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Posted
2 hours ago, anyway ayway said:

 

I investigated this a bit further, and fixed the issue and found some other oddities in sslActorAlias. My revised version of the script is attached to the end of this post, but I think the script still needs some more troubleshooting; it seems like SexLab's addition of more enjoyment/orgasm functionality is starting to make things complicated when combined with SLSO's changes.

 

The problem as I originally stated it occurs because SLSO_GetEnjoyment() is not guaranteed to return anything, which generates a warning when None is attempted to be coerced to an integer. Ensuring that it does return something eliminates the warning (lines 2266-2267).

 

Additionally, I also noticed other problems, in particular problems after an orgasm, such as the character that orgasmed no longer moaning. See Someone92's report:

 

 

The problem here is also in SLSO_GetEnjoyment(), as the SLSO code seems to reset BaseEnjoyment (and therefore FullEnjoyment) on orgasm, whereas the original Beta9 code assumes that FullEnjoyment only keeps growing. This is a problem because then QuitEnjoyment is too large, and breaks enjoyment (and the strength calculation for moaning). The fix is for SLSO to not use the QuitEnjoyment variable, and just do what it did before, using FullEnjoyment and BaseEnjoyment to calculate Enjoyment (lines 2261-2262).

 

I also moved SLSO_Animating_Moan() in the OnUpdate() block to replace the Beta9 moan function, rather than doubling it (line 789).

 

sslActorAlias.psc 86.95 kB · 3 downloads

 

Generally, it seems like SexLab wants to start doing some of what SLSO does natively, so it might make things easier to try to work together to merge what can be merged rather than fighting to short-circuit their efforts.

here, variant with

    int Enjoyment = FullEnjoyment - BaseEnjoyment
 

SLSO-SE-1.6.8v2 SL1.63b9.7z

Posted
On 9/11/2021 at 4:13 PM, Ed86 said:

here, variant with

    int Enjoyment = FullEnjoyment - BaseEnjoyment

I used only this file for testing.

 

 

After the first orgasm the female aggressor only loses like 10% of her bar, then orgasm did not reduced the bar at all.

Also, does SLSO fires a mod event or something when an aggressor takes another go so other mods can easily identify when that happens?

Papyrus.0 - SLSO Test.log

Posted (edited)

I have a feeling I should know the answer to this, but ... my mini-game widgets have stopped appearing, and I can't seem to make them appear. I've tried using the hotkey; I've tried changing the hotkey, I've verified the requirements; nothing should disable the HUD during sex (and in fact the other HUD elements remain visible) and the SLSO script is not being overwritten.

 

I do have the Slavers Spellbook/SLSO/PAHE bridge loaded, but that modifies PAHE and doesn't touch SLSO.

 

Any ideas?

Edited by DocClox
Posted
18 hours ago, LostDremoraDream said:

I'm getting double voice effects in scene and I'm not sure why.
Even with SLSO Voice settings disabled, I'm still getting double voice. 

 

Pretty sure this is a known issue with the latest version of Sexlab Framework, 1.63b9. You can try switching the voice sets your character uses, don't remember if it affected all of them or just certain ones.

Posted (edited)

Okay, noticed two more things:

- If you have set maximum number or orgasms to 1, and continue chance to 100%, the aggressor(s) continue

- Second aggressor seems to be able to gain arousal after an orgasm just fine edit: in a 3p anim

Edited by Someone92
Posted (edited)
6 hours ago, brocules said:

 

Pretty sure this is a known issue with the latest version of Sexlab Framework, 1.63b9. You can try switching the voice sets your character uses, don't remember if it affected all of them or just certain ones.

 I am using custom voices, do you think this might be the issue? The effects apply to males as well, using vanilla voices and "Reuse Voice" enabled.
EDIT:

I asked in the SL Framework Thead and found that their triggers for voice files do not cause an overlap. It would be from compatibility with this mod. I'll most likely revert for now as the previous version worked fine for me before updating.

Edited by LostDremoraDream
Posted
20 hours ago, DocClox said:

I have a feeling I should know the answer to this, but ... my mini-game widgets have stopped appearing, and I can't seem to make them appear. I've tried using the hotkey; I've tried changing the hotkey, I've verified the requirements; nothing should disable the HUD during sex (and in fact the other HUD elements remain visible) and the SLSO script is not being overwritten.

 

I do have the Slavers Spellbook/SLSO/PAHE bridge loaded, but that modifies PAHE and doesn't touch SLSO.

 

Any ideas?

make sure you have ui enabled

also check .log make sure you have SLSO_WidgetCoreScript (because for reason it went missing in my dev build), tho it exist in archive

Posted
8 hours ago, Someone92 said:

Okay, noticed two more things:

- If you have set maximum number or orgasms to 1, and continue chance to 100%, the aggressor(s) continue

- Second aggressor seems to be able to gain arousal after an orgasm just fine edit: in a 3p anim

okay try this one

it has enjoyment logs enabled(so itll spam your logs)

aggressor dont get gender penalty after orgasm

should, probably, better handle aggressor animation switch - should switch to stage 2

SexLab-Separate-Orgasm-SE-1.6.8v3 SL1.63b9.zip

Posted (edited)

In all tests, Hulda was aggressor.

 

First test: (Game disabled; 200% enjoyment factor; 100% chance to continue; 3 minimum)

Orgasm decreased arousal by only 10-20%, but this time aggressor managed to reach second orgasm; however, arousal no longer increased after second orgasm

It seems now orgasm stage is no longer restricted before orgasm hits

 

Second test: (Game disabled; 200% enjoyment factor; 100% chance to continue; 3 minimum; animation switch enabled)

If animation switch is enabled, advancing stages no longer increases arousal; this time, orgasm reduced arousal by about 30-40%, second orgasm didn't reduced arousal at all, so Hulda came several times afterwards before climax stage was reached again and anim ended

Again, climax stage was reached before final climax.

Animation switch never happened. For this test, I had only two anims, neither had the "aggressive" tag. Might that be the issue?

 

Third test: (same setting as test 1)

You reach orgasm stage once, and then switches back to a previous animation stage; after that, it no longer reaches orgasm stage

Something can reduce arousal (if close to climax), even though I have everything that reduces it disabled

It seems reaching climax once enables climax stage once, then the mod switch back to a previous stage when it is to enter orgasm stage

Again, first orgasm reduces arousal by only 10% or so, second orgasm didn't reduced it at all

Papyrus.0 - SLSO 1.log Papyrus.0 - SLSO 2.log Papyrus.0 - SLSO 3.log

 

edit:

Tested some other mods, and noticed that even with continue chance 0% and needed orgasm 1 the anim reaches orgasm stage once, and then ends even if aggressor is far away from orgasm.

Edited by Someone92
Posted
1 hour ago, Someone92 said:

Animation switch never happened. For this test, I had only two anims, neither had the "aggressive" tag. Might that be the issue?

 

i guess you need more than 2
Animations.Length < 2
 

Posted
2 hours ago, Someone92 said:

In all tests, Hulda was aggressor.

 

First test: (Game disabled; 200% enjoyment factor; 100% chance to continue; 3 minimum)

Orgasm decreased arousal by only 10-20%, but this time aggressor managed to reach second orgasm; however, arousal no longer increased after second orgasm

It seems now orgasm stage is no longer restricted before orgasm hits

 

Second test: (Game disabled; 200% enjoyment factor; 100% chance to continue; 3 minimum; animation switch enabled)

If animation switch is enabled, advancing stages no longer increases arousal; this time, orgasm reduced arousal by about 30-40%, second orgasm didn't reduced arousal at all, so Hulda came several times afterwards before climax stage was reached again and anim ended

Again, climax stage was reached before final climax.

Animation switch never happened. For this test, I had only two anims, neither had the "aggressive" tag. Might that be the issue?

 

Third test: (same setting as test 1)

You reach orgasm stage once, and then switches back to a previous animation stage; after that, it no longer reaches orgasm stage

Something can reduce arousal (if close to climax), even though I have everything that reduces it disabled

It seems reaching climax once enables climax stage once, then the mod switch back to a previous stage when it is to enter orgasm stage

Again, first orgasm reduces arousal by only 10% or so, second orgasm didn't reduced it at all

Papyrus.0 - SLSO 1.log 593.1 kB · 0 downloads Papyrus.0 - SLSO 2.log 857.37 kB · 0 downloads Papyrus.0 - SLSO 3.log 943.28 kB · 0 downloads

 

edit:

Tested some other mods, and noticed that even with continue chance 0% and needed orgasm 1 the anim reaches orgasm stage once, and then ends even if aggressor is far away from orgasm.

hm... sounds like eveything working as it should?

Posted

Tested some more, seems I had Game enabled in my previous 3 tests, which was likely the cause that Hulda's arousal went down close to climax several times.

 

Issues I found:

- You can reach to orgasm stage once without the aggressor reaching climax first (happens with all settings); after you were in the orgasm stage once the mod prevents you from reaching it again like in the previous versions

- First orgasm of a (female) aggressor reduces arousal by 10-40%, not fully; second orgasm does not reduce arousal at all (widget stays maxed out, aggressor climaxes every couple of seconds)

- Enabling animation switch prevents arousal gain from advancing animation stages

- Animation switch does not seem to work (3 possible anims)

- Not exactly sure, but it seems the minimum orgasm needed checks before switching to orgasm stage, not allowing the anim to advance to orgasm stage, while the chance aggressor continues seems to check after orgasm stage, and switches to an earlier stage

Posted

Is there any to see the orgasm gauge on sex that doesnt involve the player? I have aroused creatures installed and it's going crazy inside the city since I installed this mod and from testing it seems that animals dont lose much of their arousal during sex, and I can only guess that it's because they aren't orgasming. I checked this again by setting pregnancy chance from hentai pregnancy to 100% and there weren't any impregnations, so it seems that the animals aren't managing to orgasm. Is there a way to prevent those animations from ending before an orgasm? I have the aggressor needs to orgasm before sex ends option checked but it doesn't seem to help.

 

Is there also a way to speed up the orgasm gauge or reduce stamina consumption? It's taking several minutes to fill it up.

Posted
58 minutes ago, mystic065 said:

Is there any to see the orgasm gauge on sex that doesnt involve the player?

no

Posted
2 hours ago, mystic065 said:

I have aroused creatures installed and it's going crazy inside the city since I installed this mod and from testing it seems that animals dont lose much of their arousal during sex,

On Aroused Creatures Enable the option to forbid the human - creature engagement on city's

Posted (edited)

Upgraded 1.6.7 to 1.6.9 mid game, suddenly no animations are playing.

I get the game display from SLSO but the actors just stand there.

I tried rerunning Nemesis and resetting the animation registry in Sexlab, didn't help.

 

Any ideas how to debug this?

 

Will try 1.7.0 now.

 

EDIT: 1.7.0 didn't help. Same issue.

Edited by Hakuna_Matata
add details
Posted
6 minutes ago, Hakuna_Matata said:

Upgraded 1.6.7 to 1.6.9 mid game, suddenly no animations are playing.

I get the game display from SLSO but the actors just stand there.

I tried rerunning Nemesis and resetting the animation registry in Sexlab, didn't help.

 

Any ideas how to debug this?

 

Will try 1.7.0 now.

no, beta9 bugged animations

use google/search

if you find solution tell me, since i dont play SE, im not interested in spending hours to figure this out

Posted
9 minutes ago, Ed86 said:
20 minutes ago, Hakuna_Matata said:

Upgraded 1.6.7 to 1.6.9 mid game, suddenly no animations are playing.

I get the game display from SLSO but the actors just stand there.

I tried rerunning Nemesis and resetting the animation registry in Sexlab, didn't help.

 

Any ideas how to debug this?

 

Will try 1.7.0 now.

no, beta9 bugged animations

use google/search

if you find solution tell me, since i dont play SE, im not interested in spending hours to figure this out

Thats a SL issue. I Would think a reset sexlab / rebuild and clean would work. If they are t posed run FNIS.

Posted
46 minutes ago, Ed86 said:

no, beta9 bugged animations

use google/search

if you find solution tell me, since i dont play SE, im not interested in spending hours to figure this out

 

Uh, sorry but I'm a but confused.

I just came here to download a mod and play a game.

I'd love to help but I have no idea where to even start.

 

I made a diff between the scripts in 1.6.7 vs 1.7 and the changes are massive.

I'd love to go through them but I don't even understand the scripting model. Apparently it's object oriented and you overwrite event callbacks?

 

I don't even know who you are. Are you the original author?

Is the original mod on LE and you ported it to SE?

What are you expecting me to google search? How Papyrus scripting works?

 

Humble suggestion: If this is a known issue, then maybe add a little warning to the download page, so people know this version breaks animations.

 

Not sure if that helps but it looks like the animation is starting for maybe half a second or so (you can see that well when you hit O a few times) but immediately resets and they just stand there. I have actually had this behavior before when an external source starts an animation on you, for example a draugr or dragon shouts in your direction and staggers you. Then you stagger and after that don't return to the sex animation but just stand there until the stage is advanced. Maybe something similar is happening here?

 

No offense but I'm going back to 1.6.7.

Posted

Haven'T gotten a notification that you updated the SE version, too.

 

Seems like it's

Fix one thing, break another

 

Arousal now properly resets to almost zero after orgasm. However, the mod no longer restricts the orgasm stage and animation end even if you have minimum orgasms set to two or three and continue chance to 100%.

Changing animations does not seem to work either (3 enabled anims).

 

Do those features work in LE?

Posted
2 hours ago, Someone92 said:

Haven'T gotten a notification that you updated the SE version, too.

 

Seems like it's

Fix one thing, break another

 

Arousal now properly resets to almost zero after orgasm. However, the mod no longer restricts the orgasm stage and animation end even if you have minimum orgasms set to two or three and continue chance to 100%.

Changing animations does not seem to work either (3 enabled anims).

 

Do those features work in LE?

Everything seems to be working on mine including arousal proper reductions now with the exception of the male enjoyment after orgasm. I am also experiencing the issue where a male will orgasm as normal and the male enjoyment will change from ex 200% to 100% and stay there from that pont on the male can orgasm over and over with 0 arousal. The enjoyment should be entirety scaled on arousal right? 

Posted (edited)
28 minutes ago, skyrim482 said:

Everything seems to be working on mine including arousal proper reductions now

Do you use aggressive anims with a victim? Cause it should not be possible that those advance towards the orgasm stage without the aggressor reaching climax (or climaxes, if set in the MCM) beforehand. That doesn't work for me in 1.7.

 

edit:

I meant that multiple orgasms aren't working right now. The scene ends after one orgasm of the aggressor.

Edited by Someone92
Posted
Just now, Someone92 said:

Do you use aggressive anims with a victim? Cause it should not be possible that those advance towards the orgasm stage without the aggressor reaching climax (or climaxes, if set in the MCM) beforehand. That doesn't work for me in 1.7.

So i have the require aggressor to orgasm. That allows you to change animations and advance rewind them. It just stops you from reaching the final stage before the aggressor finishes. If you have the setting Disable Victim controls I think you are unable to do anything if the victim, I do not have that setting enabled.

Posted (edited)
3 hours ago, Someone92 said:

Do you use aggressive anims with a victim? Cause it should not be possible that those advance towards the orgasm stage without the aggressor reaching climax (or climaxes, if set in the MCM) beforehand. That doesn't work for me in 1.7.

 

edit:

I meant that multiple orgasms aren't working right now. The scene ends after one orgasm of the aggressor.

 

If you haven't done a Clean and Rebuild in Sexlab after updating SLSO to 1.7, you should probably take that step.  SLSO replaces 3 scripts in Sexlab-SE-Beta9.  The clean/rebuild step should get everything synchronized and working again.

Edited by 4nk8r

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