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1 hour ago, SavageCabbage said:

 

Rule 34. Y'know, animated porn, video game characters etc. Check out my redgifs in my signature for some of the stuff if you haven't already.

 

Holdin' out on me, eh? LOL.......

 

I'm in talks to get SEU to have a dedicated gangbang feature. Obviously, we're gonna need more gangbang animations.

 

One that hasn't been done yet is "spin the female" Six guys form a circle, and literally spin the female (who is on her back) for a turn.

 

Cool idea, eh? I just now thought of that one!

 

:innocent:

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2 minutes ago, VonHelton said:

Holdin' out on me, eh? LOL.......

 

I'm in talks to get SEU to have a dedicated gangbang feature. Obviously, we're gonna need more gangbang animations.

 

One that hasn't been done yet is "spin the female" Six guys form a circle, and literally spin the female (who is on her back) for a turn.

 

Cool idea, eh? I just now thought of that one!

I dunno dude, sounds like she might throw up on some guys' dicks!

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13 minutes ago, SavageCabbage said:

I dunno dude, sounds like she might throw up on some guys' dicks!

 

She's on a table, on her back. I'm not talking about Ross Perot's "giant sucking sound", I'm talking about "banging for bon-bon's".

 

:joy:

 

However, you can do the former with her NOT on a table, I guess?

 

:thumbsup:

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2 hours ago, SavageCabbage said:

 

 

Here's a little preview render of the Super Mutant Reverse Cowgirl animation I posted a preview of earlier that you can expect to see next update (whenever that is). I won't do these for every one, they take quite a bit of time to render but you can see how I approach an animation and how certain stages are designed to transition into others while others are meant to be controlled by the PC or NPC, depending on whatever situational mod you use.

 

I have a great deal of new poses laid out, plus some of my earlier work that needs finishing still. Hope it's a good update whenever it is.

 

Can't wait for your next update! You keep Fallout 4 alive for many of us ❤️

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10 hours ago, cosworth said:

Do you by chance need to update your AAF and/or UAF (in case you use it)?

 

Yes, Actually I use and older version of AAF, because the new one wont work for me either, it appears the same error it says" (024) wrong xml aaf_actortypedata_all" when I install the new version. Same issue when I install UAP 

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2 hours ago, Residentlover2 said:

Yes, Actually I use and older version of AAF, because the new one wont work for me either, it appears the same error it says" (024) wrong xml aaf_actortypedata_all" when I install the new version. Same issue when I install UAP 

 

That sounds like new AAF is working as designed, and you have outdated animation packs or incompatible XML patches installed.

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Firstly, my hats off to the animator, some of the best and most varied animations I've used.

 

Only problem I've had is after using many animations now my companion piper wont respond to my draw weapon actions, I wonder if some requip flag or condition was broken by talking to her mid-animation and never reset the conditions, I just dont know what it would be - I checked ghost, I checked her aggression settings in the esm/esp, all normal -she talks fine, dresses fine, and once combat actually starts she participates with the weapon I've given her and equipped for her - but prior to combat she wont mirror my actions when I raise a weapon (the default behavior).  Any ideas?

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I'm getting an error/warning in AAF when loading this pack that's very unspecific.

 

[03/19/2021 - 10:34:04PM] AAF ERROR: $ANIMATION_ID_NOT_FOUND
[03/19/2021 - 10:34:04PM] *warning* $REMOVING_POSITION

 

I have several other animation packs that load fine without errors or warnings and I've looked for a while for a fix but came up empty. I'm also running ulfberths patch and that doesn't seem to do much.

Any ideas for a fix?

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On 3/19/2021 at 9:46 PM, Gupaloriz said:

I'm getting an error/warning in AAF when loading this pack that's very unspecific.

 

[03/19/2021 - 10:34:04PM] AAF ERROR: $ANIMATION_ID_NOT_FOUND
[03/19/2021 - 10:34:04PM] *warning* $REMOVING_POSITION

 

I have several other animation packs that load fine without errors or warnings and I've looked for a while for a fix but came up empty. I'm also running ulfberths patch and that doesn't seem to do much.

Any ideas for a fix?

 

Howdy. 

 

Can you go into Admin mode in AAF and post a screenshot of the entire error message?

A list of all the related LoversLab you've installed would also help. Though it's up to you whether you're comfortable enough with sharing them all.

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I'll update this thread sporadically with images of things I'm working on. I have done a lot of animations with a generic feel to them, which is what I wanted. Now that I've got a lot of animations that have that generic feel to them, I decided now that some new stuff will have little bit of flavor to it. Here's some still previews of things I've got in the pipeline:

 

 

anim-armorbench.png.0c1145edf22f44288515f98d2080b037.png

 

animbeddoggy.png.c1ea68be85068393219e3c4b64ee430b.png

 

anim-bedinst.png.2d9b70602282f299f0145f9514f7c86e.png

 

anim-ffgbowling.png.bf0a286447fe41bf5e93223e6b61323c.png

 

anim-fsmpickup.png.d2f68ed091ef78b196dfc327d16ad759.png

 

anim-railling.png.63f84326504d6196cc8e8941a4f6547a.png

 

Forgot to hide the rig, oh well.

 

anim-smallbench.png.4735ce77e776535acbb899638658e224.png

 

 

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2 hours ago, spicydoritos said:

What object/furniture is used for that feral ghoul image?

 

That's the bowling alley thing, where the bowling balls are meant to come back to pick up. In Far Harbor, there's a bowling alley with loads of ghouls in it, so that's why I did that one.

 

27 minutes ago, EngineGaming said:

OOOIIII, SAVAGE ! You are insanely damn making some great preview animations, can't wait to get urs when it's updated asap !

 

Ey! Will be some time before I manage to get one out. I have like one third of the time I used to have for this pack... but I still do my best to make time for it!

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9 hours ago, SavageCabbage said:

 

That's the bowling alley thing, where the bowling balls are meant to come back to pick up. In Far Harbor, there's a bowling alley with loads of ghouls in it, so that's why I did that one.

 

 

Ey! Will be some time before I manage to get one out. I have like one third of the time I used to have for this pack... but I still do my best to make time for it!

 

This is shaping up to be a good one. Take yer time! We'll be waiting!

 

:innocent:

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Rather making this as a direct request (it may mean more work for the author), I think I'd like to discuss it with you fellow fans here.

 

Would you like this mod to update its Fusion Girl portion to support version 1.80 and its 3BBB physics? Why or why not?

 

For context, Fusion Girl went through a big update November last year and came with new collision-based breast physics. New skeletons with 3Bone Breast Bounce (3BBB) with OCBP (Ver 1.75+). Only a small portion of the hand-crafted physics from this mod still works. 

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12 hours ago, Vel W said:

Rather making this as a direct request (it may mean more work for the author), I think I'd like to discuss it with you fellow fans here.

 

Would you like this mod to update its Fusion Girl portion to support version 1.80 and its 3BBB physics? Why or why not?

 

For context, Fusion Girl went through a big update November last year and came with new collision-based breast physics. New skeletons with 3Bone Breast Bounce (3BBB) with OCBP (Ver 1.75+). Only a small portion of the hand-crafted physics from this mod still works. 

 

It absolutely means more work for the author (how much I can't say since I'm not an animator, but even just releasing updated metadata is some amount of work). As a user and lover of the latest FG version, supposedly now stabilized, I'd welcome anyone updating for compatibility with it. That said, I still think these animations look amazing and I'll use them either way.

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15 hours ago, Vel W said:

Rather making this as a direct request (it may mean more work for the author), I think I'd like to discuss it with you fellow fans here.

 

Would you like this mod to update its Fusion Girl portion to support version 1.80 and its 3BBB physics? Why or why not?

 

For context, Fusion Girl went through a big update November last year and came with new collision-based breast physics. New skeletons with 3Bone Breast Bounce (3BBB) with OCBP (Ver 1.75+). Only a small portion of the hand-crafted physics from this mod still works. 

 

The author should make that choice. It may well be that it's just a file rewrite, but then again, it may require a total redo of all the work.

 

Let's see what Savage says about it.

 

:exclamation:

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17 hours ago, SavageCabbage said:

I have no idea what's changed about Fusion Girl but it always had three breast bones that I've always animated since day one. Sounds like they renamed the bones? If that's the case, then that explains why old animations don't show up when you update.

 

I pray you are right. That renaming was all that happened for the three bones. Unsure if that contributes to animations not showing, tho. They show up and work fine for me. Only breast animations are missing with FG 1.8.0, mostly those that involve boobs being touched by hands.

 

13 hours ago, panaku said:

aaf can't find mr handy or the other robot so can't start H scene

 

I detect a 69% chance that you do not have this thing below installed. Get it. Vanilla theme should be all you need.

 

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