leking Posted January 9, 2025 Posted January 9, 2025 4 hours ago, DisplayName118 said: Did you do a fresh install of everything? That's what I had to do. i did reinstall the animation pack and uap.
DisplayName118 Posted January 13, 2025 Posted January 13, 2025 On 1/9/2025 at 2:35 PM, leking said: i did reinstall the animation pack and uap. I did a reinstall of everything. Game included. Also doesn't help that there hasn't been an update in a while now, but it is what it is.Â
WolderMann Posted February 6, 2025 Posted February 6, 2025 i have a problem with mr.handy's animations it works normally, but when my character begins to second stage, it just starts back to FIRST stage and that all repeats until animation timer is done. is there a fix for that? 2
CobraCommnader627 Posted February 28, 2025 Posted February 28, 2025 I have a problem with the animation of sex with dogs... the dog's penis doesn't go where it should... what could be causing this error? Note: Other animations work without problems.
amolstormes Posted March 10, 2025 Posted March 10, 2025 On 2/6/2025 at 3:59 AM, WolderMann said: i have a problem with mr.handy's animations it works normally, but when my character begins to second stage, it just starts back to FIRST stage and that all repeats until animation timer is done. is there a fix for that? Also ran into this issue hopefully there's a solution
amolstormes Posted March 10, 2025 Posted March 10, 2025 1 hour ago, amolstormes said: Also ran into this issue hopefully there's a solution Update I downloaded the robot animation fix patch a located a few pages ago and now it's working. I did ran into the exact same issue with dog animations though
warblegarblegarble Posted March 17, 2025 Posted March 17, 2025 Anyone else not have a FOMOD in 1.30? MO2 catching an error when installing about the formatting
TrueLie Posted March 27, 2025 Posted March 27, 2025 On 5/24/2024 at 5:48 PM, vaultbait said: Â I think some of the tire beds may not have their forms listed in the furniture data for this pack, or depending on the location might be incorporated into a precombined mesh instead of actually being a separate object (since it's technically a static worlditem, not furniture, as far as the game is concerned). The Creation Kit is useful for situations like this, because you can search for a form by its ID (grabbed from the furniture data XML in the mod), and ask it to list all references to that form in loaded plugins (so it will tell you every cell in the base game where it was used, for example). Â In this case, if you open Data\AAF\SavageCabbage_furnitureData_SM.xml in a text editor and find the section for SMBed (those are the tire beds rather than SMFrameBed which is the car chassis based ones), you'll see there's only one entry: 1F599D. Since the entry doesn't mention a source plugin, it's inheriting the Fallout4.esm default set at the top of the file. Plugging it into the filter field of the object window, it finds SuperMutantCampBed02Static and right-clicking that selecting use info from the bottom of the context menu, it comes back with lots of references. Interior locations it mentions include Virgil's Lab, Wilson Atomatoys HQ, and Faneuil Hall. Outdoor placements include the Fallon's Department Store exterior, near the Medford Memorial Hospital entrance, and the Mass Fusion Disposal Site. You can also find some in Far Harbor and Nuka-World if you have those DLCs, Â There's one placed in the Breeding Pit area of my Milking Human Kindness mod too, of course. thanks for the reply, totally forget i asked something, i apologize. You were right, i spawn some of that furniture with the console command and it worked, altough only with some specific version of the UAP, its a shame those animations are not triggered with some other furniture like beds or anything more common, tnks again for the help
halradeon Posted April 8, 2025 Posted April 8, 2025 (edited) I realized that the new customizable shower stations in CWSS Redux 4 are not compatible with this animation pack and the two showers that are compatible seem to be no longer constructable (or at least I failed to find them, placeatme still works but cannot move them in workshop mode). Someone else has asked about this before but no one seemed to have posted a fix, so I figured I'd add the new ones to the xml and maybe someone would find it helpful. I didn't add all of them, just two. The 48D7 (ShowerStationCleanXX) is the first one in the workshop menu, and I have tested it in game. I'm using CWSS Redux v4.01 btw. Should anyone wants to try and see if other shower stations also work with the current animations adding them should be trivial, just find the corresponding id with Better Console and FO4Edit. The file goes in Fallout4/Data/AAF/ if anyone is unsure. CWSS4_SavageCabbage.7z Edited April 8, 2025 by halradeon 1
Two Bucks Posted April 14, 2025 Posted April 14, 2025 On 6/1/2018 at 12:59 AM, SavageCabbage said: My Animation Pack. Updated 15/04/23 View File  This mod adds a bunch of animations, created entirely by myself, based around a female protagonist, that lets her "get to know" other men better. The pack contains many animations designed to be played in sequence which may come in the future.  If you're looking for group animations, specifically one girl and lots of guys, this is the place to be. I made a fair few and plan to expand upon the ones I've already made so that they get an entire sequence from start to finish, with atleast four full animations to be played in any sequence.  Other than that, I have plenty of animations tied to specific objects in the game; single beds, double beds, various chairs, stools, tables, desks, benches, couches, pillories, shackles. Go somewhere in the world and you might find a place to initiate an animation, or build something in a settlement and see what you can do with it.  These come with sound included but no voice lines. I have some to use but decided against it. Some animations I made when I was still heavily in the beginner stage of learning animating this kinda thing but I left them in there anyway. Maybe in the future I will go back and redo them. I have already redone some.  Also, if you want to take the sounds for your own work, feel free to do so. No need to ask me for permission.  Hard Requirements  AAF - Advanced Animation Framework by dagobaking.  Soft Requirements  Fallout 4 DLCs by Bethesda. AAF Creature Resource by Ulfberth.  Recommended Mods  AAF Framework/Quality of Life mods AAF Themes by Halstrom.  Improved Skeleton Extended Skeleton by ZaZ.  Female Body Fusion Girl Female Body by ZeX Team.  Male Bodies BodyTalk Male Body by TheBottomHoodOfSteel. or Atomic Muscle Male Body by Ulfberth.  Optional Furntiure Mods used by this pack (available on Nexus mostly)  Homemaker Settlement Supplies Expanded Workshop Rearranged CWSS Prisoner Shackles Torture Devices  Additional Furniture Patches (Other Authors)  Capital Wasteland DLC Support Project Mojave Support Sim Settlements Support  INSTALLATION  Simply use your mod manager of choice (Vortex, Nexus Mod Manager or Mod Organizer 2) and click on the file, then choose ONLY the options that you have installed! If you don't know whether you have a mod or DLC, don't pick them.  For specific instructions regarding the latest versions, refer to the Info Post for that version.  Release information:  Version 1.0.2 info post Version 1.0.3 info post Version 1.0.4 info post Version 1.1 info post Version 1.2 info post Version 1.2.1 info post Version 1.2.2 info post Version 1.2.3 info post Version 1.2.4 info post Version 1.2.5 info post Version 1.2.6 info post Version 1.2.7 info post Version 1.2.8 info post Version 1.2.9 info post             Thanks (in no particular order):  Dagobaking, for creating AAF ShadeAnimator, for the animation rigs Leito86, for some sounds Crazy6987, for animation rigs Vader666, for some items CGi, for helping with the FOMOD ZaZ, for the particles and female body I use as reference TheBottomhoodofSteel, for the male body I use as reference Rufgt, for some inspiration bp70, for testing and ideas Halstrom, for Themes and other bits and pieces EgoBallistic, for help with some things Ulfberth, for helping with some XML stuff SilverPerv, for testing Vel W, for testing All the people involved in animating here, sorry if I can't remember you.  Disclaimer: This mod is for use by adults only and is only intended to depict adults. Any use of this mod to attempt to depict minors in these situations is strictly not allowed.  Permissions: Ask me before attempting to include my animations in your mod. Submitter SavageCabbage Submitted 06/01/2018 Category Framework & Resources Requires AAF  Â
Two Bucks Posted April 14, 2025 Posted April 14, 2025 Just now, Two Bucks said: Â how do i get around this?
adadbanana Posted April 24, 2025 Posted April 24, 2025 🫤When using these two animations, errors will be obtained and it will also affect other animation packages. (I used CWSS 4.01) Spoiler Â
spicydoritos Posted April 24, 2025 Posted April 24, 2025 7 hours ago, adadbanana said: 🫤When using these two animations, errors will be obtained and it will also affect other animation packages. (I used CWSS 4.01)  Reveal hidden contents   That's because the male partner for those two animations are supposed to be a dog and a feral ghoul, respectively. Human males won't work correctly. 1
adadbanana Posted April 25, 2025 Posted April 25, 2025 16 hours ago, spicydoritos said:  That's because the male partner for those two animations are supposed to be a dog and a feral ghoul, respectively. Human males won't work correctly. Thank you for your answer.If I remember correctly, this bug can also be called by other mods
plumbussuckler Posted May 31, 2025 Posted May 31, 2025 sorry if this is abit stupid or has been asked numerous of times i just couldnt find an answer but how do i play the animations im abit new to modding especially in fallout and was wondering do i need a certain mod or is it with console commands Â
plumbussuckler Posted May 31, 2025 Posted May 31, 2025 On 9/10/2024 at 10:34 PM, Vel W said:  howdy  HOME + ENTER. If NPCs are close to your character they will be displayed in the menu that pops up for some reason that doesnt work for me any ideas? Â
scorp1393 Posted June 17, 2025 Posted June 17, 2025 On 5/31/2025 at 11:01 AM, plumbussuckler said: for some reason that doesnt work for me any ideas? Â hold FN key while pressing home/page up key. That will open AAF then press enter key while npc is near. Open the AAF mod then open the AAF folder scroll down to AAF settings open that with note pad and all the hot key bindings are listed there.
UsernameTaken666 Posted July 3, 2025 Posted July 3, 2025 16 minutes ago, nonofyodambiznes said: is there a cbbe version? It works fine with CBBE.
astor Posted July 17, 2025 Posted July 17, 2025 (edited) On 4/14/2025 at 10:59 AM, Two Bucks said: how do i get around this?   Having the same issue. Trying to get the stripper pole mod(s) installed. Edited July 17, 2025 by astor
Magnum717 Posted July 21, 2025 Posted July 21, 2025 I noticed that the vagina opens during some SC animations which is neat. Is there way to control this function at will? Or is it soley tied to the animations?
Holylokki Posted July 28, 2025 Posted July 28, 2025 On 7/21/2025 at 10:42 PM, Magnum717 said: I noticed that the vagina opens during some SC animations which is neat. Is there way to control this function at will? Or is it soley tied to the animations? All SC animations use NSFW-bones for genital animations. Of course, for this to work, you must have a skeleton and body with NSFW-bones support. Those ZeX - ZaZ Extended Skeleton + FG.
Magnum717 Posted July 28, 2025 Posted July 28, 2025 1 hour ago, Holylokki said: All SC animations use NSFW-bones for genital animations. Of course, for this to work, you must have a skeleton and body with NSFW-bones support. Those ZeX - ZaZ Extended Skeleton + FG. Yeah they work for me with certain animations. I was just wondering if there was a way to trigger them at will outside of animations.
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