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ZAZ Animation Packs for SE


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Posted (edited)
On 9/4/2024 at 9:10 PM, anon202269 said:

 

Hi, as of now, Pandora version 2.3 is already compatible with Zaz +8. The only equipment it doesn't accept is the crosses, but the creator of Pandora is working on that. Here's a video on how to avoid overwrite errors in Pandora, both for Vortex and MO2.

 

 

Regarding the patch, it improves all the animations that Pandora couldn't generate, which is why some elements in the folders that FNIS generated correctly and those that Pandora generated correctly are modified. Currently, using FNIS isn't entirely necessary, but I'll still be uploading Animeforge and the updated PDF to Nexus this week. Also, Nemesis 1.0 is expected by the end of the year, so there's good news all around.

hi... it's not exactly compatible with ZAZ, some bondage, mostly handcuff animation doesn't work correctly. And some defeat animation from Naked Defeat also doesn't work. 

 

This video should be help us but not.... I'm not a native English speaker and this video is hasty and superficial and hard to follow. And this cat....  And it just for MO not Vortex.

 

So, it would be nice a correct PDF with brand new Pandora 2.3.6 Beta version.... for Vortex user.

 

Animforge doesn't find FNIS file.... no matter what I do. 

 

It seems I'm not an only user who cannot use this, so if you have a pro here, maybe help us in normal way. Thank you!

Edited by palracz
Posted
3 hours ago, palracz said:

hi... it's not exactly compatible with ZAZ, some bondage, mostly handcuff animation doesn't work correctly. And some defeat animation from Naked Defeat also doesn't work. 

 

This video should be help us but not.... I'm not a native English speaker and this video is hasty and superficial and hard to follow. And this cat....  And it just for MO not Vortex.

 

So, it would be nice a correct PDF with brand new Pandora 2.3.6 Beta version.... for Vortex user.

 

Animforge doesn't find FNIS file.... no matter what I do. 

 

It seems I'm not an only user who cannot use this, so if you have a pro here, maybe help us in normal way. Thank you!

Hi, I've been immersed in the creation of animations these past months, as well as working on characters, Papyrus code, and starting with C++ for SKSE, mostly for Ostim compatibility.

 

The version of Animeforge, which currently only works with Pandora Behaviour Engine v1.5.1-alpha, is still functioning. However, in the latest version, the creator modified the mechanism for handling animations, so I have a new version of Animeforge on my PC, but I haven't released it yet. The recognition of animations is somewhat limited if they are packaged in BSA files. If animations are in packages, it becomes impossible for the program to recognize them.

 

I have to upload some more mods and some tutorials on how to convert outfits to 3BA and convert creatures to SPID. I'll take the time to update the PDF for the new version, but it will be much more extensive since the conversion methods are numerous. That's why I created the program, as doing it by hand is very complicated. It wouldn't hurt to have a manual for the program in PDF format.

 

I've actually had the idea of restructuring other equipment that the program doesn't recognize, like some gags and especially the crosses, and converting them to a new format. It's just an update of the order. I'll review it after I submit the ideas I have to upload 🐈.

Posted
1 hour ago, anon202269 said:

Hi, I've been immersed in the creation of animations these past months, as well as working on characters, Papyrus code, and starting with C++ for SKSE, mostly for Ostim compatibility.

 

The version of Animeforge, which currently only works with Pandora Behaviour Engine v1.5.1-alpha, is still functioning. However, in the latest version, the creator modified the mechanism for handling animations, so I have a new version of Animeforge on my PC, but I haven't released it yet. The recognition of animations is somewhat limited if they are packaged in BSA files. If animations are in packages, it becomes impossible for the program to recognize them.

 

I have to upload some more mods and some tutorials on how to convert outfits to 3BA and convert creatures to SPID. I'll take the time to update the PDF for the new version, but it will be much more extensive since the conversion methods are numerous. That's why I created the program, as doing it by hand is very complicated. It wouldn't hurt to have a manual for the program in PDF format.

 

I've actually had the idea of restructuring other equipment that the program doesn't recognize, like some gags and especially the crosses, and converting them to a new format. It's just an update of the order. I'll review it after I submit the ideas I have to upload 🐈.

Hello! So glad to see you back, I was wondeing where you had disappeared to!

Posted (edited)
1 hour ago, ni1by2 said:

Hello! So glad to see you back, I was wondeing where you had disappeared to!

 

Now you'll see me more active, at least on Nexus, as I'm collaborating with other modders to make humanoid creatures compatible with Ostim, both male and female. The animations adapt based on their gender, but since I have to change their skeletons for the appearances, it's been taking me some time. Honestly, I'm having fun with several things.

Edited by anon202269
Posted

Is the 3BA HDT patch working properly yet?

I'd like to use Zaz 8+ and all the other mods that would give me access to, but creating these things is beyond the scope of my capabilities.

Posted

hi everyone :)

i have a question: can i use zaz pack 8+ instead of zaz 7 ? and if so what is the different between them 

im asking because sexual fame comment mod required zaz 7 but if 8+ is the same but batter i would rather take 8+

 

 

Posted (edited)
On 10/24/2024 at 2:20 PM, palracz said:

hi... it's not exactly compatible with ZAZ, some bondage, mostly handcuff animation doesn't work correctly. And some defeat animation from Naked Defeat also doesn't work. 

 

This video should be help us but not.... I'm not a native English speaker and this video is hasty and superficial and hard to follow. And this cat....  And it just for MO not Vortex.

 

So, it would be nice a correct PDF with brand new Pandora 2.3.6 Beta version.... for Vortex user.

 

Animforge doesn't find FNIS file.... no matter what I do. 

 

It seems I'm not an only user who cannot use this, so if you have a pro here, maybe help us in normal way. Thank you!

 

Hello, once again. I want to inform you that the latest version 2.4 of Pandora has natively solved most of the hand bindings issues. I am testing it with some giants I have created, but I will review all the gear again and mention which ones are still not compatible.

 

Spoiler

wbO1OOd.png

 

gZjUE6V.png

 

x6O5wlK.png

 

 

Edited by anon202269
Posted
10 hours ago, DenjiXMakima said:

hey there
do I need that patch thats under downloads?
 

lIkyZMB.png

 

Yes, I have it installed to prevent NPCs from equipping items incorrectly.

Posted (edited)

OMG There are a LOT of things that overwrite zaz, which is probably where my aligment issues are in game.  Devious device , babo dialogue, buxom wenche wuriana, the damsel in destress mods, baka factory slal, naked defeat, parasites.

 

Should I let this be overwritten?

 

Edit : I have changed the load order but I still have the aligment issues, and I have the furniture aligment fix.

20241113210257_1.jpg

Screenshot 2024-11-13 21-02-24.png

Screenshot 2024-11-13 21-02-22.png

Edited by Purgator999
Posted
On 11/14/2024 at 1:29 AM, Purgator999 said:

OMG There are a LOT of things that overwrite zaz, which is probably where my aligment issues are in game.  Devious device , babo dialogue, buxom wenche wuriana, the damsel in destress mods, baka factory slal, naked defeat, parasites.

 

Should I let this be overwritten?

 

Edit : I have changed the load order but I still have the aligment issues, and I have the furniture aligment fix.

20241113210257_1.jpg

Screenshot 2024-11-13 21-02-24.png

Screenshot 2024-11-13 21-02-22.png

Update Pandora to Version 2.4.0

Posted (edited)
On 11/2/2024 at 2:36 AM, xiaomiza said:

Does anybody knows how to fix the chains form DD and ZAZ?

e1ee9d81adfc60a2052548dd52185ca.jpg

I have the same problem, I'm trying to find the cause.
If you ever find (or someone finds) a fix, don't hesitate to share it.

thx

Edited by Stezo_
Posted
On 8/14/2024 at 4:27 AM, Gudulba said:

I have managed to solve it. I have reverted the affected pole's Y offset from their minus values to plus values (or vice versa, can't remember at the moment) in SSEEdit.

Can you explain in which tab is this? I have the same problem with V8.0+ 2023.

Posted

With ZAZ 8.0 The pole works for my char and NPCs. But with ZAZ 8.0+ 2023 the pole works just for my char, and for NPCs they start the animation right and then they go further back clipping inside the pole.

If anyone know how to fix that, i appreciate. I think it's because now that pole have some script on it that mess the alignment for NPCs.

Posted
On 11/22/2024 at 8:19 AM, GusCrow said:

Can you explain in which tab is this? I have the same problem with V8.0+ 2023.

See the screenshot in the spoiler section. I changed a couple of EntryPointOffset Y values.

Spoiler

ZAZ2.thumb.jpg.478d40d1a06f0e9422bf1dcab0788d72.jpg

 

Posted
1 hour ago, Gudulba said:

See the screenshot in the spoiler section. I changed a couple of EntryPointOffset Y values.

  Reveal hidden contents

ZAZ2.thumb.jpg.478d40d1a06f0e9422bf1dcab0788d72.jpg

 

Thank you for the help.

Mine doesn't have that, and i don't have any other mod with "ZaZAnimationPack.esm", this is weird.
Mine have the furniture objects and the configs, but not that script.
 

Spoiler

XD.jpg.d5ef12ee2abcdf13c6fb92c94f958895.jpg

 

Posted
36 minutes ago, GusCrow said:

Thank you for the help.

Mine doesn't have that, and i don't have any other mod with "ZaZAnimationPack.esm", this is weird.
Mine have the furniture objects and the configs, but not that script.
 

  Reveal hidden contents

XD.jpg.d5ef12ee2abcdf13c6fb92c94f958895.jpg

 

Ah, now I think I remember: the "ZAZ 8.0+ CBBE HDT 2023" does include the alignment script itself, but there are no corresponding configuration entries in its ZaZAnimationPack.esm.

 

The "ZAZ 8.0+ UUNP HDT 2023" includes the alignment script AND the corresponding configuration entries in its ZaZAnimationPack.esm.

 

I use CBBE, so I ended up replacing the ZaZAnimationPack.esm in "ZAZ 8.0+ CBBE HDT 2023" with the one from "ZAZ 8.0+ UUNP HDT 2023". Has been working fine so far.

Posted
3 hours ago, Gudulba said:

Ah, now I think I remember: the "ZAZ 8.0+ CBBE HDT 2023" does include the alignment script itself, but there are no corresponding configuration entries in its ZaZAnimationPack.esm.

 

The "ZAZ 8.0+ UUNP HDT 2023" includes the alignment script AND the corresponding configuration entries in its ZaZAnimationPack.esm.

 

I use CBBE, so I ended up replacing the ZaZAnimationPack.esm in "ZAZ 8.0+ CBBE HDT 2023" with the one from "ZAZ 8.0+ UUNP HDT 2023". Has been working fine so far.

Great! Thank you ^^

Posted

Good day,

I am getting the following error in Dyndolod and it is showing in my papyrus logs as well:

Error: File not found scripts\zazontriggerenterbindingstmg.pex ZaZAnimationPack.esm zbfdefaultActivateGetTiedUp [ACTI:140680D6]

Is it a big problem if I do not have this script?

I have the ZAP 8+ pack installed for SE and this script was not installed with it and is not included in the downloaded archive.

  • 3 weeks later...
Posted

I'm deleting this. This mod should be reworked; it is unusable at the moment. It overwrites a lot of mods and messes up the animations. There are also huge alignment problems.

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