Lacrima Telvanni Posted May 14, 2021 Posted May 14, 2021 1 hour ago, Best Poppy said: Even with "reset slave" the bug can be very persistent and very hard to get rid of if you dont know what you re doing. thats why I ve studied it far enough to provide kind of a step by step guide: 1. Once you use the "remove restraints" option, the follow up dialogue options "follow me", "wait here (sandbox)" and "stay here, dont move" might not display. The slaves idle will remain in the tied animation and the slaves status in the mcm will be fisplayed as "tied". However her dialogue will show "im going to make sure you stay here" instead of "remove restraints". In that case you will have to use the "reset slave" option in the mcm and then "teleport" the slave back to you. Now the "remove restraints" dialogue will show up correctly and you can retry. 2. Once you successfully executed the "remove restraints" dialogue and one of its follow ups ("follow me" etc), the slave might have regained her ordinary idles (if not, go back to step 1) but you need to check the mcm. If the mcm still displays her as "tied" she will sooner or later inevitably (eighter on the next cell load or after losing and regaining line of sight or even just after a few seconds) return to the tied idle. If thats the case you will have to go back and repeat step 1 until the mcm displays her status as "wait sandbox" or "follow" (depending on your choice in the follow up dialogue to "remove restraints") instead of "tied". 3. Once the mcm displays her status correctly, the game has basically accepted her as "nit tied anymore". She should hace resumed her normal idles at this point. However if she doesnt you will have to do one last reset into teleport and she will be fixed for good. 4. Now onto the next slave. Onto step 1 again. Scrap that. I ve found a 4 step method that works everytime for me. 1. Use the "remove restraints option" Use the follow up options (if available) "follow me", "wait (sandbox)", or "stay here, dont move". Sometimes (rarely) no further steps are needed. Otherwise follow the steps below. 2. Now the "remove restraints" option should be replaced by the "im going to make sure you stay here (tie slave)" option. (If not, repeat step 1. Until it is). Now you can use eighter the "follow me, slave" option or the "ok slave..." into the "wait here (sandbox)" option. 3. Now proceed to the mcm if it displays the slave status as eighter "follow player" or "wait sandbox" (depending on your choice earlier) instead of "tied", you should now use the "reset slave" option. Then after a few seconds use the "teleport slave to player" option. The idle will now be fixed. Works for me 100%. Please tell me if it doesnt work for you.
Lacrima Telvanni Posted May 14, 2021 Posted May 14, 2021 1 hour ago, Best Poppy said: Even with "reset slave" the bug can be very persistent and very hard to get rid of if you dont know what you re doing. thats why I ve studied it far enough to provide kind of a step by step guide: 1. Once you use the "remove restraints" option, the follow up dialogue options "follow me", "wait here (sandbox)" and "stay here, dont move" might not display. The slaves idle will remain in the tied animation and the slaves status in the mcm will be fisplayed as "tied". However her dialogue will show "im going to make sure you stay here" instead of "remove restraints". In that case you will have to use the "reset slave" option in the mcm and then "teleport" the slave back to you. Now the "remove restraints" dialogue will show up correctly and you can retry. 2. Once you successfully executed the "remove restraints" dialogue and one of its follow ups ("follow me" etc), the slave might have regained her ordinary idles (if not, go back to step 1) but you need to check the mcm. If the mcm still displays her as "tied" she will sooner or later inevitably (eighter on the next cell load or after losing and regaining line of sight or even just after a few seconds) return to the tied idle. If thats the case you will have to go back and repeat step 1 until the mcm displays her status as "wait sandbox" or "follow" (depending on your choice in the follow up dialogue to "remove restraints") instead of "tied". 3. Once the mcm displays her status correctly, the game has basically accepted her as "nit tied anymore". She should hace resumed her normal idles at this point. However if she doesnt you will have to do one last reset into teleport and she will be fixed for good. 4. Now onto the next slave. Onto step 1 again. Scrap that. I ve found a 4 step method that works everytime for me. 1. Use the "remove restraints option" Use the follow up options (if available) "follow me", "wait (sandbox)", or "stay here, dont move". Sometimes (rarely) no further steps are needed. Otherwise follow the steps below. 2. Now the "remove restraints" option should be replaced by the "im going to make sure you stay here (tie slave)" option. (If not, repeat step 1. Until it is). Now you can use eighter the "follow me, slave" option or the "ok slave..." into the "wait here (sandbox)" option. 3. Now proceed to the mcm if it displays the slave status as eighter "follow player" or "wait sandbox" (depending on your choice earlier) instead of "tied", you should now use the "reset slave" option. Then after a few seconds use the "teleport slave to player" option. The idle will now be fixed. Works for me 100%. Please tell me if it doesnt work for you.
Lacrima Telvanni Posted May 14, 2021 Posted May 14, 2021 45 minutes ago, Felloutof said: Since I'm not getting an answer in the other thread I'm asking here again: Is it incompatible with Paradise Halls - Home sweet Home or does HsH not support this version of pahe? Im running this with hsh. Its compatible without any issues except for the remove restraints function. It sometimes bugs the slaves idles. That will be fixed in later versions however. And until then you can resolve it using the method i described above.
TrollAutokill Posted May 14, 2021 Posted May 14, 2021 1 hour ago, Felloutof said: Since I'm not getting an answer in the other thread I'm asking here again: Is it incompatible with Paradise Halls - Home sweet Home or does HsH not support this version of pahe? Recent changes should not have any impact on HSH. Report any unexpected behaviour here. 1
CliftonJD Posted May 14, 2021 Author Posted May 14, 2021 7 hours ago, Best Poppy said: Scrap that. I ve found a 4 step method that works everytime for me. 1. Use the "remove restraints option" Use the follow up options (if available) "follow me", "wait (sandbox)", or "stay here, dont move". Sometimes (rarely) no further steps are needed. Otherwise follow the steps below. 2. Now the "remove restraints" option should be replaced by the "im going to make sure you stay here (tie slave)" option. (If not, repeat step 1. Until it is). Now you can use eighter the "follow me, slave" option or the "ok slave..." into the "wait here (sandbox)" option. 3. Now proceed to the mcm if it displays the slave status as eighter "follow player" or "wait sandbox" (depending on your choice earlier) instead of "tied", you should now use the "reset slave" option. Then after a few seconds use the "teleport slave to player" option. The idle will now be fixed. Works for me 100%. Please tell me if it doesnt work for you. try a reboot from the status button
Saeros Posted May 14, 2021 Posted May 14, 2021 apparently, this new version crashes my game.... I use mod organizer, so I have the two versions in separate mod folders (different names)... I have deselected the previous in mod list, so toggled the new version. LOOT, FNIS, and bashed patch... when I load the last savegame.. boom, crash. after some trying (and many crashes), I managed to load the last save successfully (I'm stubborn)... a few minutes later, the "1 new MCM menu add" appears. I don't know what he was referring to... the save had no new .esp, but when i went into the MCM menu of PAH, I noticed in the slave menu, all the part relating to morality, current mood and state, is missing. ....loading version 7.5.7, no problem. my game is very very very... modded?
TrollAutokill Posted May 14, 2021 Posted May 14, 2021 1 hour ago, Saeros said: apparently, this new version crashes my game.... I use mod organizer, so I have the two versions in separate mod folders (different names)... I have deselected the previous in mod list, so toggled the new version. LOOT, FNIS, and bashed patch... when I load the last savegame.. boom, crash. after some trying (and many crashes), I managed to load the last save successfully (I'm stubborn)... a few minutes later, the "1 new MCM menu add" appears. I don't know what he was referring to... the save had no new .esp, but when i went into the MCM menu of PAH, I noticed in the slave menu, all the part relating to morality, current mood and state, is missing. ....loading version 7.5.7, no problem. my game is very very very... modded? Do you have the same problem if starting a new game?
Saeros Posted May 15, 2021 Posted May 15, 2021 23 hours ago, TrollAutokill said: Do you have the same problem if starting a new game? i didn't try in a fresh game... when I have time, I check it out (with all the mods I have, starting a new game it'always a punch in the face?) for now, I continue to play without problems with ver 7.5.7 this is the list of my load order... ? Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Lanterns Of Skyrim - All In One - Main.esm 06 Unofficial Skyrim Special Edition Patch.esp [Version 4.2.4b] 07 FISS.esp 08 EFFCore.esm 09 Unique Flowers & Plants.esp 0A RealisticWaterTwo - Resources.esm 0B Campfire.esm 0C SexLab.esm [Version 1.62] 0D CreatureFramework.esm [Version 1.1.0] 0E SexLabAroused.esm [Version 2.9] 0F Devious Devices - Assets.esm [Version 2.8.3] 10 JSwordsD.esm [Version 14.0] 11 Devious Devices - Integration.esm 12 Devious Devices - Expansion.esm 13 ZaZAnimationPack.esm 14 paradise_halls.esm 15 Schlongs of Skyrim - Core.esm 16 ApachiiHair.esm 17 ApachiiHairFemales.esm 18 daymoyl.esm 19 HentaiPregnancy.esm 1A PSQ PlayerSuccubusQuest.esm 1B Devious Devices - Contraptions.esm 1C paradise_halls_farengars_study.esl 1D Heels Sound.esm 1E SkyrimImprovedPuddles-DG-HF-DB.esp [Version 1.3SE] 1F SkyUI_SE.esp 20 AK - Placeable Statics SE.esp 21 Blowing in the Wind SSE.esp 22 Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp 23 SMIM-SE-Merged-All.esp 24 Immersive Wenches.esp 25 Blowing in the Wind - SMIM Merged All Patch SSE.esp 26 Gildergreen Regrown.esp [Version 2.0.1] 27 RelightingSkyrim_SSE.esp 28 iNeed.esp 29 iNeed - Extended.esp 2A Verdant - A Skyrim Grass Plugin SSE Version.esp 2B Landscape Fixes For Grass Mods.esp 2C paradise_halls_SLExtension.esp 2D Book Covers Skyrim.esp 2E Immersive Encounters.esp 2F Cutting Room Floor.esp [Version 3.1.9] 30 DeadlySpellImpacts.esp 31 dD - Enhanced Blood Main.esp 32 AMatterOfTime.esp [Version 2.00] 33 IcePenguinWorldMap.esp 34 UIExtensions.esp 35 RaceMenu.esp 36 RaceMenuPlugin.esp 37 RaceMenuHH.esp 38 FaceSculptorsRacemenu.esp 39 AddItemMenuSE.esp 3A SexLab Inflation Framework.esp [Version 1.1.9b] 3B Skyrim_Strap_Ons.esp 3C MoreNastyCritters.esp 3D Cumshot.esp [Version 2.3] 3E CumshotSL.esp 3F DW.esp 40 SLSO.esp 41 SLSO_PSA.esp 42 SL_shrines.esp 43 SLAnimLoader.esp 44 SLAL_AnimationsByLeito.esp 45 SlaveTats.esp 46 SexLabDefeat.esp 47 SexLab TDF Aggressive Prostitution.esp 48 KS Hairdo's.esp 49 Immersive Wenches -KS hairs- Patch.esp 4A HQ Tintmasks for Immersive Wenches.esp 4B Deadly Wenches.esp 4C HQ Tintmasks for Deadly Wenches.esp 4D dD-No Spinning Death Animation Merged.esp 4E MilkModNEW.esp 4F MilkModNEW CF.esp 50 MilkModNEW HF.esp 51 FNIS.esp 52 FNIS_PCEA2.esp 53 FNISSexyMove.esp 54 CBBE.esp 55 Helgen Reborn.esp [Version 106] 56 MilkMod_MilkPumpsFancy.esp 57 OpulentThievesGuild.esp 58 SexLab-AmorousAdventures.esp 59 AmorAdvExtended.esp 5A OpulentThievesGuildPatch.esp 5B SexLab-Stories.esp 5C Better Dynamic Snow SE.esp 5D TKAA.esp 5E SexLab_DibellaCult.esp 5F Hothtrooper44_ArmorCompilation.esp 60 3BBB.esp 61 RaceMenuMorphsCBBE.esp 62 SOS - Smurf Average Addon.esp 63 SOS - VectorPlexus Muscular Addon.esp 64 SOS - VectorPlexus Regular Addon.esp 65 SOSRaceMenu.esp 66 XPMSE.esp 67 HDT Piercingsets.esp 68 Beards.esp 69 Improved Eyes Skyrim - Vamp.esp 6A Improved Eyes Skyrim.esp 6B BVFE.esp 6C Moss Rocks.esp 6D Smoking Torches And Candles.esp 6E RUSTIC SOULGEMS - Unsorted.esp 6F Footprints.esp 70 Hothtrooper44_Armor_Ecksstra.esp 71 Immersive Weapons.esp 72 Schlongs of Skyrim.esp 73 Unique Uniques.esp [Version 1.8] 74 Point The Way.esp [Version 2.0.6] 75 SexLab-StoriesDevious.esp 76 YurianaWench.esp 77 Qw_RelightingSkyrim_CRF Patch.esp 78 sanguinesDebauchery.esp 79 Immersive Encounters TKAA Patch.esp 7A ImprovedDaedricArtifacts.esp 7B Cutting Room Floor TKAA Patch.esp 7C TBOS.esp 7D Run For Your Lives.esp [Version 4.0.3] 7E BeastessLair.esp 7F Immersive Wenches -Enslaved Wenches patch-.esp 80 BlendedRoads.esp 81 Helgen Reborn TKAA Patch.esp 82 pahe-tdf-patch.esp 83 Realistic-Voice.esp 84 Better Horses 3.0.esp 85 Whistle.esp 86 VioLens SE.esp [Version 2.22] 87 zzEstrus.esp 88 EstrusChaurus.esp 89 SOS - ERF - HighPoly Addon.esp 8A SOS - ERF - HighPoly Equipable.esp 8B Animal_SOS.esp 8C First Person Camera Height Fix.esp 8D JSwords-ImmersiveWeaponsPatch.esp 8E Devious Devices For Him.esp 8F Pahe_Dwarven_Devious_suits.esp 90 Devious Devices - BRRF.esp 91 Devious Devices SE patch.esp 92 SexLabDefeat Add-on.esp 93 Animated Wings Ultimate.esp 94 BakaFactoryABC.esp 95 AliciaPainSlut.esp 96 SexLab_DibellaCult_Sisters.esp 97 Fjotra Replacer.esp 98 The Ordinary Women.esp 99 Bijin AIO.esp 9A PAN_NPCs.esp 9B fallentreebridgesSSE.esp 9C EmbersHD.esp 9D PAH_HomeSweetHome.esp 9E MiasLair.esp [Version 7.1g] 9F Qw_BookCoversSkyrim_CRF Patch.esp A0 Laura's Bondage Shop.esp A1 PAH_AndYouGetASlave.esp A2 Immersive Patrols II.esp A3 SexLab_Dialogues.esp A4 Shor's Stone.esp [Version 2.0.5] A5 waterplants.esp A6 SofiaFollower.esp A7 Sisterhood Mara.esp A8 SLPrivacy.esp A9 Ivarstead.esp [Version 2.0.6] AA Devious Cidhna.esp AB SassyGirls.esp AC TentaCave.esp AD Werewolves.esp AE Serana.esp AF Valerica.esp B0 Chaconne.esp B1 Ars Metallica.esp [Version 2.0.6] B2 Skyshards.esp [Version 2.2] B3 HotChicks have HotSisters.esp B4 Helarchen Creek.esp [Version 2.0.7] B5 Soljund's Sinkhole.esp [Version 2.0.3] B6 CollegeDaysWinterhold.esp B7 pahe_lakeview_manor_cell.esp B8 Bells of Skyrim.esp B9 Qw_SofiaFollower_USSEP Patch.esp BA DX_Armors_AIO.esp BB Dragon Bridge.esp [Version 2.0.5] BC paradise_halls_fellglow_slave_camp.esp BD Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp BE The Paarthurnax Dilemma.esp [Version 2.0.1] BF Landscape For Grass mods - Helgen Reborn Patch.esp C0 The Amazing World of Bikini Armors REMASTERED.esp C1 Landscape For Grass Mods - Military Camps.esp C2 Blowing in the Wind - Helgen Reborn Patch SSE.esp C3 Landscape For Grass Mods - Arthmoor's Dragon Bridge PATCH.esp C4 Landscape For Grass Mods Arthmoor's Shor's Stone PATCH.esp C5 SS_Armors.esp C6 FNISspells.esp C7 Minazuki.esp C8 Toccata.esp C9 Succubus-san.esp CA My Home Is Your Home.esp CB My Home Is Your Home dialogue patch.esp CC Landscape For Grass Mods - Arthmoor's Ivarstead PATCH.esp CD Dragon Soul Relinquishment.esp CE JailRape.esp CF Tweaks For Verdant.esp D0 waterplants verdant patch.esp D1 My Home Is Your Home (MHiYH 2plus) dialogue patch.esp D2 (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp D3 COW_Girl.esp D4 DiaryOfMine.esp D5 SLALAnimObjBillyy.esp D6 PsycheAnimationObjects.esp D7 GoToBed.esp D8 Complete Alchemy & Cooking Overhaul.esp D9 Qw_CACO_ArsMetallica Patch.esp DA Qw_CACO_BookCoversSkyrim Patch.esp DB CACO_USSEP_Patch.esp DC iNeed CACO Patch.esp DD Alternate Start - Live Another Life.esp [Version 4.1.4] DE Alternate Start LAL TKAA Patch.esp DF Landscape Fixes For Grass mods - Alternate start Locations.esp E0 Pahe_AltStartLAL.esp E1 Immersive Citizens - AI Overhaul.esp E2 Relationship Dialogue Overhaul.esp E3 EFFDialogue.esp E4 Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp E5 Whistling Mine.esp [Version 2.0.6] E6 Provincial Courier Service.esp [Version 4.1.1] E7 Landscape For Grass Mods -Immersive Citizens PATCH.esp E8 Rorikstead.esp [Version 1.0.8] E9 Landscape For Grass Mods - Arthmoor's Rorikstead PATCH.esp EA Landscape For Grass Mods -Provincial Courier PATCH.esp EB Bells of Skyrim - ICAIO Patch.esp EC RDO - EFF v4.0.2 Patch.esp ED RDO - CRF + USSEP Patch.esp EE Qw_SofiaFollower_RDO Patch.esp EF Qw_CACO_RDO Patch.esp F0 RealisticWaterTwo.esp F1 RWT Lod Fix.esp [Version stion] F2 Bashed Patch, 0.esp
Kentar_Evil Posted May 15, 2021 Posted May 15, 2021 There will be a version without the addons? Just like the Oldrim Version? 1
RylethIV Posted May 15, 2021 Posted May 15, 2021 guys,i posted here a few months ago about merging the mods,it didn't work (at least on my tries) and since the mod keeps updating its kinda hard to merge everytime checking for each overwrite and conflict so i need to know another thing now,can the mod (the one xedit says its possible) and its addons be compressed/compacted formids and flagged as esl?
CliftonJD Posted May 16, 2021 Author Posted May 16, 2021 23 hours ago, Saeros said: No Spinning Death Animation i think that's already included as part of the current xpmse, not to be confused with the original xpmse that does not include it 23 hours ago, Saeros said: Devious Devices - Assets.esm [Version 2.8.3] that's too old to use with current ddi and ddx versions
CliftonJD Posted May 16, 2021 Author Posted May 16, 2021 19 hours ago, Kentar_Evil said: There will be a version without the addons? Just like the Oldrim Version? ok, next update can bring back the no addons version 18 hours ago, RylethIV said: guys,i posted here a few months ago about merging the mods,it didn't work (at least on my tries) and since the mod keeps updating its kinda hard to merge everytime checking for each overwrite and conflict so i need to know another thing now,can the mod (the one xedit says its possible) and its addons be compressed/compacted formids and flagged as esl? the esp's that are compatible with compacting forms for esl conversion have already been converted to esl file, will consider converting other addons to esl flagged esp's 15 hours ago, Sims4Amateur said: Can I use nemesis instead of FNIS? don't know enough about it to say yes or no 1
Saeros Posted May 16, 2021 Posted May 16, 2021 @CliftonJD i have installed lastest version (5.1): wyre bash "export load order list" set the version for DD-Asset.esm to 2.8.3. maybe is a WB error in retrieving the version... anyway i solved it... I found that LOOT (with the latest updated masterlist) has moved a mod in my loading order. bad to do it during middle gameplay... put back the order I had before, PAHE 7.5.8 works without errors ? bye! S.
Zagrus the old Posted May 17, 2021 Posted May 17, 2021 On 5/15/2021 at 8:10 PM, Sims4Amateur said: Can I use nemesis instead of FNIS? YES, but it's very likely that it will fail when you update the animations, last time it took me 20 attempts, it will crash a lot of times but i assure you, it can be done!
CliftonJD Posted May 17, 2021 Author Posted May 17, 2021 20 hours ago, Saeros said: @CliftonJD i have installed lastest version (5.1): wyre bash "export load order list" set the version for DD-Asset.esm to 2.8.3. maybe is a WB error in retrieving the version... anyway i solved it... I found that LOOT (with the latest updated masterlist) has moved a mod in my loading order. bad to do it during middle gameplay... put back the order I had before, PAHE 7.5.8 works without errors ? bye! S. ok, good to hear its working now
6ft3btw Posted May 17, 2021 Posted May 17, 2021 18 hours ago, Zagrus the old said: YES, but it's very likely that it will fail when you update the animations, last time it took me 20 attempts, it will crash a lot of times but i assure you, it can be done! Sorry, what does this mean? I've done some modding for normal games, but never any sexlab stuff. I've mostly just let Vortex take care of everything.
Zagrus the old Posted May 17, 2021 Posted May 17, 2021 3 hours ago, Sims4Amateur said: Sorry, what does this mean? I've done some modding for normal games, but never any sexlab stuff. I've mostly just let Vortex take care of everything. let me think,.....when you launch Nemesis Unlimited Behavior Engine, first you click update engine, and then you click (launch nemesis behavior engine) this is the step that will crash a lot, i just want to leave it clear that nemesis can be used with sexlab and its animations, except the beast animations apparently, and remember to uninstall fnis and let nemesis create the dummy esp for other mods that may require fnis, If you dont use XPMSE delete it.
Lacrima Telvanni Posted May 18, 2021 Posted May 18, 2021 On 5/14/2021 at 4:25 PM, CliftonJD said: try a reboot from the status button Rebooting sadly doesnt impact wether or not the issue occurs. It still persists. Neighter does it facilitate fixing it. All i can say is that rebooting takes a very long time but thats about it.
6ft3btw Posted May 19, 2021 Posted May 19, 2021 On 5/18/2021 at 12:45 AM, Zagrus the old said: let me think,.....when you launch Nemesis Unlimited Behavior Engine, first you click update engine, and then you click (launch nemesis behavior engine) this is the step that will crash a lot, i just want to leave it clear that nemesis can be used with sexlab and its animations, except the beast animations apparently, and remember to uninstall fnis and let nemesis create the dummy esp for other mods that may require fnis, If you dont use XPMSE delete it. Thank you
PurpieSlurpie Posted May 20, 2021 Posted May 20, 2021 okay but where's just the basic file? all I see are all the addons and then the file with all the addons in it
Durante Posted May 20, 2021 Posted May 20, 2021 Two issues I ran into: 1. Morph scripts messed up, captives getting morphed to the extremes 2. Tying up a prisoner does not let you interact with them any longer, not possible to start a dialogue tree. Tried to disable enable npc but didn't help.
CliftonJD Posted May 21, 2021 Author Posted May 21, 2021 On 5/19/2021 at 8:25 PM, PurpieSlurpie said: okay but where's just the basic file? all I see are all the addons and then the file with all the addons in it i'll re-add the no-addons version next update On 5/20/2021 at 8:29 AM, Durante said: 1. Morph scripts messed up, captives getting morphed to the extremes morph support removed over too much drama from its contributing author On 5/20/2021 at 8:29 AM, Durante said: 2. Tying up a prisoner does not let you interact with them any longer, not possible to start a dialogue tree. is the player a vampire when this occurs or normal and is it all tied slaves have this bug or just certain npc's On 5/20/2021 at 8:29 AM, Durante said: Tried to disable enable npc but didn't help. try a slave reset from its mcm
Durante Posted May 21, 2021 Posted May 21, 2021 13 minutes ago, CliftonJD said: morph support removed over too much drama from its contributing author is the player a vampire when this occurs or normal and is it all tied slaves have this bug or just certain npc's try a slave reset from its mcm I do not understand? There must a reason why slave is getting morphed to oblivion, they turn chubby and their nipples become like missiles its too much haha The NPC was a necromancer imperial, I have not tried it much further yet because its a new playthrough, and my player is just a boring nord lol. I will search for the reset button, although I haven't seen one, only a rename button, speaking of which it would be nice to have a teleport button for the slave for us lazy types who don't want to go on a chase run ?
CliftonJD Posted May 21, 2021 Author Posted May 21, 2021 37 minutes ago, Durante said: I do not understand? There must a reason why slave is getting morphed to oblivion, they turn chubby and their nipples become like missiles its too much haha pahe doesn't alter morphs, but if you use a mod that set different morphs to each npc, that mod will treat the slave as a new npc to morph 40 minutes ago, Durante said: The NPC was a necromancer imperial, I have not tried it much further yet because its a new playthrough, and my player is just a boring nord lol. can't think any other reason you'd get this behavior on tied slaves so hopefully its just that 1 42 minutes ago, Durante said: I will search for the reset button, although I haven't seen one, only a rename button, speaking of which it would be nice to have a teleport button for the slave for us lazy types who don't want to go on a chase run ? they're in the debug section below the renamer, disabled thru the debug toggle in the mcm 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now