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Races of Nature – A Custom Race Collection View File INFO Races of Nature – A Custom Race Collection is an ever-expanding collection of animal-style custom races made by yours truly. Each race comes with its own, hand-crafted RaceMenu presets that will allow you to give a pre-existing race a completely new appearance in the form of an entirely new race. All of my races come with their own texture replacers, and all that are fully completed have multiple, race-specific PoserHotkeysPlus facial expression packs for those who use PHP. MAJOR ANNOUNCEMENT (posted 2025-02-18 / 02/18/25) As always, I'm terribly sorry for the long wait. Something came up late last year that I had to prioritize and with all of the recent changes to FlowGPT's website I decided to focus on getting all of my ChatGPT scenarios in working order. You guys have had to wait so long for new races, and I feel terrible about it. The reason for my reluctance has always been the pure amount of man hours I have to put down to make these races. First of all, I don't have any software for painting straight on 3D meshes, so I've always had to rely on Photoshop CS6 to create textures. Secondly, the way I make heads for brand new races is by re-sculpting other head meshes in-game from the ground up and those meshes that I use are highly asymmetrical by default. These two aspects alone make it such an agonizingly slow and iterative process to make new races that it often just saps the creativity and willingness out of you, but I promise to resume my work none-the-less. As soon as I get Joys of Tamriel up to speed and finish the first release version for The Barbarian Chronicles, which should only take a few more days or maybe a week at most, I plan to resume my work on the project. This time, it's really happening. No more excuses. And seeing as some people have expressed an interest in some of my old unreleased race morphs, I might upload some of those as well. Please be aware that I'm finally considering updating my SSE build after holding out since shortly before AE was released. If I do, it could obviously put another lengthy pause on the project, but the Skyrim modding scene has made such massive strides these last few years that it's getting to a point now where I find it hard not to upgrade. My races work on all versions of the game as a result of how they're implemented, so none of you need to worry even if I do continue to use my current mod build. The race-polls are still active, by the way, but from now on, I think it's best if they're purely advisory in nature. If I start working on a race I don't really want to make, I think the frustrating nature of the design process could easily kill my momentum and there would be another long hiatus of no work, so me making races I actually want to make is for the best. I plan to finish the American bison race first and I'll then move on to work on something entirely new. All in all, I'm happy to resume my work on the project. Sorry for the long wait! 😅 VOTING (You can vote HERE if you have a particular type of animal in mind) (OLD POLL 1: click HERE to vote) (OLD POLL 2: click HERE to vote) DISCLAIMER REGARDING THE PREVIEW IMAGES Please keep in mind that the body proportions seen in the preview images are not set in stone. As long as you have Racemenu and some sort of morphable, female body mod (preferably, 3BA), you could easily change the proportions to be whatever you wish. The presets simply come with the shown proportions because they seem appropriate for the animals in question. DISCLAIMER FOR THOSE LOOKING TO PLAY AS A MALE CHARACTER All of my RaceMenu character presets are made with a female player character in mind, and it is therefore unwise to assume that everything will work perfectly if you try to use them with a male player character or male NPC. Nevertheless, I have outlined some additional instructions – at the end of the HOW TO USE section of this page – that should allow you to create a male version of the presets with relative ease. HOW TO USE (These instructions assume that you already have RaceMenu and the specific requirements of the RaceMenu character preset in question) Once you are in the character creation menu (showracemenu), do the following: 1. under the ALL section, select female for your sex if you have not already done so 2. go to the PRESETS section and find a preset of mine that you want to use. Do not click it yet; just find out what race it needs. The race is specified in the name of the preset itself 3. go to the RACE section and select the race that my custom race preset needs 4. go back to the PRESETS section and load the preset If you intend to be female, then you are done at this point and can now customize yourself to your hearts content, but should you for some reason want to be male instead, then you also need to do the following steps: 5. under the ALL section, select male for your sex 6. go to the SCULPT section and import the head preset of the custom race preset that you selected earlier 7. you will likely have to do some small personal edits at this point to correct any issues that come with using a female preset with a male character, but you are otherwise done and can now begin to customize yourself as you see fit LEGEND ⬤ Finished – fully complete, featuring a RaceMenu character preset, RaceMenu head preset, and multiple PoserHotkeysPlus facial expression packs ⬤ Finished – complete, but an optimized and/or further improved version is planned or in the works ⬤ Work in Progress – close to completion ⬤ Work in Progress – intermediate ⬤ Work in Progress – early ■ Planned – feasible and likely to be finished after only a short development cycle ■ Planned – feasible, but will likely require a slightly longer development cycle ■ Planned – probably feasible, but I cannot guarantee a satisfactory result ■ Planned – more or less impossible to achieve a satisfactory result without help from a third party ■ Planned – viable but of uncertain development scope ■ Planned – highly uncertain of both development scope and overall viability * = prioritized race FINISHED RACES ⬤ Camelid – Camlenthe ⬤ Hippopotamus – Hippotem ⬤ Pig – Boegen ⬤ Rhinoceros – Rheenen WORK IN PROGRESS RACES ⬤ American Bison ← in active development ⬤ "Beaked Argonian Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Bluekin Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ Crocodile ← on hold, but progress will resume at a later time ⬤ "Isaar Prototype" / Sauropod ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Nog Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Short Faced Dragon Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released PLANNED RACES ■ African Elephant ■ Alligator ■ Asian Elephant ■ Badger ■ Beaver ■ Boar ■ Brown Bear ■ Cougar ■ Dodo ■ Dog, Pitbull ■ Donkey ■ Elasmotherium ■ Gaur ■ Gharial ■ Giraffe ■ Hyena ■ Iguana ■ Jackal ■ Kangaroo ■ Kiwi Bird ■ Leopard ■ Lion ■ Moose (US) ■ Muskox ■ Panther ■ Polar Bear ■ Rabbit ■ Rat ■ Seal ■ Sheep ■ Skunk ■ Smilodon ■ Tapir ■ Walrus ■ Warthog ■ Weasel ■ Wildebeest ■ Woolly Mammoth ■ Woolly Rhinoceros RACE REQUESTS If you have any races that you would like to see added, feel free to leave a comment in the Support thread. REQUIREMENTS A full list of prerequisites will be published for each and every race as they are released. CREDITS The following mod authors deserve special shout outs for their fantastic work regardless of whether a preset is dependent on their mod or not. All of the custom races that I have made for this collection are dependent on one or more of these mods to function, or they are simply at their best when used in conjunction with these mods) ・@Bad Dog (for all of the amazing custom race mods that you have made) ・Acro (for CBBE 3BA (3BBB)) (multiple races use edited elements from Acro's normal maps as part of their own normal maps) ・Expired (for RaceMenu) ・Flawn (for Flawn's Argonian Overlays and Flawn's Vanilla Argonians Redux) ・KouLeifoh (for the High Poly Head mod) ・millepon (for Poser Hotkeys Plus) REQUEST TO MY FELLOW MODDERS I do not yet know how to make my races completely standalone, so If you are a modder and would like to help out, feel free to create .ESP/.ESL plugin based versions of my races and post them in the Support thread. Needless to say, you will of course get credited for your work and you will have my gratitude. If you have any modding resources to share or recommendations for software that I could use to make 3D models for SSE, feel free to also share such recommendations in the Support thread. Submitter Wonders of Eros Submitted 03/03/2023 Category Adult Mods Requirements Regular Edition Compatible No
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View File Phaze's Species Mod This is my third mod for CK3! Phaze's Species Mod takes advantage of 2D portraits to introduce multiple new playable species into the world of Crusader Kings. This is intended to be a flavourful experiance, an add-on to any mod list or a mostly vanilla playthrough. New content will be added, which may eventually cause the mod to become quite mechancially complex down the line, but hopefully regardless of content additions this mod will still provide some nice variety to your games! **Thank you to Striped Honey on the Carn Discord for introducing me to 2D code Support If you enjoy my works and would like them to continue, please support me on my KO-FI account to help me: https://ko-fi.com/phazestar I have many things I would like to try out, but my limited time and living situation makes such commitments difficult. How does this all work? Once you start a new game with this mod active, a very low amount of the world population will be seeded with one of the Species Traits added by this mod. A character shouldn't be able to have more than one of these traits. From there, the apperance of said character will morph into one of many possible png's based on their species. Outside of that, you are like every other CK3 character! Your apperance will be static as clothing was meant for 3D models. Children should inherit the parent's species, but if both parents are from different species then it is up to the gods to decide. Current Features Voirian Species Mystical creatures that excell in empathy and strange powers. They are great at making friends. A pulse event that is different depending on your gender Bunnies Species Sex crazed balls of fluff that can dish as well as they take Can have more romantic partners than most Decision to invite powerful but dangerously horny soldiers to your realm Bookmark Character Sophita A Futanari Bunnie with a custom gene that gives her children dynamically changing portraits Bandicoot Species An odd ball bunch that are quite durable Males and Females have vastly different stats (Females will take around a year to reflect this) Ability to build Wumpa Gardens Lunar Wolf Species A primal species that have a mythical connection to the stars Lunar Wolves have a chancee to recieve a Moon Blessing which greatly empowers them Landless wolves can uses a decision in untamed forests and Taiga to summon their wild kin Hedgehog Species A prickly bunch that do best on the open road, not so great at sea Get events when travelling to gather gemstones, collect enough to use a unique decision Eevolian Species Mostly a cosmetic species but has many bonuses Satyr Species Mostly Cosmetic, has better herds and county fertility Horse Blooded Species No longer had negative traits Earns more gold from herds Skaven Species Suitable for players wanting to cause trouble Great at schemes Access to many unique MAA (Two need Witchcraft Mod I am told) Planned Features Man At Arms Units where it makes sense for these species Species Specific Desisions - Enhance the roleplay aspect More Species! Which would also gain their own unique twists Flavourful events based on your species Mod Compatability The extent of the new species system is as of yet unknown. Carnalitas is not a requirment, but some portraits, events and mechanics require it's features to work. Phaze Body works as intended even with this mod active, just don't start mixing Sex animations with 2D characters Striped's Imps should work with this mod CFP seems to work fine if you load it above this mod CBO may work as long as you do not trigger a sex scene with a 2D character Simple Slits / Shafts is not compatiable As a general rule, try and load this mod under Carn and visual mods MILFY MOD, FUTANARI and PHAZE BEASTS SUPPORT Naturally I have made some connectivity between my own mods. More will likely come in time, but currently all the new species will use different images for futanari characters (It reads futa_genetic from carn). Some events will check for the Backed Up Trait and the MILF trait. Dynamic portraits check from all of my mods. Bugs Sophita will have regular bunnies as children if she was the Futanari Father. Until Futa Mod updates, you have a character interaction to apply her unique gene to a decendant that lacks it. If you want to uninstal the mod, make sure you save as a regular 3D character first otherwise CK3 might crash on start up as it always attempts to load your last played character. Wumpa Gardens for Bandicoots are currently unavailable Thanks Grimlucifer Leading the charge on adding new species larrysaw adding content and working on some code Haril contributing artwork for a whole species chisegupai created the Chinese Patch TheoryAbyss for making the Spanish Patch Striped Honey for helping me learn the new Species System The Lord For top tier tech support Species Spanish.rar Species simp_chinese.rar Submitter Phaze Star Submitted 05/23/2024 Category Crusader Kings 3 Requirements
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[NGoS] Nymph Girls of Skyrim View File The Nymph Girls of Skyrim This is a Custom Race and Follower Mod.There are five custom races, the Nymph Races, with powerful abilities and drawbacks. There are also seven unique Nymph followers with custom abilities who are representatives of a Nymph Race. Because of the limited length of file descriptions, the full post cannot be added here. Please See this Blog Entry for more details on the main mod. For details on the update, see the blog post linked in the Version details section. Table of Contents I. Mod Description II. Requirements and Recommendations I. Mod Description "The Nymph Girls of Skyrim" is a Custom Race and Follower Mod for Skyrim Legendary edition. It is composed of two parts. 1. First is a series of five custom races, the Nymph Races, each possessing a variety of powerful abilities along with a set of one or more serious drawbacks. Each race has 4-6 hand built presets based on a carefully sculpted racial .trishape morph that allows the player to easily customize a character that resembles a beautiful Nymph, with a total of 24 presets. These Nymph Races are all unique and distinct from each other, but share a couple things in common. The first thing they have in common is a special power that hearkens back to the days of Daggerfall where magical creatures could only be hurt with magical weapons. This power, Magical Body, makes the Nymph nearly invulnerable to weapons that are made of iron or steel. While this may sound over-powered at first, you might be surprised to find out what happens when you expect to face enemies who cannot hurt you only to ignore the one enemy carrying an elven sword! Additionally, this power does not apply to any creature attacks, such as wolves, trolls, or dragons, and it does not apply to the weapons used by either Draugr or Falmer. It has been carefully mathematically modeled using Skyrim’s armor/damage resistance formula and it is essentially balanced to give you an incredible amount of strength early in the game that weakens and eventually disappears as your foes will not only grow past its protection, but will also start to use weapons that you are no longer protected from. The second thing all Nymph races share in common is a drawback, which comes in the form of an experience penalty, Whimsical Mind. Just like the early elder scrolls games when one could design a character with great starting advantages in exchange for an extra amount of experience required per level, the Nymph Races are much stronger than vanilla races, but they will take a lot more time to level-up their skills. Additionally, four of these races possess a unique extra power that is only active when they remain unclothed, a “Naked Power”, or Nymph Power. This is a flavor ability for the most part, it is a way to justify the compulsion towards nudity of the Nymph beyond the fact that they have no need for clothing, and a means to help this playstyle remain viable through all stages of the game. Quite simply, the magical essence of the Nymph is at its strongest when they do not have their bodies covered by any fabrics, metals, or animal skins. The races have been balanced so that this special power is not a significant factor in their relative strengths. Any Nymph will be quite effective even without this power, so if you do not like the idea of playing a naked female character, you certainly do not have to. Let me be very clear about this - you can easily play through the game without these "Naked Powers", and you should find the Nymph Races to be a powerful and unique racial choice no matter how you dress them. However, if you are interested in playing an authentic Nymph and willing to stay true to your Nymph nature, you will get a little something extra that will make this choice viable for most of the game. The fifth race, the Blended Nymph, does not have such a power, because they represent the race closest to a mortal human whilst still being a magical Nymph, and in return they are blessed with a talent for using and improving armor that no other Nymph race has. Every Nymph Race uses a different set of textures and every race has a different base headshape, derived from her blender-sculpted racial .trishape morph. Thus, a Wood Nymph looks quite different from either a Night Nymph or a Desert Nymph. 2. The second aspect of this mod is a set of seven very carefully designed, sculpted, and otherwise unique followers who are all representatives of one of the Nymph Races. Each follower possesses one or more special spells or abilities that is entirely unique, with hand crafted effects, gradients, and shaders, and a personality-driven approach that these powers were designed around. They also possess a series of perks that allow them to level with the player, functioning as though they have taken the same series of perks the player can as they level up and their skill becomes sufficient for it, and they are all designed to scale the power of their special abilities based on level without the use of outside mods. All of this is in addition to carefully designed custom classes and highly tuned combat styles that ensure each girl fights quite differently from the others and that her behavior reflects her personality. Three of these followers, along with the races they represent, utilize custom texture sets that were built using a variety of image compositing methods and are unique to this mod. All seven followers, and the races they represent, have a unique body normal map that gives them different levels of muscle tone and appearance. All seven possess a uniquely built mesh-mapped face normal generated and baked specifically for that girl’s head mesh. These normals are then layered with a transparent detail map of the underlying diffuse skin texture to allow light and shadow based on the texture and gives them a very lifelike appearance in almost any lighting. If you don’t know what any of the texture jargon means, that’s ok. Just know that a considerable amount of time, care, and effort went into customizing their personal appearances as well as their play-style, and they should stand up as unique individuals both by looks and by function. Each of the 24 total unique presets also has an NPC version that is fully functional as a vanilla-style follower. Some even have unique or special powers, though they do not possess the overall depth and design put into the seven unique Nymph followers, and are pre-placed all over the world, so go exploring! Or, if you're feeling lazy, through the use of console commands and an in-game reference guide, you can obtain them the easy way too. II.Requirements and Recommendations Requirements LegendaryEdition or Dragonborn, Dawnguard, and Hearthfires Racecompatibility (the scripts in this mod may overwrite the default one, but they are identical) XP32 Physics enabled Skeleton NO LONGER STRICTLY NECESSARY, BUT YOU SHOULD STILL HAVE IT ANYWAY HDT-Highheels NO LONGER NECESSARY Some kind of HDT-Physics: Either HDT-PE or HDT-SMP Either Racemenu or ECE 7. Relationship dialogue overhaul is now required. Recommendations Any Follower management mod (EFF, AFT, etc.) I would highly recommend using a follower management mod that does not overwrite combat styles as I have tuned each follower with a unique combat style. A combat overhaul mod (Combat evolved, Ultimate combat, deadly combat) If you are going to be collecting a lot of new Nymph friends you will probably want to find a big house for them to live in... AlternateStart – Live another Life USLEEP 6. If you are interested in adding some "pirate themed" activites to skyrim, I recommend Pirates of Skyrim - The Northern Cardinal under the Black Flag. Every Nymph found in this mod should be capable of becoming a member of your pirate crew, both the followers and world encounters! KNOWN INCOMPATIBILITIES Any mod that changes the shape or texture of the default mouth mesh may result in an improperly sized mouth when switching to a nymph race during character creation. A note on Installation options DO NOT INSTALL THE SMP VERSION IF YOU ARE NOT USING SKINNED MESH PHYSICS. YOU WILL HAVE GIANT WHITE SPHERES INSTEAD OF BREASTS. There is an option for both HDT-PE or HDT-SMP, as well as bodyslide files for each. The SMP option uses a slightly modified version of the double-breast boned body made by pRz that is part of the "all in one skinned mesh physics pack." If you use SMP and have different configs than are included with this pack, you may need to change the mesh strings to get it to work with your configs, or you may need to add new configs. The body uses the string "Baseshape" rather than "UUNP" or "7BO", and the bones are named according to the "Baseshape" convention. If you don't know what this means, you probably haven't edited your configs, so you don't need to worry about it. Captain Nai'yari has three voice options to choose from. She will not work using Valerica's voice if you do not have Relationship Dialogue Overhaul installed. Bug Fixes and General Improvements! Honestly, there were so many bugs that I have fixed over the last several months that I haven't really kept track of them all. The big ones for BUGS are Nymph races now use a specifically defined up-to-date XPMSE skeleton. This should eliminate any lingering issues that users have been having with deforming chests or feet. If you had your skeleton set up correctly before you won't notice any difference, but a lot of people have mods which overwrite the default one with an outdated version, and as a result had problems with the mesh parts that malform when used with an outdated skeleton. If you had the problem with "melting feet" or "collapsing breasts" this is why. It should now be 100% resolved. Nymph followers now correctly use racial powers that are granted through perks. Notably, Mystra and Kayellie get to benefit from their blended Nymph power, and they should be a fair bit tougher as a result. Synne's magic was not scaling correctly. Her "flames of sin" is supposed to have a very large scaling factor to it, and it wasn't set up correctly. Her magic is very powerful at higher levels now, as it is supposed to be. All of the mesh and texture paths that were mis-linked have been corrected. I manually went through every single creation kit entry and every single .nif file to make sure I didn't miss anything this time. Some of the textures I have made have normals that were baked inverted, so they look odd in certain lighting. Kayellie's sword is the most notable. I fixed the .trishape paths used by bodyslide generated race files. They were incorrectly pointing to the wrong trishapes, so you would be unable to use the in-game UUNP morph plugins. Every body mesh should now work correctly with morphs. As far as IMPROVEMENTS I re-did every single custom face-normal map that I had previously made for the followers. I used a caged mesh method of baking instead of a strict UV match and I did a more sophisticated cleaning/layering technique in photoshop and I feel the results are a nice improvement. I tweaked several of the followers perk-sets and combat styles to add a few things they were missing. For example, Lykaea got a series of stealth perks. I changed the spell lists for the followers to avoid a bug that causes them to cast multiple spells at the start of combat for no reason. This often happens when a follower knows oakflesh and stoneflesh, as they will try to cast one and then the other one in sequence. Poxy has a better marble/stone texture now, and I tweaked her specular maps so that she doesn't have sweat or goosebumps anymore. Instead, her specular makes her look shinier, closer to polished stone. There are a lot of other minor things tweaks/improvements that were made to stuff like arborea's sandals. I changed out a bunch of the cubemaps too. Not really worth listing them all. Submitter goaway Submitted 01/07/2019 Category Races Requires Relationship Dialogue Overhaul Special Edition Compatible
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A long time ago I came across a mod that had Halloween themed skins. I can't remember if it was just skins, textures, or a separate race mod. But I recall a couple of designs being included such as one that makes the body look stitched together, one that makes the body look a bit zombified, etc. It was on nexus but none of the searches I've tried have it showing up. It must have been removed or purged. Because I used to see it quite frequently since my early modding days.