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ZaZ Animation Pack 9.2 - Skyrim Special Edition conversion

 

!!! Script fix at the very bottom !!!

 

================================================================
!!! READ THIS FIRST !!!
 
The file you download here is NOT the mod. It is a small text
file with the download links.
 
ZAP is 7.0 GB (CBBE) and 8.9 GB (UUNP) - far too large to host
on LoversLab, so the archives live on pixeldrain. Download the
file here, open the text inside, use the link for the body
version you want.
 
Same way the original ZAP is hosted.
================================================================

 

!! ZaZ Animation Pack 9.2 is NOT backwards compatible and cannot be used to satisfy a dependency on any version of ZAZ 8 !!

(Thanks to Talesien for pointing that out)


This is not my mod. ZAP was made by ZaZ, XaZ and t.ara over more than
a decade. All I did was convert version 9.2 so it runs on Skyrim SE,
and fix a handful of files that were already broken in the original.

The original is here and you should look at it first:
https://www.loverslab.com/files/file/23102-zaz-animation-pack-zap/


WHAT THIS IS

ZAP is a framework and animation package. It does nothing on its own.
It is a modder's resource: furniture, restraints, animations, poses
and building kits that dozens of other mods depend on.

Both body versions are available, same conversion, pick one:
  CBBE-HDT
  UUNP-HDT


WHAT WAS CONVERTED

  2002  .hkx   32-bit packfiles, Havok tagfiles and XML  ->  64-bit
  6548  .nif   BS 83  ->  BS 100   (CBBE, 6540 in the UUNP build)
        .esm   already shipped as Form 44 - left untouched

Every hkx and nif was checked after conversion. No failures, no
truncated files.


WHAT WAS FIXED ON TOP

Four normal maps ship as 0-byte files in the original pack:

  Textures\ZaZ\002Wood\BedWood01_n.dds
  Textures\ZaZ\002Wood\nobleBedWood01_n.dds
  Textures\ZaZ\018Beds\BedWood01_n.dds
  Textures\ZaZ\018Beds\nobleBedWood01_n.dds

Empty normal maps make the wooden beds render with broken lighting.
Rebuilt from the diffuse textures beside them, so the relief follows
the actual wood grain instead of being flat. Same format and
resolution as the originals.

Three leftover 0-byte working files were removed. Nothing references
them - I checked every mesh and the plugin:

  Leggings_Heights222222.dds, Leggings_Heights2222222.dds, ps366F.tmp


LEFT AS FOUND

Two meshes are in Gamebryo 20.0.0.5 (Oblivion) format and cannot be
loaded by any version of Skyrim. They were already dead weight in the
LE release and I left them alone rather than decide for the authors:

  ...\ZaZ - Clutter\...\artrapspikepit01OBLIVION.nif
  ...\Zaz - Prison Pack\prisoncellchains01.nif

 

REQUIREMENTS:

A behaviour engine - any one of these:
  FNIS SE     https://www.nexusmods.com/skyrimspecialedition/mods/3038
  Nemesis     https://www.nexusmods.com/skyrimspecialedition/mods/60033
  Pandora (Recommended)     https://www.nexusmods.com/skyrimspecialedition/mods/133232

 

XPMSSE skeleton (or your skeleton of choice)
  https://www.nexusmods.com/skyrimspecialedition/mods/1988

 

SexLab SE - listed as a requirement by the original mod.

 

The links in the original readme pointed at the old Skyrim LE Nexus
and no longer apply. The readme inside the archive has been updated.


ADULT CONTENT WARNING (from the original readme)

THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD.
This mod may contain full nudity, BDSM, fetish and sexual content.
Don't download it if that is not your taste or you are not allowed to.

 

 

This is t.ara's work, not mine. The original page states that the
content may not be used or redistributed without express permission.

I have sent t.ara a message about this upload. She has not been active
on LoversLab since September 2025 and the SSE version announced on her
page has not moved since 2022, which is why this conversion exists at
all.

If t.ara objects, this comes down immediately - no discussion needed,
just say the word. Same goes for any of the other authors in the
credit list whose assets are in here.

Do not make money with this content. That was t.ara's condition and
it is a good one.

 

 

----------------------------------------------------------------
FIXES
----------------------------------------------------------------

Whipping Script

There is a second download here, "Whipping System Fix". It is a
1 MB patch, not another copy of the pack. Install it after ZAP 9.2
and let it overwrite, then run your behaviour engine again.

 

It fixes the papyrus log spam from the whipping system - a property
in zazWhp_NPCscript still asks for a class that was renamed away, so
it never binds and the error repeats forever. Comes from the original
pack and is in the LE version too.


BODYSLIDE
Fixed. See the separate download "BodySlide Update (CBBE)".
The slidersets shipped with the CBBE slider list of the time, 55
sliders where CBBE SE has 137. The missing ones were exactly what
heavy presets drive, which is why clothing didn't follow them. All
85 sets were rebuilt against CBBE Body Physics and refitted.
Not perfect - a few parts are slightly stretched and some don't line
up exactly. They work with modern presets now, which they didn't
before.

----------------------------------------------------------------
KNOWN ISSUE - HDT CHAINS
----------------------------------------------------------------
Chains, cuff chains and the dangling jewellery don't move. They hang
static instead of swinging.

Inherited from the LE original. The meshes still carry the LE physics
identifier "HDT Havok Path" where SSE needs "HDT Skinned Mesh Physics
Object", and the physics configs are Havok packfiles from HDT-PE,
which SMP can't read at all. So nothing ever gets attached.

114 meshes are affected - chains, cuffs, collars, ragdolls and the
soulgem jewellery. Renaming isn't enough, every one of them needs a
new SMP config, so I'm writing a tool for it. No date on that.

Nothing breaks in the meantime, the items just don't swing.

 


 

 

 

ZAP 9.2 SSE Whipping System Fix.zip

Edited by XTH SSE
Whipping Script/System Fix


What's New in Version 1.0.1

Released

Added the BodySlide update for the CBBE build.

All 85 slidersets rebuilt against modern CBBE SE, 55 sliders before, 139 to 145 now. Clothing follows heavy presets again.

The UUNP build doesn't need it. Main pack unchanged, links are the same file as before.

  1. Pick ONE body version, CBBE or UUNP. Do not install both.
  2. Install with Vortex or Mod Organizer 2.
  3. Activate ZaZAnimationPack.esm in your plugin list.
  4. Run your behaviour engine and let it patch. Run it again after

   every animation mod you add or remove.

 

Not a light install - roughly 19 GB unpacked. Check your disk space
before you start.

 

Upgrading from the LE version: remove the old one completely first.
Do not merge the two.

ZAP is by ZaZ, XaZ and t.ara. The credit list below is theirs, copied
from the pack, and it is the part of this page that matters most.

GSBModders meshes and textures
Fore FNIS
Figment hkxcmd
Jbezorg spells for 2-person animation testing
Labrat translated the Blender animation readme
Mr Dave texture resources
Kalarr animation numbering, animation pictorial set
Mayatola, Equidical ZaZ resources
SullenMan, Jammer gags, collar and shackles
Zt11rauss German translation
Leito, Zyn, Arrok animation bases for modified SexLab animations
Ekirts Ykcul skin textures and tears
Humus cube maps
Dob1 bondage harness gag and textures
Koffii metal yoke and textures (see Meshes/Bondage/License.txt)
Zaria muzzle gag for Khajiit
Zadil devious asset gag
Skyfox NifTools utilities
Poblivion street signs, textures, assets, ideas
CPU technical support and maintenance
Nessa ASX repository resources
Bethesda for the game and the Creation Kit

SSE conversion and the fixes above by XTH SSE.
Full credit file is included in the archive.


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