Rynax15 Posted November 3, 2021 Posted November 3, 2021 On 11/2/2021 at 10:05 AM, Thamiord20 said: This is what happens when i install 1.7.4 update. Also i can't use Sex Tools H key dosen't show up. But 1.6.7 works fine and Sex tools. I can confirm this, was having the exact same issue with animations simply not playing despite everything registering and sexlab playing and ending animations on its end. Something about 1.7.4 seems to break animations in this specific manner for some people I guess. Reverting back to 1.6.7 has everything working again. 2
sen4mi Posted November 4, 2021 Posted November 4, 2021 (edited) I noticed an issue today, where this mod conflicts with the Sexlab FrameworkSE and with SL Aroused SSE in a fashion which LOOT does not address. Â So I came here to see what the installation documentation says about this issue, and I found nothing relevant. Â Anyways, the problem is the scripts: this mod has some .pex files which are provided by those mods. Â This is... a problem. Do I use the newer sexlab framework version of those files or do I use this mod's version of those files -- I probably lose something either way, but what? And then there's the SL Aroused SSE conflicts... Â Was it really necessary to override those scripts? (Probably.) Â But that means that the necessary changes should have been submitted to those mod authors so that future versions of those scripts would not cause problems. (Or the other way around. Or, split out into a separate mod. Or migrated into the sl framework. Or... something.) Â And, that also means that the installation instructions should have had clear statements about which versions of this mod should override (be installed after, or be higher priority in a mod organizer configuration) which versions of those mods. Â (And, eventually, these scripts could be eliminated here and/or there in a later version of this mod. Though perhaps with some light testing or error messages or something to help verify that the needed features are present in a modded game.) Â Edited November 4, 2021 by sen4mi 1
Ed86 Posted November 4, 2021 Author Posted November 4, 2021 13 minutes ago, sen4mi said: I noticed an issue today, where this mod conflicts with the Sexlab FrameworkSE and with SL Aroused SSE in a fashion which LOOT does not address. Â So I came here to see what the installation documentation says about this issue, and I found nothing relevant. Â Anyways, the problem is the scripts: this mod has some .pex files which are provided by those mods. Â This is... a problem. Do I use the newer sexlab framework version of those files or do I use this mod's version of those files -- I probably lose something either way, but what? And then there's the SL Aroused SSE conflicts... Â Was it really necessary to override those scripts? (Probably.) Â But that means that the necessary changes should have been submitted to those mod authors so that future versions of those scripts would not cause problems. (Or the other way around. Or, split out into a separate mod. Or migrated into the sl framework. Or... something.) Â And, that also means that the installation instructions should have had clear statements about which versions of this mod should override (be installed after, or be higher priority in a mod organizer configuration) which versions of those mods. Â (And, eventually, these scripts could be eliminated here and/or there in a later version of this mod. Though perhaps with some light testing or error messages or something to help verify that the needed features are present in a modded game.) Â nothing can help you
sen4mi Posted November 4, 2021 Posted November 4, 2021 2 minutes ago, Ed86 said: nothing can help you ???
Someone92 Posted November 4, 2021 Posted November 4, 2021 Newest version of SexLab (Beta 9) SexLab Aroused (doesn't overwrite any scripts for me, but if so has to be installed here) SLSO
sen4mi Posted November 7, 2021 Posted November 7, 2021 (edited) On 11/4/2021 at 12:27 PM, Someone92 said: Newest version of SexLab (Beta 9) SexLab Aroused (doesn't overwrite any scripts for me, but if so has to be installed here) SLSO Â Ok... (and: thank you). Â And I too a look at the scripts and I think they are not currently in a good state to become SL Aroused and SL Framework updates. (For that, they would need to be made generically appealing and ideally introduce minimal edits to those sources. Most of the functional code could be put in other files, and a little bit of thought would need to go into clean interface design.) Â For now, I think the installation instructions should explicitly specify that "this mod must override SL Aroused and Framework" and the FAQ or some similar part of the file page should say "future updates of SL Aroused and Framework might break the current version of this mod". (Unless of course it's better to have occasional people reporting problems and a larger number of people just giving up. If that's preferred, the current installation instructions are fine.) Â Anyways, currently, this is a good prototype, but conceptually future updates could make it so install order does not matter. Or, failing that, maybe someone would be motivated to do a complete rewrite from first principles (that behaves a bit different). But that someone would not be me, not today anyways. Â Edited November 7, 2021 by sen4mi
PippinTom Posted November 7, 2021 Posted November 7, 2021 On 11/4/2021 at 5:27 PM, Someone92 said: Newest version of SexLab (Beta 9) SexLab Aroused (doesn't overwrite any scripts for me, but if so has to be installed here) SLSO Actually that seems like just your opinion, and I respect that, but it seems like equally good if not more stable results (considering other mods' needs and longer play) can be achieved with different approach: SLSO SLSFb9 SLAX Where "order" of lines here means just and only: what overwrites/doesn't overwrite what - so basically SLSO does not overwrite anything for me right now and that works better than ever (when I tried your approach also with SLAR/SLA in equation) Â So, we have two different opinions on the same matter ...and no way of telling if they both are not flawed, however it would be really weird if both are correct. Maybe @Ed86 has some OK to add? ? Â Â Â
Ed86 Posted November 7, 2021 Author Posted November 7, 2021 21 minutes ago, PippinTom said: Actually that seems like just your opinion, and I respect that, but it seems like equally good if not more stable results (considering other mods' needs and longer play) can be achieved with different approach: SLSO SLSFb9 SLAX Where "order" of lines here means just and only: what overwrites/doesn't overwrite what - so basically SLSO does not overwrite anything for me right now and that works better than ever (when I tried your approach also with SLAR/SLA in equation)  So, we have two different opinions on the same matter ...and no way of telling if they both are not flawed, however it would be really weird if both are correct. Maybe @Ed86 has some OK to add? ?    hey! , im trying to be a quiet, nice and polite person here, only *sigh*ting and "OK"ing  instead of telling what i think about you people with "installation orders" that "just works better for me" and Quote problems with this mod .pex scripts  Quote (And, eventually, these scripts could be eliminated here and/or there in a later version of this mod. Though perhaps with some light testing or error messages or something to help verify that the needed features are present in a modded game.)  Quote generically appealing code im sure there is Quote maybe someone would be motivated to do a complete rewrite. But that someone would not be me, not today anyways.  but the answer to your questing is - its not OK
BreadDain Posted November 7, 2021 Posted November 7, 2021 Quote A: congrats, you've reached hidden nympho achievement It can actually happen right from the start of a new game btw, SexLab can generate ridiculous stats for NPCs. Also it looks like SLSO and SLAX need some MCM adjustment since they both try to apply lewd modifier on arousal loss on orgasm, and it makes lewd penalty curve really steep.
BigOnes69 Posted November 8, 2021 Posted November 8, 2021 13 hours ago, Ed86 said: hey! , im trying to be a quiet, nice and polite person here, only *sigh*ting and "OK"ing  instead of telling what i think about you people with "installation orders" that "just works better for me" and   im sure there is  but the answer to your questing is - its not OK Sounds like you were giving him her it some string before you reeled them in.
Someone92 Posted November 8, 2021 Posted November 8, 2021 14 hours ago, PippinTom said: SLSO SLSFb9 SLAX Interesting. I can understand SLAX being installed after SLSO as it was made with SLSO in mind. However SLAX hasn't been updated for two years now, are the scripts it overwrites still up-to-date?! I am a little baffled that SLSO apparently works fine with SexLab SE installed afterwards. If we assume SLSO has no redundant code that should break SLSO. But then again, Ed86 stated that SLSO is primarily developed for LE, maybe some features of it have been added to SexLab SE. Â
loniceraa Posted November 8, 2021 Posted November 8, 2021 Just wanted to say that SLSO 1.7.4 works great for me with SexLab Beta9, in contrast to so many others reporting problems. 1.7.3 worked fine too, but the change to make partner automatic edging configurable is a nice addition. I like the automatic edging in theory, but the lack of feedback of what's happening coupled with the lack of any ability I can find to force the partner over the edge makes it a bit of a headache. Sometimes particular partners (presumably with high relationship ranks) just choose to keep edging, and edging, and edging for far too long. Â Thanks Ed for all the updates!
Kristus Kringle Posted November 13, 2021 Posted November 13, 2021 (edited) On 11/3/2021 at 1:59 PM, Rynax15 said: I can confirm this, was having the exact same issue with animations simply not playing despite everything registering and sexlab playing and ending animations on its end. Something about 1.7.4 seems to break animations in this specific manner for some people I guess. Reverting back to 1.6.7 has everything working again. Â Â Same, 1.7.4 broke animations, rolling back fixed them. SE version. I'll update to Beta9 as that seems to fix it. Â Edited November 13, 2021 by Duncan Idaho
OsmelMC Posted November 14, 2021 Posted November 14, 2021 On 11/7/2021 at 3:01 PM, PippinTom said: SLSO SLSFb9 SLAX  With that load order you will be using the SLSO just to see the Enjoyment Widgets. That means that all the others SLSO options and Patch will become useless too.  the correct order is  1. SexLab Framework 2. SexLab Separate Orgasm 3. 4. SexLab Aroused Extended    By the way the SLAX will make some of the SLSO options useless but don't matter because they are now on the "SexLab Aroused" MCM 1
PippinTom Posted November 15, 2021 Posted November 15, 2021 (edited) 5 hours ago, OsmelMC said: With that load order you will be using the SLSO just to see the Enjoyment Widgets. Â That is not load order - already wrote that - that is "what overwrites what" (loose scripts) during installation, since any overwriting occurs only then. However its inaccurate a bit because in my head I merged SLFb9 with SLU+ so it's one position on the list, what essentially may be flawed thinking simply because they are not the same. Â Anyway - how would anyone think that it's even possible to load SLSO (esp) before SLF (esm which is a master to SLSO's esp)? Â Edited November 15, 2021 by PippinTom accents
Ed86 Posted November 15, 2021 Author Posted November 15, 2021 5 hours ago, PippinTom said:  That is not load order - already wrote that - that is "what overwrites what" (loose scripts) during installation, since any overwriting occurs only then. However its inaccurate a bit because in my head I merged SLFb9 with SLU+ so it's one position on the list, what essentially may be flawed thinking simply because they are not the same.  Anyway - how would anyone think that it's even possible to load SLSO (esp) before SLF (esm which is a master to SLSO's esp)?  that is even worse  ohh...do not underestimate smarts of #user , i mean c'mon, #user are capable to install slso with wrong version of sl, some even overwrite slso with sl, so "it works better", im sure people smarts enough to figure out how to edit loadlist manually in notepad, or esm'ify esp, so they can break their mods and report bugs
PippinTom Posted November 15, 2021 Posted November 15, 2021 (edited) 1 hour ago, Ed86 said: that is even worse  ohh...do not underestimate smarts of #user , i mean c'mon, #user are capable to install slso with wrong version of sl, some even overwrite slso with sl, so "it works better", im sure people smarts enough to figure out how to edit loadlist manually in notepad, or esm'ify esp, so they can break their mods and report bugs  I've tried all kind of possible combinations while installing SLSO. I would love to use it as a master (as I've tried already) but then I would get really annoying side effects, like timerate dumping from 100 to 7 after one encounter and then bumping up 50 after another, even without orgasm.  edit: << unexpected break >> ... continuing - my point is that SLSO is not the only mod that I or any other #user use, and since it obviously requires overwriting things that other mods use - there is a problem - a choice that has to be made by each so called #user. With consequences.  And however your previous silence seems now to be not so bad thing at all - you were and are not helping, still. Honestly, I DO NOT KNOW if the culprit here is not SLAR, SLAX or SLSO (with it's SLA patch) but SLFb9 or SLU+ - but c'mon, I don't really supposed to, As a #user I shouldn't even care about things like that, but c'mon - acting like arrogant p...erson is the best you can do? Don't you care where is the problem with "beta 9" SLSO version so in few short words how you would describe on main page how to at least circumvent it and what will/may be consequences of doing so or not doing so, etc... ?  PS: I use your mod mainly because finally it created some demand for stamina and mana potions which otherwise seemed like piling up useless junk in my inventory, so it really added a lot to the immersion from my point of view, err, from #users point of view - for that I thank you.  -- satisfied #user ...  or wait - no! - my TimeRate has dropped again instead of rising! Edited November 15, 2021 by PippinTom stupid UI lag...
Ed86 Posted November 15, 2021 Author Posted November 15, 2021 4 hours ago, PippinTom said: And however your previous silence seems now to be not so bad thing at all - you were and are not helping, still. Honestly, I DO NOT KNOW if the culprit here is not SLAR, SLAX or SLSO (with it's SLA patch) but SLFb9 or SLU+ - but c'mon, I don't really supposed to, As a #user I shouldn't even care about things like that, but c'mon - acting like arrogant p...erson is the best you can do? what would you do when #user comes to your mod thread and start posting bullshit, like i didnt overwrote sl/sla scripts like i should have, and now its working fine, except whole mod not... but it doesnt crash to desktop, so its probably working fine, right? you install mod, then remove its scripts, what could fucking go wrong? Â so you dont know which one for 4 mods breaks your timerate, but i should know which one you used to overwrite slso sla patch and do something about your broken timerate? Â Â
OsmelMC Posted November 15, 2021 Posted November 15, 2021 12 hours ago, PippinTom said: Â That is not load order - already wrote that - that is "what overwrites what" (loose scripts) during installation, since any overwriting occurs only then. However its inaccurate a bit because in my head I merged SLFb9 with SLU+ so it's one position on the list, what essentially may be flawed thinking simply because they are not the same. Â Anyway - how would anyone think that it's even possible to load SLSO (esp) before SLF (esm which is a master to SLSO's esp)? Â Yes the Mod load order is what I talking about. The Plugins Load order only matter in Mods that modify the Default Skyrim content or the ESP Patch of course. This is not the case. Â If you don't have problems is because you are using the SLU+ that also overwrite the same SexLab files and already included the SLSO modifications. Â Still the recommended Mod order or Folders order is the one I wrote and by the way the 3 in the list is supposed to be my SLU+
freekoko Posted November 15, 2021 Posted November 15, 2021 hi, for me, animation work correctly with de newest version, but, i dont understant how to configur it and use it, i tried use bonus enjoyement with m1 & m2 but nothing, i must wait agressor orgasme...
DustyK Posted November 15, 2021 Posted November 15, 2021 Just want to double check, but I am guessing the Sexlab Aroused version needed for this mod wont be compatible with the Sexlab Aroused patch for SLSO? Â
Someone92 Posted November 17, 2021 Posted November 17, 2021 One thing I noticed in the mini-game: Pressing left / right mouse button only affects the first partner in a threesome (not tested it with 4p or 5p anims). Would be nice if it instead increase / decrease the arousal of a random actor, or of all actors by a smaller amount.
Ed86 Posted November 18, 2021 Author Posted November 18, 2021 7 hours ago, Someone92 said: One thing I noticed in the mini-game: Pressing left / right mouse button only affects the first partner in a threesome (not tested it with 4p or 5p anims). Would be nice if it instead increase / decrease the arousal of a random actor, or of all actors by a smaller amount. select 2nd partner? no. no randoms or aoe
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