muhavaux33 Posted August 4, 2024 Posted August 4, 2024 On 1/21/2022 at 10:35 PM, kaizersoze27 said: Thank you, I shall have to investigate further then Did you ever figure out what mod that was?
kamoewarrior Posted August 7, 2024 Posted August 7, 2024 On 4/30/2024 at 5:19 AM, anon202269 said: Pandora+ZAZ patch method EN.pdf 1.02 MB · 69 downloads Pandora+ZAZ patch method ES.pdf 1.02 MB · 5 downloads I got ZAZ 8+ to work on Pandora, here is the manual. I will upload news to nexus if it lets me upload the patch in exe format. https://www.nexusmods.com/skyrimspecialedition/mods/118153 Damn do we need to do that everytime we install new animations?
anon202269 Posted August 7, 2024 Posted August 7, 2024 10 hours ago, kamoewarrior said: Damn do we need to do that everytime we install new animations? For now, yes. There's Animaforge, but Monitor, the official creator of Pandora, is working on making FNIS animations compatible. However, he still has a long way to go; I would give it another year for it to be native and not have to go through all the steps.
jmacks928 Posted August 13, 2024 Posted August 13, 2024 On 7/29/2024 at 5:57 PM, Zaflis said: I run DynDOLOD and it scanned all my mods for some errors for reasons i don't know... But it found this in ZAP: Hide contents Error: File not found scripts\zazontriggerenterbindingstmg.pex ZaZAnimationPack.esm zbfdefaultActivateGetTiedUp [ACTI:110680D6] I have latest Skyrim AE with ZAP 8+ SE2023. No extra patches. Yep, I'm seeing the same when running DynDOLOD3. Someone else also posted the very same error a page or 2 back. Seems like no one knows anything to help <shrug> 1
Gudulba Posted August 14, 2024 Posted August 14, 2024 (edited) On 7/27/2024 at 3:21 AM, muhavaux33 said: Try installing: I have managed to solve it. I have reverted the affected pole's Y offset from their minus values to plus values (or vice versa, can't remember at the moment) in SSEEdit. Edited August 14, 2024 by Gudulba
Gudulba Posted August 14, 2024 Posted August 14, 2024 Has anyone managed to get the doggie belt (zbf Belt Doggie) working without issues with 3BA bodies? - On female bodies, the doggie belt creates a neck seam and also seems to change the body weight (body gets "bigger" when equipping the doggie belt). - Male bodies turn invisible when equipping the doggie belt. Other items like for example zbf Waist Rope or Breast Rope are working fine on my 3BA female bodies.
gregaaz Posted August 14, 2024 Posted August 14, 2024 3 hours ago, Gudulba said: Has anyone managed to get the doggie belt (zbf Belt Doggie) working without issues with 3BA bodies? - On female bodies, the doggie belt creates a neck seam and also seems to change the body weight (body gets "bigger" when equipping the doggie belt). - Male bodies turn invisible when equipping the doggie belt. Other items like for example zbf Waist Rope or Breast Rope are working fine on my 3BA female bodies. The Doggie Belt has a baked in reference body which is the source of these problems. The solution is to to make your own replacer for its meshes in Outfit Studio. You can find Vanilla -> 3BA and CBBE -> HIMBO conversion sliders out there to make it easier, and if you look up a tutorial on doing Squish in Outfit Studio that'll go over the technique to replicate the tight waist look. Unfortunately I don't know where I put my HIMBO shape data folder and my female one is for BHUNP so I can't just share my own conversions - sorry about that. But it's a good opportunity to learn how to use Outfit Studio to update or convert body types.
NOI_Nomer Posted August 15, 2024 Posted August 15, 2024 Hello, when i do fist fight(unarmed) the time between hits the hands of my character are behind my back, like his hands are tied(bound), same is with all unarmed npc`s. https://ibb.co/6Pn9gR1 Can this mod cause this ? Its only when i am in battle stance and start move/run.
Gudulba Posted August 16, 2024 Posted August 16, 2024 On 8/14/2024 at 1:35 PM, gregaaz said: The Doggie Belt has a baked in reference body which is the source of these problems. The solution is to to make your own replacer for its meshes in Outfit Studio. You can find Vanilla -> 3BA and CBBE -> HIMBO conversion sliders out there to make it easier, and if you look up a tutorial on doing Squish in Outfit Studio that'll go over the technique to replicate the tight waist look. Unfortunately I don't know where I put my HIMBO shape data folder and my female one is for BHUNP so I can't just share my own conversions - sorry about that. But it's a good opportunity to learn how to use Outfit Studio to update or convert body types. Thank you for the input. I will have a look at it.
lololaut95 Posted August 29, 2024 Posted August 29, 2024 Hi, i have a problem and don't understand what's the problem, i have "ZaZAnimationPack.esm" missing, but i downloaded everything with patch, what i'm missing?
jmacks928 Posted August 30, 2024 Posted August 30, 2024 9 hours ago, lololaut95 said: Hi, i have a problem and don't understand what's the problem, i have "ZaZAnimationPack.esm" missing, but i downloaded everything with patch, what i'm missing? Is it possible that ZaZ is not installed correctly? I'm asking because I checked the contents of the following 2 files: ZaZ 7.0SE-Rev1.7z (available in "Download this file") ZaZ Animation Pack+ CBBE HDT v.8.0+SE2023.7z (available from mega.nz link in the 1st post) and both of those files contain "ZaZAnimationPack.esm"
Dragonrain1112 Posted August 30, 2024 Posted August 30, 2024 On 5/30/2024 at 6:34 AM, Fathulu said: can someone help me. if i download the version 8 and run it trough fnis i get 2 warnings that some behaviour files are not SE compatible. the version 7 works but i have the Prison overhaul plus mod installed and if i open that it says that some stuff wont work correctly if i dont have at least version 8 installed. i dont know if i misunderstood something or if iam just to dumb. I'm currently having this problem and am wondering if anyone has found a fix for this. I may have also just missed something.
lololaut95 Posted August 31, 2024 Posted August 31, 2024 21 hours ago, Dragonrain1112 said: I'm currently having this problem and am wondering if anyone has found a fix for this. I may have also just missed something. i tried a bit of everything, what resolve it to me was: - unistall all the mod that required ZAZ; - restart MO2; - installed 1 mod that required ZAZ; - install ZAZ; that for me resolve the issue
Auroratier Posted September 2, 2024 Posted September 2, 2024 (edited) Hi, I've been searching through the forum but haven't been able to find a solution to my problem. I'm using ZAZ 8+, and while everything seems to be installed correctly, I'm having an issue with the cuffs and wrist restraints that use "zbf." These restraints don't seem to have any bound effect on the hands—although I do get the slowdown effect and other related actions, the binding animations aren't playing as they should. Sometimes it works, but as soon as the character starts running, the animation is replaced, and it doesn't revert back to the bound state. I've run FINIS and reinstalled everything, but the issue persists. The animations do work when I test them using the MCM function, but only until another action overrides them. Do you know what could be causing this problem and how I might fix it? I've been trying to solve this for hours... Help would be greatly appreciated guys Edited September 2, 2024 by Auroratier
MSEdgeView Posted September 4, 2024 Posted September 4, 2024 (edited) On 4/29/2024 at 11:19 PM, anon202269 said: Pandora+ZAZ patch method EN.pdf 1.02 MB · 89 downloads Pandora+ZAZ patch method ES.pdf 1.02 MB · 10 downloads I got ZAZ 8+ to work on Pandora, here is the manual. I will upload news to nexus if it lets me upload the patch in exe format. https://www.nexusmods.com/skyrimspecialedition/mods/118153 I'm not 100% sure if I understand correctly, but if we want to use ZAZ 8.0+ with Pandora can we use your patch from Nexus or do we have to create them with your method? In any case, thanks a lot for the effort!! Ah nvm, your patch is there to be able to create them with Pandora. Similar to when we had to use Nemesis + FNIS for some things I'll try it out. Another question, when generating the patched stuff with FNIS, do we only have ZAZ + your patch active or all other animations? Edited September 4, 2024 by MSEdgeView 1
anon202269 Posted September 4, 2024 Posted September 4, 2024 3 hours ago, MSEdgeView said: I'm not 100% sure if I understand correctly, but if we want to use ZAZ 8.0+ with Pandora can we use your patch from Nexus or do we have to create them with your method? In any case, thanks a lot for the effort!! Ah nvm, your patch is there to be able to create them with Pandora. Similar to when we had to use Nemesis + FNIS for some things I'll try it out. Another question, when generating the patched stuff with FNIS, do we only have ZAZ + your patch active or all other animations? Hi, as of now, Pandora version 2.3 is already compatible with Zaz +8. The only equipment it doesn't accept is the crosses, but the creator of Pandora is working on that. Here's a video on how to avoid overwrite errors in Pandora, both for Vortex and MO2. Regarding the patch, it improves all the animations that Pandora couldn't generate, which is why some elements in the folders that FNIS generated correctly and those that Pandora generated correctly are modified. Currently, using FNIS isn't entirely necessary, but I'll still be uploading Animeforge and the updated PDF to Nexus this week. Also, Nemesis 1.0 is expected by the end of the year, so there's good news all around.
MSEdgeView Posted September 6, 2024 Posted September 6, 2024 (edited) On 9/4/2024 at 9:10 PM, anon202269 said: Hi, as of now, Pandora version 2.3 is already compatible with Zaz +8. The only equipment it doesn't accept is the crosses, but the creator of Pandora is working on that. Here's a video on how to avoid overwrite errors in Pandora, both for Vortex and MO2. Oh okay, so Pandora is but SexLab P+ isn't? I guess it was me using SexLab P+ and Pandora that made me think it's Pandora not working with Zaz 8+ but it's actually SLPP that doesn't work with ZAZ. Please correct me if I'm wrong. One other thing, since you seem to know a lot about Pandora. My Pandora does not show any animations in the list and only shows: - Pandora Base - True Directional Movement (x3) - XPMSE Patch for Pandora Am I missing something? Edited September 6, 2024 by MSEdgeView
not_trevor Posted September 22, 2024 Posted September 22, 2024 (edited) I just noticed that there is a "treeaspen.nif" in "textures\ZAZ\014Tree" of ZAZ8 (both HDT & not versions). Is this file supposed to be in the mod at all? And if so, where? The non-HDT version also has "ZaZAnimationPack - Kopie.esm" in the Docs folder (in addition to "ZaZAnimationPack.esm" outside of all folders). I assume this is unintended. Edited September 22, 2024 by not_trevor
Auroratier Posted October 2, 2024 Posted October 2, 2024 I found a solution for the ZAZ issue where bound hand and wrist animations were replaced by idles, causing NPCs to 'forget' the cuffs and not display the appropriate animations. Or better to say I actually found the hero who fixed it! While they still switch to other idle animations, they return to the bound state after a short time.
Nikov327 Posted October 2, 2024 Posted October 2, 2024 (edited) Nothing happens when trying to get NPCs into furniture? Nevermind. I was using pandora. Switched back to FNIS and got the XXL patches and it all works now. Edited October 3, 2024 by Nikov327 Solved
Uhuru N'Uru Posted October 12, 2024 Posted October 12, 2024 (edited) On 9/22/2024 at 3:35 AM, not_trevor said: I just noticed that there is a "treeaspen.nif" in "textures\ZAZ\014Tree" of ZAZ8 (both HDT & not versions). Is this file supposed to be in the mod at all? And if so, where? The non-HDT version also has "ZaZAnimationPack - Kopie.esm" in the Docs folder (in addition to "ZaZAnimationPack.esm" outside of all folders). I assume this is unintended. First Question There is NOT a file called "treeaspen.nif" in "textures\ZAZ\014Tree" of ZAZ8 (both HDT & not versions). Exact names are vital to getting help, or a very experienced "User Support" girl that checks everything for 100% accuracy, including fact checking her own memory, verify first, then you can climb that high horse, with solid ground below you.. It's actually called "treeaspen10.nif", as to if it's supposed to be there, the answer is yes, even if it was originally a mistake & not simply an "Optional" file (see the second question). Chances are no mods using that file & the author just made a mistake, but are we absolutely sure? Hell no, so first maybe try a search of all your mods. Second question Never "Assume" anything a mod author does is "unintended", unless you ask them & they respond with an epic face palm, then you can infer they have been rendered speechless by your Geniusititties. Technically this is actually done, by a plugin using a file in the folder, so if no Plugin references any files in the folder, then the game ignores the folders content. Mod Organizer uses this to hide "Optional" plugins, they still appear in the virtual folder inside that Optional folder, but the game ignores them. We use that function to hide optional patches that far to many authors provided as "active plugins", when the best practice is to use an optional folder (Name can be different) You have already stated this is an "Optional" alternative to the HDT version, so NOT being in the DATA folder is intentional, maybe even explained in great detail, but ReadMe's & Page descriptions can get changed over time. However, maybe if you actually bothered to RTFM (Read The Fucking Manual), which includes The Description + Popular posts (typically patches & new contributions when author is AWOL).* *Nostalgia Goggles kicking in (but modded to remove ANY rose tinted distortion), brings back to me all the joys of a decade past, on seeing the 10,000th NMM > MO Noob ask "Where are my Mods, data folder is empty". Practicing what I preach Now I will do what I have explained, as a demonstration I wrote the guide, then followed the guide, Simple fact checking & RTFMing, has always been enough to make me one of the ones answering questions, not asking & I've been AWOL since 2017 due to my Cash Shop ban. First Question The first check, would be to see if we have a copy, though a similar xEdit search may be required if the copy check draws a blank) I mod my OS so use "Everything" for Search of my install (A Servitium Wabberjack install as a shortcut to 6 months of hard work, before I ripped it to shreds). Sign of a well made "Collection", when a skilled user can throw entire sections out, with barely any effort, beyond disabling patches not needed. so we are talking almost 2000 installed "MO2 Mods" E:\BGS\MO2\Mods\ZaZ Animation Pack\Textures\ZaZ\014Tree\treeaspen10.nif E:\BGS\MO2\Mods\Buxom Wench Yuriana\textures\ZaZ\014Tree\treeaspen10.nif So at least one mod has copied the file, whether it was a mistake or not has now become irrelevant & it joins a long list of SNAFUs that have become "Required", typos being the obvious one. Given that ZaZ is required by so many mods, it's exactly the sort of mod where these mistakes do become a requirement, where a Standalone mod could delete,or move the file to the correct Meshes folder if needed. The only treeaspen##.gif I see on my build is from "Happy Little Trees", but that goes from 01 to 06 & are not the same file (I Hash Checked), but maybe that mod indicates the original source. That's as far as my quick look takes me. Second question Simple RTFM (Description page) answer 4. Checked and corrected errors in xEdit. There is a copy of the original .esm in the 'Docs' folder.. I kept it as emergency back up. I have not cleaned the new .ESM with xEdit, but i have checked it for errors and so far there are none. Note: Edits to quote seedit > xEdit . & keeped to kept, for clarity of meaning Neither of those questions needed asking, though I went to the trouble to demonstrate a full methodology for finding accurate answers, for the first, in reality it was a 2 second task. Speed run of "Potential Mistake"? Answer: most likely, but is release date longer than a month ago & the mod required by many other mods? Result: A requirement has been created, mistake, or not. Note: This ones a balancing act, where we give less time to correct, depending on how many mods require the source mod (when SkSE breaks modding stops). The other is simply on your lack of RTFM, which you should do before you ask yet another question already answered. Note: RTFM never stops, our memory is NOT reliable & you MUST fact check yourself first. Edited October 12, 2024 by Uhuru N'Uru Typos & formatting, always 1
kamoewarrior Posted October 15, 2024 Posted October 15, 2024 Can anyone confirm if the latest version of Pandora is compatible with this? 1
BikerBob Posted October 16, 2024 Posted October 16, 2024 So I;m back to playing Skyrim LE, but zaz 7.0 for LE cannot be found anywhere. Nexus has it on a hidden page. If you have a copy of zaz 7 for LE could you please post it.
craphole Posted October 20, 2024 Posted October 20, 2024 (edited) this should no longer be necessary with Pandora 2.3.5! original post: Spoiler hi so I noticed that some ZaZ animations like the basic yoke offset weren't working when using Pandora 2.3.0 (latest) instead of Nemesis to generate animations. I figured out a workaround (and reported the bug to Pandora dev) - you need to add a space after .hkx, before the tabs, for all the lines that have an inline comment in FNIS_ZaZAnimationPack_List.txt if they don't have it. For ZaZ the file path should be something like: \Meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt Copy pasting what I said on Pandora discord: Spoiler on further testing I can get the animations to work if I change one thing in the relevant FNIS .txt before generating with pandora - lines that have this: (tab tab tab tab ') before an inline comment don't work in game, while lines that have (space tab tab tab tab ') before the inline comment do work in game. It appears to affect lines with fewer or more tabs as well, so just add it to all of them. Or just delete the inline comments and everything else after each line so that they all end in .hkx only before going to a new line. OR just use one of these premade packs that includes said workaround for base ZaZ 8+ and one for Bakafactory's SLAL Pack 6.50 (which includes the same FNIS file as ZaZ 8+ with a few more anims). Install as a mod in your mod manager or manually merge with the relevant mod. Whichever way you fix it you need to run Pandora again after. Overwrite in your install order as follows: if you just have ZaZ: ZaZ 8+ gets overwritten by ZaZPandoraFNISFix if you have ZaZ and Bakafactory SLAL Pack: ZaZ 8+ gets overwritten by Baka gets overwritten by BakafactoryZazPandoraFix. You don't need both fixes. I have no idea about LE -- does Pandora even work on LE?? -- but if it is affected this will probably work there as well. BakafactoryZaZPandoraFix.7z ZaZPandoraFNISFix.7z Edited October 24, 2024 by craphole pandora updated 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now