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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
2 hours ago, Elsidia said:

It's for don't even work on DCL 8.5, it's uses morphs from LE version. Need rework a script (put corrects morphs and values) or Rework  all outfits body for LE HDT body (it's hard, i mostly rework only body and lost patience to rework others outfits)

 

Chloe quest blocks fast travel, block any DCL events. DCL MCM -> Debug-> Active quest true.

 

 

Ok thx, good to know, but could you further explain what you mean with the morph? I lack experience with mods so can't really tell what I'm supposed to do with just this. :/

Posted
5 hours ago, Daijena said:

what you mean with the morph? I lack experience with mods so can't really tell what I'm supposed to do with just this

I too don't know much. If i do i will be fix it myself and toss a solution. Most of it is guess.

In bodyslide there is sliders what are build morph for Skyrim mods:

Spoiler

Clipboard.jpg.9b78a9f74c6baaa63d061e34b58e54e2.jpg

 

This is part of script what does breasts enlarge by using those build morphs. Something need change here:

Spoiler

If isEligible && hasbeenbreastenlarged         
        Float size = (arousal * (maxsize - minsize)) + minsize
        Float butt = (arousal * (buttmaxsize - buttminsize)) + buttminsize
        ;Float curve = 1.0 - (arousal * 0.4)
        SetMorphValue(libs.playerref, -size, "Breasts")
        SetMorphValue(libs.playerref, size/2, "BreastsSH")
        ;SetMorphValue(libs.playerref, size/4, "BreastsSSH")
        SetMorphValue(libs.playerref, size/2, "DoubleMelon")
        SetMorphValue(libs.playerref, size/2, "BreastsFantasy")
        SetMorphValue(libs.playerref, size/2, "BreastWidth")
        SetMorphValue(libs.playerref, size/4, "PushUp")
        SetMorphValue(libs.playerref, size, "BreastGravity")
        SetMorphValue(libs.playerref, size/4, "BreastHeight")
        SetMorphValue(libs.playerref, size, "NippleSize")
        SetMorphValue(libs.playerref, size, "NippleAreola")
        SetMorphValue(libs.playerref, -butt, "Butt")
        SetMorphValue(libs.playerref, butt/2, "BigButt")
        SetMorphValue(libs.playerref, butt, "RoundAss")
        SetMorphValue(libs.playerref, butt/2, "Thighs")
        SetMorphValue(libs.playerref, butt, "Waist")        
    Endif           

 

 UPD: But at least now i can compile a scripts. Maybe i can test by change something and see how it's look in game)

 

UPD2; it's not so hard as i think. Maybe because i study this part of script and body sliders. but can't change it in game. You need change one line:

SetMorphValue(libs.playerref, -size, "Breasts")

Delete minus sign and line must look as SetMorphValue(libs.playerref, size, "Breasts")

That's because in LE version of game slider breasts decrease a size of breasts, but in SE version increase.

And then compile dcur_clocktickScript with new values, I got that result: it's from MCM DCL minbrestsize 2.0 and maxbreastsize 2.0:

Spoiler

ScreenShot36.jpg.1ae1b540e1844d306507fa3b031f217c.jpg

 

UPD3: The same for butt, if you want butt increase:

SetMorphValue(libs.playerref, butt, "Butt")

 

Posted

i wonder if anyone can help me im EXTREMILY new to modding and got cursed loot working through Vortex now, im trying to finish chloes quest so i can fast travel however ever time i got to talk to Nazeem in the halls of the dead i get a CTD has anyone else had this? btw im play on normal skyrim not SE

Posted

I'm having an odd little bug where trying to use the D.A.M.N Surprise Box, Dare Box and Universal Key. They were functioning normally earlier in my playthrough, but now all of a sudden instead of opening after I "equip" and close the menu, they're just equipping, and staying like that without opening. I tried reloading an earlier save before the issue appeared, and it's still present.

Posted
11 minutes ago, Seleia said:

I'm having an odd little bug where trying to use the D.A.M.N

This is old Skyrim bug, when item lost scripts, to fix it you need get new the same item and when you open it, it's restores a scripts on other the same type item. If you have say 1 dawn box you need get next box and then it will open, first box can be opened too.

Posted
12 minutes ago, Elsidia said:

This is old Skyrim bug, when item lost scripts, to fix it you need get new the same item and when you open it, it's restores a scripts on other the same type item. If you have say 1 dawn box you need get next box and then it will open, first box can be opened too.


Ahh, okie, thanks!

Posted

@Kimy

 

I'd like to make a suggestion for the next version or bug fix update. It's something that has been more and more obvious in my gameplays, to the point of being more of an annoyance than a boon.

 

In the Debug MCM menu, would it be possible to update the Free Me option, and add a second option in the MCM menu. Currently, Free Me not only unlocks and removed all restraints currently worn by the player, but also cancel any active quests from DCL. What would be more beneficial would be to have the Free Me option only remove the restraints on the player, and have a second option to cancel any active quests, as a separate option. In Case someone wants to keep any active quests still active, but only remove the restraints without impacting the quest status.

 

I have come across many scenarios where i had to use the Free Me option but did not want to cancel the quests, some of which were related to bugs or unwanted behaviour, mostly stemming from other mods (which as you know, happens constantly). So I can honestly see this as being beneficial for anyone using DCL.

 

Any chance this would be possible ?

Posted
10 minutes ago, YojimboRatchet said:

Any chance this would be possible ?

Already done in DCL 9.0. - When you select Free me it asks remove generics devices or all. If you remove only generics it's not touch quest items and quests stay active.

Posted
2 minutes ago, Elsidia said:

Already done in DCL 9.0. - When you select Free me it asks remove generics devices or all. If you remove only generics it's not touch quest items and quests stay active.

 

then it isn't done as i suggested. it may be an improvement from before, but it's not what i suggested.

Posted
29 minutes ago, YojimboRatchet said:

In Case someone wants to keep any active quests still active, but only remove the restraints without impacting the quest status.

At this moment DCL removes non quest items and left quests actives

Also it's have option remove all quest items and cancel all quests.

There no third option remove all quest items and  still left quests active because if you don't have on quest items - quest is broken and not work.

 

What the fourth option you want?

 

 

Posted

I have been experimenting with the weights of the events, to make some hard quests/events that I haven't seen yet trigger with greater odds than events I have.
I set the "Rubber Doll Quest" slide all the way up and I noticed a significant increase in "slave gag"  events. To test of this was maybe coincidence I set all other weights to 0 and Rubber Doll to 100 (and for testing purposes set the Basic Cursed Loot chance very high too) and I now get exclusively Slave Gag events. So it seems I found a bug where the Rubber Doll Quest weight in MCM is affecting the Slave Gag.

Is this a know issue that I just have not been able to find on the forum?
Or is something weird going on? 

Posted
1 hour ago, tekkkie said:

Or is something weird going on? 

In new version in scripts are bug: in place where need start rubber doll quest, starts slave gag quest. That means in DCL 9.0 never will start rubber doll quest.

 

I don't know @Kimy, this is bug or rubber doll quest is disabled specially.

 

Script dcur_library

Procedure dcur_selectevents()

 

if chance < dcumenu.rubberdollweight
        if etl.dcur_startslavegagquest()
            processfollowers(destroykeys = false)
            return true            
        elseif dcumenu.standardweight > 0.0
            dostandardevent()
            return true
        else
            if dcumenu.debugenabled
                debug.notification("[DCUR] Selecting Event failed.")    
            endif
            return false
        Endif
    endIf

Posted
30 minutes ago, Elsidia said:

In new version in scripts are bug: in place where need start rubber doll quest, starts slave gag quest.

Okay, thanks for the confirmation ?
Then I will just set the Rubber Doll weight to 0 until it is fixed.

Posted

Is the speed of the animations starting still an issue? I saw posts about that, sometime ago, but this mod has several things I like I had the 5.0 version, but when the update came there were so many reports of bugs that I decided to not install it yet. I can take bugs as long as they aren't mod breaking but the animation speed is kind of an important thing for me.  

Posted
21 minutes ago, Lisette11 said:

but the animation speed is kind of an important thing for me.  

As sexlab not updated to new version then no, not fixed. To increase a speed need open console and when you see on left upper corner sex animation name, exit from console and sex starts

Posted

It's been about a month since I check in here last and there is a lot to go through! Has there been a fix posted for the clipping issues in the legs with the straitjacket catsuit that I mentioned in Post 4044 on Page 162 of this thread?

 

I really need to keep checking in here semi-frequently. There are so many posts it's just overwhelming! Kudos to those who deal with this every day.

Posted

I am encountering an issue where every time I get defeated in battle (or a devious event triggers, like stumbling over leg restraints) I get a message saying:

You were defeated by the law. Due to your violent actions, you are now facing a serious prison sentence...

But then no event triggers, except my follower keep talking to me every 2 seconds without actually having anything to say.

Can anyone point me to the mod that is causing this? And maybe also the event type so I can disable it?
I figure it is either DCL or POP, but maybe it is something else?

Since I am not sure which mod this I am posting here and hoping for the best, I can't find anything on it online.

Thank you!

Posted

Suggestion:
Have there be surrender options for both the player and NPCs
I use Defeat and I want to be able to capture/sell enemies using this mod. If I want to do this, Defeat is basically broken as this mod takes priority over Defeat's death alternative

Posted
2 hours ago, CharacterDump said:

Have there be surrender options for both the player and NPCs

 

It is.

 

If you enable combat surrender you can configure NPC surrender options.

I see sometimes NPC surrenders to me, but is complicated because of followers. It's kill NPC or force it's attack after surrender. Better use this option without follower.

 

Also you have magic "Touch of control" what allows surrender women NPC if it's hit by this magic (Dollmaker sells this magic for 10000 gold (1 level speech, with more level - cheaper))

If you contact with Slaver trader in Riwerwood you can sell captured enemies to him for DCL price. Also his gives to you book of teleport to allows teleport to him with captured slave and after sell, teleports back.

Or do with those NPC some nasty things (kill as example =_=)

 

Also Dollmaker gives you to sword after some DCL quests, what have enchantment on, what's forces women NPC to surrender. With hit there is chance to bind NPC in chains and after that she surrender.

Probably if you have good enchanter level you can take this enchantment off and put in another weapon. I don't test it.

UPD: tests show that you can. Only this weapon need use very carefully. Hit one time to NPC women, then no hit her (she starts gray glowing) and wait while DCL applies a restraints. Then you can talk with her and capture her.

Posted

I had a bug that prevented me from finishing the Chloe Quest normally. The Dollmaker wouldn't give me the proper dialogue at the end of the quest (having Chloe "explain" what happened). I had to edit the quest stage manually to get the final line of dialogue with Chloe and then use the MCM to take off the restraints (and spawn in a key for the vibrator because that didn't get taken off).

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