Olmech Posted December 27, 2018 Posted December 27, 2018 3 minutes ago, WandererZero said: I've had these installed, actually. They were working before. Even the forever flaccid ghouls. ? I'll try reinstalling the rigs. You may already know but you have to rename the nifs for the ghoul rigs. Then they are forever erect.
riot_punch Posted December 27, 2018 Posted December 27, 2018 the newest uploads only fixes the CC files right?
VonHelton Posted December 27, 2018 Posted December 27, 2018 4 minutes ago, riot_punch said: the newest uploads only fixes the CC files right? I believe so......... ?
tesalutamus Posted December 27, 2018 Posted December 27, 2018 59 minutes ago, WandererZero said: Hrmmm. New bug: not getting any dog penises? There arent any included in the pack I think. That's documented in Leito's pack as well. You can search for creature penises, but they dont morph, eg. Always erect. Funny when you're using skk combat stalkers and 8 deathclaws spawn with meter long dicks running after you
mantronix Posted December 27, 2018 Posted December 27, 2018 I just updated to this new version and now I get this error, AAF ERROR 010 Animation ID "FSM-DoubleBed01-02Start" not found need some help please
VonHelton Posted December 27, 2018 Posted December 27, 2018 12 minutes ago, mantronix said: I just updated to this new version and now I get this error, AAF ERROR 010 Animation ID "FSM-DoubleBed01-02Start" not found need some help please Do you have double beds installed? I thought I did, but when I checked, I had FORGOTTEN to install them.........No lie. ?
mantronix Posted December 27, 2018 Posted December 27, 2018 double bed? isn't it the vanilla double bed? NM fixed it, did the same thing forgot to update patch
acunningplan Posted December 27, 2018 Posted December 27, 2018 LoversLab: SavageCabbage uploaded a new version of My Animation Pack Me: Please! Stop! My penis can only get so erect!! 1
VonHelton Posted December 27, 2018 Posted December 27, 2018 50 minutes ago, mantronix said: double bed? isn't it the vanilla double bed? Nope........ Settlement Objects Expansion Pack - All DLC-10075-v1-6-7a.rar ?
EgoBallistic Posted December 27, 2018 Posted December 27, 2018 Bug report: the FD-Outhouse01 series of dog animations fail because there is no Outhouse defined in any furniture XMLs. 1
VonHelton Posted December 27, 2018 Posted December 27, 2018 9 minutes ago, EgoBallistic said: Bug report: the FD-Outhouse01 series of dog animations fail because there is no Outhouse defined in any furniture XMLs. ........and where's the sedan with the open back seat? ?
Cyber215 Posted December 27, 2018 Posted December 27, 2018 2 hours ago, VonHelton said: Nope........ Settlement Objects Expansion Pack - All DLC-10075-v1-6-7a.rar ? installed this but still getting the AAF ERROR 010 Animation ID "FSM-DoubleBed01-02Start" not found error.. EDIT - NVM... found out what's causing it... i didn't update the overlay patch .. lol i though i did updated it..
Halstrom Posted December 28, 2018 Posted December 28, 2018 There may be an issue in the animationGroupData .xml It still has: <animationGroup id="FM-Chair01" sequential="true"> <stage animation="FM-Chair01-01Cowgirl"/> <stage animation="FM-Chair01-02Cowgirl"/> <stage animation="FM-Chair01-03Cowgirl"/> <stage animation="FM-Chair01-04Cowgirl"/> </animationGroup> postionData.XML has this: <position id="FM-Chair01-01Tease" location="ArmChair"/> <position id="FM-Chair01-03Cowgirl" location="ArmChair"/> <position id="FM-Chair01-04Cowgirl" location="ArmChair"/> <position id="FM-Chair01-05Cowgirl" location="ArmChair"/> <position id="FM-Chair01-06Cowgirl" location="ArmChair"/> The fix to animationGroupData.xml is this: <animationGroup id="FM-Chair01" sequential="true"> <stage animation="FM-Chair01-01Tease"/> <stage animation="FM-Chair01-03Cowgirl"/> <stage animation="FM-Chair01-04Cowgirl"/> <stage animation="FM-Chair01-05Cowgirl"/> <stage animation="FM-Chair01-06Cowgirl"/> </animationGroup> I think its causing this error:
SavageCabbage Posted December 28, 2018 Author Posted December 28, 2018 Guys if you read post where I detailed what's in the release some of this is covered 4 hours ago, EgoBallistic said: Bug report: the FD-Outhouse01 series of dog animations fail because there is no Outhouse defined in any furniture XMLs. SavageCabbage_furnitureData_DLC3.xml Stick this in your AAF folder for now, I'll ask CG! to redo the FOMOD. 35 minutes ago, Halstrom said: There may be an issue in the animationGroupData .xml That's not a part of my mod, so whomever supports that mod needs to update that. As I said earlier, in the future everything will be changed so that they all follow the same naming conventions so it's easier. Just be patient and let that person know that they need to do an update too. 4 hours ago, VonHelton said: ........and where's the sedan with the open back seat? Plenty all over, but if you know of a mod that lets you build them in settlements, lemme know and I'll try to add that as an optional furniture XML. 2
Halstrom Posted December 28, 2018 Posted December 28, 2018 1 minute ago, SavageCabbage said: That's not a part of my mod, so whomever supports that mod needs to update that. As I said earlier, in the future everything will be changed so that they all follow the same naming conventions so it's easier. Just be patient and let that person know that they need to do an update too. Ah cool, they probably should change their XML naming convention then so it doesn't look like yours
VonHelton Posted December 28, 2018 Posted December 28, 2018 55 minutes ago, Halstrom said: <snip> I had this EXACT error, and downloading files from another thread fixed it. In fact, it fixed ALL my errors thusfar! Just click on the box & then clink on his download link. ?
TenFootMidget Posted December 28, 2018 Posted December 28, 2018 6 hours ago, Cyber215 said: installed this but still getting the AAF ERROR 010 Animation ID "FSM-DoubleBed01-02Start" not found error.. EDIT - NVM... found out what's causing it... i didn't update the overlay patch .. lol i though i did updated it.. Could you specify anything else you may have done? I'm getting this same error, I've reinstalled the patch but it changed nothing. If I uninstall the patch and Leito's animations, everything runs perfectly and AAF is fine, but with Leito's animations and the patch I get AAF ERROR 010 Animation ID "FSM-DoubleBed01-02Start" not found Edit: I may have found the culprit, I simply removed an old file from SavageCabbage for CumNWealth and reinstalled the new patches, now everything starts up properly with no errors. The clouds are parting and I can see the sun!
grapejelly32 Posted December 28, 2018 Posted December 28, 2018 5 hours ago, SavageCabbage said: Plenty all over, but if you know of a mod that lets you build them in settlements, lemme know and I'll try to add that as an optional furniture XML. Just a suggestion, but Homemaker has a wide range of vehicles to decorate settlements with if you want to check it out https://www.nexusmods.com/fallout4/mods/1478?tab=files
SavageCabbage Posted December 28, 2018 Author Posted December 28, 2018 FOMOD now has the Far Harbor XML in it, so Outhouse animations should be good now. Thanks to CG! again. 19 minutes ago, grapejelly32 said: Just a suggestion, but Homemaker has a wide range of vehicles to decorate settlements with if you want to check it out https://www.nexusmods.com/fallout4/mods/1478?tab=files That's already supported, friend! Sadly it doesn't seem to have the Highwayman as buildable.
grapejelly32 Posted December 28, 2018 Posted December 28, 2018 30 minutes ago, SavageCabbage said: That's already supported, friend! Sadly it doesn't seem to have the Highwayman as buildable. That's my bad, I didn't realize it already was supported! I've been using console commands to spawn them in this whole time ?
VonHelton Posted December 28, 2018 Posted December 28, 2018 THIS is what got rid of my errors........ Quote ezfreee - 15 hrs ago https://mega.nz/#F!Sw5kSCQR!fdlBQjgcTFB0asp2SjxLLg ?
Dyremark Posted December 28, 2018 Posted December 28, 2018 read the entire list of animations, please
VonHelton Posted December 28, 2018 Posted December 28, 2018 4 hours ago, SavageCabbage said: FOMOD now has the Far Harbor XML in it, so Outhouse animations should be good now. Thanks to CG! again. That's already supported, friend! Sadly it doesn't seem to have the Highwayman as buildable. Left you a PM...... ?
GemGem Posted December 28, 2018 Posted December 28, 2018 5 hours ago, VonHelton said: THIS is what got rid of my errors........ ? Same here, I got the problem where AAF wasn't working at all including the home key not working. Also I got code appearing on my screen as seen in the screenshot. But adding these patches solved the problem.
THRAXIMUS Posted December 28, 2018 Posted December 28, 2018 So when I use this animation pack (1.4), AAF does not recognize Dogmeat but If I use Vadermania or Leito's it does...any idea why?
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