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ZAZ Animation Packs for SE


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Posted
5 hours ago, ni1by2 said:

 

 

Have you done the steps mentioned in this post?

 

 

 

Yes, I have.

 

In game, Zaz animation pack is showing in the MCM, but I just don't know how to integrate it with Sexlab and to actually see the animations.

 

Like my above example, how do I see one of the Zaz vampire sex animations or activate it??

 

Also, when I click into the Sexlab tab of the Zaz MCM, it just freezes and I have to back out of MCM to get it working again..

Posted

Probs I will have an odd question but is there any possibility/setting to make character drool with the equipped gag?
I do remember someone did that in their custom modlist but i'm not certain if it requires some work in Creation Kit or additional mod

Posted
7 hours ago, Partel said:

Probs I will have an odd question but is there any possibility/setting to make character drool with the equipped gag?
I do remember someone did that in their custom modlist but i'm not certain if it requires some work in Creation Kit or additional mod

Lol......sigh.

Posted (edited)
On 2/15/2024 at 2:59 PM, UsernameTaken666 said:

Lol......sigh.

Incredibly informative and very useful. Why thank you

 

By the way - figured that it's somehow relates to SlaveTats mod

Edited by Partel
  • 2 weeks later...
Posted

Adding to the list of people who seem to be having problems getting ZAZ to run. I'm runnign Pack 8+ and the current version of SLAL. The loader claims ZAZ is active and working, but none of the animations seem to be populating. Limbs don't go into the bindings, none of the animations are triggered by events, the whole song and dance. You can get around it by setting the appropriate binding animation in the menu to at least LOOK like you're bound, but it's annoying and only solves part of the problem. I've tried everything I can think of. Anyone else have any experience fixing this?

Posted

Can't get zaz zbf gags to work, PC NPC mouth stays unchanged.

 

Devious Devices SE 5.2 gags work with no problem. im on AE v1170, have mfg fix installed. Also have DCL, Hydra Slavegirls SSE tho idk if it matters.

  • 1 month later...
Posted

Whenever my character should be locked into a pose, like into a furniture, she immediately stands back up next to it. I cannot play normally then but just stand there. The pop the struggle free or whatever appears 1 or two times and then not any more.

If it is relevant: yes i have modded idle.

 

What can i do to correct that behaviour?

Posted

Whenever I use the item explore menu mod with 8.0+ version of ZaZ when I hover over specific shackles my game CtD's to desktop, I looked it up and someone made a fix for that on this site 3 years ago, however the file is not available anymore, does anyone have a copy, or a different fix? Otherwise the mod is working fine no issues.

Posted
12 hours ago, spidera1 said:

Whenever I use the item explore menu mod with 8.0+ version of ZaZ when I hover over specific shackles my game CtD's to desktop, I looked it up and someone made a fix for that on this site 3 years ago, however the file is not available anymore, does anyone have a copy, or a different fix? Otherwise the mod is working fine no issues.

Ha I had this mod installed and never noticed it so I tried it with item explorer aswell today. I have same problem. I dont have the problem with 7.0. The problem is a nif file in /restraints/02ZAZ ironshacles directory. I deleted all the nifs in that directory as test and no more ctd. So now need to find the correct nif ;)

I found the culprit replacing the nif files one by one pffft ...   ***** HandCuffsIron_go.nif **** is the one that ctd my game. Rename it or delete it.

Maybe I could change the esm file with ssedit but i dont lik messing with esm files.

 

However I found other issues, when I use cuff in front then animations is still hands on back but thats another issue I guess. Also some other animations dont work as expected.

I use UNP version for info.

 

Posted
16 hours ago, skybird said:

Ha I had this mod installed and never noticed it so I tried it with item explorer aswell today. I have same problem. I dont have the problem with 7.0. The problem is a nif file in /restraints/02ZAZ ironshacles directory. I deleted all the nifs in that directory as test and no more ctd. So now need to find the correct nif ;)

I found the culprit replacing the nif files one by one pffft ...   ***** HandCuffsIron_go.nif **** is the one that ctd my game. Rename it or delete it.

Maybe I could change the esm file with ssedit but i dont lik messing with esm files.

 

However I found other issues, when I use cuff in front then animations is still hands on back but thats another issue I guess. Also some other animations dont work as expected.

I use UNP version for info.

 

 

Thank you for replying, works like a charm.

Posted

Hello, Pandora https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/releases just came out this year and it is a new engine for animations, it replaces Nemesis and Fnis and runs faster, it supports creature animations and is very stable. There are errors in its execution, but the only problem so far is that The ZAZ 8+ does not run well, when I manage to run it it will be the complete engine, does anyone have any ideas?

Posted
4 hours ago, anon202269 said:

Hello, Pandora https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/releases just came out this year and it is a new engine for animations, it replaces Nemesis and Fnis and runs faster, it supports creature animations and is very stable. There are errors in its execution, but the only problem so far is that The ZAZ 8+ does not run well, when I manage to run it it will be the complete engine, does anyone have any ideas?

As far as I understand ZaZ is not yet functional with Pandora Engine but it is being worked on.

Posted
On 5/29/2018 at 5:53 AM, Pfiffy said:

ZAZ Animation Packs for SE

View File


 

 

Which other animation packs would you suggest to make the best use of your furniture? I find there are so few that have any animations at all (aside from the kissing or punching).

Posted (edited)
On 4/22/2024 at 6:57 PM, Caligula Big said:

As far as I understand ZaZ is not yet functional with Pandora Engine but it is being worked on.

Pandora+ZAZ patch method EN.pdfPandora+ZAZ patch method ES.pdf

 

I got ZAZ 8+ to work on Pandora, here is the manual. I will upload news to nexus if it lets me upload the patch in exe format.

 

https://www.nexusmods.com/skyrimspecialedition/mods/118153

 

Edited by anon202269
Posted (edited)
On 12/27/2023 at 9:25 PM, Mozny said:

Hey everyone, I have finally decided to dig in and find WHY exactly is nemesis reporting problems with unicode in ZaZ8+ and I have found the files that use non-standard ASCII in the name.

The files in question are:
 

ZaZ Animation Pack\Meshes\actors\character\animations\ZaZAnimationPack\ZazWallShacklesImmersiveschön.hkx

(Notice the " ö ", just change it to " o ". Not sure if having the German locale would help, so just rename the file)

and
 

ZaZ Animation Pack\Meshes\ZaZ-UltimateDataPack\ZaZ - Furniture\BondageBed\Slave´s Bed .nif

(This is the " ´ " forward tick that it uses, replace it with a normal tick " ' " [or a back tick? not sure if it does anything " ` " <-- back tick for reference])

 

Doing these two changes allowed me to successfully compile animations with ZaZ8+ enabled in MO2

In case anyone ever runs into this issue again in the future with other mods, here is the PowerShell script I used to find the files
 

Get-ChildItem -Path "C:\PATH_TO_SKYRIM_MO2_INSTANCE\mods\ZaZ Animation Pack" -Recurse | Where-Object { $_.Name -cmatch "[^\u0000-\u007F]" }

Basically this is what it would look like (for reference)

image.png.6b7ab47b466066ff22641d164b509ef8.png

 

Interesting observation, but I should correct some possible delusions:

 

1) The animation file is not present in any animation lists (at least I can't find it), so you can just delete it. This applies to:

         ZazWallShacklesImmersiveschön.hkx

         ZazWallShacklesImmersivefastgut.hkx

         ZazWallShacklesImmersivess.hkx

         ZazWallShacklesImmersivex.hkx

         ZazWallShacklesImmersivexx.hkx

These files are duplicates of another actually used file ZazWallShacklesImmersive.hkx, they all are the same size and probably were made by someone for unknown reasons and shared. If anyone finds where these animation files are used then let all of us know.

 

2) If you rename file Slave´s Bed .nif (note that the file name has a space at the end) to Slave's Bed.nif for example then do not forget to make the same changes to the contents of ZaZAnimationPack.esm because it has references to the Slave´s Bed .nif and may result in something working wrong in the game.

 

The mod misses many mipmaps, contains some textures of wrong size (not devisible by 4) and maybe mesh troubles causing CTD for some cases and needs fixes and maybe manual editing. NIF Optimizer finds technical problems in mod, Cathedral Assets Optimizer fixes most of them but not all. The rest is up to you.

The game works without the mentioned changes, but leaving everything as is is at your own peril and risk, as they say...🤷‍♂️

Edited by SveXer
Posted

Running DynDolod got an error:

Error: File not found scripts\zazontriggerenterbindingstmg.pex ZaZAnimationPack.esm zbfdefaultActivateGetTiedUp [ACTI:1A0680D6]

Missing a Pex.    Don't know if its revalent to anything in game, in xedit it looked as if it just may be used in the test cell.

Just thought I'd mention it.  This in the 8+ 2023 cbbe v 

Posted
On 4/30/2024 at 12:19 AM, anon202269 said:

Pandora+ZAZ patch method EN.pdf 1.02 MB · 12 downloads Pandora+ZAZ patch method ES.pdf 1.02 MB · 0 downloads

 

I got ZAZ 8+ to work on Pandora, here is the manual. I will upload news to nexus if it lets me upload the patch in exe format.

 

https://www.nexusmods.com/skyrimspecialedition/mods/118153

 

Bro, this is actually not a patch. I don't see any reason to do this since it takes more time compared to FNIS + Nemesis

Posted
3 hours ago, supersobaka said:

Bro, this is actually not a patch. I don't see any reason to do this since it takes more time compared to FNIS + Nemesis

 

 

good point, that's why I already created the exe that runs everything in 3 buttons and takes less seconds than using FNIS + NEMESIS. (in my case I can no longer use nemesis since I have more than 100k animations and nemesis is unstable giving errors everywhere)

 

 

image.png.fc76af1425f1b14afd48ab6ecf6e2ee1.png

Posted
On 2/9/2024 at 7:54 PM, Lady Wintrish said:

When using zaz 8+ and furniture some of the furniture parts remain attached to the body of player/npc when they get released.

For example if somebody is tied to a bed and then gest unlocked the ropes remains on the wrists and ankle.

Same for the chain, and also the long  parts of the chain remain visible flying around the npc.

Is like they don't unequip the furniture when unlocked. What could be the cause?


I’m having this same issue. Parts of the furniture are staying with the NPC after the animation is complete. Browsing here and on other forums I haven’t found a solution yet. If you start a new animation, then those old furniture items do vanish. 
 

My best guess is that it’s a mod conflict of some sort, since not everyone appears to be having this problem. 

Posted

The CBBE-3BA patch included in the main download is broken. You need to dig into the pages to find the fix...

 

Posted (edited)

I don't know if anyone has had this issue, but I can't for the life of me to get the Round Rack to spawn for some reason. The helper addon doesn't spawn it when I click on it, it seems to be completely absent from the Zbftestzone, and even trying to force spawn it with console commands using it's doesn't seem to do anything. It seems like other than that though, everything else is in order: TES edit still acts like everything is A-OK, (no invalid meshes or texture paths or something) the animations for using it are actually working fine, (I can tell that via poser hotkeys) it's just that the device itself seems to be non-existent for some reason. I have even tried uninstalling everything but Zaz (and its requirements) to see if it was a conflict of some sort, but it still doesn't show up.

 

Any possible fix or idea why this might be occurring? I'm using the 8.0 version for CBBE if that means anything.

Edited by billyjim2

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