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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
26 minutes ago, natybs said:

the obsidian rubber suit

I found it. It's from Leon's quest but actually not used in quest. Seems it was project for quest and left into mod. It can't be removed by player. Be careful what items you spawn: if you spawn specific items from quest you bug your game itself.

The same can be for other items what you spawn: it can be configured that you can't it remove in any way.

 

Posted
On 12/9/2020 at 12:08 PM, Elsidia said:

I don't see that bug. Because to avoid it you must need know how DD works basically. You don't need know all scripts commands only main DD idea (see below).

If item not show as worn then there is 2 problems (both have only one solution):

1) not inventory device spawn (DD 4.3 bug, in DD 5.0 it's repaired as i hear)

2) Inventory device is in inventory but is not worn. This is the same as previous. Only difference is that 1rst trap activates first bug: you have rendered device but inventory device not spawn. And then when activates second trap it spawns inventory device from wrong rendered device and those device can't be equipped. At this moment bug triggers in full force and equips only rendered device: all restrained effects start work and device shows on player. But you can't remove because doesn't exist  match inventory device.

 

And there helps console and xedit: check in console player inventory all rendered devices id and found in xedit match inventory devices. Then compare with player inventory and found rendered device without inventory device. Now you need equip that inventory device by console and then remove device by struggle out, picklock, cut or keys from inventory. If you remove rendered device by console it leads only to new bugs: you got more bugged inventory and rendered devices.

When you remove it - save game as new save and load it. After that check if found any more bugged rendered device. Repeat process while all bugged rendered devices is removed. Later some time (while not script or DD item database lag) you can play without bugs.

 

In DD 5.0 this bug is ended. I not check it myself - do only some short tests. But still not found any bugged rendered devices.

 

 

i've never seen this or even had any save issues but as i said, i don't use it often, only when nothing else works. haven't tried DD5 yet and not sure if i will given some of the monopoly issues going on with it right now as well as the breakage of other mods from the forced mandatory animation setting, but good to know i may not have to use console to fix those issues if they are indeed fixed

Posted

ive noticed if i put the bugged devices in a chest in eather of my houses then reload it eatehr fixes them of they simply disapear. also on an unrelated note do i have to get leah as a follower t have her slavery quest start? leon had dialog but not leah. wondering if she is bugged?

Posted
12 hours ago, Elsidia said:

Sorry, Zarantha, i'm not ready test DCL 9.0 beta because DCL story is so big and excellent, that i can't afford spoil it in beta version with bugs...

They've already found a ton of bugs in the DCL beta. I think kimy was bogged down by the number of issues, since we haven't gotten the beta 2 release yet. I expect it will last longer than the DD 5.0 beta. I'd like you to try, but not right now. It can wait until we're closer the the end. I'm really hoping I'll be able to catch up on xmas vacation and actually play some myself.

Posted
5 hours ago, Elsidia said:

In DD 5.0 filter can turn off. Not help it?

The filter cannot be turned off. You have the option to uncheck use bound animations, in which case things like yokes and armbinders are removed for the duration of the animation. This will allow a larger range of animations to be used. But the filter is still enabled per kimy's comments. I think it's a decent compromise, others disagree. Since I've never disabled the filter even before the improvements, I don't see why people are so focused on disabling it, especially when the option seems like it should give the effect that they want.

Posted
2 hours ago, natybs said:

ive noticed if i put the bugged devices in a chest in eather of my houses then reload it eatehr fixes them of they simply disapear. also on an unrelated note do i have to get leah as a follower t have her slavery quest start? leon had dialog but not leah. wondering if she is bugged?

Leah is not available as a dom until after you finish Leon's quest, iirc.

Posted

Hello. Need help from specialists. Sleep rape does not happen. I set all sliders to 100%, but nothing happens. Maybe there is some other condition for its activation?

Posted
1 hour ago, Gansyn said:

Hello. Need help from specialists. Sleep rape does not happen. I set all sliders to 100%, but nothing happens. Maybe there is some other condition for its activation?

What level are you?

Is rape enabled?

How many conditions need to be met?
Where are you trying to sleep?
What is your arousal?

Screenshot of your mcm config for the rape sections?

Posted
15 hours ago, natybs said:

Did you struggle out or remove the armbinder via the quest it can bug if not removed durring the quest. 

iirc,I spawned in a cage next to slave owner ( inside the slave hideout ) with no key and i didnt know what to do so i used "Unlock" command in console to get out. Then followed the quest, got the key in the hideout then went to Helgen to get the second key ( or third? ). Got out of the armbinder but the collar and the chastity belt still there. 

Posted
1 hour ago, zarantha said:

What level are you?

Is rape enabled?

How many conditions need to be met?
Where are you trying to sleep?
What is your arousal?

Скриншот вашей конфигурации mcm для разделов изнасилования?

1 level

Yes

1 condition

Home and inn Silver-Bloods

37 arosual

Spoiler

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Spoiler

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Spoiler

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Posted

Couple of thoughts on the DCL9beta.

 

- Your notes in the consolidated troubleshooting post are not DumbestAssumableUser proof. Somehow I still ended up fraking my converted beta with dd4.3 scripts. Tracking the responsible file down through the various threads was non trivial. You might want to foolproof that once the converted DCL files are more readily available.

 

- Please please with cherry on top implement a solution to include NPCs with their own ai packages. A 100% trap proof keyholder gets old very fast (Hi Serana! Hi Sofia! etc etc) Doesn't need to be something elegant, at this point I would settle for a 'inlude this npc when present in the same cell - use at your own risk' override button somewhere under debug.

 

- My good old 'loot a lucky charm' get a CTD as additional reward feature seems to have made the transition into SE as well. Back in LE I only could avoid that by closing the lootcontainer immediately and opening it again. After that I was able to loot the lucky charm without a crash. Not sure if that is a viable workaround for the current SE version as well. Neither do I know if that just is a thing for me or others have encountered this feature too. (I assume it is a crash because of scriptlag and me grabbing the loot before a crucial script is done (lucky charm! grab it quickly!))

Posted
3 hours ago, zarantha said:

I don't see why people are so focused on disabling it,

As i understand from users comments new DD filter conflict with other sex mods and disable most of sex available from those mods.

Posted
22 minutes ago, alaunus01 said:

After that I was able to loot the lucky charm without a crash.

As i found into DCL 8.5 it's not script lag) When you open any container there is timed event what hit you when you are in container. If you close faster timed event probably not work) Or it trigger in moment when you not in container. Because there no CTD.

Posted
3 hours ago, kevinvn2 said:

iirc,I spawned in a cage next to slave owner ( inside the slave hideout ) with no key and i didnt know what to do so i used "Unlock" command in console to get out. Then followed the quest, got the key in the hideout then went to Helgen to get the second key ( or third? ). Got out of the armbinder but the collar and the chastity belt still there. 

restart and dont use the console to free yourself it will break the quests. 

 

Posted
1 hour ago, natybs said:

restart and dont use the console to free yourself it will break the quests. 

 

Thanks you for your help. I re-played the quest and went to Helgen, then found out the Nobleman spawned ( got stuck ) in the sky ( high above the water stream ) for some reason but finally got out of the collar. Can I ask you is there any other quest? Like getting sell to the slave auction? Because its kinda short. I use other SexLab mod that connect to this mod as well: 
- Deviously Enslaved Continued SE 
- Devious Cidhna LoveSlab

- Deviously Cursed Loot

- Simple Slavery Plus Plus 

- Sanguine Debauchery enhanced 

- S.L.U.T.S. 

Posted
45 minutes ago, kevinvn2 said:

Can I ask you is there any other quest?

There is: mod simple slavery -> DCL trigger simple slavery -> you are sold -> trigger some random DCL quest without slavery.

As slavery is Leon's quest ->Dominated. (Both are bugged)

You can buy Sasha from Dollmaker -> She can be your Domina in some conditions.

 

Posted
1 hour ago, Elsidia said:

There is: mod simple slavery -> DCL trigger simple slavery -> you are sold -> trigger some random DCL quest without slavery.

As slavery is Leon's quest ->Dominated. (Both are bugged)

You can buy Sasha from Dollmaker -> She can be your Domina in some conditions.

 

Ok, i hope it dont conflit. And Im trying to get to the prison or the auction ( by getting raped infront of the guard ). But after i accepted to go to the prison, the guard kept wanting to kill me. Have you tried that before?

Posted
42 minutes ago, kevinvn2 said:

Have you tried that before?

This is script lag - there must be open dialogue  - go to prison or resist.

 

There is two versions: if you not press go to prison and wait in menu - guard can be angry and start attacking. In that case you must select go to prison before it gets angry.

Second - yo must not accept go to prison and wait in menu - there is script lag: loading a prison. probably after 30 sec can try press go to prison and then you will be teleport to prison if not teleported while waiting.

UPD: As additional script delay you can use menu: what will be with me and listen guard without skipping - it gives a script time to prepare for teleport.

Posted
59 minutes ago, kevinvn2 said:

he guard kept wanting to kill me.

Tutorial in pictures:

 

First menu - seems there you need fast accept what you need.

Spoiler

ScreenShot114.jpg.d4b5a317f63a6a699e6b8ddfc242857e.jpg

Second stage - there you can slow down to get reading teleport.

Spoiler

ScreenShot113.jpg.c70d45c74597d6574cfcf88873b3b2bd.jpg

 

Posted
8 hours ago, kevinvn2 said:

Thanks you for your help. I re-played the quest and went to Helgen, then found out the Nobleman spawned ( got stuck ) in the sky ( high above the water stream ) for some reason but finally got out of the collar. Can I ask you is there any other quest? Like getting sell to the slave auction? Because its kinda short. I use other SexLab mod that connect to this mod as well: 
- Deviously Enslaved Continued SE 
- Devious Cidhna LoveSlab

- Deviously Cursed Loot

- Simple Slavery Plus Plus 

- Sanguine Debauchery enhanced 

- S.L.U.T.S. 

simple slavery is just the auction in riften it connects to other mods and can put you there if you get a combat surender, then send you to another mod as a slave. 

Posted

I don't know if this has been brought up before, but DCL desperately needs an option to completely disable the new arrest dialogue. Right now you can opt to use the vanilla prisons and skip all of the lewd stuff in the DCL prison, but you're still stuck with arrest dialogue that gives you no option to use your status as Thane, nor to pay a bribe or pay off your bounty. It also consequently makes mods like PaySexCrime useless, since it replaces the guard dialogue.

 

Also, I don't know if its intentional or not, but the "please let me go" option and subsequent choices seem to have no effect; my character always gets hauled off to prison no matter what she tries.

 

All-in-all, the prison system is neat and I'm sure a lot of players will want to use it/the attached dialogue... but for some people, its really not worth losing all of the vanilla crime features.

Posted
On 12/11/2020 at 3:49 AM, Gansyn said:

1 level

Yes

1 condition

Home and inn Silver-Bloods

37 arosual

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Some of the more punishing events don't run until level 5, i'd level up a bit and test again.

Posted
On 12/11/2020 at 4:05 AM, alaunus01 said:

Couple of thoughts on the DCL9beta.

 

- Your notes in the consolidated troubleshooting post are not DumbestAssumableUser proof. Somehow I still ended up fraking my converted beta with dd4.3 scripts. Tracking the responsible file down through the various threads was non trivial. You might want to foolproof that once the converted DCL files are more readily available.

 

- Please please with cherry on top implement a solution to include NPCs with their own ai packages. A 100% trap proof keyholder gets old very fast (Hi Serana! Hi Sofia! etc etc) Doesn't need to be something elegant, at this point I would settle for a 'inlude this npc when present in the same cell - use at your own risk' override button somewhere under debug.

 

- My good old 'loot a lucky charm' get a CTD as additional reward feature seems to have made the transition into SE as well. Back in LE I only could avoid that by closing the lootcontainer immediately and opening it again. After that I was able to loot the lucky charm without a crash. Not sure if that is a viable workaround for the current SE version as well. Neither do I know if that just is a thing for me or others have encountered this feature too. (I assume it is a crash because of scriptlag and me grabbing the loot before a crucial script is done (lucky charm! grab it quickly!))

 

There is no way to foolproof anything. I work in tech support and see dumb shit all the time. I will see if I can make it clearer, but I don't see how unless I delete the 4.3 stuff, and I won't do that until I'm sure it's not needed anymore. Some people won't be upgrading until their current playthroughs are complete.

 

I am not a moder, I just convert it. 

For enhancement requests, please post in the LE thread so Kimy can see it. While DCL 9.0 is in early beta is the best time, but be aware some more complex requests may need to wait for the next release.

 

I have never heard of an issue with looting the lucky charm. Seems like some conflict/issue in just your load order. With DCL 9.0 there is a new mesh, but that will only help if it's the mesh that is the issue. Can you get a  .net script framwork crash log?

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