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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
6 minutes ago, natybs said:

I could not find an answer.

Answer is in those threads repeatedly continue about  5 - 6 posts.

1) Install DCL HDT SMP fix.

2) Save game with anckle chains on you.

3) Exit from Skyrim to WINDOWS

4) Enter Skyrim again and load this save.

5) Chains work in 95% cases

6) If you load again save with chains without exit to windows - chains not work.

 

HDT SMP SE is pain in ass.

Posted
11 hours ago, Elsidia said:

Answer is in those threads repeatedly continue about  5 - 6 posts.

1) Install DCL HDT SMP fix.

2) Save game with anckle chains on you.

3) Exit from Skyrim to WINDOWS

4) Enter Skyrim again and load this save.

5) Chains work in 95% cases

6) If you load again save with chains without exit to windows - chains not work.

 

HDT SMP SE is pain in ass.

ok I did a bunch of test in the starting prison and the chains seam to load in every time. I have gotten a pop up message saying I need netimmerse to equip certain high heel boots in devious devices, but When I looked into this this netimmerse is apparently included in racemenu SE and I have that so I'm not sure how to fix this. thank you for your help with the chain however that was a persisting issue for me :)

Posted
7 hours ago, natybs said:

ok I did a bunch of test in the starting prison and the chains seam to load in every time. I have gotten a pop up message saying I need netimmerse to equip certain high heel boots in devious devices, but When I looked into this this netimmerse is apparently included in racemenu SE and I have that so I'm not sure how to fix this. thank you for your help with the chain however that was a persisting issue for me :)

The netimmerse error is because racemenu se has skee, not netimmerse. it requires a script fix. DD 5.0 has the corrected scripts, for DCL, grab the files in elsidia's post, apparently i f'd up the 8.5 patch and I haven't fixed it yet.

 

 

Posted
7 minutes ago, QueenAlpaca said:

Is it a bug that when you finished the Leon's quest all the bondage devices are removed automatically even the collar is removed? 

Technically it's not bug. It's due to DD 4.3 slow script work issue.

Quest was planning in that way: 1) While dialogue with Leon goes up remove all obsidian items also collar too. Then after dialogue start new quest Dominated if you choose to be slave in dialogue. And this quest equips back new Slave collar.

But in practice Leon's quest uses that pain slow removed script (must be fixed in DD 5.0) that dialogue end and previous collar still in on you. Because when Dominated quest equips a collar there still is obsidian collar in place and it fail equip it.

My tests just show that even with DD 5.0 unequipped process is slow - (there is too many items to unequip).  When you decide to be a slave (nod with head and starting unequip sounds) - you must carefully listen all dialogue to win a time for next quest. My test show that in that case collar is unequipped and equip new collar. But unequip process is still very slow.

2 time sis 2 i got left on me obsidian corset and Leash randomly equips on me belt and obsidian corset stuck on me. There is fix too - when unequip process start - enter in console for about 30 sec or more to stop quest dialogue. Unequip process continues and then when you left console quest dialogue time is enough to unequip all. In DCl 9.0 Leon's quest is reworked as i heard - maybe there no more that problem.

Posted
1 hour ago, QueenAlpaca said:

Is it a bug that when you finished the Leon's quest

Further test show if you start Leon's quest when DD 5.0 is installed at end of quest are enough time to unlock all items in time. Only need listed a Leon's monologue) Anyway for DD 5.0 need start new game or save where DD not present.

 

Posted
On 12/3/2020 at 5:34 PM, natybs said:

ok I did a bunch of test in the starting prison and the chains seam to load in every time. I have gotten a pop up message saying I need netimmerse to equip certain high heel boots in devious devices, but When I looked into this this netimmerse is apparently included in racemenu SE and I have that so I'm not sure how to fix this. thank you for your help with the chain however that was a persisting issue for me :)

If you haven't downloaded the patch from elsidia's post, i've updated the DCL 8.5 patch on the troubleshooting post. Should be the fixed scripts in there now for the nioverride issue.

Posted
11 hours ago, Baltasarr80 said:

Not in the actual Cursed loot

Of course not. I named it Slave collar because it's specially made for Leash quest and are used only in that quest to mark player as Leash slave. Another functionality not included: Dominant quest runs and end even if this collar not equipped.

Posted

Hello um, have anyone converted DCL 9.0 LE to SE yet? Or is there a guide on how to convert it myself? I'm a noob when it comes to modding so i hoped someone can help point me the steps and requirement for this. Thanks in advance!

Posted
9 hours ago, Octography said:

Hello um, have anyone converted DCL 9.0 LE to SE yet? Or is there a guide on how to convert it myself? I'm a noob when it comes to modding so i hoped someone can help point me the steps and requirement for this. Thanks in advance!

I  won't be giving the official conversion to kimy until the beta is completed.

 

It can be run through cao and used, as is, if you're ok with the outfits not fitting right and the DCL HDT ankle chains (as opposed to DD or Zaz HDT ankle chains) not working. There is a temp patch for the scripts that need fixed, or you can wait for the DCL 9.0beta2, which should hopefully have the script fixes built in. The script patch is here:

 

You can also copy the caliente tools folder from DCL 8.5 to 9.0 so you get the converted outfits, this will fix the outfits not fitting correctly.

If these instructions don't make sense to you, and the outfits not fitting bothers you, then wait for the beta to end and the official conversion.

Posted
1 hour ago, zarantha said:

It can be run through cao and used, as is, 

If we were to do that, when the official conversion comes out, would we have to start a new game? It takes me a really long time to set up my mcm's so I was thinking if i could convert now, and get my mcm's set up I could be ready for when it comes out.

Posted
43 minutes ago, indolu said:

If we were to do that, when the official conversion comes out, would we have to start a new game? It takes me a really long time to set up my mcm's so I was thinking if i could convert now, and get my mcm's set up I could be ready for when it comes out.

DCL (and now DD) has a save mcm feature. You can import your config and just update it for the things that changed. Takes no time at all once you've got it the way you like.

But no, as long as you go from beta to the ga release, you should be fine with staying in the same game. What isn't supported is going from 8.x to 9.x.

Posted

Hi! First time posting, I hope I'm not breaking some rules. I am trying to run Bodyslide for DCL8.5. I have installed all requirements and I am using DD5.0 (of which I think I managed to create the appropriate mesh). I am also using the basic CBBE SE body, built using the SpecialBody as described in the cbbe mod description. Anyway, I can't seem to find any preset for my body when I select the DCL group in Bodyslide. I tried looking on this forum, and I think I don't have the correct bodyslide basefile to begin with. Is there a way to run bodyslide on DCL? I guess running Bodyslide on DD only is not enough as there seem to be extra outfit in DCL.

 

Thanks in advance, and sorry if it is a noob question!

Posted
22 minutes ago, abcdefghilmn said:

Hi! First time posting, I hope I'm breaking some rules. I am trying to run Bodyslide for DCL8.5. I have installed all requirements and I am using DD5.0 (of which I think I managed to create the appropriate mesh). I am also using the basic CBBE SE body, built using the SpecialBody as described in the cbbe mod description. Anyway, I can't seem to find any preset for my body when I select the DCL group in Bodyslide. I tried looking on this forum, and I think I don't have the correct bodyslide basefile to begin with. Is there a way to run bodyslide on DCL? I guess running Bodyslide on DD only is not enough as there seem to be extra outfit in DCL.

 

Thanks in advance, and sorry if it is a noob question!

Are you using the LE DCL 8.5, or the conversion I did? I thought I fixed the groups for the SE version.
https://mega.nz/file/UDQGES6a#y2BP-bab5umqrrVTUGKCUTR6SIz6xvCVFjPYepXEYbo

 

If you're still having problems, try replacing the cursed loot group in \CalienteTools\Bodyslide\SliderGroups with this:

CursedLoot.xml

Posted
1 hour ago, zarantha said:

DCL (and now DD) has a save mcm feature. You can import your config and just update it for the things that changed. Takes no time at all once you've got it the way you like.

But no, as long as you go from beta to the ga release, you should be fine with staying in the same game. What isn't supported is going from 8.x to 9.x.

The problem isnt DCL's. My problem is that I have so many other MCM's that dont have a save function. Even with all the ones that DO have a save function it still takes almost an hour.

To give you the scale, MO2 says I have 330 mods in the left pane, and 285 shown in the right.

Posted
11 hours ago, zarantha said:

Are you using the LE DCL 8.5, or the conversion I did? I thought I fixed the groups for the SE version.
https://mega.nz/file/UDQGES6a#y2BP-bab5umqrrVTUGKCUTR6SIz6xvCVFjPYepXEYbo

 

If you're still having problems, try replacing the cursed loot group in \CalienteTools\Bodyslide\SliderGroups with this:

CursedLoot.xml 4.46 kB · 3 downloads

I redownloaded the file you posted just to be sure and installed with the CBBE option. That did not fix the bodyslide problem, but the xml did. I have another issue tho: is it normal that even after building with bodyslide meshes are all over the place? For instance, the zipsuit (imgur) is clipping with my body and other outfits are somewhat not adapted to any body available ('bulge' on the belly for instance, I can provide screenshots if needed). Thank you again, you are a saint!

 

Edit: managed to fix the zipsuit problem following elsidia comment on page 122 (made a zipfile with the catsuit mesh from DD and installed as a mod to overwrite the DCL catsuit, don't know if it's ideal but it works). The mesh problems i mentioned earlier seems to only affect latex corsetsuits and maybe (is it on purpose to avoid clipping with leg/armbinders?) with the MXW_catsuit that seems far too large for my character.

Posted
1 hour ago, abcdefghilmn said:

affect latex corsetsuits

There is wrong bodies inside - you edit those into outfitstudio, delete body load your body reference (if it not fit need use conversion references) copy all sliders to dress, save as new project and build this project into bodyslide.

Posted
1 hour ago, Elsidia said:

There is wrong bodies inside - you edit those into outfitstudio, delete body load your body reference (if it not fit need use conversion references) copy all sliders to dress, save as new project and build this project into bodyslide.

I am probably a bit slow, but I don't really get what I should do in outfit studio. I opened the outfit in BO and the body listed is cbbe (I am using CBBE SE, but if delete the body and File -> load reference -> convert: SK CBBE to SSE CBBE I have no more slider available on the right panel). What am I doing wrong? Sorry if I keep asking but I am really a total noob when it comes to modding and I am trying to learn

Posted
42 minutes ago, abcdefghilmn said:

I am trying to learn

1) Open zipsuit into Outfit studio

2) there is problem: i don't know what you use body. For example: load reference CBBE body. Not convert - convert is temporally body what uses to convert different shapes of body  - later you need load your body reference anyway.  As example i use CBBE special body - for that i use button browse - open CBBE.osp - then select slider set cbbe body special.

3) When you load into new body if there no clipping all is right no need convert. if is big clipping then it's other story and hard to explain in a few words.

4) If body fits into costume now you need select all body parts except green CBBE body, and now slider-> conform all - > ok. Wait while all process done and now you can save a project (save as new , choose new name and press button to project) close bodyslide and open to renew list and chose you made project and build new. If you import right reference now your body will be look as need. If you choose wrong body type then can be problems.

Posted
2 hours ago, Elsidia said:

1) Open zipsuit into Outfit studio

2) there is problem: i don't know what you use body. For example: load reference CBBE body. Not convert - convert is temporally body what uses to convert different shapes of body  - later you need load your body reference anyway.  As example i use CBBE special body - for that i use button browse - open CBBE.osp - then select slider set cbbe body special.

3) When you load into new body if there no clipping all is right no need convert. if is big clipping then it's other story and hard to explain in a few words.

4) If body fits into costume now you need select all body parts except green CBBE body, and now slider-> conform all - > ok. Wait while all process done and now you can save a project (save as new , choose new name and press button to project) close bodyslide and open to renew list and chose you made project and build new. If you import right reference now your body will be look as need. If you choose wrong body type then can be problems.

Thank you for your patience. Did everything as explained and the mesh is still the same (no clipping or anything, it's just deformed on the belly). I guess it is done on purpose at this points, everything worked first try and all other meshes are built correctly.

Thank you again!

Posted
24 minutes ago, abcdefghilmn said:

it's just deformed on the belly

It's outfit studio and bodyslide bug with Skyrim. Sometimes you need delete that project open original (because need save as new name and try again) As example today i made straitjacket dress and got working (without deform) only on 5th time.

Posted
23 minutes ago, henryliu said:

What’s should be the problem?

DD and (or) DCl not build into body slide. It equips usually straitjacket what need before build into bodyslide.

Posted

Just for info. I just study DCL script to get more skills in Skyrim scripting language and found that less punishing traps minimal level by default is disabled.

In MCM is set level 1 that means less punishing events never happen with default DCL settings. When you start new game you need change that option at least to level 2, if you want less punishing events.

Miscellaneous options -> only standard events until level: <>1

 

 

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