SavageCabbage Posted October 10, 2018 Author Share Posted October 10, 2018 19 hours ago, mazekomi said: Thank you for your reply. I have not changed the XML. The animation of the vanilla bed and SSE(MOD) bed is working properly. Only PreWarBed of HomeMaker (MOD) is reversed animation of male and female. It sounds like an AAF issue to me, maybe the latest version causes this to happen? I don't think I'm using the newest one yet. They update so much that I tend to wait a few versions before changing. But yeah, try asking in the AAF thread. Â 7 hours ago, BAB PEEG said: Yeah can I order some uhhhhhh bloatfly animations brother What do you mean? Bloatfly on girl or bloatfly on bloatfly? Because the latter? Uh, nope. Also I don't know of any meshes for it with the appropriate 'parts.' Â 12 hours ago, KitKatKseniya said: Yeah to be fair I've tried having a go at animations but I could never get it to work properly ? You need to use an older version of Blender, 2.4something or other. A new Blender is coming out soon though that looks really good, maybe that'll get support for nifs. Link to comment
VonHelton Posted October 10, 2018 Share Posted October 10, 2018 3 hours ago, SavageCabbage said: What do you mean? Bloatfly on girl or bloatfly on bloatfly? Because the latter? Uh, nope. Also I don't know of any meshes for it with the appropriate 'parts.' I think the bloatfly was a sad attempt at a joke.  HOWEVER!  The Stingwing is not. It's tail could easily be utilized..........!  ?   Link to comment
riot_punch Posted October 10, 2018 Share Posted October 10, 2018 4 hours ago, VonHelton said: I think the bloatfly was a sad attempt at a joke.  HOWEVER!  The Stingwing is not. It's tail could easily be utilized..........!  ?   THE RADSCORPION TAIL! go BIG or go home. ? Link to comment
KitKatKseniya Posted October 10, 2018 Share Posted October 10, 2018 1 hour ago, riot_punch said: THE RADSCORPION TAIL! go BIG or go home. ? Fisted by a super mutant behemoth... Too much? ? Link to comment
VonHelton Posted October 10, 2018 Share Posted October 10, 2018 12 minutes ago, KitKatKseniya said: Fisted by a super mutant behemoth... Too much? ? I'd think cleaving the poor girl in two with a logging saw would be less painful.........  ? ?    1 Link to comment
riot_punch Posted October 10, 2018 Share Posted October 10, 2018 28 minutes ago, KitKatKseniya said: Fisted by a super mutant behemoth... Too much? ? FATMAN PLUGS. Link to comment
KitKatKseniya Posted October 10, 2018 Share Posted October 10, 2018 2 hours ago, riot_punch said: FATMAN PLUGS. Way ahead of you  Spoiler  1 Link to comment
BAB PEEG Posted October 10, 2018 Share Posted October 10, 2018 Size Queens are out of control Link to comment
phuku Posted October 11, 2018 Share Posted October 11, 2018 Can you list all the furniture that use your animations? Link to comment
VonHelton Posted October 13, 2018 Share Posted October 13, 2018 Ok, so I download everything under "Installation".........  http://niftools.sourceforge.net/wiki/Blender  I will give it one more try............  ?   Link to comment
Ghostman7nz Posted October 14, 2018 Share Posted October 14, 2018 The niftools blender code for 2.49 doesn't support skyrim or fallout 4 at all, It could support skyrim, but it would need multiple updates to the code. there is no chance it could support skyrim SE nor FO4 Â If only working with animations, it might be possible, though it would take much dickery. Link to comment
SAC Posted October 15, 2018 Share Posted October 15, 2018 I am getting limp dicks on the feral ghouls. What am I missing? Link to comment
VonHelton Posted October 15, 2018 Share Posted October 15, 2018 On 10/14/2018 at 1:41 PM, Ghostman7nz said: The niftools blender code for 2.49 doesn't support skyrim or fallout 4 at all, It could support skyrim, but it would need multiple updates to the code. there is no chance it could support skyrim SE nor FO4 Â If only working with animations, it might be possible, though it would take much dickery. Well shit.......That explains why I can't get it to work then........ Â ? Â Â Link to comment
fireply69x Posted October 17, 2018 Share Posted October 17, 2018 Im on AAF beta 25. I cannot find any animation for bed and furniture, M/F and for M/M/M/F. Is it AAF problem? Link to comment
VonHelton Posted October 20, 2018 Share Posted October 20, 2018 On 9/3/2018 at 8:23 AM, riot_punch said: stop fighting   ? ? ?     1 Link to comment
VonHelton Posted October 20, 2018 Share Posted October 20, 2018 On 8/28/2018 at 2:56 AM, SavageCabbage said: Thanks! It's possible that the bed you're trying to use is tilted slightly. AAF only checks for things that are aligned perfectly straight, you could try testing it by spawning one in a settlement and moving it into position and trying it then. Other than that, I don't know. It works in my game. Â Thanks. Next update, whenever that is, will have some in I think. Update on the Lone Survivor & Dogmeat tag-teaming some chick yet? Â Sharing is caring! Â ? Â Â Link to comment
SkyRyder93 Posted October 20, 2018 Share Posted October 20, 2018 packs animations can work if ye are playing as a male char as well, love the added sounds, hoping more get added into the other animations, Atomic cryo is my fav one ? 1 Link to comment
Lord Ariakas Posted October 23, 2018 Share Posted October 23, 2018 Hi guys I have downloaded the staged anims XML for Savage Cabbage pack converted by Beowulf on 1st of September and now I am getting the following error message on each event start: AFF error [016] undefined location : table. Add to furniture data XML to fix. Anims are loading, just the error message is getting annoying and I think some functionality might still broken cos the warning there for a reason I guess... Anybody has any clues what this might be? If I remove the staged XML the error is not appearing. Link to comment
kroganforce Posted October 29, 2018 Share Posted October 29, 2018 Hi. I have a problem. I get the message of aaf error assignment when I choose a supermutant. when changing position one does it and the other is in the previous animation. any ideas?  Link to comment
SavageCabbage Posted November 4, 2018 Author Share Posted November 4, 2018 On 10/17/2018 at 4:25 AM, fireply69x said: Im on AAF beta 25. I cannot find any animation for bed and furniture, M/F and for M/M/M/F. Is it AAF problem? I've run it on AAF beta 25 and not had any issues finding furniture, are you sure you're next to the correct one? Not every furniture is a viable option yet so try others, see if it still fails.  On 10/29/2018 at 1:53 PM, kroganforce said: Hi. I have a problem. I get the message of aaf error assignment when I choose a supermutant. when changing position one does it and the other is in the previous animation. any ideas?  Do you have any other mods installed that affect my pack? I have no issues with super mutants myself.  On 10/20/2018 at 7:27 AM, VonHelton said: Update on the Lone Survivor & Dogmeat tag-teaming some chick yet? I did do a thing, with a raider-based theme. Just working on fine-tuning some things and doing full sequences before I get ready for another update.  Spoiler  4 Link to comment
spf747 Posted November 18, 2018 Share Posted November 18, 2018 I am trying to disable some animations, i go into the file which says animations and delete whole tree for a particular animation. Then AAF tells me its missing. How the hell do i get rid of unwanted animations? Link to comment
EgoBallistic Posted November 18, 2018 Share Posted November 18, 2018 4 minutes ago, spf747 said: I am trying to disable some animations, i go into the file which says animations and delete whole tree for a particular animation. Then AAF tells me its missing. How the hell do i get rid of unwanted animations? Remove them from the positions file, not the animations file. The Positions file refers to the animations file, so if you delete from the animations file you will get an error. If you delete from the Positions file AAF will simply ignore the animation. Link to comment
howiefelterpuss Posted November 19, 2018 Share Posted November 19, 2018 An animation with 1 human, 2 supermutants, 2 ghouls, and 1 canine would be insane. Have 1 supermutant laying on his back holding the girl on top of him, while the other one fucks her mouth. Both Ghouls are getting handjobs on either side of her while the canine is fucking her ass from on top of her. Another idea would be a tied up deathclaw being backed into or sat on. Also if anyone has trouble with the supermutant beds like me, there is a mod called "Build all Beds". You just have to click on the bed from the mod in game and get the base id to replace the id of the vanilla one. Also don't forget to change Fallout4.esm to Build_all_Beds.esp or it will be searching in the wrong spot. Link to comment
Razvadshuk Posted November 20, 2018 Share Posted November 20, 2018 17 hours ago, howiefelterpuss said: Also if anyone has trouble with the supermutant beds like me, there is a mod called "Build all Beds". You just have to click on the bed from the mod in game and get the base id to replace the id of the vanilla one. Also don't forget to change Fallout4.esm to Build_all_Beds.esp or it will be searching in the wrong spot.   Glad to hear that there's a solution. It's worth trying. I have not found any bed where I could perform certain five-part supermutant missionary-animation (starts FSM-SMBed01-01Tease and ends to FSM-SMBed01-05Missionary). All other FSM-animations seems to work however. Link to comment
SavageCabbage Posted November 20, 2018 Author Share Posted November 20, 2018 On 11/19/2018 at 9:42 PM, howiefelterpuss said: Also if anyone has trouble with the supermutant beds like me, there is a mod called "Build all Beds". You just have to click on the bed from the mod in game and get the base id to replace the id of the vanilla one. Also don't forget to change Fallout4.esm to Build_all_Beds.esp or it will be searching in the wrong spot. If you wanna make an XML for that, get FO4Edit and you can easily load the .esp file and get the editor IDs and names as it provides them in an easy to read list, much easier than clicking each individual object ingame, my advice is to follow the same naming convention as the existing furnituredata.xml files as well so there's no confusion. Link to comment
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