Elsidia Posted November 19, 2020 Posted November 19, 2020 1 hour ago, TessaMarieGaming said: hope i can find another book! Safe word not recommended use but what for Locked Queen quest maybe it's not unlock anymore.
feellessguy Posted November 20, 2020 Posted November 20, 2020 hey guys. I been having hard time to find the follower after i dismiss them from this mod. could someone please list me all the follower in this mod where thier default locations? espcially the first follewer for this quest line, whats her name again? chloe? thank you
kapcha Posted November 20, 2020 Posted November 20, 2020 33 minutes ago, feellessguy said: hey guys. I been having hard time to find the follower after i dismiss them from this mod. could someone please list me all the follower in this mod where thier default locations? espcially the first follewer for this quest line, whats her name again? chloe? thank you From what I remember, there are only two followers; Chloé can be found in Helgen keep; my guess is that she goes back to this cell when she's dismissed (My Home is Your Home mod is recommended IMO) Sasha the Dollmaker's daughter lives in her mother's shop (Dawnstar); you'll need 10,000 gold to purchase her from the Dollmaker.
Elsidia Posted November 20, 2020 Posted November 20, 2020 3 hours ago, feellessguy said: whats her name again? chloe? thank you Chloe: Dawnstar Inn Sasha: Dollmaker house Leash and Leon: Whiterun inn. Â I don't heard about other followers from that mod.
PODMurder Posted November 21, 2020 Posted November 21, 2020 Hello, everyone. Please tell me what I need to download for this modification to work properly (patches, fixes, etc.). Or should I just download the mods from the main page? At the moment I have it installed: - "Devious Devices v8.4 AIO Rev3" downloaded on 21.02.2020. - "Devious Devices FIX anims CTD". - "Deviously Cursed Loot SE v8.4 Rev4" downloaded on 27.06.2020. - "Aroused Redux SSE v29 2.9" - "SexLab Framework SE v1.63 - BETA 8" - "SexLab Inflation Framework" - "Devious Devices - Equip SE v4.44" - "Dripping When Aroused SE 2019-07-06" - "Hentai Pregnancy SE 2020-02-20" - "xazPrisonOverhaul - Patched SE v4.44" - "ZAZ 8.0+ CBBE HDT Rev3" - "NetScriptFramework SkyrimSE v13" - "JContainers SE v4.1.12" - "PapyrusUtil SE v3.9." - "Address Library for SKSE Plugins" - "CBBE 3BBB v1.52" - "HDT-SMP for SSE 1.5.97 v2.11" - "XP32 Maximum Skeleton Special Extended v4.72" - "Mfg Fix v1.5.4" - "Engine Fixes v5.4.1" P.S. Last time I reread 80 pages of this topic. Again to understand what I need and what I don't... Would somebody please help me in this matter.
Elsidia Posted November 21, 2020 Posted November 21, 2020 6 minutes ago, PODMurder said: Please tell me Check this post - there are all necessary fix for DCL and DD. Maybe some left for DCL as netimerse fixes but i heard those are now included in fix archivve from that post. 1
PODMurder Posted November 21, 2020 Posted November 21, 2020 23 minutes ago, Elsidia said: Check this post - there are all necessary fix for DCL and DD. Maybe some left for DCL as netimerse fixes but i heard those are now included in fix archivve from that post. Thank you for the link. Do I understand correctly? At the moment I just need to download "DD" and "DCL" from the main pages of these modifications? And then install commits if necessary? P.S. It's just that last time I downloaded ready builds of these modifications. (I think made "zarantha" or "Pfiffy").
feellessguy Posted November 21, 2020 Posted November 21, 2020 20 hours ago, kapcha said: From what I remember, there are only two followers; Chloé can be found in Helgen keep; my guess is that she goes back to this cell when she's dismissed (My Home is Your Home mod is recommended IMO) Sasha the Dollmaker's daughter lives in her mother's shop (Dawnstar); you'll need 10,000 gold to purchase her from the Dollmaker. thank you
feellessguy Posted November 21, 2020 Posted November 21, 2020 18 hours ago, Elsidia said: Chloe: Dawnstar Inn Sasha: Dollmaker house Leash and Leon: Whiterun inn. Â I don't heard about other followers from that mod. thankyou
Elsidia Posted November 21, 2020 Posted November 21, 2020 3 hours ago, PODMurder said: and "DCL" from the main pages Not sure that latest version is on main page but for SE latest version is 8.5 (LE DCL 9.0 beta 1) and this can be loaded from here: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-beta-2/?do=findComment&comment=2946832 1
PODMurder Posted November 21, 2020 Posted November 21, 2020 1 hour ago, Elsidia said: Not sure that latest version is on main page but for SE latest version is 8.5 (LE DCL 9.0 beta 1) and this can be loaded from here: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-beta-2/?do=findComment&comment=2946832 thanks, buddy.
Elsidia Posted November 21, 2020 Posted November 21, 2020 1 hour ago, PODMurder said: thanks, buddy. Not play too much) DCL 9.0 is beta for LE and when it goes out from beta our good scripters will convert to SE version and also this version needs new game start. And add many nasty things and rework old quest to new level.
zarantha Posted November 21, 2020 Posted November 21, 2020 7 hours ago, PODMurder said: Thank you for the link. Do I understand correctly? At the moment I just need to download "DD" and "DCL" from the main pages of these modifications? And then install commits if necessary? P.S. It's just that last time I downloaded ready builds of these modifications. (I think made "zarantha" or "Pfiffy"). For right now, the main download for DD should work. You may want to hold off a bit (hopefully I can finish in less than a week?) as I am currently working on porting DD 5.0 for Kimy. DCL 9.0 is in beta and i'll be working on that after DD 5.0 SE is released. The script fixes are now in the mod, I'm just reworking the CBBE bodyslide files one last time. DDhotfix will be the 'no hdt' bodyslide options. Other HDT stuff will be in the conversion. Both DD 5.0 and DCL 9.0 need to be on new save games where DD 4.3 and DCL 8.4/8.5 were not present.  If you don't want to wait, it's basically in the link. If you don't have HDT SMP, you need DDhotfix. The DD/DCL/ZAZ patches fixes a mistake with some ankle chains and is a way to get the script fixes again if you get the nioverride warning. Make sure you choose 'none' for the dll for a 2.0.17+ compatible dll (also fixing this...) 4
ecksdee44 Posted November 22, 2020 Posted November 22, 2020 A little bug report of sorts: Since the Dagonar Prison cells have underscores in them, saving in prison breaks the character "folders" in saves - the saves no longer appear under the character name, but only in the all saves list. This can of course be fixed userside by replacing the resulting "00000000" in the savefile name with your character's corresponding sequence from a previous save. I don't know if changing cell names would break stuff and be a lot of extra work, but it would be nice if it worked :) Other DCL cells don't have underscores and no save problems - for example, DawnstarDCURDollmakersHouse or UstolfsPartyRoom, while the prison is dcur_prison_basement or dcur_prison.
Krashark Posted November 22, 2020 Posted November 22, 2020 4 hours ago, ecksdee44 said: A little bug report of sorts: Since the Dagonar Prison cells have underscores in them, saving in prison breaks the character "folders" in saves - the saves no longer appear under the character name, but only in the all saves list. This can of course be fixed userside by replacing the resulting "00000000" in the savefile name with your character's corresponding sequence from a previous save. I don't know if changing cell names would break stuff and be a lot of extra work, but it would be nice if it worked :) Other DCL cells don't have underscores and no save problems - for example, DawnstarDCURDollmakersHouse or UstolfsPartyRoom, while the prison is dcur_prison_basement or dcur_prison. If you change the EditorID's cell name you can possibly break a quest (or a script) that teleports you to that cell. You won't be teleported in-game because the changed cell ID simply won't be recognized by the affected quest or script. You can still use the console command coc to teleport yourself to that cell if you want. Renaming saves seems to be the less risky solution, however idk if there is a way to fix this other than manually doing it. Â
ecksdee44 Posted November 22, 2020 Posted November 22, 2020 1 hour ago, stolensweetroll said: If you change the EditorID's cell name you can possibly break a quest (or a script) that teleports you to that cell. You won't be teleported in-game because the changed cell ID simply won't be recognized by the affected quest or script. You can still use the console command coc to teleport yourself to that cell if you want. Renaming saves seems to be the less risky solution, however idk if there is a way to fix this other than manually doing it.  Yeah, that would have to be changed by the mod author then. I'm fairly familiar with modding and editing scripts, but I'd rather not edit anything since DCL 9.0 is on its way
YojimboRatchet Posted November 23, 2020 Posted November 23, 2020 16 hours ago, ecksdee44 said: Yeah, that would have to be changed by the mod author then. I'm fairly familiar with modding and editing scripts, but I'd rather not edit anything since DCL 9.0 is on its way someone should notify Kimy about this, so it can be fixed in 9.0
Guest Posted November 23, 2020 Posted November 23, 2020 Hi again, currently experiencing some weird CTD in the exact same location every time. I am in the area of Crystal Drift Cave, Snow Shod Farm an the Shadow Stone. Passing through that little rift (e.g. on the way to Fort Dawnguard) always hits me out of the game. The location is roughly short before or on the burial mound. I turned of HDT (since this is frequently the reason for CTD) but it did not help. Then, I logged Papyrus and the game came up with a bunch of messages in the log file I cannot make anything out from.  Please check my log file if you would be so kind. Next thing I try is to approach the area from the other direction, passing by Riften and Fort Dawnguard. I am curious if this might help... Papyrus.0.log
Elsidia Posted November 23, 2020 Posted November 23, 2020 26 minutes ago, Gopostal said: Please check my log file I'm not strong to reading papyrus, but TweakFollower can't attach script to stables. Probably CTD when you enter in Riften stables arrea. Something wrong with mod in load order 56(hex) Script: tweakfollowerscript.  Edit: You have follower Sasha maybe there is conflict with mod 56? Edit2: As test release a Sasha as follower and try enter in that area. Also temporally disable this mod and try enter this area. Without save and see what happens.
Guest Posted November 23, 2020 Posted November 23, 2020 Thanks for the fast reply. I will try this after dinner. I already read elsewhere (don't recall) that AFT seems to be a bitch in combination with SL or DCL... whether I have to admit it saved my Sasha a couple of days ago because she was trapped in her collar and it was not to remove by script. "Reset follower" saved her. Â Maybe you know a good alternative to AFT? Â EDIT: Mod in place 56 is SSE High Quality Music... I am not sure if this is the problem... because it does not sound like the source. But I will try
Elsidia Posted November 23, 2020 Posted November 23, 2020 14 minutes ago, Gopostal said: Mod in place 56 is SSE High Quality Music... Papyrus think that is a Tweakfollower in 56 place. Due to this line. You sure that 56 isn't in decimal system? ERROR: Property pTweakStables on script tweakfollowerscript attached to TweakFollower (560012CE) cannot be bound because stables (00068D73) is not the right type Due to google search this mod: https://www.nexusmods.com/skyrimspecialedition/mods/6656
Guest Posted November 23, 2020 Posted November 23, 2020 Sorry, my experience with hexadecimal was 20 years ago. If i recalculate 56 to decimal system, it points out VividWeathers SE If I take the mod index of MO, it says "Racemenu plugin"  I am trying to find a way to compile my loadorder into text and posting it here.  EDIT: found it  EDIT 2: Removing followers did not work BTW  Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Lanterns Of Skyrim - All In One - Main.esm Unofficial Skyrim Special Edition Patch.esp MajesticMountains_Landscape.esm DynDOLOD.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm UnlimitedBookshelves.esp SMIM-SE-Merged-All.esp SkyrimImprovedPuddles-DG-HF-DB.esp TerrainLodRedone.esp LSFX-SSE-Audiosettings.esp Circlets and Masks with all Robes and Hoods.esp Immersive Sounds - Compendium.esp RelightingSkyrim_SSE.esp DeadlySpellImpacts.esp dD - Enhanced Blood Main.esp SkyUI_SE.esp Veydosebrom - Grasses and Groundcover.esp FloraRespawnFix.esp 3DNPC.esp Cutting Room Floor.esp Book Covers Skyrim.esp MajesticMountains_Moss.esp Cloaks.esp EmbersHD.esp Book Covers Skyrim - Lost Library.esp BetterQuestObjectives.esp BetterQuestObjectives-DBForevertoMisc.esp Cloaks - Dawnguard.esp Cloaks - USSEP Patch.esp Gildergreen Regrown.esp Vivid WeathersSE.esp icepenguinworldmapclassic.esp aMidianborn_Skyforge_Weapons.esp Animated Weapon Enchants.esp dD-No Spinning Death Animation Merged.esp Better Dynamic Snow.esp BlendedRoads.esp DustEffectsSSE.esp Elemental_Staffs.esp Footprints.esp GQJ_DG_vampireamuletfix.esp imp_helm_legend.esp SparklesSE.esp RUSTIC SOULGEMS - Sorted.esp ORM-Arvak.esp Chesko_LoreBasedLoadingScreens.esp SSE High Quality Music.esp Beards.esp SPTConsistentOlderPeopleSE.esp Improved Eyes Skyrim - Vamp.esp Improved Eyes Skyrim.esp NB-Scars.esp AcquisitiveSoulGemMultithreaded.esp Ars Metallica.esp No NPC Greetings.esp Paralyze.esp SMDropLitTorch.esp Higher Bounty Rewards Lite.esp HarvestOverhaul_Redone_Creatures.esp HarvestOverhaul_Redone.esp AutoHideAmmo.esp iHUD.esp AHZmoreHUD.esp MajesticMountains.esp Point The Way.esp Deviously Cursed Loot.esp Oblivion Gates Remade.esp Bring Out Your Dead.esp FarmhouseChimneys.esp PilgrimsDelight.esp NotSoFast-MainQuest.esp The Paarthurnax Dilemma.esp NotSoFast-MageGuild.esp Oblivion Gates Remade - Alternate Textures.esp Tech's SSE Guide v2 - Inigo Patch.esp Oblivion Gates Remade - Map Markers.esp WondersofWeather.esp RaceMenu.esp RaceMenuPlugin.esp archSaveHotKeySE-MCM.esp XPMSE.esp RichMerchantsSkyrim_x10.esp FNIS.esp CBBE.esp RaceMenuMorphsCBBE.esp Vivid Weathers SE - Extended Snow.esp AmazingFollowerTweaks.esp RFCharacterOverhaul.esp Alternate Start - Live Another Life.esp FarmhouseChimneysLAL+CRF.esp Deviously Cursed Loot LAL AddOn.esp Immersive Citizens - AI Overhaul.esp Relationship Dialogue Overhaul.esp TheChoiceIsYours.esp Convenient Horses.esp RDO - CRF + USSEP Patch.esp ELE_SSE.esp RealisticWaterTwo.esp Bashed Patch, 0.esp Modern Brawl Bug Fix.esp DynDOLOD.esp
Guest Posted November 23, 2020 Posted November 23, 2020 I think I found the cause of the CTD: it seems to be "Interesting NPCs". I just did a trial-and-error run because by coincidence I knew from a previous playthrough that exactly at the position where the new cell seems to be loading, there is a (drunken?) depressed Khajit named Dro'Bar in the completely wasted and burning log cabin, giving you some kind of quest. It looks like the cat is now completely broken and forces you and the rest of the world to commit instant CTD suicide, should one approach him... ???  This is strange as I was playing the game before with exactly the same mods and their versions, except DD and DCL. It worked fine back then.  I as well want to point out that DD and DCL are not responsible for the CTD, as i disengaged both and still, the game popped me right back to my desktop. This seems to be more of deeper problem, probably with SKSE or some other base extension.  This is where the problem is explained more detailed: Click  I also saw that the author of this mod issued a newer version in July this year. I think I will download and try again. Would be a shame to exclude this mod since it contains so much story and voice work.
zarantha Posted November 24, 2020 Posted November 24, 2020 On 11/22/2020 at 6:33 PM, ecksdee44 said: Yeah, that would have to be changed by the mod author then. I'm fairly familiar with modding and editing scripts, but I'd rather not edit anything since DCL 9.0 is on its way  12 hours ago, YojimboRatchet said: someone should notify Kimy about this, so it can be fixed in 9.0  If you want things fixed in 9.0, bug reports should be made on the LE thread. I'm sure kimy is getting flooded right now, and may not have time to check the SE threads too.  Edit: I have posted the save issue to the LE thread. 1
ecksdee44 Posted November 24, 2020 Posted November 24, 2020 6 hours ago, zarantha said: Edit: I have posted the save issue to the LE thread. Thank you!
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