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My Animation Pack. Updated 15/04/23


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Posted
2 hours ago, smithshah1990 said:

This mod specifically is giving issue; when it is enabled the aaf scene console won't open, so thought I might be doing something wrong with the Ultimate AAF Patch, but when UAP is installed AAF loading stops at 30%. And everything works fine/smooth when savage cabbage anims are disabled. Kindly help. Thank you!

There is a problem somewhere with your setup, because SC works just fine with UAP.  I suggest seeking help on the AAF Discord.  They can diagnose the various potential issues much more readily than we can on the board.

 

https://discord.gg/B95qTEn

Posted

Hey,

I've recently reinstalled FO4 and all the mods I intended to use in my current playthrough.

Sadly the animations don't have an erect penis and facial animations won't play for BJ animations.

Is there anything I can do to fix this?

I don't want to use any of the "3rd party" patches because they all add random shit that I don't need nor want.

Posted
8 hours ago, DisturbedMoron said:

Hey,

I've recently reinstalled FO4 and all the mods I intended to use in my current playthrough.

Sadly the animations don't have an erect penis and facial animations won't play for BJ animations.

Is there anything I can do to fix this?

I don't want to use any of the "3rd party" patches because they all add random shit that I don't need nor want.

 

Hi.

Your resistance towards "3rd party" patches is very understandable. However, for this mod or any animation mod still relevant to have 100% functionality (including the erect penis you mentioned), all the Hard Requirements, Soft Requirements AND Recommended Mods need to be installed. Nothing more, nothing less.

 

I speak as someone who have installed all of them and can confirm that they do not add random crap to your game. They are worth your time

Posted

Can anyone help me? I see a ton of animations that I can't find places to use. Like the Super Mutant gangbang requiring a piece of furniture labeled as "Double_Bed_Broken". Where do I even find that? Or what about Pre-War furniture like Pre-War double bed or Pre-War sedan?

Posted
On 5/3/2021 at 6:54 AM, Vel W said:

 

Hi.

Your resistance towards "3rd party" patches is very understandable. However, for this mod or any animation mod still relevant to have 100% functionality (including the erect penis you mentioned), all the Hard Requirements, Soft Requirements AND Recommended Mods need to be installed. Nothing more, nothing less.

 

I speak as someone who have installed all of them and can confirm that they do not add random crap to your game. They are worth your time

Thank you for your reply!

I actually do have all the requirements installed that are listed on the mod page.

When referring to "3rd party mods" I meant the 'patch for animations' for example, that adds cum overlays etc.

Does this mod not work without such additions?

Posted
7 hours ago, DisturbedMoron said:

Thank you for your reply!

I actually do have all the requirements installed that are listed on the mod page.

When referring to "3rd party mods" I meant the 'patch for animations' for example, that adds cum overlays etc.

Does this mod not work without such additions?

 

No problem

This mod definitely works without those additions. I myself have been using it with the exact requirements listed by the author. It looks like you've done the same.

I suppose the next step is to look at your mod load order. You can provide it either as screenshot or TXT file

 

Or, since the more immediate concern is the lack of penis erection here~~let's also check your version of BodyTalk. I've been using v2 and it's been fine. Supposedly, v3 is the one that works best

Posted

I have an issue with SavageCabbages_animationData file.xml. AAF don't read it and just get ruined. There are [23] and [24] errors. I checked AAF folder and opened this file. So compared to other data.xml files I saw this <animationData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd">. I understand, that I'm noob in all of this stuff, but anyway is there any solution?

Posted

Here's another preview of another super mutant upcoming animation which is nearly done, just needs some fine tuning.

 

 

WRT the mod, I'm getting the sounds added to the animations, then it'll be exporting them, then putting them ingame, then testing. After testing, I'll get prepared for releasing an update. When is it coming? I dunno, just keep in mind that preparing for it is at the forefront of my mind right now.

Posted
1 hour ago, SavageCabbage said:

Here's another preview of another super mutant upcoming animation which is nearly done, just needs some fine tuning.

 

 

 

WRT the mod, I'm getting the sounds added to the animations, then it'll be exporting them, then putting them ingame, then testing. After testing, I'll get prepared for releasing an update. When is it coming? I dunno, just keep in mind that preparing for it is at the forefront of my mind right now.

 

Keep us in the loop!

 

:thumbsup:

Posted
On 5/7/2021 at 12:33 PM, Robloxmustsurvive said:

I have an issue with SavageCabbages_animationData file.xml. AAF don't read it and just get ruined. There are [23] and [24] errors. I checked AAF folder and opened this file. So compared to other data.xml files I saw this <animationData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd">. I understand, that I'm noob in all of this stuff, but anyway is there any solution?

This animation pack is made to work with the latest AAF versions. If your download got messed up, if you have an older AAF, if you checked off options in the SC setup that you do not have, all these or one of these will cause you problems. When you installed AAF, DO NOT CHECK OFF THE DEBUG OPTION..

Posted
On 5/13/2021 at 9:37 AM, SavageCabbage said:

Here's another preview of another super mutant upcoming animation which is nearly done, just needs some fine tuning.

 

 

 

WRT the mod, I'm getting the sounds added to the animations, then it'll be exporting them, then putting them ingame, then testing. After testing, I'll get prepared for releasing an update. When is it coming? I dunno, just keep in mind that preparing for it is at the forefront of my mind right now.

Do you have more ground/standing animations planned in the update? The furniture animations you have made look amazing especially the group super mutant ones but I rarely see them all in the game even when I have furniture set to 100% 

Posted

Thanks for your work. Your animations are the best. I hope you will continue to make animations for fo4, because no one can do better than you anyway. If you need any specific animation furniture or clothing, including animated statics, I'm ready to do it.

Posted

Простите что пишу на русском, но переводчиком бы получилось куда хуже.
После включение мода, мужские персонажи меняют пол. 
Я не могу выявить причину.
Кроме данного мода, еще несколько модов также ломают пол. 

d067bce7-9555-43ec-b02e-3dedc7f982dc.jpg

Posted
On 5/16/2021 at 2:28 PM, South8028 said:

Thanks for your work. Your animations are the best. I hope you will continue to make animations for fo4, because no one can do better than you anyway. If you need any specific animation furniture or clothing, including animated statics, I'm ready to do it.

 

Thanks. I have no real requests or anything, there's so much unused furniture in the base game still.

 

On 5/15/2021 at 9:05 PM, Mark Antony said:

Do you have more ground/standing animations planned in the update? The furniture animations you have made look amazing especially the group super mutant ones but I rarely see them all in the game even when I have furniture set to 100% 

 

I don't have many planned because Leito did a such good at making them so long ago. I do have one that I can think of in the upcoming update and if people want more, I could attempt them in the future but my own preference is to use furniture likes beds and tables etc, sort of like in real life scenarios.

 

Anyway, here's a shitty picture showing one of the gangbang animations I finished up and put ingame today. Can't really see what's happening because there's so many men in the way but the woman is in the middle of it taking lots of willies but I just did it to remind myself of how to do it.

 

20210520133507_1.jpg.4b764e7c763002a332846df1c7f0af54.jpg

Posted
40 minutes ago, SavageCabbage said:

 

Thanks. I have no real requests or anything, there's so much unused furniture in the base game still.

 

 

I don't have many planned because Leito did a such good at making them so long ago. I do have one that I can think of in the upcoming update and if people want more, I could attempt them in the future but my own preference is to use furniture likes beds and tables etc, sort of like in real life scenarios.

 

Anyway, here's a shitty picture showing one of the gangbang animations I finished up and put ingame today. Can't really see what's happening because there's so many men in the way but the woman is in the middle of it taking lots of willies but I just did it to remind myself of how to do it.

 

20210520133507_1.jpg.4b764e7c763002a332846df1c7f0af54.jpg

It would be great if you did. One of my favorite animations of yours is the 3 super mutant broken bed one but I could never find a broken bed near 3 super mutants. Same with the 2 super mutant furniture animations

Posted
13 minutes ago, Mark Antony said:

It would be great if you did. One of my favorite animations of yours is the 3 super mutant broken bed one but I could never find a broken bed near 3 super mutants. Same with the 2 super mutant furniture animations

 

Hehe, that's funny because I made that animation specifically because I found 3 super mutants near a broken bed in the game and it gave me that idea. I think it was in a broken house not far from the Police Station where you first meet Danse. I could be wrong though. My main goal from day one has been to provide contexual animations using furniture in a given area, to give a bit more variety, but I do have some ground-based ones posed that I just never got around to animating.

Posted
1 hour ago, SavageCabbage said:

 

Hehe, that's funny because I made that animation specifically because I found 3 super mutants near a broken bed in the game and it gave me that idea. I think it was in a broken house not far from the Police Station where you first meet Danse. I could be wrong though. My main goal from day one has been to provide contexual animations using furniture in a given area, to give a bit more variety, but I do have some ground-based ones posed that I just never got around to animating.

wow haha I guess I must've missed it or killed the super mutants. I agree it is much cooler when I do get the different furniture animations in action but I usually end it getting ground animations most of the time leaving less variety, especially for any group animation. 

Posted

I personally think the furniture animations are great. My only real beef is with AAF's furniture search almost always finding furniture placed too close to other objects or the wrong way around or which beth placed at weird heights so the actors wind up clipping inside walls or the floor or various other obstacles for the entire scene. At least with floor anims they happen right where the player is standing, so if I find a nice open spot it tends to work out well.

Posted
2 hours ago, vaultbait said:

I personally think the furniture animations are great. My only real beef is with AAF's furniture search almost always finding furniture placed too close to other objects or the wrong way around or which beth placed at weird heights so the actors wind up clipping inside walls or the floor or various other obstacles for the entire scene. At least with floor anims they happen right where the player is standing, so if I find a nice open spot it tends to work out well.

Well, I just replace the furniture in aaf with my own, for the workshop, because I have no time to run around looking for it. All the proportions of furniture in the game are the same. It is easy to replace it or, if you are lazy, add it to the workshop exactly the furniture that is in the animation package.

In fact, all the furniture is two beds, one mattress, three tables, three chairs with a bar, an armchair, a sofa and a bench. Yes, also a motorcycle and a brahmin. ))

Posted
8 hours ago, SavageCabbage said:

 

Thanks. I have no real requests or anything, there's so much unused furniture in the base game still.

 

 

I don't have many planned because Leito did a such good at making them so long ago. I do have one that I can think of in the upcoming update and if people want more, I could attempt them in the future but my own preference is to use furniture likes beds and tables etc, sort of like in real life scenarios.

 

Anyway, here's a shitty picture showing one of the gangbang animations I finished up and put ingame today. Can't really see what's happening because there's so many men in the way but the woman is in the middle of it taking lots of willies but I just did it to remind myself of how to do it.

 

20210520133507_1.jpg.4b764e7c763002a332846df1c7f0af54.jpg

I mean this type of furniture. High tech or blatantly vulgar or whatever is not in the game.

 

Posted
5 hours ago, vaultbait said:

I personally think the furniture animations are great. My only real beef is with AAF's furniture search almost always finding furniture placed too close to other objects or the wrong way around or which beth placed at weird heights so the actors wind up clipping inside walls or the floor or various other obstacles for the entire scene. At least with floor anims they happen right where the player is standing, so if I find a nice open spot it tends to work out well.

 

Yeah, I get the same thing sometimes. Usually with that super mutant tires bed, Bethesda stack them for some reason and I end up getting the two that are stacked together rather than the lone one. I think it might just be partly a perception thing too, like it's more noticeable when it does something strange

 

4 hours ago, South8028 said:

Well, I just replace the furniture in aaf with my own, for the workshop, because I have no time to run around looking for it. All the proportions of furniture in the game are the same. It is easy to replace it or, if you are lazy, add it to the workshop exactly the furniture that is in the animation package.

In fact, all the furniture is two beds, one mattress, three tables, three chairs with a bar, an armchair, a sofa and a bench. Yes, also a motorcycle and a brahmin. ))

 

I mean,  I'm trying to keep my mod strictly animations but you can add them in your own mod and I could probably do an XML for them. The only things I added in terms of assets I think, are a tongue anim object for licking/kissing and ZaZ's cum particles for climax scenes. But yeah, that stuff does look cool and thanks for the offer.

Posted
1 hour ago, SavageCabbage said:

 

Yeah, I get the same thing sometimes. Usually with that super mutant tires bed, Bethesda stack them for some reason and I end up getting the two that are stacked together rather than the lone one. I think it might just be partly a perception thing too, like it's more noticeable when it does something strange

 

 

I mean,  I'm trying to keep my mod strictly animations but you can add them in your own mod and I could probably do an XML for them. The only things I added in terms of assets I think, are a tongue anim object for licking/kissing and ZaZ's cum particles for climax scenes. But yeah, that stuff does look cool and thanks for the offer.

Thanks a lot, yes, I will definitely add furniture to the aaf with your animation. Pilon hasn’t tried to add it yet, because it’s more difficult, but I didn’t even try it because I did a dozen pole dance scenes and I didn’t like the design. I want to first make a really cool scene with two poles (static and dynamic, according to the rules) with complex animation, and then I will ask you to integrate it into aaf. )

Posted
3 hours ago, South8028 said:

Thanks a lot, yes, I will definitely add furniture to the aaf with your animation. Pilon hasn’t tried to add it yet, because it’s more difficult, but I didn’t even try it because I did a dozen pole dance scenes and I didn’t like the design. I want to first make a really cool scene with two poles (static and dynamic, according to the rules) with complex animation, and then I will ask you to integrate it into aaf. )

 

Or if you want, take a look at my XMLs included in the mod. All you would need to do is create your own furniture XML file and add the reference IDs under the appropriate furniture name. It's very easy to do. Everything's separated pretty cleanly and easy to understand.

Posted
1 hour ago, SavageCabbage said:

 

Or if you want, take a look at my XMLs included in the mod. All you would need to do is create your own furniture XML file and add the reference IDs under the appropriate furniture name. It's very easy to do. Everything's separated pretty cleanly and easy to understand.

This is true for standard sized furniture. I've been using your animations for a long time with heart-shaped beds, lip-shaped sofas, glamorous armchairs and whatever comes to mind. But for a pole dance, the actor immediately fell into the ground. ) I've tried before hanging a pole as furniture instead of a crazy rug - same story. The actor fell by about 0.0, -200. Well, and a good point ... I want to make a set of equipment for a nightclub, with dance floors, a stage with a pole, a bar, creative furniture and everything else. Not disparate animations, but a coherent sequence of animations. Integration with some mixamo animations also comes to mind (in mixamo ~ 100 hkx dances).

By the way, that crap, which is in the package instead of the pole (flag stick, or don't know what it is ) when exporting to fbx, is at about 0.0, 200. I think it has something to do with it.

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