rgbjackal Posted October 22, 2024 Posted October 22, 2024 Do we need to have all the ZaP packs or just the most recent one?
palracz Posted October 24, 2024 Posted October 24, 2024 (edited) On 9/4/2024 at 9:10 PM, anon202269 said: Hi, as of now, Pandora version 2.3 is already compatible with Zaz +8. The only equipment it doesn't accept is the crosses, but the creator of Pandora is working on that. Here's a video on how to avoid overwrite errors in Pandora, both for Vortex and MO2. Regarding the patch, it improves all the animations that Pandora couldn't generate, which is why some elements in the folders that FNIS generated correctly and those that Pandora generated correctly are modified. Currently, using FNIS isn't entirely necessary, but I'll still be uploading Animeforge and the updated PDF to Nexus this week. Also, Nemesis 1.0 is expected by the end of the year, so there's good news all around. hi... it's not exactly compatible with ZAZ, some bondage, mostly handcuff animation doesn't work correctly. And some defeat animation from Naked Defeat also doesn't work. This video should be help us but not.... I'm not a native English speaker and this video is hasty and superficial and hard to follow. And this cat.... And it just for MO not Vortex. So, it would be nice a correct PDF with brand new Pandora 2.3.6 Beta version.... for Vortex user. Animforge doesn't find FNIS file.... no matter what I do. It seems I'm not an only user who cannot use this, so if you have a pro here, maybe help us in normal way. Thank you! Edited October 24, 2024 by palracz 1
anon202269 Posted October 24, 2024 Posted October 24, 2024 3 hours ago, palracz said: hi... it's not exactly compatible with ZAZ, some bondage, mostly handcuff animation doesn't work correctly. And some defeat animation from Naked Defeat also doesn't work. This video should be help us but not.... I'm not a native English speaker and this video is hasty and superficial and hard to follow. And this cat.... And it just for MO not Vortex. So, it would be nice a correct PDF with brand new Pandora 2.3.6 Beta version.... for Vortex user. Animforge doesn't find FNIS file.... no matter what I do. It seems I'm not an only user who cannot use this, so if you have a pro here, maybe help us in normal way. Thank you! Hi, I've been immersed in the creation of animations these past months, as well as working on characters, Papyrus code, and starting with C++ for SKSE, mostly for Ostim compatibility. The version of Animeforge, which currently only works with Pandora Behaviour Engine v1.5.1-alpha, is still functioning. However, in the latest version, the creator modified the mechanism for handling animations, so I have a new version of Animeforge on my PC, but I haven't released it yet. The recognition of animations is somewhat limited if they are packaged in BSA files. If animations are in packages, it becomes impossible for the program to recognize them. I have to upload some more mods and some tutorials on how to convert outfits to 3BA and convert creatures to SPID. I'll take the time to update the PDF for the new version, but it will be much more extensive since the conversion methods are numerous. That's why I created the program, as doing it by hand is very complicated. It wouldn't hurt to have a manual for the program in PDF format. I've actually had the idea of restructuring other equipment that the program doesn't recognize, like some gags and especially the crosses, and converting them to a new format. It's just an update of the order. I'll review it after I submit the ideas I have to upload 🐈. 1
ni1by2 Posted October 24, 2024 Posted October 24, 2024 1 hour ago, anon202269 said: Hi, I've been immersed in the creation of animations these past months, as well as working on characters, Papyrus code, and starting with C++ for SKSE, mostly for Ostim compatibility. The version of Animeforge, which currently only works with Pandora Behaviour Engine v1.5.1-alpha, is still functioning. However, in the latest version, the creator modified the mechanism for handling animations, so I have a new version of Animeforge on my PC, but I haven't released it yet. The recognition of animations is somewhat limited if they are packaged in BSA files. If animations are in packages, it becomes impossible for the program to recognize them. I have to upload some more mods and some tutorials on how to convert outfits to 3BA and convert creatures to SPID. I'll take the time to update the PDF for the new version, but it will be much more extensive since the conversion methods are numerous. That's why I created the program, as doing it by hand is very complicated. It wouldn't hurt to have a manual for the program in PDF format. I've actually had the idea of restructuring other equipment that the program doesn't recognize, like some gags and especially the crosses, and converting them to a new format. It's just an update of the order. I'll review it after I submit the ideas I have to upload 🐈. Hello! So glad to see you back, I was wondeing where you had disappeared to! 1
anon202269 Posted October 24, 2024 Posted October 24, 2024 (edited) 1 hour ago, ni1by2 said: Hello! So glad to see you back, I was wondeing where you had disappeared to! Now you'll see me more active, at least on Nexus, as I'm collaborating with other modders to make humanoid creatures compatible with Ostim, both male and female. The animations adapt based on their gender, but since I have to change their skeletons for the appearances, it's been taking me some time. Honestly, I'm having fun with several things. Edited October 24, 2024 by anon202269
BattDaPsycho Posted October 25, 2024 Posted October 25, 2024 Is the 3BA HDT patch working properly yet? I'd like to use Zaz 8+ and all the other mods that would give me access to, but creating these things is beyond the scope of my capabilities.
calibre123 Posted October 26, 2024 Posted October 26, 2024 hi everyone i have a question: can i use zaz pack 8+ instead of zaz 7 ? and if so what is the different between them im asking because sexual fame comment mod required zaz 7 but if 8+ is the same but batter i would rather take 8+
anon202269 Posted October 28, 2024 Posted October 28, 2024 (edited) On 10/24/2024 at 2:20 PM, palracz said: hi... it's not exactly compatible with ZAZ, some bondage, mostly handcuff animation doesn't work correctly. And some defeat animation from Naked Defeat also doesn't work. This video should be help us but not.... I'm not a native English speaker and this video is hasty and superficial and hard to follow. And this cat.... And it just for MO not Vortex. So, it would be nice a correct PDF with brand new Pandora 2.3.6 Beta version.... for Vortex user. Animforge doesn't find FNIS file.... no matter what I do. It seems I'm not an only user who cannot use this, so if you have a pro here, maybe help us in normal way. Thank you! Hello, once again. I want to inform you that the latest version 2.4 of Pandora has natively solved most of the hand bindings issues. I am testing it with some giants I have created, but I will review all the gear again and mention which ones are still not compatible. Spoiler Edited October 29, 2024 by anon202269
DenjiXMakima Posted October 28, 2024 Posted October 28, 2024 (edited) hey there do I need that patch thats under downloads? Edited October 28, 2024 by DenjiXMakima
anon202269 Posted October 29, 2024 Posted October 29, 2024 10 hours ago, DenjiXMakima said: hey there do I need that patch thats under downloads? Yes, I have it installed to prevent NPCs from equipping items incorrectly. 1
xiaomiza Posted November 2, 2024 Posted November 2, 2024 Does anybody knows how to fix the chains form DD and ZAZ?
minosaminamo Posted November 7, 2024 Posted November 7, 2024 When I use ADDItem and I'm selecting items, it seems like some item causes the game to CTD. I don't know the specific item, but that's it. Does anyone know how to fix this?
Purgator999 Posted November 13, 2024 Posted November 13, 2024 (edited) OMG There are a LOT of things that overwrite zaz, which is probably where my aligment issues are in game. Devious device , babo dialogue, buxom wenche wuriana, the damsel in destress mods, baka factory slal, naked defeat, parasites. Should I let this be overwritten? Edit : I have changed the load order but I still have the aligment issues, and I have the furniture aligment fix. Edited November 13, 2024 by Purgator999
xiaomiza Posted November 15, 2024 Posted November 15, 2024 On 11/14/2024 at 1:29 AM, Purgator999 said: OMG There are a LOT of things that overwrite zaz, which is probably where my aligment issues are in game. Devious device , babo dialogue, buxom wenche wuriana, the damsel in destress mods, baka factory slal, naked defeat, parasites. Should I let this be overwritten? Edit : I have changed the load order but I still have the aligment issues, and I have the furniture aligment fix. Update Pandora to Version 2.4.0
Purgator999 Posted November 15, 2024 Posted November 15, 2024 21 minutes ago, xiaomiza said: Update Pandora to Version 2.4.0 That's what I'm already using.
Stezo_ Posted November 15, 2024 Posted November 15, 2024 (edited) On 11/2/2024 at 2:36 AM, xiaomiza said: Does anybody knows how to fix the chains form DD and ZAZ? I have the same problem, I'm trying to find the cause. If you ever find (or someone finds) a fix, don't hesitate to share it. thx Edited November 15, 2024 by Stezo_ 2
GusCrow Posted November 22, 2024 Posted November 22, 2024 On 8/14/2024 at 4:27 AM, Gudulba said: I have managed to solve it. I have reverted the affected pole's Y offset from their minus values to plus values (or vice versa, can't remember at the moment) in SSEEdit. Can you explain in which tab is this? I have the same problem with V8.0+ 2023.
GusCrow Posted November 23, 2024 Posted November 23, 2024 With ZAZ 8.0 The pole works for my char and NPCs. But with ZAZ 8.0+ 2023 the pole works just for my char, and for NPCs they start the animation right and then they go further back clipping inside the pole. If anyone know how to fix that, i appreciate. I think it's because now that pole have some script on it that mess the alignment for NPCs.
Gudulba Posted November 25, 2024 Posted November 25, 2024 On 11/22/2024 at 8:19 AM, GusCrow said: Can you explain in which tab is this? I have the same problem with V8.0+ 2023. See the screenshot in the spoiler section. I changed a couple of EntryPointOffset Y values. Spoiler 1
GusCrow Posted November 25, 2024 Posted November 25, 2024 1 hour ago, Gudulba said: See the screenshot in the spoiler section. I changed a couple of EntryPointOffset Y values. Reveal hidden contents Thank you for the help. Mine doesn't have that, and i don't have any other mod with "ZaZAnimationPack.esm", this is weird. Mine have the furniture objects and the configs, but not that script. Spoiler
Gudulba Posted November 25, 2024 Posted November 25, 2024 36 minutes ago, GusCrow said: Thank you for the help. Mine doesn't have that, and i don't have any other mod with "ZaZAnimationPack.esm", this is weird. Mine have the furniture objects and the configs, but not that script. Reveal hidden contents Ah, now I think I remember: the "ZAZ 8.0+ CBBE HDT 2023" does include the alignment script itself, but there are no corresponding configuration entries in its ZaZAnimationPack.esm. The "ZAZ 8.0+ UUNP HDT 2023" includes the alignment script AND the corresponding configuration entries in its ZaZAnimationPack.esm. I use CBBE, so I ended up replacing the ZaZAnimationPack.esm in "ZAZ 8.0+ CBBE HDT 2023" with the one from "ZAZ 8.0+ UUNP HDT 2023". Has been working fine so far. 2
GusCrow Posted November 25, 2024 Posted November 25, 2024 3 hours ago, Gudulba said: Ah, now I think I remember: the "ZAZ 8.0+ CBBE HDT 2023" does include the alignment script itself, but there are no corresponding configuration entries in its ZaZAnimationPack.esm. The "ZAZ 8.0+ UUNP HDT 2023" includes the alignment script AND the corresponding configuration entries in its ZaZAnimationPack.esm. I use CBBE, so I ended up replacing the ZaZAnimationPack.esm in "ZAZ 8.0+ CBBE HDT 2023" with the one from "ZAZ 8.0+ UUNP HDT 2023". Has been working fine so far. Great! Thank you ^^
KCrawford Posted November 26, 2024 Posted November 26, 2024 Good day, I am getting the following error in Dyndolod and it is showing in my papyrus logs as well: Error: File not found scripts\zazontriggerenterbindingstmg.pex ZaZAnimationPack.esm zbfdefaultActivateGetTiedUp [ACTI:140680D6] Is it a big problem if I do not have this script? I have the ZAP 8+ pack installed for SE and this script was not installed with it and is not included in the downloaded archive.
Guest Posted December 14, 2024 Posted December 14, 2024 I'm deleting this. This mod should be reworked; it is unusable at the moment. It overwrites a lot of mods and messes up the animations. There are also huge alignment problems.
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