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Deviously Cursed Loot SE 9.0 (2021-03-09)


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33 minutes ago, Elsidia said:

If you complete Leon's and Leash quest it's bugged: you need ride Leon's quest variable by console:

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setpqv dcur_leon_enslave leon_questrunning false

After that wait 10 seconds and check debug page - there must turn to false if other DCL quest not running.

The Bound queen quest rewrites this variable too if you are in deep quest (start at one of moment). Also this can be by Bound queen quest active. When this variable is true - then most of DCL events not trigger.

This had to have been it. Well now that i Safe worded how is that going to work? Cause it got rid of my quest, did i break it or something? As for the normal function of DCL its working normal, though it did get rid of the Locked Queen quest, hope i can find another book! 

 

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33 minutes ago, feellessguy said:

hey guys. I been having hard time to find the follower after i dismiss them from this mod. could someone please list me all the follower in this mod where thier default locations? espcially the first follewer for this quest line, whats her name again? chloe? thank you

From what I remember, there are only two followers;

Chloé can be found in Helgen keep; my guess is that she goes back to this cell when she's dismissed (My Home is Your Home mod is recommended IMO)

Sasha the Dollmaker's daughter lives in her mother's shop (Dawnstar); you'll need 10,000 gold to purchase her from the Dollmaker.

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Hello, everyone. Please tell me what I need to download for this modification to work properly (patches, fixes, etc.). Or should I just download the mods from the main page?
At the moment I have it installed:
- "Devious Devices v8.4 AIO Rev3" downloaded on 21.02.2020.
- "Devious Devices FIX anims CTD".
- "Deviously Cursed Loot SE v8.4 Rev4" downloaded on 27.06.2020.
- "Aroused Redux SSE v29 2.9"
- "SexLab Framework SE v1.63 - BETA 8"
- "SexLab Inflation Framework"
- "Devious Devices - Equip SE v4.44"
- "Dripping When Aroused SE 2019-07-06"
- "Hentai Pregnancy SE 2020-02-20"
- "xazPrisonOverhaul - Patched SE v4.44"
- "ZAZ 8.0+ CBBE HDT Rev3"
- "NetScriptFramework SkyrimSE v13"
- "JContainers SE v4.1.12"
- "PapyrusUtil SE v3.9."
- "Address Library for SKSE Plugins"
- "CBBE 3BBB v1.52"
- "HDT-SMP for SSE 1.5.97 v2.11"
- "XP32 Maximum Skeleton Special Extended v4.72"
- "Mfg Fix v1.5.4"
- "Engine Fixes v5.4.1"
P.S.
Last time I reread 80 pages of this topic. Again to understand what I need and what I don't...
Would somebody please help me in this matter.

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23 minutes ago, Elsidia said:

Check this post - there are all necessary fix for DCL and DD.

Maybe some left for DCL as netimerse fixes but i heard those are now included in fix archivve from that post.

Thank you for the link.
Do I understand correctly? At the moment I just need to download "DD" and "DCL" from the main pages of these modifications? And then install commits if necessary?
P.S.
It's just that last time I downloaded ready builds of these modifications. (I think made "zarantha" or "Pfiffy").

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20 hours ago, kapcha said:

From what I remember, there are only two followers;

Chloé can be found in Helgen keep; my guess is that she goes back to this cell when she's dismissed (My Home is Your Home mod is recommended IMO)

Sasha the Dollmaker's daughter lives in her mother's shop (Dawnstar); you'll need 10,000 gold to purchase her from the Dollmaker.

thank you

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7 hours ago, PODMurder said:

Thank you for the link.
Do I understand correctly? At the moment I just need to download "DD" and "DCL" from the main pages of these modifications? And then install commits if necessary?
P.S.
It's just that last time I downloaded ready builds of these modifications. (I think made "zarantha" or "Pfiffy").

For right now, the main download for DD should work. You may want to hold off a bit (hopefully I can finish in less than a week?) as I am currently working on porting DD 5.0 for Kimy.

DCL 9.0 is in beta and i'll be working on that after DD 5.0 SE is released. The script fixes are now in the mod, I'm just reworking the CBBE bodyslide files one last time. DDhotfix will be the 'no hdt' bodyslide options. Other HDT stuff will be in the conversion. Both DD 5.0 and DCL 9.0 need to be on new save games where DD 4.3 and DCL 8.4/8.5 were not present.

 

If you don't want to wait, it's basically in the link. If  you don't have HDT SMP, you need DDhotfix. The DD/DCL/ZAZ patches fixes a mistake  with some ankle chains and is a way to get the script fixes again if you get the nioverride warning. Make sure you choose 'none' for the dll for a 2.0.17+ compatible dll (also fixing this...)

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A little bug report of sorts:
Since the Dagonar Prison cells have underscores in them, saving in prison breaks the character "folders" in saves - the saves no longer appear under the character name, but only in the all saves list. This can of course be fixed userside by replacing the resulting "00000000" in the savefile name with your character's corresponding sequence from a previous save. I don't know if changing cell names would break stuff and be a lot of extra work, but it would be nice if it worked :) Other DCL cells don't have underscores and no save problems - for example, DawnstarDCURDollmakersHouse or UstolfsPartyRoom, while the prison is dcur_prison_basement or dcur_prison.

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4 hours ago, ecksdee44 said:

A little bug report of sorts:
Since the Dagonar Prison cells have underscores in them, saving in prison breaks the character "folders" in saves - the saves no longer appear under the character name, but only in the all saves list. This can of course be fixed userside by replacing the resulting "00000000" in the savefile name with your character's corresponding sequence from a previous save. I don't know if changing cell names would break stuff and be a lot of extra work, but it would be nice if it worked :) Other DCL cells don't have underscores and no save problems - for example, DawnstarDCURDollmakersHouse or UstolfsPartyRoom, while the prison is dcur_prison_basement or dcur_prison.

If you change the EditorID's cell name you can possibly break a quest (or a script) that teleports you to that cell. You won't be teleported in-game because the changed cell ID simply won't be recognized by the affected quest or script. You can still use the console command coc to teleport yourself to that cell if you want.

Renaming saves seems to be the less risky solution, however idk if there is a way to fix this other than manually doing it.

 

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1 hour ago, stolensweetroll said:

If you change the EditorID's cell name you can possibly break a quest (or a script) that teleports you to that cell. You won't be teleported in-game because the changed cell ID simply won't be recognized by the affected quest or script. You can still use the console command coc to teleport yourself to that cell if you want.

Renaming saves seems to be the less risky solution, however idk if there is a way to fix this other than manually doing it.

 

Yeah, that would have to be changed by the mod author then. I'm fairly familiar with modding and editing scripts, but I'd rather not edit anything since DCL 9.0 is on its way

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Hi again, currently experiencing some weird CTD in the exact same location every time. I am in the area of Crystal Drift Cave, Snow Shod Farm an the Shadow Stone. Passing through that little rift (e.g. on the way to Fort Dawnguard) always hits me out of the game. The location is roughly short before or on the burial mound. I turned of HDT (since this is frequently the reason for CTD)  but it did not help. Then, I logged Papyrus and the game came up with a bunch of messages in the log file I cannot make anything out from.

 

Please check my log file if you would be so kind. Next thing I try is to approach the area from the other direction, passing by Riften and Fort Dawnguard.  I am curious if this might help...

Papyrus.0.log

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26 minutes ago, Gopostal said:

Please check my log file

I'm not strong to reading papyrus, but TweakFollower can't attach script to stables. Probably CTD when you enter in Riften stables arrea. Something  wrong with mod in load order 56(hex)

Script: tweakfollowerscript.

 

Edit: You have follower Sasha  maybe there is conflict with mod 56?

Edit2: As test release a Sasha as follower and try enter in that area.

Also temporally disable this mod and try enter this area.

Without save and see what happens.

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Thanks for the fast reply. I will try this after dinner. I already read elsewhere (don't recall) that AFT seems to be a bitch in combination with SL or DCL... whether I have to admit it saved my Sasha a couple of days ago because she was trapped in her collar and it was not to remove by script. "Reset follower" saved her.

 

Maybe you know a good alternative to AFT?

 

EDIT: Mod in place 56 is SSE High Quality Music... I am not sure if this is the problem... because it does not sound like the source. But I will try

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14 minutes ago, Gopostal said:

Mod in place 56 is SSE High Quality Music...

Papyrus think that is a Tweakfollower in 56 place.

Due to this line. You sure that 56 isn't in decimal system?

ERROR: Property pTweakStables on script tweakfollowerscript attached to TweakFollower (560012CE) cannot be bound because stables (00068D73) is not the right type

Due to google search this mod:

https://www.nexusmods.com/skyrimspecialedition/mods/6656

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Sorry, my experience with hexadecimal was 20 years ago. If i recalculate 56 to decimal system, it points out VividWeathers SE

If I take the mod index of MO, it says "Racemenu plugin"

 

I am trying to find a way to compile my loadorder into text and posting it here.

 

EDIT: found it

 

EDIT 2: Removing followers did not work BTW

 

  1. Skyrim.esm

  2. Update.esm

  3. Dawnguard.esm

  4. HearthFires.esm

  5. Dragonborn.esm

  6. Lanterns Of Skyrim - All In One - Main.esm

  7. Unofficial Skyrim Special Edition Patch.esp

  8. MajesticMountains_Landscape.esm

  9. DynDOLOD.esm

  10. SexLab.esm

  11. SexLabAroused.esm

  12. ZaZAnimationPack.esm

  13. Devious Devices - Assets.esm

  14. Devious Devices - Integration.esm

  15. Devious Devices - Expansion.esm

  16. UnlimitedBookshelves.esp

  17. SMIM-SE-Merged-All.esp

  18. SkyrimImprovedPuddles-DG-HF-DB.esp

  19. TerrainLodRedone.esp

  20. LSFX-SSE-Audiosettings.esp

  21. Circlets and Masks with all Robes and Hoods.esp

  22. Immersive Sounds - Compendium.esp

  23. RelightingSkyrim_SSE.esp

  24. DeadlySpellImpacts.esp

  25. dD - Enhanced Blood Main.esp

  26. SkyUI_SE.esp

  27. Veydosebrom - Grasses and Groundcover.esp

  28. FloraRespawnFix.esp

  29. 3DNPC.esp

  30. Cutting Room Floor.esp

  31. Book Covers Skyrim.esp

  32. MajesticMountains_Moss.esp

  33. Cloaks.esp

  34. EmbersHD.esp

  35. Book Covers Skyrim - Lost Library.esp

  36. BetterQuestObjectives.esp

  37. BetterQuestObjectives-DBForevertoMisc.esp

  38. Cloaks - Dawnguard.esp

  39. Cloaks - USSEP Patch.esp

  40. Gildergreen Regrown.esp

  41. Vivid WeathersSE.esp

  42. icepenguinworldmapclassic.esp

  43. aMidianborn_Skyforge_Weapons.esp

  44. Animated Weapon Enchants.esp

  45. dD-No Spinning Death Animation Merged.esp

  46. Better Dynamic Snow.esp

  47. BlendedRoads.esp

  48. DustEffectsSSE.esp

  49. Elemental_Staffs.esp

  50. Footprints.esp

  51. GQJ_DG_vampireamuletfix.esp

  52. imp_helm_legend.esp

  53. SparklesSE.esp

  54. RUSTIC SOULGEMS - Sorted.esp

  55. ORM-Arvak.esp

  56. Chesko_LoreBasedLoadingScreens.esp

  57. SSE High Quality Music.esp

  58. Beards.esp

  59. SPTConsistentOlderPeopleSE.esp

  60. Improved Eyes Skyrim - Vamp.esp

  61. Improved Eyes Skyrim.esp

  62. NB-Scars.esp

  63. AcquisitiveSoulGemMultithreaded.esp

  64. Ars Metallica.esp

  65. No NPC Greetings.esp

  66. Paralyze.esp

  67. SMDropLitTorch.esp

  68. Higher Bounty Rewards Lite.esp

  69. HarvestOverhaul_Redone_Creatures.esp

  70. HarvestOverhaul_Redone.esp

  71. AutoHideAmmo.esp

  72. iHUD.esp

  73. AHZmoreHUD.esp

  74. MajesticMountains.esp

  75. Point The Way.esp

  76. Deviously Cursed Loot.esp

  77. Oblivion Gates Remade.esp

  78. Bring Out Your Dead.esp

  79. FarmhouseChimneys.esp

  80. PilgrimsDelight.esp

  81. NotSoFast-MainQuest.esp

  82. The Paarthurnax Dilemma.esp

  83. NotSoFast-MageGuild.esp

  84. Oblivion Gates Remade - Alternate Textures.esp

  85. Tech's SSE Guide v2 - Inigo Patch.esp

  86. Oblivion Gates Remade - Map Markers.esp

  87. WondersofWeather.esp

  88. RaceMenu.esp

  89. RaceMenuPlugin.esp

  90. archSaveHotKeySE-MCM.esp

  91. XPMSE.esp

  92. RichMerchantsSkyrim_x10.esp

  93. FNIS.esp

  94. CBBE.esp

  95. RaceMenuMorphsCBBE.esp

  96. Vivid Weathers SE - Extended Snow.esp

  97. AmazingFollowerTweaks.esp

  98. RFCharacterOverhaul.esp

  99. Alternate Start - Live Another Life.esp

  100. FarmhouseChimneysLAL+CRF.esp

  101. Deviously Cursed Loot LAL AddOn.esp

  102. Immersive Citizens - AI Overhaul.esp

  103. Relationship Dialogue Overhaul.esp

  104. TheChoiceIsYours.esp

  105. Convenient Horses.esp

  106. RDO - CRF + USSEP Patch.esp

  107. ELE_SSE.esp

  108. RealisticWaterTwo.esp

  109. Bashed Patch, 0.esp

  110. Modern Brawl Bug Fix.esp

  111. DynDOLOD.esp

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I think I found the cause of the CTD: it seems to be "Interesting NPCs". I just did a trial-and-error run because by coincidence I knew from a previous playthrough that exactly at the position where the new cell seems to be loading, there is a (drunken?) depressed Khajit named Dro'Bar in the completely wasted and burning log cabin, giving you some kind of quest. It looks like the cat is now completely broken and forces you and the rest of the world to commit instant CTD suicide, should one approach him... ???

 

This is strange as I was playing the game before with exactly the same mods and their versions, except DD and DCL. It worked fine back then.

 

I as well want to point out that DD and DCL are not responsible for the CTD, as i disengaged both and still, the game popped me right back to my desktop. This seems to be more of deeper problem, probably with SKSE or some other base extension.

 

This is where the problem is explained more detailed: Click

 

I also saw that the author of this mod issued a newer version in July this year. I think I will download and try again. Would be a shame to exclude this mod since it contains so much story and voice work.

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