Antiope_Apollonia Posted August 21, 2022 Posted August 21, 2022 44 minutes ago, kohlteth said: I maybe crazy but how about something where it's not just you in the world that can do the enslaving, AYGAS/HSH already do this. I mean, sure, you don't actually see NPCs collaring each other on-screen, but NPCs will buy slaves from AYGAS/HSH while you're not around. You can control the rate in the AYGAS MCM. 1
Farsh-nuke Posted August 21, 2022 Posted August 21, 2022 It would be so wild to just turn up at Riften and find Svana naked in a collar with her usual vanilla lines but also explaining that Brynjolf or someone took possession of her and you have the chance to free her, 'steal' her, or buy her from her owner.
CliftonJD Posted August 21, 2022 Author Posted August 21, 2022 16 hours ago, Martok73 said: 17 hours ago, CliftonJD said: pahe can't really help once they've been moved to hsh, until you get them out, safeguards in at musje's request to prevent enslaving hsh slaves. your best option for reviving those 2 slaves without any help from hsh would be to remove her from the hsh factions using the console for pahe to get the option to enslave them using traditional methods If I use console command to remove them from the HSH faction will that also remove them from the HSH MCM as well? If I am able to remove them from HSH via console commands, can I put them back into PAHE via the console? Do you think that might restore their dialog window or at least allow me to re-clone them thru PAHE? Oh and where do I find the numbers for those factions for HSH and PAHE? not certain if removing the hsh factions will also remove them from the list and don't think you can add them to pahe that way either. think you would need to re-enslave them afterwords that would be: NoEnslave "Do Not Enslave" [FACT:0x00F606] x = load order number for paradise halls 7 hours ago, Will55 said: Should unclocking then dismissing ingrain their experience so that the reset keeps their experience? usually they keep their xp after reset, they're just removed from the list 7 hours ago, Will55 said: How does duplicating, recruiting the original as follower and then hooking her fit with that ? you haven't done any cleaning of the follower to prevent hydragorgon from detecting her during its cleanup process 7 hours ago, Will55 said: What would then happen to her if I dismissed her as a follower? if she's not cleaned up as a follower, she likely will be when dismissed 7 hours ago, Will55 said: What I mean is if you are going to grab a slave who is obviously not for sale, you must duplicate her to lull the owner, then with the duplicate now his toy as you are NOT the owner of the original how can you enslave her again UNLESS you only take the duplicate? I know that this is confusing, but I want your opinion on whether I should grab the original slave (how do i make myself her owner?) or make the duplicate a slave as in theory she has no owner but being a mere copy she actually has one. pahe is going to clone her during enslavement anyway so there's no need to clone her ahead of time. if she's already gagged, you can use the zaz dialogue lines to enslave her. if she's gagged i'd recommend the devious ropes for reverse pickpocket enslavement 7 hours ago, Will55 said: I am just going to try and avoid HG eye candy pro temp and in fact dragged my female char out to have a rest from it all.? that's prolly your best bet 8 hours ago, Will55 said: you said that previously you began SSE as a slave. I can find no such start. I have running the captive princess from the Deviously Cursed loot mod which is really just an exercise in masochism and frustration (Hop! Hop! Hop!>>>oo), but I could find no other although Wartimes while not an enslavement is also such an exercise.. Is it only an LE start? that was in Le when i began as a slave, but i think it could still be done in Se. content consumer's alternate starts or immerslave use that with sd+ to start as a slave or add simple slavery to start the game being sold into slavery (simple slavery will then need other mods such as sd+) 8 hours ago, Will55 said: CliftonJD I was wondering about making a house collection of hookers of some of Skyrim's most well-known females: Maven, Elisif (Sorry martok73), the female Ulric, Vittoria. Vex, Astrid, and anyone else whom might matter (Younger version of the Riften jarl) mostly via duplicates so as not to ruin things . Would this run into any problems? In the past, Elisif(original), Vittoria(original), Astrid(original), all worked well a sdid bryling and ?Sybille although Astrid had the previous mixed lines available to both her and the copy and you have posted that this should be fixed as should be Maven. How about Ulric? Initially as a copy then post CW as the original. It would give a whole new meaning to " down with Ulfric the killer of Kings" ? while the queue of imperial soldiers waiting outside of the door should be quite long. haven't checked on ulfrica yet, she might have some quest dialogue, especially during the war. riften jarl might also have some quest dialogue, but the others might work without any problems 1
TrollAutokill Posted August 21, 2022 Posted August 21, 2022 (edited) 19 hours ago, CliftonJD said: On 8/19/2022 at 12:53 PM, TrollAutokill said: I see PAH.DD_Collar keyword is not really used, except to test it is not equal to NONE dd_collar is used in the leash equip function of pahactoralias On 8/19/2022 at 12:53 PM, TrollAutokill said: PAH.DD_StraitJacket gives exactly the same combat training bonuses as PAH.DD_PetSuit except when put together with Pah_Dwarven_Device where in this case the strait jacket is ignored. Is that a mistake or is there a hidden reason? Expand you that is cuz you can have a petsuit as part of dd without it being a dwarven device so on its own its equal training to a straitjacket, but there is no dwarven straitjackets so the dwarven petsuit is higher training unless or until somebody makes a dwarven straitjacket Thanks, that's exactly what I needed to know. But it seem to me that a slave wearing a dwarven something (not pet suit, but still dwarven device keyword) and a non dwarven pet suit would register as wearing a dwarven pet suit. Is that a problem? And if not can we assume the same for the straight jacket? Sorry I don't know so much about dwarven devious devices... I don't even know if there is something beyond the dwarven pet suit. Edited August 21, 2022 by TrollAutokill 1
Martok73 Posted August 21, 2022 Posted August 21, 2022 12 hours ago, Will55 said: Tell me about Britte and Sisse. I ask as I always recruit them as follower hookers as I mix my hooker list with teens, wenches and married women for "balance". I guess that daddy is abusing both? is this one of the Amorous adventure stories like Braith in Whiterun? Except for Anneke and daughter i have yet to push any of those quest lines yet. Britte and Sissel are the daughters of Lemkil (anagram for killme), Sissel gets the shit end of the stick from both. He beats and abuses both daughters as far as I can tell from overheard in game conversations and from wiki page lore writeups. Britte also beats up Sissel and is an overall little bitch. They are children so no making them followers or hookers. Technically you can make them followers with the right mods, but they are useless as such they have no combat ai. Every playthru I kill Lemkil, even if I don't adopt Sissel, as I believe that living in Honorhall is better than living with a pos that beats and abuses them. AA isn't involved at all as you can kill Braith's parents in vanilla and she is supposed to move into Honorhall Orphanage, which may or may not work. She is a little bitch too and now that I know I can enslave the little bitch she will "get what's coming to her" so to speak, as will Britte. Seeing as how Braith's parents are total shits and do not deserve children I think I will leave Amren alive as is, and enslave both Saffir and Braith and let him live with the consequences of his actions. As best I can remember Saffir is not part of AA at all, and I've played thru all of them at one point or another. Ahlam, Nazeem's wife is however and it is eluded to even in vanilla that she is already cheating on him, not that he would notice anyway. 12 hours ago, Will55 said: WRT Muiri I want that ring and she turns out to be a good hooker bitch or not and whether enslaved or not.She gets on well with the vampire slaves. With the mod Destroy the Dark Brotherhood Enhanced, you can still acquire the ring and several other items otherwise not available if you choose to destroy the DB. I like that mod, works well and fits pretty well into lore and immersion too. Can still enslave her and make her a hooker, or just make her a hooker, either way will work fine. 12 hours ago, Will55 said: I have never had any problems in murdering (as a DB) Skyrim people anywhere using stealth always (100 or >), a crossbow and high archery (100 or >). I find that magic in the game is very limited in its efficacy WRT to target killing. It is ok to use area spells and is then useful, but for public assassinations it is far too messy and silent spell is not as unless you kill the target instantly (yeah! Sure! No spell does that at high levels) he knows exactly where you are. In fact, my every pushed char has been maximal in all mage abilities, yet I still find archery the WTG for the certain removal of individuals and invisible I find is almost useless compared to high stealth. My chars regularly melt down all the jarl silver even when they eat from the now missing plate. I like archery and sneak and have used both in many many playthrus, but I find the occasional mage can be alot of fun as well if played right. I never attempt any town/city killings in broad daylight prior to having 100 in each of the used skills with all the required perks either, so that is no issue. For whatever reason tho magic just doesn't work the way it is supposed to. Invisibility is supposed to make you unable to be seen and heard for as long as it lasts period. But it doesn't work that way for me and if I don't use sneak along with invisibility any npc "detects" me which imho is bullshit. But casting frenzy on a npc and watching everyone around them dogpile on them to kill them is a helluva lot of fun, the bad part is even with 100 in all magic schools, all perks in every school, sitting as far away as possible in game (rooftop of dragonsreach to the market), if I cast frenzy on Nazeem, yes he will die when he attacks someone, but I get a bounty because the guards have magic vision super power detection and see me cast the spell sitting on the roof of dragonsreach. It's total bullshit and should not happen period, but it does. Using archery to take out a target in town in the daylight while sneaking is a 50/50 chance of me "getting caught" or not. I don't know why my game is the way it is because I have no mods that change detection or sneak or invisibility or muffle, nothing to cause this behavior, but it is what it is for me. 12 hours ago, Will55 said: It would give a whole new meaning to " down with Ulfric the killer of Kings" I laughed way too hard at this damn near got choked on my drink, lol. Oh and I plan on enslaving Maven on my char that I am destroying the Thieves guild with. I have a really nice mod that allows me to completely destroy the thieves guild and kill or enslave all of them if I choose to. It makes almost all items available the same as if you joined them and gives good lore and immersion reasons as to how they are available to obtain. I also have a nice mod to replace Maven as Jarl if you choose to side with the Empire in the CW too. So with mods I can take Maven completely out of the game and make her irrelevant. Will be nice having her as a two bit whore in Helga's Bunkhouse in Riften, lol, fitting for that bitch imho. Vex will turn tricks in the Bee & Barb while Tonilia works in the streets and Sapphire will be my personal concubine because the char doing all this will not know her backstory so he won't be able to feel sorry for her as I plan on taking out the Thieves Guild fairly early as the mod I'm using has a really good story and immersive way to bring a person new to town up to speed on what's going on and why someone needs to stop it. So he'll take out the men, enslave the women, and Maven, leave Sibbi in prison with no mommy to help him, enslave the lapdog son and with AA turn Ingun into his personal concubine. So yeah, gonna be a real fun time in Riften for sure. 11 hours ago, kohlteth said: Reveal hidden contents setstage mq101 30 setstage mq101 50 setstage mq101 60 setstage mq101 65 setstage mq101 100 setstage mq101 150 setstage mq101 180 setstage mq101 900 setstage mq102 10 setstage mq102 20 setstage mq102 30 setstage mq102 100 setstage mq102 110 setstage mq102 160 setstage mq103 10 setstage mq103 50 setstage mq103 80 setstage mq103 190 setstage mq104 5 setstage mq104 10 setstage mq104 13 setstage mq104 15 setstage mq104 20 setstage mq104 30 setstage mq104 40 setstage mq104 50 setstage mq104 80 setstage mq104 90 setstage mq104 160 setstage mq105 8 setstage mq105 10 setstage mq105 20 setstage mq105 25 setstage mq105 30 setstage mq105 40 setstage mq105 50 setstage mq105 58 setstage mq105 60 setstage mq105 70 setstage mq105 75 setstage mq105 76 setstage mq105 80 setstage mq105 100 setstage mq105 110 setstage mq105 120 setstage mq105 140 setstage mq105 160 setstage mq105 180 setstage mq105 190 setstage mq105 200 setstage mq105 220 setstage mq105 240 setstage mq105 250 setstage mq105 260 setstage mq105 300 setstage mq105Ustengrav 10 setstage mq105Ustengrav 15 setstage mq105Ustengrav 20 setstage mq105Ustengrav 30 setstage mq105Ustengrav 40 setstage mq105Ustengrav 50 setstage mq105Ustengrav 60 player.teachword 13E22 player.teachword 13E23 player.teachword 13E24 player.teachword 2F7BB player.teachword 44251 player.teachword 44252 player.teachword 44253 player.teachword 51960 player.teachword 51961 player.teachword 51962 player.teachword 3CD31 player.teachword 3CD32 player.teachword 3CD33 player.teachword 20E17 player.teachword 46B89 player.teachword 46B8A player.teachword 46B8B player.unlockword 13E22 player.unlockword 13E23 player.unlockword 13E24 player.unlockword 2F7BB player.unlockword 44251 player.unlockword 44252 player.unlockword 44253 player.unlockword 51960 player.unlockword 51961 player.unlockword 51962 player.unlockword 3CD31 player.unlockword 3CD32 player.unlockword 3CD33 player.unlockword 20E17 player.unlockword 46B89 player.unlockword 46B8A player.unlockword 46B8B Or you could just paste the above into a txt file and drop into main skyrim folder and run in console as a Bat Yeah that's pretty much what I did, except I took it abit further and made a file with all the Jarl's ref ids setting all their relationshipranks to Ally, which seems to have worked great. So I run bat JarlAlly.txt and my char instantly becomes allies with all the jarls in every hold. So far has worked great, although for Hjerim in Windhelm ya still have to complete Blood on the Ice before you can buy the house because it is a mess and even with lover rank with Ulfric the steward Jorleif, (spelling), wont' sell you Hjerim due to the recent murders. But all the rest work fine and now I have a new test char that owns 8 of the 9 houses and will own Hjerim as soon as I finish "Blood on the Ice" with her. 11 hours ago, Pfiffy said: The Cooldown still doesn't seem to work for me. I don't know if this is something AE specific, or if it is a general problem. The cool-down only resets after a cell change for me. I'm still on SE 1.5.97, what is the cooldown supposed to be as in game time and how is it supposed to work and I can test it out and see what happens on my end here. I've got several chars now I'm using for various testing purposes so won't be a problem to test out training. 4 hours ago, CliftonJD said: not certain if removing the hsh factions will also remove them from the list and don't think you can add them to pahe that way either. think you would need to re-enslave them afterwords that would be: NoEnslave "Do Not Enslave" [FACT:0x00F606] x = load order number for paradise halls ParadiseHalls.esm is 1C in my load order, so do I use the removefaction command to take her out of that faction or do I use the addfac -1 option? Honestly have never forcefully removed anyone from a faction before so not exactly sure what the procedure is. 1
kohlteth Posted August 22, 2022 Posted August 22, 2022 1 hour ago, Martok73 said: Yeah that's pretty much what I did, except I took it abit further and made a file with all the Jarl's ref ids setting all their relationshipranks to Ally, which seems to have worked great. So I run bat JarlAlly.txt and my char instantly becomes allies with all the jarls in every hold. So far has worked great, although for Hjerim in Windhelm ya still have to complete Blood on the Ice before you can buy the house because it is a mess and even with lover rank with Ulfric the steward Jorleif, (spelling), wont' sell you Hjerim due to the recent murders. But all the rest work fine and now I have a new test char that owns 8 of the 9 houses and will own Hjerim as soon as I finish "Blood on the Ice" with her. Hmm, care to share said jarlally.txt please? I have been trying to figure how to skip the Jarl quests to get the houses for a while as every new game it gets, repetative.....
kohlteth Posted August 22, 2022 Posted August 22, 2022 11 hours ago, Antiope_Apollonia said: AYGAS/HSH already do this. I mean, sure, you don't actually see NPCs collaring each other on-screen, but NPCs will buy slaves from AYGAS/HSH while you're not around. You can control the rate in the AYGAS MCM. It would be neat if there was a way to bulk sell them somewhere and they get distributed around skyrim, or if the Fellglow Slave buyer would send them to AYGAS to distribute them around, I have noticed they just hang around in that cage in Fellglow and dont seem to go anywhere
Martok73 Posted August 22, 2022 Posted August 22, 2022 1 hour ago, kohlteth said: Hmm, care to share said jarlally.txt please? I have been trying to figure how to skip the Jarl quests to get the houses for a while as every new game it gets, repetative..... Sure, here ya go, just keep in mind, when you run it, just talk to their steward and the option to buy the house should be there. You can select to buy Hjerim, but he won't sell it until you catch the killer in Blood on the Ice, because the house is used as the butchers hideout and killing room. Also you may have to run it a couple times for it to pick them all up and set their relationship to ally rank 3. I had to run it twice on the last test but that's not a big deal imho. JarlAlly.txt 1 hour ago, kohlteth said: I have noticed they just hang around in that cage in Fellglow and dont seem to go anywhere Unfortunately they don't go anywhere, and I think I may have found the limit as to how many he will buy too as there are roughly 30ish slaves inside that cage now and he won't give me the dialogue for me to sell anymore to him.
tzkfaci Posted August 22, 2022 Posted August 22, 2022 All of the female slaves I capture use the Lydia voice for some of their lines, I don't have any voicepacks. Is this intended or a bug? Any help appreciated
Farsh-nuke Posted August 22, 2022 Posted August 22, 2022 1 hour ago, tzkfaci said: All of the female slaves I capture use the Lydia voice for some of their lines, I don't have any voicepacks. Is this intended or a bug? Any help appreciated That's just a quirk of PAHE. The alternative would be creating different voicepacks for all the lines in all the voices when people would rather bugs were squished and features added, 1
CliftonJD Posted August 22, 2022 Author Posted August 22, 2022 21 hours ago, TrollAutokill said: Thanks, that's exactly what I needed to know. But it seem to me that a slave wearing a dwarven something (not pet suit, but still dwarven device keyword) and a non dwarven pet suit would register as wearing a dwarven pet suit. Is that a problem? And if not can we assume the same for the straight jacket? Sorry I don't know so much about dwarven devious devices... I don't even know if there is something beyond the dwarven pet suit. for now there are only a few dwarven devices so i hadn't decided if i want the dwarven keyword to be more specific yet to each category, tho likely will need to at some point. dwarven slave suit and pet suit use the same slot so for now its written for that, but it is possible they could wear a dwarven gag or helmet as well 18 hours ago, Martok73 said: So far has worked great, although for Hjerim in Windhelm ya still have to complete Blood on the Ice before you can buy the house because it is a mess and even with lover rank with Ulfric the steward Jorleif, (spelling), wont' sell you Hjerim due to the recent murders. But all the rest work fine and now I have a new test char that owns 8 of the 9 houses and will own Hjerim as soon as I finish "Blood on the Ice" with her. again same as with whiterun, i own all the vanilla houses with out completing any of those quests. trick with mine tho might be that i bought hjerim before i was high enough level to activate the ice quest or before i became eligible to start the quest. if that wasn't the trick to it, maybe the steward needs higher relationship as well, i offered the steward to have his way with my slave hooker. 18 hours ago, Martok73 said: I'm still on SE 1.5.97, what is the cooldown supposed to be as in game time and how is it supposed to work and I can test it out and see what happens on my end here. I've got several chars now I'm using for various testing purposes so won't be a problem to test out training. the cooldown spell is written to last 14400, but i dunno how much time that converts to. if its working as intended, the hooker casts that spell during training and can no longer train again until that spell wears off 18 hours ago, Martok73 said: ParadiseHalls.esm is 1C in my load order, so do I use the removefaction command to take her out of that faction or do I use the addfac -1 option? Honestly have never forcefully removed anyone from a faction before so not exactly sure what the procedure is. i haven't done this before either, but i'm guessing you'd want to use the removefaction command 17 hours ago, kohlteth said: t would be neat if there was a way to bulk sell them somewhere and they get distributed around skyrim, or if the Fellglow Slave buyer would send them to AYGAS to distribute them around for bulk selling i'd say use the aygas auction 17 hours ago, kohlteth said: I have noticed they just hang around in that cage in Fellglow and dont seem to go anywhere ya, i had set them to remove from game or mark for delete when sold to felglow but others preferred to see them there. 17 hours ago, kohlteth said: or if the Fellglow Slave buyer would send them to AYGAS to distribute them around, not a bad idea for future update, not really sure yet what would need to be done for it tho 15 hours ago, Martok73 said: You can select to buy Hjerim, but he won't sell it until you catch the killer in Blood on the Ice, because the house is used as the butchers hideout and killing room. Also you may have to run it a couple times for it to pick them all up and set their relationship to ally rank 3. I had to run it twice on the last test but that's not a big deal imho. i've actually had 1 playthru a long time ago that used the house purchase of hjerim to find the clues in the house to assist with the quest 1
Kalysto Posted August 22, 2022 Posted August 22, 2022 On 8/21/2022 at 8:24 AM, kohlteth said: Just putting my crazy out there as Hydragorgon's tried to populate some but you couldn't interact with them, no buying or selling them and could make the world better on your travels if others are out and about taking care of those pesky bandits and forsworn ( I made all mine female and good looking) I also thought about doing something with them, like some AyGAS interface so you can buy them, but in the end I didn't like the forced bodymorphs and the way it was implemented in general so I end up ditching that mod. Still looking for a reliable mod that adds a bunch of slaves around Skyrim.
Martok73 Posted August 22, 2022 Posted August 22, 2022 3 hours ago, CliftonJD said: again same as with whiterun, i own all the vanilla houses with out completing any of those quests. trick with mine tho might be that i bought hjerim before i was high enough level to activate the ice quest or before i became eligible to start the quest. if that wasn't the trick to it, maybe the steward needs higher relationship as well, i offered the steward to have his way with my slave hooker. Are you sure this is on SE? I've set Ulfric's relationshiprank to 4, set the steward to 4 and only been level 1 and still he won't sell me the house, says they had an "unfortunate incident", and won't go thru with the sale. The house is there, the amount of gold it costs is there, but he still won't sell me the house for whatever reason. I've tried this on 3 brand new characters now with the same results. 3 hours ago, CliftonJD said: the cooldown spell is written to last 14400, but i dunno how much time that converts to. if its working as intended, the hooker casts that spell during training and can no longer train again until that spell wears off That translates to 4hrs time if that number is seconds. 14,400 seconds = 240 minutes = 4 hours. 3 hours ago, CliftonJD said: i haven't done this before either, but i'm guessing you'd want to use the removefaction command So, I found out there is no command "removefaction", in order to remove a faction you use the command addfac "factoin id" -1. With the -1 at the end it supposedly removes them from that faction. I was able to recover Salonia, it was a royal pain in the ass and took several different addfac -1 commands to do it and I ended up with two copies of her, (no clue how that happened). I first removed the enslavement protection faction per your suggestion. Then I hit her and brought her to her knees, only enslavement option available was "enslave faction", so I used it and with the lag from 45 other slaves in the same cell I was able to see her "cloned". She died, and respawned just like any other npc when you enslave them. She had all of the normal slave dialog and seemed to be ok. She was still listed in HSH at the Lakeview Manor cell tho, so I tried removing her from all of the HSH associated factions after using Faction Spy and xedit to find out which factions were for what group and what each did. I did manage to remove her from the HSH list briefly, but it required teleporting her to another HSH Cell, and very quickly "talking" to her and assigning her to the new HSH Cell. Oddly tho she was now listed twice, once in Lakeview Manor, and once in Elysium Estates, so I teleported the one listed under Lakeview and damn there was two of them. I killed the second copy from Lakeview, and her name said "no longer house slave" under Lakeview, and only showed her in Elysium Estates. Ok, so I thought that was the end of it, nope, I spent the next hour figuring out which factions controlled what aspect of her as a slave and "resetting" her stats back to what they were before starting this whole process. So, now she is back to fully trained with 100 sub, respect, pose, sex, and 127 combat. I moved her out of Elysium Estates and back into PAHE and for a little while here name was gone form the HSH MCM House Slave List, I was happy and thought "finally". Even tho I had "re-enslaved" her and she showed up in PAHE MCM, she was at first still in the HSH MCM at the same time, so when I first teleported her she kept bouncing back and I had to be really damn quick to "change her cell location" to work on her. Anyway, after killing the duplicate, and getting all her stats back via console and addfac command, I took her back out of Elysium Estates and left the house to see if she followed. Yay, she followed me outside this time. I checked the HSH MCM and her name was gone, woohoo finally I thought. I fast traveled to Stormwatch Castle, where this char currently lives and I have a small HSH Cell setup for one or two "special" house slaves. So far so good everything was working as intended and her name was only on the PAHE MCM List. Walked into Stormwatch, was greeted by Serana my wife, walked downstairs (no loading screen there), double checked the MCMs and still good, only one copy of her name and it was in PAHE, so I'm thinking she's fixed right? I told her she was going to stay here awhile moving her into the Stormwatch HSH Cell as one of my "special" slaves, along side of Alva, who's been "servicing" my char, Serana, Valerica, and two other custom followers for awhile now. Everything seemed to go just fine, she moved out of PAHE, into HSH, all her dialog was there, and everything seemed to be working. I took her back out via "time to hit the road" dialog, and well damn she still shows up under HSH in Stormwatch as a House slave, and she's listed in Lakeview Manor? and she's shown in PAHE List as well, so uh ok. I put her back in the Stormwatch HSH Cell, and she came out of PAHE just fine, moved into the Stormwatch Cell just fine, but she's still listed twice in HSH House Slave MCM under both Lakeview and Stormwatch. I teleported the name listed under Lakeview and the one standing near me in Stormwatch was the one teleported, so thankfully there is only one copy but for whatever reason she's listed twice in HSH. She seems to be working just fine inside Stormwatch as I she has all of her normal slave dialog and each option seems to function just fine. I haven't tested transferring her back to PAHE yet to see if she will actually follow me outside the castle or nor cause I'm honestly afraid to, lol. For now at least she's inside my main house and working, so gonna leave her there for the time being. Not sure if I want to try to fix the generic forsworn warlord slave or not seeing as how much of a PITA Salonia was to get to a acceptable working state. For now tho, Salonia is listed in two places at once at Lakeview and Stormwatch, but physically at Stormwatch and functioning normally so far, here's to hoping she stays functioning. 5 hours ago, CliftonJD said: ya, i had set them to remove from game or mark for delete when sold to felglow but others preferred to see them there. Unfortunately it can get abit laggy with alot of slaves walking around in the big cage. My fps drops by a good 20 or so everytime I go there on one certain char that has sold almost 30 slaves to him. 5 hours ago, CliftonJD said: i've actually had 1 playthru a long time ago that used the house purchase of hjerim to find the clues in the house to assist with the quest Had to be an LE thing, have never seen that in SE before.
kohlteth Posted August 22, 2022 Posted August 22, 2022 37 minutes ago, Kalysto said: I also thought about doing something with them, like some AyGAS interface so you can buy them, but in the end I didn't like the forced bodymorphs and the way it was implemented in general so I end up ditching that mod. Still looking for a reliable mod that adds a bunch of slaves around Skyrim. Ambient Slaves seems to be doing similar to the old Hydragorgon, and then some, now if I only the slaves came with hair ........ 1
Guest Posted August 23, 2022 Posted August 23, 2022 16 hours ago, kohlteth said: if I only the slaves came with hair Anyone is welcome to make an addon Shouldn't take more than a few hours. The shaved heads have a (Frostbite-Clan-) lore-related reason, so I do not intend to change this, but I don't mind any alterations by others, as long as they link to the original mod. Also: Please note: I am aware that the caravan between Dushniki Yal and Markarth has slaves with mismatching head colors. I've already fixed this, but I don't want to bother people with an update just this small. The fix will be released as soon as there is more additional content.
CliftonJD Posted August 23, 2022 Author Posted August 23, 2022 16 hours ago, Martok73 said: Are you sure this is on SE? I've set Ulfric's relationshiprank to 4, set the steward to 4 and only been level 1 and still he won't sell me the house, says they had an "unfortunate incident", and won't go thru with the sale. The house is there, the amount of gold it costs is there, but he still won't sell me the house for whatever reason. I've tried this on 3 brand new characters now with the same results. while i can't remember how long ago since i owned hjerim before, my current test save with all the vanilla homes is on sse. not really sure what else could be going on so the next idea would be to send 1 of your low level test characters to enslave "susanna the wicked" for i thought enslaving her before she's killed would be a nice trophy, but maybe i've saved her from the butcher so the whole scene in town with the body to investigate never takes place your previous thought was that this house was tied to the civil war and that you had a mod that intervened so you could buy the house without starting the war or even without siding with the stormcloaks...so if the above attempt still fails, this might be related to galmor's relationship since he's the quest giver for the stormcloaks in the war 17 hours ago, Martok73 said: So, I found out there is no command "removefaction", in order to remove a faction you use the command addfac "factoin id" -1. With the -1 at the end it supposedly removes them from that faction. I was able to recover Salonia, it was a royal pain in the ass and took several different addfac -1 commands to do it and I ended up with two copies of her, (no clue how that happened). I first removed the enslavement protection faction per your suggestion. Then I hit her and brought her to her knees, only enslavement option available was "enslave faction", so I used it and with the lag from 45 other slaves in the same cell I was able to see her "cloned". She died, and respawned just like any other npc when you enslave them. She had all of the normal slave dialog and seemed to be ok. She was still listed in HSH at the Lakeview Manor cell tho, so I tried removing her from all of the HSH associated factions after using Faction Spy and xedit to find out which factions were for what group and what each did. I did manage to remove her from the HSH list briefly, but it required teleporting her to another HSH Cell, and very quickly "talking" to her and assigning her to the new HSH Cell. Oddly tho she was now listed twice, once in Lakeview Manor, and once in Elysium Estates, so I teleported the one listed under Lakeview and damn there was two of them. I killed the second copy from Lakeview, and her name said "no longer house slave" under Lakeview, and only showed her in Elysium Estates. Ok, so I thought that was the end of it, nope, I spent the next hour figuring out which factions controlled what aspect of her as a slave and "resetting" her stats back to what they were before starting this whole process. So, now she is back to fully trained with 100 sub, respect, pose, sex, and 127 combat. I moved her out of Elysium Estates and back into PAHE and for a little while here name was gone form the HSH MCM House Slave List, I was happy and thought "finally". Even tho I had "re-enslaved" her and she showed up in PAHE MCM, she was at first still in the HSH MCM at the same time, so when I first teleported her she kept bouncing back and I had to be really damn quick to "change her cell location" to work on her. Anyway, after killing the duplicate, and getting all her stats back via console and addfac command, I took her back out of Elysium Estates and left the house to see if she followed. Yay, she followed me outside this time. I checked the HSH MCM and her name was gone, woohoo finally I thought. I fast traveled to Stormwatch Castle, where this char currently lives and I have a small HSH Cell setup for one or two "special" house slaves. So far so good everything was working as intended and her name was only on the PAHE MCM List. Walked into Stormwatch, was greeted by Serana my wife, walked downstairs (no loading screen there), double checked the MCMs and still good, only one copy of her name and it was in PAHE, so I'm thinking she's fixed right? I told her she was going to stay here awhile moving her into the Stormwatch HSH Cell as one of my "special" slaves, along side of Alva, who's been "servicing" my char, Serana, Valerica, and two other custom followers for awhile now. Everything seemed to go just fine, she moved out of PAHE, into HSH, all her dialog was there, and everything seemed to be working. I took her back out via "time to hit the road" dialog, and well damn she still shows up under HSH in Stormwatch as a House slave, and she's listed in Lakeview Manor? and she's shown in PAHE List as well, so uh ok. I put her back in the Stormwatch HSH Cell, and she came out of PAHE just fine, moved into the Stormwatch Cell just fine, but she's still listed twice in HSH House Slave MCM under both Lakeview and Stormwatch. I teleported the name listed under Lakeview and the one standing near me in Stormwatch was the one teleported, so thankfully there is only one copy but for whatever reason she's listed twice in HSH. She seems to be working just fine inside Stormwatch as I she has all of her normal slave dialog and each option seems to function just fine. I haven't tested transferring her back to PAHE yet to see if she will actually follow me outside the castle or nor cause I'm honestly afraid to, lol. For now at least she's inside my main house and working, so gonna leave her there for the time being. Not sure if I want to try to fix the generic forsworn warlord slave or not seeing as how much of a PITA Salonia was to get to a acceptable working state. For now tho, Salonia is listed in two places at once at Lakeview and Stormwatch, but physically at Stormwatch and functioning normally so far, here's to hoping she stays functioning. the duplicate slave entry i get from time to time if they were staying at 1 home and were moved to another home. scroll to the bottom left side of the options page to "rebuild slave lists"
Antiope_Apollonia Posted August 23, 2022 Posted August 23, 2022 46 minutes ago, CliftonJD said: while i can't remember how long ago since i owned hjerim before, my current test save with all the vanilla homes is on sse. not really sure what else could be going on so the next idea would be to send 1 of your low level test characters to enslave "susanna the wicked" for i thought enslaving her before she's killed would be a nice trophy, but maybe i've saved her from the butcher so the whole scene in town with the body to investigate never takes place Big fan of THIS to keep Susanna alive. She's actually one of the most pleasant characters in that shithole of a city. 3
Farsh-nuke Posted August 23, 2022 Posted August 23, 2022 1 hour ago, Antiope_Apollonia said: Big fan of THIS to keep Susanna alive. She's actually one of the most pleasant characters in that shithole of a city. It also fixes that broken arse quest so thieves guild for the good guys can play nice with it
Kalysto Posted August 23, 2022 Posted August 23, 2022 4 hours ago, gargamel9 said: Anyone is welcome to make an addon Shouldn't take more than a few hours. The shaved heads have a (Frostbite-Clan-) lore-related reason, so I do not intend to change this, but I don't mind any alterations by others, as long as they link to the original mod. Also: Please note: I am aware that the caravan between Dushniki Yal and Markarth has slaves with mismatching head colors. I've already fixed this, but I don't want to bother people with an update just this small. The fix will be released as soon as there is more additional content. I'm not using your addon atm, can't remember why (maybe some cell conflict), anyway about the hair thing they can add KSWigs into the death-items entry of bandits and other random npcs. You can then make them wear those wigs when you own them.
-Soviet- Posted August 23, 2022 Posted August 23, 2022 Hey ! I seem to be having this issue where my slaves' names become blank and I can't interact with them. I tried reinstalling everything from fresh (in case of old scripts), no good. I also tried that mod "Fix Blank Names" but it also doesn't work (mod author does say that it will not work in AE). Finally, I tried juggling with the load order, same result, unfortunately. I attached my papyrus log just in case there's something in there that is informative. I do see errors in there but I have no clue which ones are "bad" and which ones are "normal". Any tips you folks might have on how to fix this issue ? Thanks in advance. Papyrus.0.log
Martok73 Posted August 24, 2022 Posted August 24, 2022 8 hours ago, CliftonJD said: while i can't remember how long ago since i owned hjerim before, my current test save with all the vanilla homes is on sse. not really sure what else could be going on so the next idea would be to send 1 of your low level test characters to enslave "susanna the wicked" for i thought enslaving her before she's killed would be a nice trophy, but maybe i've saved her from the butcher so the whole scene in town with the body to investigate never takes place Ok, I will have to try this and see what happens as I honestly have never thought about enslaving her to prevent the quest from starting or saving her. I know from someone else on here that once she's dead if you "bring her back" it's the all torn up body and not the nice one. So will have to test this and see what happens, as so far nothing I've done has allowed me to buy Hjerim without completing the Blood on the Ice quest, which I absolutely hate due to being so buggy. 8 hours ago, CliftonJD said: your previous thought was that this house was tied to the civil war and that you had a mod that intervened so you could buy the house without starting the war or even without siding with the stormcloaks...so if the above attempt still fails, this might be related to galmor's relationship since he's the quest giver for the stormcloaks in the war It does have ties to the CW cause in vanilla with no mods even after I set Ulfric and Jorleif's relationshiprank to 4 he still wouldn't sell me the house and for whatever reason the option wasn't even there on that test and Ulfric kept telling me to talk to Galmor. I can try setting Galmor's relationshiprank to 4 along with the other two in both my modded game and vanilla and see what happens, but I am not hopeful honestly.
Martok73 Posted August 24, 2022 Posted August 24, 2022 7 hours ago, Antiope_Apollonia said: Big fan of THIS to keep Susanna alive. She's actually one of the most pleasant characters in that shithole of a city. If all else fails I may try this, as it looks to be pretty decent allowing you to catch the killer before he kills her. Ironically tho and off the topic of getting Hjerim without doing that stupid quest. I wish there was a way to "help" him succeed in resurrecting his dead sister only to have her be pissed as hell that he stole her from Sovingarde or wherever happy place her soul went to, that would be such a cool twist I think. He rez's her, she's pissed and kills him, he gets pulled to some plane of Oblivion because "necromancy" and she returns to wherever happy place she was at. 1
Martok73 Posted August 24, 2022 Posted August 24, 2022 @CliftonJD Huston we have a problem! I have a slave in PAHE that is "stuck", she has all her dialog, but nothing works, I can click on any of her dialog and she responds and replies but nothing happens. I click on her name in the PAHE MCM and nothing happens, I can select every other slave just fine in the MCM but it won't select her. She's been tied up for several in game days and when I last fast traveled to where I have been keeping her she wasn't in the tied up pose I left her in. She was standing there idle, I can talk to her fine, she talks, and moves a little and she responds to whipping, but none of the dialog works and nothing happens. Here are a couple screenshots for better explanation or I hope anyway. When trying any sex options the console gives a fatal error with making state timed out. Here's the papyrus log file as well maybe there's something in there to help figure out what's up with her. Oh, for warning, the log file is huge, I had been testing alot of things and had paused the game to eat last night and forgot about it accidentally leaving it on pause all night. Hoping that didn't cause the issue, but will reopen the game and test her real quick just to make sure she's still "stuck". Papyrus.0.log Welp, I just restarted the game and now she's working, or at least she seems to be working. I still do have an issue with "tieing her up" where right after I tie her, instead of assuming the correct pose for being tied, she stands there with her hands behind her back like she has the zaz iron cuffs on, same ones used when tieing her. Not sure what's up with that as the other slaves are in the right pose and tied. Oh well, here's the second log file if you have a few minutes to look over them, maybe you'll see something I missed. The first file has alot of stack dumps which I am assuming has something to do with the game being paused for hours on end. HAHA guess I shouldn't leave it paused and expect it to work right, lol. Anyway strange error that seems to have fixed itself with just a restart. Papyrus.0.log There are quite a many stack dump errors with pah in the name of the script so not sure what that's about either, first time I've seen them.
Deanevea Posted August 24, 2022 Posted August 24, 2022 18 hours ago, -Soviet- said: Hey ! I seem to be having this issue where my slaves' names become blank and I can't interact with them. I tried reinstalling everything from fresh (in case of old scripts), no good. I also tried that mod "Fix Blank Names" but it also doesn't work (mod author does say that it will not work in AE). Finally, I tried juggling with the load order, same result, unfortunately. I attached my papyrus log just in case there's something in there that is informative. I do see errors in there but I have no clue which ones are "bad" and which ones are "normal". Any tips you folks might have on how to fix this issue ? Thanks in advance. Papyrus.0.log 140.11 kB · 1 download I'm having the very same issue. I have two slaves that will speak to me but I can't even click on them. It's like they are not really there. I also reinstalled everything
CliftonJD Posted August 24, 2022 Author Posted August 24, 2022 15 hours ago, -Soviet- said: Hey ! I seem to be having this issue where my slaves' names become blank and I can't interact with them. I tried reinstalling everything from fresh (in case of old scripts), no good. I also tried that mod "Fix Blank Names" but it also doesn't work (mod author does say that it will not work in AE). Finally, I tried juggling with the load order, same result, unfortunately. I attached my papyrus log just in case there's something in there that is informative. I do see errors in there but I have no clue which ones are "bad" and which ones are "normal". Any tips you folks might have on how to fix this issue ? Thanks in advance. Papyrus.0.log 140.11 kB · 0 downloads known culprit for that behavior is mias lair, sex slaves or flower girls. dunno if you have that or not so going thru your log i see problems with sp as in SPHeatWaveScript and with SP_ as in SP_DispelSpellonEnd. next you have problems with Babo as in BaboMonitorScript. 13 hours ago, Martok73 said: When trying any sex options the console gives a fatal error with making state timed out. Here's the papyrus log file as well maybe there's something in there to help figure out what's up with her. Oh, for warning, the log file is huge, I had been testing alot of things and had paused the game to eat last night and forgot about it accidentally leaving it on pause all night. Hoping that didn't cause the issue, but will reopen the game and test her real quick just to make sure she's still "stuck". Papyrus.0.log 13.79 MB · 0 downloads Welp, I just restarted the game and now she's working, or at least she seems to be working. anytime you can't get a response from the dialogue, but instead find a big log file, assume that's your most likely cause for it and see if it replicates after closing the game out and reloading 13 hours ago, Martok73 said: I still do have an issue with "tieing her up" where right after I tie her, instead of assuming the correct pose for being tied, she stands there with her hands behind her back like she has the zaz iron cuffs on, same ones used when tieing her. Not sure what's up with that as the other slaves are in the right pose and tied. TrollAutokill investigated this once and discovered the standing pose that starts after tying them is written into the cuffs as an idle. not really sure if there's a fix for it 14 hours ago, Martok73 said: There are quite a many stack dump errors with pah in the name of the script so not sure what that's about either some of that looks like its just an old save: Spoiler PAHE8.1.4 mpsd - combat training improvements and released slave friends - test 14: Startup Process.================================== [08/23/2022 - 09:31:47PM] PAHe7.5.8 wiploaded 8.1.4 is the current running version while 7.5.8 was the original version started with this save...last year i assume that's the cause for this mess here: Spoiler [08/23/2022 - 09:31:58PM] error: Array index 1 is out of range (0-0) stack: [PAHConfig (3D009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 871 [PAHConfig (3D009157)].pah_mcm.AddHeaderOption() - "SKI_ConfigBase.psc" Line 356 [PAHConfig (3D009157)].pah_mcm.List43SlaveStats() - "PAH_MCM.psc" Line 370 [PAHConfig (3D009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 269 [PAHConfig (3D009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 152 [PAHConfig (3D009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865 [SKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 [08/23/2022 - 09:31:58PM] error: Array index 2 is out of range (0-0) stack: [PAHConfig (3D009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 871 [PAHConfig (3D009157)].pah_mcm.AddTextOption() - "SKI_ConfigBase.psc" Line 361 [PAHConfig (3D009157)].pah_mcm.List43SlaveStats() - "PAH_MCM.psc" Line 384 [PAHConfig (3D009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 269 [PAHConfig (3D009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 152 [PAHConfig (3D009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865 [SKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 [08/23/2022 - 09:31:58PM] error: Array index 3 is out of range (0-0) stack: [PAHConfig (3D009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 871 [PAHConfig (3D009157)].pah_mcm.AddTextOption() - "SKI_ConfigBase.psc" Line 361 [PAHConfig (3D009157)].pah_mcm.List43SlaveStats() - "PAH_MCM.psc" Line 392 [PAHConfig (3D009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 269 [PAHConfig (3D009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 152 [PAHConfig (3D009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865 [SKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 [08/23/2022 - 09:31:59PM] error: Array index 4 is out of range (0-0) stack: [PAHConfig (3D009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 871 [PAHConfig (3D009157)].pah_mcm.AddHeaderOption() - "SKI_ConfigBase.psc" Line 356 [PAHConfig (3D009157)].pah_mcm.List43SlaveStats() - "PAH_MCM.psc" Line 370 [PAHConfig (3D009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 269 [PAHConfig (3D009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 152 [PAHConfig (3D009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865 [SKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 [08/23/2022 - 09:32:01PM] error: Array index 5 is out of range (0-0) stack: [PAHConfig (3D009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 871 [PAHConfig (3D009157)].pah_mcm.AddHeaderOption() - "SKI_ConfigBase.psc" Line 356 [PAHConfig (3D009157)].pah_mcm.List43SlaveStats() - "PAH_MCM.psc" Line 370 [PAHConfig (3D009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 269 [PAHConfig (3D009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 152 [PAHConfig (3D009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865 [SKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 16 hours ago, Martok73 said: first time I've seen them. same here, would recommend to coc qasmoke, then save and quit to clear memory, then restart from the status button. hold the console open while it works and close the console again if you see the text in the screen stops until the text restarts on screen, then reopen console while it finishes. you don't have many slaves so it should go over fairly quickly. hope that fixes it ...on the other hand if this is a new save since you said you started some new test characters, then this: Spoiler [08/23/2022 - 09:31:47PM] PAHe7.5.8 wiploaded indicates a version mis-match, you'll need to reinstall the esp to fix it
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