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About This Club

A club for everyone interested in telling or reading tales, stories and other fan-fictions. Find us on Discord: https://discord.gg/PKKn4jf
  1. What's new in this club
  2. Honestly, a chapter is “too long” only when the pacing starts to suffer, not when the panel count gets high. Plenty of creators drop 120–200+ panel chapters when the moment calls for it. If your 142 panels still feel like they’re driving the story, building tension, or delivering the mood you want, then it’s not too long at all - it’s just a big chapter. I have chapters that are short and others long. If you can split it into two parts and both halves would still feel meaningful, then consider splitting. If not, keep it as one and let it be the monster chapter it wants to be.
  3. Thanks for the guide, I learned pose creation with it and have been slowly building up a pack of my own. I'm in the process of cleaning up my poses for release, and I noticed that forearm twist bone controllers are missing or hidden in the Collygon's Choice blend file. As a result, wrists often get twisted up in a really ugly way, which is something that I've had to fix at runtime in-game using ScreenArcherMenu, by manipulating said twist bones. Do you have any tips on how I could re-enable these controllers in the blend file so I can fix my poses? Edit: Hah, nevermind, I immediately figured it out on my own. For anyone else with the same issue, go into the sidebar (Scene object list), type "Twist" into the search bar, then click the Eye icon to the right of NPC R ForearmTwist1 and NPC R ForearmTwist2 and the same for the left side. The controller nodes are tiny but they work and can be rotated on the Z axis to fix twisted wrists.
  4. I know back then some Skyrim authors did this, as crossovers. Regarding Fallout 4 (since I played and made a blog), I don't think it had been done before. I've uninstalled everything but I kept my character's preset just in case I want to go back on it or, as you mention, if others authors are willing to integrate my character in their stories!
  5. I'm sorry if this topic has already been thought up before, but has anyone ever wanted to turn their story into a mod? I've thought about it and I might create a companion mod with one of my characters, I'm just not good at creating pretty presets, I usually use presets I found on the nexus,so there's that. Anyone already did this for fallout 4? I'd love downloading a character with extended lore on this site 🩵
  6. With my Fallout 4 story, I asked myself: "Can I make this chapter in 24 or 48 screenshots ?" I think it's a good way to pace the story. You go straight to the point and your details matter. But each author has its own vision on how to make a LL story / webcomic (with its pros and cons). So, to give an answer to this question: I think a chapter is too long when you can delete some shots and still understand what's going on. Adding too many plots is also a bad way to drag your chapter further. If as an author you lost yourself into details that aren't relevant for your narrative, you will lose your audience the same way.
  7. I must agree with you. I am also a word count-type and had not considered the filesize factor.
  8. You are not wrong about it, but like Tirloque rightfully said, it's also a matter of actual file size when it comes to visiual media like comics. So people who do their blogs with screenshots have to take that into account, the word count for people like me will be obvously way smaller than yours, so using the pannel number and the size of the pictures is more important for me ^^
  9. I think the answer to your question is another question: have you accomplished your story goals for the chapter? If not, then it's not done. If you get to the point where you have accomplished your story goals and it's significantly longer than your other chapters. I usually do written form, so I would measure in word count. I saw from your note that you measure in panels. Either way, you can go with percentages. If a chapter is, I dunno 50% longer than the average of the other chapters (and the other chapters are relatively comparable at ~75 panels), then can you break some of your chapter up? Are there two different story lines being advanced in the chapter? If you're moving towards publication, it *might* be an issue with an editor... if you're doing it here on LL, we come to read smut and consume lewd content, so I don't think we're going to be picky. Just a guess, though.
  10. Well actually 1280 x 720 is a rather moderate size, usually people who find their readers having loading issues have much larger image sizes (1920x1080 or more). And do use PNG rather than JPEGS, or have included some large animated GIFs to go with it. But yeah, it's all a matter of global size, So if well compressed, the image count limit with 1280 x 720 should be well above 150 images indeed.
  11. Thinks I figured out after a while are, that Ll shows pictures in a certain size if they surpass a certain size, so reducing their size manually makes the filesize even smaller, (a lot.) Which helps after upgrading specs and having even Jpg's over 1.1mb. With this method I can still upload my regular bigger chapters and have fast loading times, it also helps that Imgbox just works pretty good as a filehosting size. I've asked a few times about the loading times my readers have and the one's who answered mostly never had big issues, mind you those were on entrys far surpassing 150 images 🤔 What I am trying to say is, if we keep an eye out of our picture sizes in jpg form, reduce their general size to LL's standart which seems to be 1280x720 (or reduce them even further if we want to and it is visiually appealing, we can do pretty big entry's with the help of a file hosting site🤔 The question of "are they interesting enough" then becomes just something we have to take care of somehow 😈😏
  12. Old topic or not, those are good advices : author's vision first, then the practical considerations. Now, that applies particularly well on full text stories. However, for illustrated stories/3D visual novels, specially those shared on the web, you also have to deal with the technical contingencies. The most notable of those, being servers load : each image/board requires to be loaded. So the longer the chapter (located on a single web page), the longer the loading. Which past a certain point (>100 average images) become noticeable, ; and then problematic (> 150-200 images). And that supposing the images are compressed to be shared (implying JPG, with PNG you could get that problem > 30 images only). One more aspect to take into account as a web author.
  13. (I know this is old, but I'm gunna respond anyway.) The burning, burning question. I wrestle with that question all the time when I'm writing. I always tell myself, don't make the chapter too long, but then I wind up making another chapter, that I find I could've just took and added to the previous one. I usually have to go back and change the chapter names of the prior chapter, to better reflect what I'm talking about in the new one when that happens. You might not want to have a long chapter, but you don't want to end it prematurely either. Otherwise your pacing will feel like nothing has changed or progressed. It'll look like this" ================================================= Chapter 12 The Hunched-Back Midget The lady lifted her head and stared with menacing eyes. === === Chapter 13 The Jester Outside None of us moved a muscle, as the midget got closer and closer... ================================= So, you see the error? Both of these chapters are basically staring the same exact way they ended, to the point that the chapter might as well had just continued. You want to end each chapter on the note that leads to the next segment, and you're better off having a 10 page chapter making sure that happens, then a rushed 4 page chapter that doesn't satisfy the progression of the plot. I found that as the novels I write goes on, chapters tend to get longer; I just let it ride my brother, and don't fight it. The book and the story will take off what it wants to, and give me back the rest. Don't try to force it, know where you're going with each chapter, and if it needs to be shorter, let it be. If it needs to drag on a bit, let it be. Just focus on the entire book's length as a whole, because if it's 300 pages, it really doesn't matter if you have 10 paged chapters or 2 paged ones. And if it's just a 180 page long novella, it still wouldn't matter, because the book's length has already been determined.
  14. Hello! I just joined! I too am a writer and published author. I wrote the scifi novel, Chronologue
  15. It's basically just a framework to apply overlay textures to characters. It has a bit of a bad rep by being associated to cringe porn tattoos, but what it does it very useful for storytelling and fairly easy to adapt for your own needs.
  16. This is why I should read mod descriptions. I'd heard of "Slavetats" once before but thought it was just some generic slavery in gameplay kind of mod. Now that I look at it closer its a texture loader in game which is pretty much perfect...even works on NPCs which is exactly what I needed. Thanks.
  17. What Alter said is 100% legit way. And I suggest a Collygon's Wounds slavetatts plugin. And don't be a stranger, hop on to discord Ll club, it's a bit more alive and folks a tend to answer there faster ^_^
  18. I use slavetats for this and any kind of skin effects (dirt, blood, liquids etc.). You simply have the wounds in a separate layer in photoshop and export them as overlay texture that you apply progressively ingame via the slavetats MCM.
  19. So I have an idea for say a combat or any kind of scene where damage is taken incrementally over the course of events. Wounds get added from attacks and they should stack and not disappear screen to screen. I could do this in clipstudio/photoshop ect painstakingly adding some (probably ultimately trash looking) wounds just as photoshop edits. I could also use body dds files..say I already have one that has the wounds placed on it...maybe from a really good wound texture mod on nexus or something (so it looks good) So the body DDS file will just look better...being subject to skyrims existing mesh and lighting ect. I can make this DDS but its just for one single "wound state". But I want wounds to progress as scene goes...so I can make many DDs files...all showing an increasing progression of wounds. I can make any one of them the "official" body texture file by just renaming it to the main sourced file name... But doing that mid game...it doesnt matter the game will stick with whatever body texture was there when it first loaded. So I think the answer may ultimately be just "use photoshop it's easier" but I am still going to ask as if theres a way around it I think using pre-loaded textures is better looking. Is there a way to reset and have skyrim reload the texture files used for the body...mid game? That way I can make a scene progress without closing the game and just rename files as I need to make the wounds show up... Is that possible?
  20. I'm able to run the script and go through all of the steps, but when I finally try to see my pose in the game, nothing happens. One thing I did to see if my hkx file is valid, is open it with hkxposer. And hkxposer is unable to open the file. I've attached the hkxposer error messages. What do you guys think the problem is? Thanks!
  21. NiOPA is the most important tool for me when it comes to posing/story-telling these days. It basically removes the limits given by normal poses and none of my pictures are done without NiOPA. Here's an example of mine, combining both Jaxons Positioner (for the skull) and Niopa (both girls). "Root" was used to place them on the altar and feet/arms/heads are moved via NiOPA. From all the options of NiOPA, I'd say "Root" is the most powerful. No more troubles with the collision of actors and no limits when it comes to gravity. Building a human pyramid or hanging from the ceiling like a bat - "Root" makes in possible.
  22. I was thinking that some people may be interested in this one, seeing as it is erotica. It is from an LL club centered around its own fictional universe, and it stars a female orc in the lead role.
  23. I ask myself this question too... and I'm still pretty "green behind the ears" when it comes to writing stories. At 61 and with a "German" biography, I belong to a generation that grew up reading novels. In addition, I only got access to "picture stories" ala comics or manga when I was an adult. On the one hand, I admire the artists who are able to tell wonderful stories with just pictures (and very short texts). On the other hand, it was immediately clear to me - that this would not be my means of expression ... I grew up with "text" ... the "images" for it were always created in my head. Personally, if I find something "too long"... it has to do with a loss of attention. Well - in the first 4 decades of my life I could read something for 4-5 hours at a time ... I forgot my environment and my personal needs such as eating or "peeing". Today - after 3 burnouts, of course, I no longer have this stamina ... but when something absolutely "captivates" me ... it can never be too long. --- Ultimately, in my opinion, this question cannot be answered unequivocally ... because we also live in a society for which three SMS texts in a row represent an overload of concentration. For example, if I look at documentaries on natural sciences and compare today's with those of 30 years ago... this artificial over-dramatization is very striking... as if the potential viewer had to be "waked up" from "deep sleep" almost every 3 minutes . When I was visiting a friend in Barcelona 20 years ago - who had moved there after a few years in Chile - with his wife who was from there - I saw a "Telenovela" with both of them one evening, which is popular in Chile. Every few minutes a sequence of melodies played before a scene... my friend enlightened me: The Chilean TV audience has the TV on almost all day ... as background sound. These tunes are designed to grab attention for 2-3 minutes - so viewers don't miss the important scenes with story progression. I just thought -> oh my god and a few years later this scheme found its way into the German "Telenovelas". --- So do you write for yourself... or for the audience? ?
  24. So I changed the Images into Jpegs ^^ Change log (that I ever come to write that.) - Added two Sections, one for beheading and one for lewd stuff And added a few simple tips
  25. ?Wonderful, I try experiment more and if I get in any trouble, I let you know. ? So we can make this tutorial even better.
  26. Yes, I would always consider what you wanna to and choose between accordingly. I tend to use Niopa over Jaxon now, but the later is the faster choice for simple things and poses that "just work" ? Thank you ? Like I said, I will be adding stuff to it later this week. I have a few really interesting finds in regards to it and a few other things I want to add ^^ Oh damn, you are right. I will be changing them into jpg when I update the page ? thanks for making me a ware of this ?
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