed to have a backup NPC to take over. 1. Yes I have seen others will take over stores too 2. I still want a way to 'buy' the slave Belethor has if you use the hydragorgan ambient slaves mod for SSE
Will55 Posted August 13, 2022 Posted August 13, 2022 12 hours ago, CliftonJD said: no, there aren't vanilla female falmer. that means these women will mix with the existing falmer males as random chance which will spawn or they can be set to completely replace the vanilla falmer snow elf darkness are the falmer variant in fresh women darkness: https://www.nexusmods.com/skyrimspecialedition/mods/18602 Hmmm somewhere I have an image of a repulsive female falmer shaman. IIRC it was part of Animal Mansions plus (last quest) but I have the vague memory that she was not the only one that i have seen before Animal mansions was installed. I DL'd that mod ages ago but never installed it. What do the dwarven women look like stripped of armour? I ask as they turned me off using it.
sickboy791 Posted August 13, 2022 Posted August 13, 2022 (edited) is there a way to disable the blood splatter (on ground) from the whip ? i´m using enhanced blood textures and i want to keep the splatter for weapons and make exception for the whip Edited August 13, 2022 by sickboy791
Martok73 Posted August 13, 2022 Posted August 13, 2022 1 hour ago, Will55 said: Sigurd? seems to be the only one who actually works in that shop but then i guess he would have to take over the shopkeeping role. Is this bult in in Skyrim? As long as you have the Unofficial Patch Belethor does in fact have a backup, but his backup is Ysolda, not Sigurd. He continues his normal AI package and even still refers to it as Belethor's shop saying he works for him even if Belethor is dead or enslaved. But yeah Ysolda will backup Belethor and I have seen her working the shop in my WT playthru with I killed Belethor. 1 hour ago, Farsh-nuke said: I still want a way to 'buy' the slave Belethor has if you use the hydragorgan ambient slaves mod for SSE If you have SLSF Comments mod v3.2 I think it is, then the sister that Belethor talks about in his vanilla dialog, is added to the store by that mod. I want to buy her since he says he would sell his sister. 1
Will55 Posted August 13, 2022 Posted August 13, 2022 2 hours ago, Farsh-nuke said: 2. I still want a way to 'buy' the slave Belethor has if you use the hydragorgan ambient slaves mod for SSE I quite like the Hydrogorgon mod but it caused a repeated Solitude entry lockup so it had to go. This was a pity as when "bimbo" chatted with my char in the winking skeever (accessed via COC) I nearly fell off my seat. with both astonishment and then laughter. This mod for a male char creates many interesting possibilities. I realize slaves should be naked in theory as a part of the "process" but even a small amount of clothing seems more tantalizing with its hints of possibles. I used to always give them a scanty outfit. In f4 I gave them all different breast/backside shapes and sizes (manually) as well so the removal of clothing showed something almost different.
Farsh-nuke Posted August 13, 2022 Posted August 13, 2022 7 hours ago, Will55 said: I quite like the Hydrogorgon mod but it caused a repeated Solitude entry lockup so it had to go. This was a pity as when "bimbo" chatted with my char in the winking skeever (accessed via COC) I nearly fell off my seat. with both astonishment and then laughter. This mod for a male char creates many interesting possibilities. I realize slaves should be naked in theory as a part of the "process" but even a small amount of clothing seems more tantalizing with its hints of possibles. I used to always give them a scanty outfit. In f4 I gave them all different breast/backside shapes and sizes (manually) as well so the removal of clothing showed something almost different. Shamer. I'm fortunate to have never had that issue
Pfiffy Posted August 13, 2022 Posted August 13, 2022 (edited) Ok.. I'm thinkung, that the training works now. I can tell that it is possible to collect the money and it is possible to recruit and fire and re-recruit Hookers. But I have a little issue with the Whiterun House. I get the offer from Poventus, but there is no transfer of money and I don't get the key. Have to check whioch mods makes changes to Dragons reach: The name doesn't show up correctly. Its just Squares.... Edit: After installing the civil war neutrality mod the the name gets displayed correct again... But I still have the Problem with buying the house. there is a console command to get it, but after using it, Poventus offers the furniture, but he actually does not sell it. except from the replacement of the alchemy table. I have to try something else.... Edit2: Releasing Free Hookers seems to be broken.. As I tried to load the Properties, the CK says, it can't reload the script(?) Edited August 14, 2022 by Pfiffy
Pfiffy Posted August 14, 2022 Posted August 14, 2022 17 hours ago, Pfiffy said: Ok.. I'm thinkung, that the training works now. I can tell that it is possible to collect the money and it is possible to recruit and fire and re-recruit Hookers. But I have a little issue with the Whiterun House. I get the offer from Poventus, but there is no transfer of money and I don't get the key. Have to check whioch mods makes changes to Dragons reach: The name doesn't show up correctly. Its just Squares.... Edit: After installing the civil war neutrality mod the the name gets displayed correct again... But I still have the Problem with buying the house. there is a console command to get it, but after using it, Poventus offers the furniture, but he actually does not sell it. except from the replacement of the alchemy table. I have to try something else.... Edit2: Releasing Free Hookers seems to be broken.. As I tried to load the Properties, the CK says, it can't reload the script(?) This Bug is interesting: It seems to be something in the script. The Setting: I have 3 Hookers working in the Giant in and 3 Hookers roaming on the main street. If I fire a free Hooker, I get the money the that the Inn Hookers have made, but the Hooker doesn't get fired. I tested it in 2 ways: First I collected the money from the Free Hookers. Then I tried to fire them and get another 3000 coins. Second I collected the money from the Inn Hookers and then collected the money from the one of the free hookers and fired her and got the no money made message. The other Free Hookers still had their money. I noticed, that you grouped the Free Hookers. In this case we might add one more, so that we have 7 full groups.
Will55 Posted August 14, 2022 Posted August 14, 2022 On 8/11/2022 at 7:30 PM, Pfiffy said: I'm downloading ZAZ 9 now.... T.ara's monster... I take it that you are going to SE convert it to replace the 8 & 8+?
Pfiffy Posted August 14, 2022 Posted August 14, 2022 1 hour ago, Will55 said: I take it that you are going to SE convert it to replace the 8 & 8+? With all the HDT-PE stuff in it? Not unless a full team joins me. As far as I looked at it, you will need a team for it. It is a Monster...
CliftonJD Posted August 14, 2022 Author Posted August 14, 2022 On 8/13/2022 at 2:42 AM, Will55 said: CliftonJD can we add Belethor to the unique enslavement speech list as I so want him enslaved. My WT char is itching for this now that daddy is deceased. NPs if cannot and no hurry if can. Sigurd? seems to be the only one who actually works in that shop but then i guess he would have to take over the shopkeeping role. Is this bult in in Skyrim? I ask as with the initial pre mod vampire and dragon attacks every shop seemed to have a backup NPC to take over. don't think belethor has any quest dialogues to add, isn't he just a shop keeper. dunno if others will take over for him On 8/13/2022 at 3:03 AM, Will55 said: Hmmm somewhere I have an image of a repulsive female falmer shaman. IIRC it was part of Animal Mansions plus (last quest) but I have the vague memory that she was not the only one that i have seen before Animal mansions was installed. I DL'd that mod ages ago but never installed it. What do the dwarven women look like stripped of armour? I ask as they turned me off using it. caveat of that mod once you strip them of their armor, they all look the same On 8/13/2022 at 3:56 AM, sickboy791 said: is there a way to disable the blood splatter (on ground) from the whip ? i´m using enhanced blood textures and i want to keep the splatter for weapons and make exception for the whip blood splatter isn't included in pahe 1 hour ago, Pfiffy said: This Bug is interesting: It seems to be something in the script. The Setting: I have 3 Hookers working in the Giant in and 3 Hookers roaming on the main street. If I fire a free Hooker, I get the money the that the Inn Hookers have made, but the Hooker doesn't get fired. I tested it in 2 ways: First I collected the money from the Free Hookers. Then I tried to fire them and get another 3000 coins. Second I collected the money from the Inn Hookers and then collected the money from the one of the free hookers and fired her and got the no money made message. The other Free Hookers still had their money. I noticed, that you grouped the Free Hookers. In this case we might add one more, so that we have 7 full groups. ya, the money seems to be weird, but looks like you got a little more detail. wasn't aware the free hookers were using the city cash. the free hooker grouping in the script was for better performance, should be able to read it faster for most hookers until it needs the last hookers
Pfiffy Posted August 14, 2022 Posted August 14, 2022 (edited) 2 hours ago, CliftonJD said: ya, the money seems to be weird, but looks like you got a little more detail. wasn't aware the free hookers were using the city cash. the free hooker grouping in the script was for better performance, should be able to read it faster for most hookers until it needs the last hookers From what I have seen, I can tell that the collected cash does not come from the free hookers. If you just ask for the money everything works fine. It is just the fire option for the free hookers, that is messed up somehow. I don't see any problems in the script, but with a look at my scripting abilities that doesn't mean much. It leaves me with two Questions: Why they don't get fired and Why they get the wrong money? Maybe adding the same struckture for fireing as it is in the script for the Inn/City hookers? Spoiler Something like: elseif (Hooker == (HookerFree01REF.GetActorRef() || HookerFree02REF.GetActorRef() || HookerFree03REF.GetActorRef())) if (Hooker == HookerFree01REF.GetActorRef()) if (GoldEarnedHookerFree01.Value != 0) int MoneyEarnedHookerFree01 = ((GoldEarnedHookerFree01.GetValue()) * (1.00 + ((Hooker.GetFactionRank(HookerExperience) as float) / 25.00) + (((Hooker.GetFactionRank(HookerPracticalExperience) as float) + (Hooker.GetFactionRank(HookerPracticalExperience2) as float)) / 100.00)) * (MoneyMult.GetValue() as float)) as int PlayerRef.AddItem(Gold, MoneyEarnedHookerFree01) GoldEarnedHookerFree01.SetValue(0) else Debug.Notification(NoMoneyMessage) endif elseif (Hooker == HookerFree02REF.GetActorRef()) if (GoldEarnedHookerFree02.Value != 0) int MoneyEarnedHookerFree02 = ((GoldEarnedHookerFree02.GetValue()) * (1.00 + ((Hooker.GetFactionRank(HookerExperience) as float) / 25.00) + (((Hooker.GetFactionRank(HookerPracticalExperience) as float) + (Hooker.GetFactionRank(HookerPracticalExperience2) as float)) / 100.00)) * (MoneyMult.GetValue() as float)) as int PlayerRef.AddItem(Gold, MoneyEarnedHookerFree02) GoldEarnedHookerFree02.SetValue(0) else Debug.Notification(NoMoneyMessage) endif elseif (Hooker == HookerFree03REF.GetActorRef()) if (GoldEarnedHookerFree03.Value != 0) int MoneyEarnedHookerFree03 = ((GoldEarnedHookerFree03.GetValue()) * (1.00 + ((Hooker.GetFactionRank(HookerExperience) as float) / 25.00) + (((Hooker.GetFactionRank(HookerPracticalExperience) as float) + (Hooker.GetFactionRank(HookerPracticalExperience2) as float)) / 100.00)) * (MoneyMult.GetValue() as float)) as int PlayerRef.AddItem(Gold, MoneyEarnedHookerFree03) GoldEarnedHookerFree03.SetValue(0) else Debug.Notification(NoMoneyMessage) endif if (Hooker == HookerFree01REF.GetActorRef()) HookerFree01REF.UnregisterForUpdateGameTime() HookerFree01REF..Clear() AddSlave(Hooker) elseif (Hooker == HookerFree02REF.GetActorRef()) HookerFree02REF.UnregisterForUpdateGameTime() HookerFree02REF.Clear() AddSlave(Hooker) elseif (Hooker ==HookerFree03REF .GetActorRef()) HookerFree03REF.UnregisterForUpdateGameTime() HookerFree03REF.Clear() AddSlave(Hooker) endif endif This is a rough copy and paste from the Ivarstead Hookers.... or return to the single script for each Hooker basd on the money script : Spoiler elseif (akspeaker == HookerFree01REF.GetActorRef()) if GoldEarnedHookerFree01.Value != 0 int MoneyEarnedHookerFree01 = ((GoldEarnedHookerFree01.GetValue()) * (1.00 + ((akspeaker.GetFactionRank(HookerExperience) as float) / 25.00) + (((akspeaker.GetFactionRank(HookerPracticalExperience) as float) + (akspeaker.GetFactionRank(HookerPracticalExperience2) as float)) / 100.00)) * (MoneyMult.GetValue() as float)) as int Game.GetPlayer().AddItem(Gold, MoneyEarnedHookerFree01) GoldEarnedHookerFree01.SetValue(0) else Debug.Notification(NoMoneyMessage) if (Hooker == HookerFree01REF.GetActorRef()) HookerFree01REF.UnregisterForUpdateGameTime() HookerFree01REF..Clear() AddSlave(Hooker) endiff endif Edited August 14, 2022 by Pfiffy
Martok73 Posted August 14, 2022 Posted August 14, 2022 22 hours ago, Pfiffy said: Edit: After installing the civil war neutrality mod the the name gets displayed correct again... But I still have the Problem with buying the house. there is a console command to get it, but after using it, Poventus offers the furniture, but he actually does not sell it. except from the replacement of the alchemy table. I have to try something else.... Civil War Neutrality only affects the house in Windhelm and not Breezehome in Whiterun. It should have no effect at all with Proventus in Whiterun. 4 hours ago, Pfiffy said: This Bug is interesting: It seems to be something in the script. The Setting: I have 3 Hookers working in the Giant in and 3 Hookers roaming on the main street. If I fire a free Hooker, I get the money the that the Inn Hookers have made, but the Hooker doesn't get fired. I tested it in 2 ways: First I collected the money from the Free Hookers. Then I tried to fire them and get another 3000 coins. Second I collected the money from the Inn Hookers and then collected the money from the one of the free hookers and fired her and got the no money made message. The other Free Hookers still had their money. I have 0 Free Roaming hookers at all, and still get the bug where I can not fire any hookers after I collect the money from one of them. I have one hooker working in the each of the 9 main holds using the City dialog option, and one hooker working in each of the Jarl's houses giving a total of 2 hookers per city. Solitude, Markarth, Falkreth, Dawnstar, Whiterun, Riften, Windhelm, Winterhold, and Morthal. I have one hooker working in Sleeping Giant Inn, one in Nightgate Inn, and that is all for a total of 20 hookers. I can use the top option to collect the money from one hooker in each city and it collects it from both, then when I use the second option to fire the same hooker I just collected money from I get the message "No money has been earned yet" and the hooker will not fire/dismiss. I go to the other hooker in the same city and try both dialog options and both give the same message that "no money has been earned yet" and the hooker will not fire/dismiss. If I go to a different city I can collect the money from one hooker using either dialog option and it will collect the money from both hookers in that city, but it will not fire/dismiss that hooker giving the message "no money has been earned yet" even tho it literally just gave me all the gold from both hookers. What I am experiencing is once I collect the money from one hooker as long as I use the fire dialog option then that one single hooker will dismiss but none of the rest of them will. Thus we need a dialog option to fire a hooker that is completely independent of any condition and has 0 checks that will automatically force that hooker out of TDF returning them to either PAHE if a slave, or their regular AI if not a slave. 4 hours ago, Will55 said: I take it that you are going to SE convert it to replace the 8 & 8+? 8/8+ has enough issues getting it to work with older mods that haven't been updated, I would not even want to attempt trying to get 9 to work with my now almost 600 active mods list. That would be a nightmare. 2 hours ago, Pfiffy said: With all the HDT-PE stuff in it? Not unless a full team joins me. As far as I looked at it, you will need a team for it. It is a Monster... Thank god, 8/8+ is bad enough it would be a nightmare to try to update everything to work with 9, (shudders) 2 hours ago, CliftonJD said: don't think belethor has any quest dialogues to add, isn't he just a shop keeper. dunno if others will take over for him If Belethor dies and you have USSEP installed, then Ysolda will take over his shop as was intended in the vanilla game but was bugged out and not working properly. I can confirm this personally as I have killed Belethor with my WarTimes character and Ysolda took over his shop just fine. 2 hours ago, CliftonJD said: ya, the money seems to be weird, but looks like you got a little more detail. wasn't aware the free hookers were using the city cash. the free hooker grouping in the script was for better performance, should be able to read it faster for most hookers until it needs the last hookers I don't have any free roaming hookers and am still not able to fire/dismiss any hookers in any location after I fire/dismiss the first one and this is now happening with slave hookers as well. Slave hookers previously were the only ones I could fire/dismiss reliably with them going back into PAHE until now. Now they get stuck and won't fire/dismiss either once I collect money from one of my hookers. I can collect money from one hooker in every location just fine, I do get paid, but they won't release/fire/dismiss. Only the first hooker I talk to and collect their money from will release/fire/dismiss, all others bug out. I currently have 19 out of 20 hookers that I can not fire.
Pfiffy Posted August 14, 2022 Posted August 14, 2022 @Martok73: CW has an inpact on Dragonsreach... At least the name gets displayed correctly again, but the bug with Breezhome is still there. For me it seems like only the free Hookers make trouble.
Martok73 Posted August 14, 2022 Posted August 14, 2022 1 hour ago, Pfiffy said: From what I have seen, I can tell that the collected cash does not come from the free hookers. If you just ask for the money everything works fine. It is just the fire option for the free hookers, that is messed up somehow. I don't see any problems in the script, but with a look at my scripting abilities that doesn't mean much. It leaves me with two Questions: Why they don't get fired and Why they get the wrong money? Maybe adding the same struckture for fireing as it is in the script for the Inn/City hookers? I currently have no free hookers and can not fire any of my hookers once I collect the money from them. I can collect money from one hooker in each city and that works fine with the top dialog option to only collect the money. When I try the second option to fire them I get the message "no money has been earned yet" and they do not release/fire/dismiss. The only time this option works for me at all is if I use this option the very first time I talk to any hooker, once I collect the money, they don't fire and are stuck as a hooker forever. I can still collect money from them every 24hrs but they will always give the message "no money has been earned yet" and refuse to release/fire/dismiss no matter how much times has passed, and even tho I still collect money with that dialog option. Example, yesterday it had been 3 in game days since I talked to my any of my hookers in Whiterun so I talked with the one of them and choose the second dialog option to fire her. I received alot of gold and she successfully released/fired/dismissed just fine. I then went to talk to the other hooker in Whiterun and chose the second option to fire her and I got the message that "no money had been earned yet" and she refused to dismiss. Also I did not get any gold from her as it was collected from the first hooker I talked to in Whiterun. I then fast traveled to Windhelm and talked to one of my hookers there using the second option to fire her, I collected almost 3k gold with that option and I got the message "no money has been earned yet" and she refused to release/fire/dismiss. I collected money from that hooker and got the error message and she refused to release, so yeah there is a bug somewhere with that dialog option as it is affecting more than just the hookers working in one area and more than just the free hookers cause I don't have any right now. This is again why I keep saying we need a dialog option that will fire a hooker and release them from TDF that has 0 condition checks as a failsafe when the "you've done good work take a break" option fails to work properly. I have 19 out of 20 hookers I can not fire because of whatever is causing this bug. The only way I can fire these hookers is 1. Use the reset button in the MCM (do not want to do this), or 2. Use the dialog option to fire the hooker the very first time I talk to her instead of collecting the money first, then waiting 3 in game days before talking to the next hooker. I literally have to wait 3 in game days, talk to one single hooker and use the fire option to collect the money and fire them successfully. If I try to talk to another hooker in any other location and fire them without waiting 3 in game days, it fails and I get the "no money earned yet" message, EVEN IF the game gives me thousands of gold from that same hooker with the fire option. So something somewhere is screwed up and I have no clue as to what or why this happens, but it does and I can not go from one hooker to another and fire them back to back whether I am wanting to move them somewhere else or just actually give them a break from flatbackin it. If I want to fire them one at a time instead of all at once, I have to wait 72hrs after I fire each one or it fails. I honestly do not know how I can be more specific in my description of what I am experiencing and what is happening on my end and I hope this wall of info helps.
Martok73 Posted August 14, 2022 Posted August 14, 2022 11 minutes ago, Pfiffy said: @Martok73: CW has an inpact on Dragonsreach... At least the name gets displayed correctly again, but the bug with Breezhome is still there. For me it seems like only the free Hookers make trouble. Completely forgot about it making changes to the war map that is on the second floor, so totally forgot about that, ugh, damn. But yeah I do know that it has no effect on whether or not you can buy Breezehome or furnish it. The mod At Your Own Pace is what allows you to buy Breezehome without killing the dragon at the western watchtower first. Just curious about where the name "Dragonsreach" is displayed incorrectly?
Pfiffy Posted August 14, 2022 Posted August 14, 2022 12 minutes ago, Martok73 said: Completely forgot about it making changes to the war map that is on the second floor, so totally forgot about that, ugh, damn. But yeah I do know that it has no effect on whether or not you can buy Breezehome or furnish it. The mod At Your Own Pace is what allows you to buy Breezehome without killing the dragon at the western watchtower first. Just curious about where the name "Dragonsreach" is displayed incorrectly? if you stand in front of the Door and point on it. I have several mods, that add persons to it, but I never had problems before. And I wonder which one makes the house purchase impossible... It is intended to buy the alchemy table and replace it with the children room. But here you can buy both. but the Childrens room is the only thing that really works.
Martok73 Posted August 14, 2022 Posted August 14, 2022 17 minutes ago, Pfiffy said: if you stand in front of the Door and point on it. I have several mods, that add persons to it, but I never had problems before. And I wonder which one makes the house purchase impossible... It is intended to buy the alchemy table and replace it with the children room. But here you can buy both. but the Childrens room is the only thing that really works. Ok now I'm confused, is the name of Dragonsreach not showing properly when you mouseover the door, or is it the name Breezehome when you mouseover that door? As for being able to buy Breezehome I've never had any issues with being able to buy it whether vanilla with no mods, or heavily modded using both "At Your Own Pace" and "Civil War Neutrality". I also use the mod by Elianora that vastly improves Breezehome and I use a mod that fixes all the navmesh issues it has. have never been able to have both the Alchemy lab and the Child's bedroom at the same time tho, and I don't think that's even possible without a mod that makes major changes to Breezehome itself. I mean where would they both go since they occupy the same space? As for what Civil War Neutrality does to Dragonsreach itself, the only thing it does is change the map on the war table upstairs by adding a quest log cleaner script to it that removes any of the starter quests for the Empire or the Stormcloaks from your quest journal. To my knowledge and from my own experience with the mod that is the only thing it does and is used for. The other changes it makes is it allows you to become Thane of Windhelm without having to join the Stormcloaks or finish the CW for the Empire by killing Ulfric. And it allows you to buy Hejrim and fully upgrade it the minute you complete the buggy as hell quest Blood on the Ice. From my own experience that is all that mod does and all that I have personally seen it do in my games. I've never seen it mess up a name on mouseover honestly so I have no clue as to what is causing that. As far as I can tell from a few hundred hours playing a few different characters with the mod active and using it's features I can say I have not had any issues with it so far, but that's not to say that the next time I play it won't bug out, just saying so far it's worked fine. YMMV I guess tho. "Blood on the Ice" has bugged out for me every single time I've played thru the damn quest at some point or another and I've had to use console commands to fix or advance it. Even the very first time playing that quest on a full vanilla no mods play thru it bugged out and I had to use console commands to fix it. I absolutely hate that quest with a passion and wish there was a way to "auto-complete" it just to be able to get the house honestly. Anyway I'm rambling now, hope this info helps.
Martok73 Posted August 14, 2022 Posted August 14, 2022 @CliftonJD Oh hey btw before I forget, I noticed something odd last night when I did the Destroy the Dark Brotherhood quest and choose to enslave Astrid in the cabin instead of kill her. After I enslaved her and took her to where she would receive her "training", I noticed that she still had the same dialog options that she has the very first time you talk to her when going to the Sanctuary the first time after killing the npcs in the cabin. I could ask her about the Night Mother, ask her about herself, the rules, etc... I thought those dialog options were removed when you enslave her? She works fine as a slave so far, but I'm just confused if those dialog options are supposed to be there or not? I also had a bug occur when I enslaved Gabriella where she refused to talk to me and the quest "Honor Thy Family" popped up where you have to talk to Nazir and pay the fine to get back in good graces with the DB. This threw me for a loop cause this happened right after I killed everyone in Sanctuary and got the message popup to go turn in the quest "Destroy the Dark Brotherhood". I found out that one of those "pet spiders" remain invulderable while the other one will attack you and you can kill it. If I hit the invulnerable spider then try to talk to slave Gabriella or Astrid then the quest "Honor Thy Family" pops up and I have to use the console to "complete" it with setstage DBEviction 200, before I can talk to either of them normally even tho both are slaves. Once I left the Sanctuary the door closed forever so I haven't had that quest popup again thankfully. Babette however to is an issue, even with mods that make children mortal and still keep their special child animations, she just stands there and talks to you normally like nothing at all has happened. She treats you the same way she does when you are a member. It's weird, if you attack her she will of course fight back now thanks to said mods that make children mortal, but unless you attack her she does nothing and talks to you normally including offering alchemy training which to me is weird. I mean she is 300yrs old, she only looks like a child because of the way vampirism works, so imho the game should treat her as an adult and not a child because she's 300yrs old. But that is just my opinion, and when you talk to her the very first time after joining the Dark Brotherhood she herself even says "In truth, I'm no more a little girl than you are. I was once, of course. Three hundred years ago. Vampirism tends to keep one remarkably... fresh" and "Don't let my appearance throw you off. I'm older than you. A lot older. Getting bitten by a vampire when you're ten will do that to a girl. It's been quite a boon, looking like a child. No one ever suspects a thing. My targets make the mistake of not perceiving me as a threat. Last mistake they ever make." So yeah I think when you start killing everyone in Sanctuary she should fight back naturally like all the others and since she's 300yrs old she should be a boss level fight hard as hell imho. What really sucks about her tho even with said mods that make children mortal, even if you use a follower framework mod to force her to be a follower, she never actually follows you anywhere and just stands in the middle of Sanctuary forever. If you teleport her outside somewhere she just runs back and tries to go back inside Sanctuary forever not doing anything... It kills me she is this way and it annoys the hell outta me that for the sake of role play and immersion I am forced to attack her first making her fight back instead of her attacking me first when I kill her allies. She should be pissed that I am killing all her allies and should attack me at a level of a 300yr old boss vampire making it a hard fight imho. So much missed potential there. Anyway I'm rambling now, just wanted to let you know about the issues I ran into with Astrid and Gabriella when I enslaved them while I was still inside the Sanctuary. I also ran into an issue with Vex where she wouldn't talk to me and kept trying to send me to talk to Brynof of Mercer and acted like she was pissed off at me. She was of course a slave at this point and those characters were dead and she was tied up in my slave dungeon. I had to use the reset button on her twice in the PAHE MCM to get her to finally give me any dialog options at all and she still had some of the normal thieves guild dialog available along with all of her slave dialog. Sapphire and Tonilia never refused to talk to me but they did have some of their normal dialog options still available as choices along with all of their slave dialog choices as well. So I am abit confused as to whether or not Vex, Sapphire, Tonilia, Astrid and Gabriella are supposed retain their normal "pre-slave" dialog and have it available in the dialog window and all of their slave dialog as well when talking to them, or if they are only supposed to have the slave dialog options and any other dialog that is added in by mods show up when talking to them? What I mean by dialog added by other mods is that all npcs have dialog show up that is added by mods such as Deviously Cursed Loot, and SexLab Romance, and SexLab Dialogue regardless of what other mods modify the dialog tree window. There are some others that add dialog as well but I can't remember them all off the top of my head. Those dialogs are visible and available even on slaves and imho are way to many out there to make a patch for each one to prevent them from showing on slaves so I just ignore those dialog choices on my slaves and only pay attention to the ones relating to slaves. Does that makes sense? I hope that made sense, it made sense in my head but looking at it now it looks abit confusing. Anyway really just wondering why I had to reset Vex to make her dialog window popup and why they all still have some of their vanilla pre-slave dialog appear and if that's normal or not.
Will55 Posted August 15, 2022 Posted August 15, 2022 Martok73 That is the same original problem I had months ago when I made duplicates of Astrid. & Gabriella. Both copies had slave/original speech line and each time I visited Astrid, as her copy was my concubine, she "put out" as soon as i walked in and right in front of her husband. While Gabriella in the refuge behaved as though she was the slave copy. Vex's copy on the other hand, then made no concessions to being a slave and was the outraged TG member demanding reparations and a right PItA I am quite some way off being that far into Skyrim, but I will back pedal in that area until it is clearer.
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