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ZAZ Animation Packs for SE


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Posted (edited)
2 hours ago, Purgatorx said:

I'm deleting this. This mod should be reworked; it is unusable at the moment. It overwrites a lot of mods and messes up the animations. There are also huge alignment problems.

If you're talking about version 8/8+ you're probably too inexperienced to be using mods at all. Try to start from a Wabbajack list. Overwriting other mods is perfectly expected for compatibility reasons, given a lot of great mods were developed some years ago and often not updated to the latest Skyrim. Version 9 is a beta version for fans to help debugging and give them a chance to try new features before hand, it's probably not for you.

Edited by TrollAutokill
Posted (edited)
1 hour ago, TrollAutokill said:

If you're talking about version 8/8+ you're probably too inexperienced to be using mods at all. Try to start from a Wabbajack list. Overwriting other mods is perfectly expected for compatibility reasons, given a lot of great mods were developed some years ago and often not updated to the latest Skyrim. Version 9 is a beta version for fans to help debugging and give them a chance to try new features before hand, it's probably not for you.

I checked the files for the CBBE8+; that's what I'm using. The BHUNP 8 + version of the ESP is from 2023, while the CBBE 8 + version is from 2019. I think he forgot to update the CBBE one, lol. All the animations have alignment issues. I've read other comments here, and I'm not the only one.

Edited by Purgatorx
Posted (edited)
1 hour ago, Purgatorx said:

I checked the files for the CBBE8+; that's what I'm using. The BHUNP 8 + version of the ESP is from 2023, while the CBBE 8 + version is from 2019. I think he forgot to update the CBBE one, lol. All the animations have alignment issues. I've read other comments here, and I'm not the only one.

I use the CBBE one with 3BA body, most of the time with no problem. A few misalignments are to be expected. But I never found any incompatibilities with other mods, except DD which has its own problems.

Edited by TrollAutokill
Posted (edited)

Is there any patch for ZAP/DD which can forcefully restore animation if it was interrupted by any other mod/player actions?
I have issue where it's constantly resetting animations of the bound hands if my char jumping, by example.
And Immersive Interactions ruins it as well
Could be tolerable if hands would go into the bound state afterwards without going to the MCM menu

 

Edited by Partel
Posted
On 11/8/2024 at 7:41 AM, minosaminamo said:

When I use ADDItem and I'm selecting items, it seems like some item causes the game to CTD. I don't know the specific item, but that's it. Does anyone know how to fix this?

 

I had the same thing, I think the problem is in the grids and textures. In the original version of ZAZ there are a lot of textures of the wrong size. The game supports 512, 1024, 2048, etc. texture sizes. Well, in the mod there were all sorts of different sizes 8x8, 728x728. Hence, apparently, the flickering of textures in the game in certain places, for example, in the Blue Palace. This is what concerns the original ZAZ. Here it was said that the textures were fixed, but then the grids need to be fixed for the new texture size. I don’t know if the grids are fixed, it seems to me that they are not. Hence the crashes. Why do I think so? Because I once tried to fix the wrong texture size, where instead of 2048, there were 2024). I went to NifSkope to see how it would all look, but it told me, no, this won’t work and gave an error message.

Posted

hi everyone :)

 

is there any difference between ZAZ 8.0+ CBBE HDT 2023 from the link of this mod page and this version ? also who is the newest ?

  I'm asking because i want the latest version of ZAZ to go along with SLSF fame comments and it seems like there is many version of ZAZ, are they all serving a different purpose ? or all of them are just previous versions of 8+ ?

 

thanks in advance :D

Posted

getting ctd when looking through the box not sure which item but crash log says:

 


Possible relevant objects (3)
{
  [  18]    hkpRigidBody(Node: `BSFadeNode(Name: `Scene Root`)`)
  [  38]    BSTriShape(Name: `WristIron.L:1`)
  [  58]    BSFadeNode(Name: `Scene Root`)
}
 

Posted
On 10/7/2021 at 6:10 AM, dannyel.nm said:

there is a bug in execution animation

during the animation the executioner get stuck 

this hapens during the introdution for the pc, every time.

it only happens with zaz8 and zaz8+.

can someone point to a fix?

facing this problem now, any ways to fix it?

Posted (edited)

I always found it a bit funny to see Hydra Slavegirls or Ambient Slaves etc. running around with the O-rings on their cuffs sticking out horizontally. Maybe additional cuff meshes with hanging O-rings would be a good idea?

Spoiler

image.png.989c87f1210e6ea18d0c6c5a5774110c.png

 

Edited by Gudulba
Posted

heyhey,

after leaving some furnitures zaz cuffs/bindings stay equipped until i jump
anybody knows if there is a way to fix this

Posted

hey guys getting a ctd everytime i use SD+ everything works but when they bind my character it CTDS But its always come back with a zbf armbinder and some smp errors does anyone know how to fix this, ive tried turning off overide in zaz and DD, Tried not registering the animations and still everytime i get bound it crashes, i tried over at DeepBlueFrogg but no one knows a thing apparently 

Posted

ZaZ 8+ Using animation tester in the MCM gives 0 result? All Items can be equipped and according animation will take on, but when I try testing any animations through the tester or restraining an enemy in *Yield to me* mod, nothing happens. Are there some requirements I could be missing? 

  • 2 weeks later...
Posted

any idea what furniture item this is or if its even from zaz?  having a hell of a time trying to find it via xedit and zaz helper spells in game.  might be overlooking it, but naming convention on devices aint giving me a good clue

Untitled.png

Posted
On 1/31/2025 at 7:47 PM, Wolfen09 said:

any idea what furniture item this is or if its even from zaz?  having a hell of a time trying to find it via xedit and zaz helper spells in game.  might be overlooking it, but naming convention on devices aint giving me a good clue

Untitled.png

That's from Devious Devices - Contraptions

Posted

Dunno if this is the right place to ask or not but i figured i'd try. So i've tried setting up a sexlab load order by following the skyrim AE for dummies guide here on LL, however i encountered a wierd CTD problem. As far as i have tested i can load into a save and play no problem, but when pressing the main menu option to load back into to main menu i get a CTD. Through trail and error i have sourced activating ZAZ8+ as the most likely cause, as disabling it lets me return to the main menu without problem. I will attach a couple crash logs, would anyone be able to help me see why zaz is crashing, or if it is interacting poorly with another mod?

crash-2025-02-10-19-57-24.log crash-2025-02-10-16-35-14.log crash-2025-02-10-17-32-00.log crash-2025-02-10-17-45-26.log

Posted
3 hours ago, George123456789@@ said:

https://i.postimg.cc/J4j47vrP/Capture-SAFASDFDS.png

I update FNIS and get this error and wnat to know how to fix it
ERROR(2026): Too many animations  3186 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu -a Zazlutenatural_Enter Zazobjectluteloop.hkx

Too many animations, you need FNIS XXL. It's on Nexus in the FNIS downloads.

Posted (edited)
20 hours ago, TrollAutokill said:

Too many animations, you need FNIS XXL. It's on Nexus in the FNIS downloads.

Ok, I installed it and I didnt get the error but now all characters t pose. Any suggestions?

 

Also, I noticed some mods require olders versions. Should i just use the newest?

Edited by George123456789@@
edit
Posted
4 hours ago, George123456789@@ said:

Ok, I installed it and I didnt get the error but now all characters t pose. Any suggestions?

 

Also, I noticed some mods require olders versions. Should i just use the newest?

Install, run and check for any error message. Latest version works best.

Posted (edited)
On 2/12/2025 at 1:10 AM, TrollAutokill said:

Install, run and check for any error message. Latest version works best.

Ok, so I i fully reinstalled FNIS which fixed the T posing. I have intereacctive BDSM which doesn't seem to work. Im not sure how to determine if thats a zazpack issue or interactive BDSM. Any suggestions on that?

 

Also the T posing is back. Where would I check for the error message? 

 

Sorry if this is all obvious. I havent done much modding in the past 

Edited by George123456789@@
new information

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