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Posted
4 hours ago, OsmelMC said:

 

 

by the way this is the description of the function on the Utility.psc

; Obtains the number of seconds since the application started (the same timer that WaitMenuMode uses)
; Does not take into account menu-mode, or VM frozen time
; Most useful for determining how long something took to run
float Function GetCurrentRealTime() native global

also

https://www.creationkit.com/index.php?title=GetCurrentRealTime_-_Utility

 

Quote

Member of: Utility Script

Gets the number of real-world seconds that have elapsed since the game has launched. This time does not count time the game has been alt-tabbed, or other cases where the game has been frozen (i.e. during a save or load, time in a menu is counted). This function is most useful for timing a long operation.

 

Posted
12 minutes ago, Someone92 said:

SexLab seems to continue running in the background while you are in the console or main menu, maybe also inventory and such.

If you pause the game during a SexLab anim and then unpause anims will suddenly skip to the next stage(s), and with SLSO you see a huge arousal spike.

 

With the BETA 9 the Animation get stopped on the menu mode or the console between other things because have few wait functions after each idle is applied. Of course if you was close to the change of stage when you open the menu is expected that the Scripts keep running until the next wait function that is placed just after the change of Scene. But the time clock don't advance while the menu or the console are open so the real SexLab Enjoyment value don't change more than the amount supposed for the moment when you open the menu or the console.

 

Like I said SLSO use his own function to calculate the enjoyment and between other things include the actor arousal that can be increased by the "SexLab Aroused" Mod while you are in the menu mode.

 

 

Posted
22 minutes ago, Ed86 said:

                Enjoyment = (PapyrusUtil.ClampFloat(((RealTime[0] - StartedAt) + 1.0) / 5.0, 0.0, 40.0) + ((Stage as float / StageCount as float) * 60.0)) as int
i base it on reality?

who cares what it says?

there, i waited 15s with open console

image.png

but its late and im sleepy, maybe my reality is slightly different?

Don't get confused the supposed RealTime[0] is not really real time, is just the GetCurrentRealTime() function and like you read on the description that function stop the clock account when you are paused or in menu mode.

 

You said open the console for 15 seconds. I said open the console with the BETA 9 installed for one hour and see if have a change on the original enjoyment value related with one hour.

 

 

When you open the console the Scripts will run until the next wait placed after the next animation event. That means some values will get updated until reach the wait function but the time still will be the same of the moment when you open the console.

 

I know you can't test the BETA 9 because you don't have Skyrim SE and you are mostly guessing. So don't blame the v1.63 BETA 9 for your bad experience with the v1.62 because they are not the same

Posted
9 hours ago, OsmelMC said:

Don't get confused the supposed RealTime[0] is not really real time, is just the GetCurrentRealTime() function and like you read on the description that function stop the clock account when you are paused or in menu mode.

 

You said open the console for 15 seconds. I said open the console with the BETA 9 installed for one hour and see if have a change on the original enjoyment value related with one hour.

 

 

When you open the console the Scripts will run until the next wait placed after the next animation event. That means some values will get updated until reach the wait function but the time still will be the same of the moment when you open the console.

 

I know you can't test the BETA 9 because you don't have Skyrim SE and you are mostly guessing. So don't blame the v1.63 BETA 9 for your bad experience with the v1.62 because they are not the same

sorry, beta9 broke my se install,  so cant really test it, since only baked slso scripts work, and if i  try new save there wont be animations installed

 

you do realize that wait has nothing to do with realtime since game launch? and the moment you "unpause" game, and GetEnjoyment() triggered, you'll get +1h realtime enjoyment

 

anyway

        FullEnjoyment = BaseEnjoyment + CalcEnjoyment(SkillBonus, Skills, LeadIn, IsFemale, (RealTime[0] - StartedAt), Stage, StageCount)
is responsible for enjoyment calculation and i dont see difference in

SL line 1474

image.png

SLSO line 2221

image.png

 

 

also , here are screenshots with arousal modifier disabled, only 2 things affect enjoyment - SL enjoyment and slso mouse clicks

image.png

 

image.png

Posted

Hi, I'm having a slight issue and I'm hoping someone might be able to help/have some ideas. 

At some point fertility mode stopped getting sperm count after sex events. I know it was previously working with separate orgasms, and I tried deactivating recently added mods for my new game but none of them seem to fix the issue, and then I tried deactivating SSO and that fixed it. 

 

SSO seems to be working correctly otherwise, bars are filling up, buttons speed up/slow that down, fill her up registers so some other mods are tracking it successfully. However, nothing from fertility mode. 

Uninstall SSO and nothing else, and fertility mode works fine. 

So something seems to be breaking because of SSO, any ideas for things I can try to fix this? 

Posted

Yo! How its going? Wonderful work, but i'm having an issue, when animation starts theres no pc voice, npc yea but no from pc, i manually changed the voice with sexlab MCM and pc have sound again but have to do it after every single animation, i tried to desactivate the mod and works with normal, what should i do?

Posted

MO2 is warning me that this mod is form 43. Could you please change it to form 44? The mod works fine but it might be important. Thank you.

Posted (edited)

I've a question about Compatibility Patches. 
In the mod description it's mentioned that there to be a Wear and Tear patch, but where is it? I checked the download options but I can't find the patch. 

 

Description:

Spoiler

Patches:
Sexlab Aroused(Redux) V29(patch included)
Fill Her Up 2 Beta NIO 1.12
SexLabUtil

Sexlab Wear and Tear

Estrus Chaurus+

Devious Captures

Sexist Guards

 

I'm asking this because I'm running into a problem with SLSO. When SL animation is triggered and the Wigged/bar becomes visible - nothing happens. The PC/NPC are just standing there. 

 

 

EDIT: Had SexLab Beta 8 instead of SexLab Beta 9.

Edited by Straze
Posted

Cool mod, I'm a bit confused by some aspects though - are the hotkeys meant to increase/decrease the progress bar or E%? And if only the progress bar, what actually is E% and how is it increased?

 

Also does this work with SL Beta9 or currently some features are broken?

Posted
3 hours ago, asdj1239 said:

Cool mod, I'm a bit confused by some aspects though - are the hotkeys meant to increase/decrease the progress bar or E%? And if only the progress bar, what actually is E% and how is it increased?

 

Also does this work with SL Beta9 or currently some features are broken?

progress bar

how fast bar is increased

arousal

 

no one knows

Posted (edited)
15 hours ago, Ed86 said:

progress bar

how fast bar is increased

arousal

 

no one knows

 

Well in that case, mod seems like it works well with SL beta9. Although, from the MCM tool tips I had assumed that when they player reached 0 magicka (or whatever the threshold value was) they would be locked out of the widget controls for the duration of the scene. I'm guessing this is also working as intended, but at least for me, the hotkeys only have no effect so long as you stay below the lockout threshold

Edited by asdj1239
Posted
1 hour ago, asdj1239 said:

 

Well in that case, mod seems like it works well with SL beta9. Although, from the MCM tool tips I had assumed that when they player reached 0 magicka (or whatever the threshold value was) they would be locked out of the widget controls for the duration of the scene. I'm guessing this is also working as intended, but at least for me, the hotkeys only have no effect so long as you stay below the lockout threshold

its only locked until it recovers to i think it was 25%

Posted

Enjoyment seems a bit broken in the latest version. NPC aggressors are stuck at 200% enjoyment, which doesn't decrease after orgasm. And in previous versions enjoyment could be increased slowly after orgasm, for non-aggressive sex it can now get stuck at 0%. I noticed with SLA Redux 29 and SLSO (lower in loadorder), and it seems people with SLAX overwriting all SLA scripts have the same issue: https://www.loverslab.com/topic/130406-sexlab-aroused-extended/page/30/

 

No idea if this is a Sexlab issue, SLA, SLSO, or something else.

Posted (edited)
On 10/26/2021 at 7:20 PM, caqa said:

Enjoyment seems a bit broken in the latest version. NPC aggressors are stuck at 200% enjoyment, which doesn't decrease after orgasm. And in previous versions enjoyment could be increased slowly after orgasm, for non-aggressive sex it can now get stuck at 0%. I noticed with SLA Redux 29 and SLSO (lower in loadorder), and it seems people with SLAX overwriting all SLA scripts have the same issue: https://www.loverslab.com/topic/130406-sexlab-aroused-extended/page/30/

 

No idea if this is a Sexlab issue, SLA, SLSO, or something else.

idk what all the people talking about, i have yet to reproduce any "reported" "stuck"

this is running with latest SL and SLSO, obviously nothing overwrites SLSO

 

Skyrim Special Edition 28_10_2021 14_50_24.png

Skyrim Special Edition 28_10_2021 14_50_44.png

Edited by Ed86
Posted
On 10/5/2021 at 11:14 PM, OsmelMC said:

Don't get confused the supposed RealTime[0] is not really real time, is just the GetCurrentRealTime() function and like you read on the description that function stop the clock account when you are paused or in menu mode.

 

You said open the console for 15 seconds. I said open the console with the BETA 9 installed for one hour and see if have a change on the original enjoyment value related with one hour.

 

 

When you open the console the Scripts will run until the next wait placed after the next animation event. That means some values will get updated until reach the wait function but the time still will be the same of the moment when you open the console.

 

I know you can't test the BETA 9 because you don't have Skyrim SE and you are mostly guessing. So don't blame the v1.63 BETA 9 for your bad experience with the v1.62 because they are not the same

you went silent... do you admit your defeat? xD

Posted
1 hour ago, Ed86 said:

idk what all the people talking about, i have yet to reproduce any "reported" "stuck"

I can actually confirm that actors won't immediately orgasm when reaching full enjoyment meter, or even orgasm at all with having full enjoyment at the end of animation. Thought that was a randomized thing. SLSO is topping every other mod in my install.
With that issue I can also tell that enjoyment behaves glitchy, sometimes it moves very slowly and if you press menu/console/inventory it immediately updates, jumping to max value.
 

Posted (edited)
43 minutes ago, BreadDain said:

I can actually confirm that actors won't immediately orgasm when reaching full enjoyment meter, or even orgasm at all with having full enjoyment at the end of animation. Thought that was a randomized thing. SLSO is topping every other mod in my install.
With that issue I can also tell that enjoyment behaves glitchy, sometimes it moves very slowly and if you press menu/console/inventory it immediately updates, jumping to max value.
 

why would they immediately orgasm?

 

that is sexlab issue calculating enjoyment in real time, disable sexlab enjoyment gain

Edited by Ed86
Posted (edited)
2 hours ago, Ed86 said:

that is sexlab issue calculating enjoyment in real time, disable sexlab enjoyment gain

 

I'm not an expert, but I would risk to confirm that - when "sl_passive_enjoyment" (which as I guess is what you mean by "sexlab enjoyment") is ON then pausing game - one way or another - results in something like "buffer flush of accumulated enjoyment" on game release event, thus - instant orgasm. Additionally, passiveE also allows for victims to progress actually faster that aggresor.

Tested this today just to be sure - enabled passiveE out of despair.

-- I'm on new "clean" game; didn't make any loadorder changes since SLFb9-n-LL-mods init;

-- am using SLU+ the latest (which as @OsmelMC ensures - is compatible/can safely overwrite SLSO 1.7.2 SE);

...but this time

-- installed SLSO in slave mode (I didn't allow it to overwrite anything);

-- used SLAX instead of SLA or SLAR.

 

I've been- and I would gladly continue to play without passiveE - but without IT, as it seems, its rare for actors to orgasm during single animation OR without skip-back-then-ahead stage hack. But that hack brakes immersion and is frickin irritating.

And again, I'm, not an expert, but with setup where arousal impact AND passive gain are both OFF - it seems like part of the code that supposed to trigger orgasm is waiting for something it never receives.

Isn't it possible to add (on SLSO side) some kind of fail-safe in case of mentioned stalemate?

 

edit:

I forgot to make important distinction - problems with lingering orgasm affects mainly male NPCs (including PC in futa role). Female actors in the meantime can manage to orgasm few times normally - by which I mean: without multi-orgasm buff (building up enjoyment from 0 all the way up) while male part is absent mentally at 100% of it's cluelessness.

 

Config.json

Edited by PippinTom
rectification
Posted
14 hours ago, PippinTom said:

 

I'm not an expert, but I would risk to confirm that - when "sl_passive_enjoyment" (which as I guess is what you mean by "sexlab enjoyment") is ON then pausing game - one way or another - results in something like "buffer flush of accumulated enjoyment" on game release event, thus - instant orgasm. Additionally, passiveE also allows for victims to progress actually faster that aggresor.

Tested this today just to be sure - enabled passiveE out of despair.

-- I'm on new "clean" game; didn't make any loadorder changes since SLFb9-n-LL-mods init;

-- am using SLU+ the latest (which as @OsmelMC ensures - is compatible/can safely overwrite SLSO 1.7.2 SE);

...but this time

-- installed SLSO in slave mode (I didn't allow it to overwrite anything);

-- used SLAX instead of SLA or SLAR.

 

I've been- and I would gladly continue to play without passiveE - but without IT, as it seems, its rare for actors to orgasm during single animation OR without skip-back-then-ahead stage hack. But that hack brakes immersion and is frickin irritating.

And again, I'm, not an expert, but with setup where arousal impact AND passive gain are both OFF - it seems like part of the code that supposed to trigger orgasm is waiting for something it never receives.

Isn't it possible to add (on SLSO side) some kind of fail-safe in case of mentioned stalemate?

 

edit:

I forgot to make important distinction - problems with lingering orgasm affects mainly male NPCs (including PC in futa role). Female actors in the meantime can manage to orgasm few times normally - by which I mean: without multi-orgasm buff (building up enjoyment from 0 all the way up) while male part is absent mentally at 100% of it's cluelessness.

 

Config.json 3.02 kB · 0 downloads

*sigh*

Posted
14 hours ago, PippinTom said:

 

I'm not an expert, but I would risk to confirm that - when "sl_passive_enjoyment" (which as I guess is what you mean by "sexlab enjoyment") is ON then pausing game - one way or another - results in something like "buffer flush of accumulated enjoyment" on game release event, thus - instant orgasm. Additionally, passiveE also allows for victims to progress actually faster that aggresor.

Tested this today just to be sure - enabled passiveE out of despair.

-- I'm on new "clean" game; didn't make any loadorder changes since SLFb9-n-LL-mods init;

-- am using SLU+ the latest (which as @OsmelMC ensures - is compatible/can safely overwrite SLSO 1.7.2 SE);

...but this time

-- installed SLSO in slave mode (I didn't allow it to overwrite anything);

-- used SLAX instead of SLA or SLAR.

 

I've been- and I would gladly continue to play without passiveE - but without IT, as it seems, its rare for actors to orgasm during single animation OR without skip-back-then-ahead stage hack. But that hack brakes immersion and is frickin irritating.

And again, I'm, not an expert, but with setup where arousal impact AND passive gain are both OFF - it seems like part of the code that supposed to trigger orgasm is waiting for something it never receives.

Isn't it possible to add (on SLSO side) some kind of fail-safe in case of mentioned stalemate?

 

edit:

I forgot to make important distinction - problems with lingering orgasm affects mainly male NPCs (including PC in futa role). Female actors in the meantime can manage to orgasm few times normally - by which I mean: without multi-orgasm buff (building up enjoyment from 0 all the way up) while male part is absent mentally at 100% of it's cluelessness.

 

Config.json 3.02 kB · 1 download

okay, that seems to fix the issues... i hope everyone will be happy now,

-ai now wont give a fuck about player and only focus on itself

-ai will no longer edge and always orgasm when it at max enjoyment

 

test it

SexLab-Separate-Orgasm-SE-1.7.4 SL1.63b9.7z

Posted
2 hours ago, Ed86 said:

okay, that seems to fix the issues... i hope everyone will be happy now,

-ai now wont give a fuck about player and only focus on itself

-ai will no longer edge and always orgasm when it at max enjoyment

 

test it

 

Thanks! Will do it ASAP

Posted
On 10/28/2021 at 7:58 AM, Ed86 said:

you went silent... do you admit your defeat? xD

Yes! I did my test and already include the Issue on the GitHub Issues List.

 

Sadly the problem is bigger than just the Enjoyment because the RealTime function is used for almost all the scrips and need to be replaced by the GameTime that is about days instead of seconds.

Posted
21 minutes ago, OsmelMC said:

Yes! I did my test and already include the Issue on the GitHub Issues List.

 

Sadly the problem is bigger than just the Enjoyment because the RealTime function is used for almost all the scrips and need to be replaced by the GameTime that is about days instead of seconds.

okay, next one is this:

        ;elseIf !Forced && Config.SeparateOrgasms && Enjoyment < 100 && (Enjoyment < 1 || Stage < StageCount || Orgasms > 0)

im pretty sure that

&& (Enjoyment < 1 || Stage < StageCount || Orgasms > 0)

is broken and should not exist

Posted
26 minutes ago, OsmelMC said:

Yes! I did my test and already include the Issue on the GitHub Issues List.

 

Sadly the problem is bigger than just the Enjoyment because the RealTime function is used for almost all the scrips and need to be replaced by the GameTime that is about days instead of seconds.

and this one too

		;bool CanOrgasm = Forced || (Animation.HasTag("Lesbian") && Thread.ActorCount == Thread.Females && !Stats.IsStraight(ActorRef)) ; Lesbians have special treatment because the Lesbian Animations usually don't have CumId assigned.
		int i = Thread.ActorCount
		;while !CanOrgasm && i > 0
		;	i -= 1
		;	CanOrgasm = Animation.GetCumID(i, Stage) > 0 || Animation.GetCum(i) > 0
		;endWhile
		;if !CanOrgasm
		;	; Orgasm Disabled for the animation
		;	return
		;endIf

or at least should have if (!Config.SeparateOrgasms) check

Posted
12 minutes ago, Ed86 said:

okay, next one is this:

        ;elseIf !Forced && Config.SeparateOrgasms && Enjoyment < 100 && (Enjoyment < 1 || Stage < StageCount || Orgasms > 0)

im pretty sure that

&& (Enjoyment < 1 || Stage < StageCount || Orgasms > 0)

is broken and should not exist

Not with your mod installed but work fine and the users that try it without the SLSO  are fine with those conditions. Of course with your mod installed those lines need to be removed what you already did. "By the way I'm pissed with your comment there".

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