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My Animation Pack. Updated 15/04/23


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Posted
3 minutes ago, WandererZero said:

Uh, @SavageCabbage you seem to have the aforementioned references in your location specific xml files as well? Or am I missing something?

 

I don't follow you, you mean the position data files? Which references are you talking about?

 

3 minutes ago, riot_punch said:

There aren't any updates to the Ghoul animations right?

Nope, no new ghoul stuff.

Posted

My bad. Thought I posted the pix. 

 

So, the "can't find" message from earlier? 

 

 

1905430977_2018-12-2708_11_14-Fallout4.png.537ec1133ab93248dacbee74fb4227d1.png

 

Are actually in the location specific dataposition files from your latest update? 

 

image.png.368a5a36252a6098f84312cd01fee7e1.png

 

Did I miss something? Or is this an error? 

Posted
2 minutes ago, WandererZero said:

My bad. Thought I posted the pix. 

 

So, the "can't find" message from earlier? 

 

 

1905430977_2018-12-2708_11_14-Fallout4.png.537ec1133ab93248dacbee74fb4227d1.png

 

Are actually in the location specific dataposition files from your latest update? 

 

image.png.368a5a36252a6098f84312cd01fee7e1.png

 

Did I miss something? Or is this an error? 

That comes from Halstrom's Sex theme xml

 

Edit: SexAnimations_tagData specifically

Posted
1 minute ago, WandererZero said:

My bad. Thought I posted the pix. 

 

So, the "can't find" message from earlier? 

 

Are actually in the location specific dataposition files from your latest update? 

 

image.png.368a5a36252a6098f84312cd01fee7e1.png

 

Did I miss something? Or is this an error? 

Ahh, I see, you mean for the CC furnitures. Yeah, I don't use CC stuff, I just added those XMLs without thinking. I'll go back and sort them out.

Posted
Just now, SavageCabbage said:

Ahh, I see, you mean for the CC furnitures. Yeah, I don't use CC stuff, I just added those XMLs without thinking. I'll go back and sort them out.

It's my bad in a way, I should have context searched from NP++, and I got lazy. Should have seen this earlier. 

Posted

So, until SC does the magic he does so well. If you go into the CC specific location files (SavageCabbage_positionData_NukaCollector.xml, [Charlestown, Noir as well]), you just need to comment out the lines: 

 

<!--
<position id="FM-Chair01-01Cowgirl" location="ArmChair"/>
<position id="FM-Chair01-02Cowgirl" location="ArmChair"/>
<position id="FM-Chair01-03Cowgirl" location="ArmChair"/>
<position id="FM-Chair01-04Cowgirl" location="ArmChair"/>
-->

 

And things shall load clean. This is a temp fix till SC does the clean up. 

Posted
4 minutes ago, SavageCabbage said:

Will you try these files out? If they work, I'll add them to the pack properly.

SHO THING HOMESKILLET. 

 

Yeah, I'm also testing stuff for @riot_punch so it's no trouble at all to throw in your fixes as well. 

 

Let you know in a few. 

Posted
3 hours ago, SavageCabbage said:

Hi, what other AAF related mods are you using?

Well, I have all of the animation packs save for crazy's. Aaf violate. Sex em up is installed but currently disabled pending personal tweaks. 

 

Other aaf files are

Aj's various xmls

Halstroms themes

Polstiro's patch ie cumnwealth( tweaked to remove activity 2 error and the misalignment due to leito's changes to position)

Aaf compatibility patch v3

 

Sorry cant post my actual load order for now because I just left home. I hope this finds you well

 

NB updating leito's pack to v2.0 messed up the cycle animation function of AAF (cant pgdn, only pgup). Halstrom kindly provided a fix (furniture xml). Maybe that caused it

 

NB F-SM animations on bed can be pgdwn / pgup with no issues. F-SM on ground, only male participants [human / supermutant] cycle on pgdwn/pgup, female animations remain.

will go through the most recent posts to see if anyone else is having issues

Posted
6 minutes ago, tesalutamus said:

Well, I have all of the animation packs save for crazy's. Aaf violate. Sex em up is installed but currently disabled pending personal tweaks. 

 

Other aaf files are

Aj's various xmls

Halstroms themes

Polstiro's patch ie cumnwealth( tweaked to remove activity 2 error and the misalignment due to leito's changes to position)

Aaf compatibility patch v3

 

Sorry cant post my actual load order for now because I just left home. I hope this finds you well

 

NB updating leito's pack to v2.0 messed up the cycle animation function of AAF (cant pgdn, only pgup). Halstrom kindly provided a fix (furniture xml). Maybe that caused it

 

NB F-SM animations on bed can be pgdwn / pgup with no issues. F-SM on ground, only male participants [human / supermutant] cycle on pgdwn/pgup, female animations remain.

will go through the most recent posts to see if anyone else is having issues

The page down and furniture animation registering twice are being looked into.

In the mean time use this file (this only works for SC-Leito compatibility and by no means a permanent fix)

Leito_furnitureData.xml

Posted
1 hour ago, riot_punch said:

The page down and furniture animation registering twice are being looked into.

In the mean time use this file (this only works for SC-Leito compatibility and by no means a permanent fix)

Leito_furnitureData.xml

Yep, I think I previously mentioned that I already accessed that xml from Leito's page because Halstrom already provided it there, or maybe it was you too? haha can't remember. In any case,  thank you so much

 

Nb1 reinstallation of all files seem to have fixed it. Probably because of my own tweaks to the xmls which I forgot to remove prior to installing the new pack

Posted

Ok, I re-uploaded. Fingers crossed, Creation Club furniture shouldn't be giving issues now so if you used CC options in the FOMOD or had the Full version, you'll wanna re-download. Also if anyone wants to test animations using a couch, lemme know if they work right.

Posted
4 minutes ago, SavageCabbage said:

Ok, I re-uploaded. Fingers crossed, Creation Club furniture shouldn't be giving issues now so if you used CC options in the FOMOD or had the Full version, you'll wanna re-download. Also if anyone wants to test animations using a couch, lemme know if they work right.

You didn't change any of the animationdata.xml files right?

Posted

@WandererZero Yeah, I forgot about this thing. It's not really a bug per se, just currently there's no morph support for dogs in AAF, same with ghouls, atleast not that I'm aware of. My way has been to just replace the mesh with the nude meshes that Leito released a while back. If anyone knows a way to do it properly, lemme know!

 

If you get his mod, the meshes should be in there somewhere.

 

 

The ghoul meshes are in this topic IIRC

 

Posted
7 minutes ago, SavageCabbage said:

If you get his mod, the meshes should be in there somewhere.

I've had these installed, actually. They were working before. Even the forever flaccid ghouls. ?

 

I'll try reinstalling the rigs. 

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