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About This Club

A club for everyone interested in telling or reading tales, stories and other fan-fictions. Find us on Discord: https://discord.gg/PKKn4jf
  1. What's new in this club
  2. It's basically just a framework to apply overlay textures to characters. It has a bit of a bad rep by being associated to cringe porn tattoos, but what it does it very useful for storytelling and fairly easy to adapt for your own needs.
  3. This is why I should read mod descriptions. I'd heard of "Slavetats" once before but thought it was just some generic slavery in gameplay kind of mod. Now that I look at it closer its a texture loader in game which is pretty much perfect...even works on NPCs which is exactly what I needed. Thanks.
  4. What Alter said is 100% legit way. And I suggest a Collygon's Wounds slavetatts plugin. And don't be a stranger, hop on to discord Ll club, it's a bit more alive and folks a tend to answer there faster ^_^
  5. I use slavetats for this and any kind of skin effects (dirt, blood, liquids etc.). You simply have the wounds in a separate layer in photoshop and export them as overlay texture that you apply progressively ingame via the slavetats MCM.
  6. So I have an idea for say a combat or any kind of scene where damage is taken incrementally over the course of events. Wounds get added from attacks and they should stack and not disappear screen to screen. I could do this in clipstudio/photoshop ect painstakingly adding some (probably ultimately trash looking) wounds just as photoshop edits. I could also use body dds files..say I already have one that has the wounds placed on it...maybe from a really good wound texture mod on nexus or something (so it looks good) So the body DDS file will just look better...being subject to skyrims existing mesh and lighting ect. I can make this DDS but its just for one single "wound state". But I want wounds to progress as scene goes...so I can make many DDs files...all showing an increasing progression of wounds. I can make any one of them the "official" body texture file by just renaming it to the main sourced file name... But doing that mid game...it doesnt matter the game will stick with whatever body texture was there when it first loaded. So I think the answer may ultimately be just "use photoshop it's easier" but I am still going to ask as if theres a way around it I think using pre-loaded textures is better looking. Is there a way to reset and have skyrim reload the texture files used for the body...mid game? That way I can make a scene progress without closing the game and just rename files as I need to make the wounds show up... Is that possible?
  7. I'm able to run the script and go through all of the steps, but when I finally try to see my pose in the game, nothing happens. One thing I did to see if my hkx file is valid, is open it with hkxposer. And hkxposer is unable to open the file. I've attached the hkxposer error messages. What do you guys think the problem is? Thanks!
  8. NiOPA is the most important tool for me when it comes to posing/story-telling these days. It basically removes the limits given by normal poses and none of my pictures are done without NiOPA. Here's an example of mine, combining both Jaxons Positioner (for the skull) and Niopa (both girls). "Root" was used to place them on the altar and feet/arms/heads are moved via NiOPA. From all the options of NiOPA, I'd say "Root" is the most powerful. No more troubles with the collision of actors and no limits when it comes to gravity. Building a human pyramid or hanging from the ceiling like a bat - "Root" makes in possible.
  9. I was thinking that some people may be interested in this one, seeing as it is erotica. It is from an LL club centered around its own fictional universe, and it stars a female orc in the lead role.
  10. I ask myself this question too... and I'm still pretty "green behind the ears" when it comes to writing stories. At 61 and with a "German" biography, I belong to a generation that grew up reading novels. In addition, I only got access to "picture stories" ala comics or manga when I was an adult. On the one hand, I admire the artists who are able to tell wonderful stories with just pictures (and very short texts). On the other hand, it was immediately clear to me - that this would not be my means of expression ... I grew up with "text" ... the "images" for it were always created in my head. Personally, if I find something "too long"... it has to do with a loss of attention. Well - in the first 4 decades of my life I could read something for 4-5 hours at a time ... I forgot my environment and my personal needs such as eating or "peeing". Today - after 3 burnouts, of course, I no longer have this stamina ... but when something absolutely "captivates" me ... it can never be too long. --- Ultimately, in my opinion, this question cannot be answered unequivocally ... because we also live in a society for which three SMS texts in a row represent an overload of concentration. For example, if I look at documentaries on natural sciences and compare today's with those of 30 years ago... this artificial over-dramatization is very striking... as if the potential viewer had to be "waked up" from "deep sleep" almost every 3 minutes . When I was visiting a friend in Barcelona 20 years ago - who had moved there after a few years in Chile - with his wife who was from there - I saw a "Telenovela" with both of them one evening, which is popular in Chile. Every few minutes a sequence of melodies played before a scene... my friend enlightened me: The Chilean TV audience has the TV on almost all day ... as background sound. These tunes are designed to grab attention for 2-3 minutes - so viewers don't miss the important scenes with story progression. I just thought -> oh my god and a few years later this scheme found its way into the German "Telenovelas". --- So do you write for yourself... or for the audience? 😜
  11. So I changed the Images into Jpegs ^^ Change log (that I ever come to write that.) - Added two Sections, one for beheading and one for lewd stuff And added a few simple tips
  12. 😊Wonderful, I try experiment more and if I get in any trouble, I let you know. 😳 So we can make this tutorial even better.
  13. Yes, I would always consider what you wanna to and choose between accordingly. I tend to use Niopa over Jaxon now, but the later is the faster choice for simple things and poses that "just work" 🙂 Thank you 😃 Like I said, I will be adding stuff to it later this week. I have a few really interesting finds in regards to it and a few other things I want to add ^^ Oh damn, you are right. I will be changing them into jpg when I update the page 😧 thanks for making me a ware of this 😃
  14. And so one of the currently most prolific authors of the blogs section commits to a tutorial ! It had been quite some time since we didn't get a new one in the club btw, and getting to know how to use NiOPA seems indeed quite useful/powerful. In between characters and objects, one could reach similar results with Jaxonz, but that can require some tai/tcl in case the collision refuses to let objects collide, not to mention it's more difficult to pair two characters between them, and impossible to adjust the pose of a character to itself. So NiOPA (should I say NiOPPAI ? ) definitely extends the possibilities here. Nice guide, Gukahn ! 👍 PS :
  15. This is but a small Guide to NIOPA which is the most important Tool you could have to make your Story's. The Work with this Mod is often a Hit and Miss, Trial and Error and depending on the Poses you do, it can take a long Time until you are satisfied. This little Tutorial will be long and go over a few Posts since I will be adding a few tips for special events later this Week. First things first, the Mod and it's most useful Addon: So, let's start with the Basics: Something different and more complicated are couple Poses. Poses where Actors have to touch each other take a lot of time sometimes. You have to adjust two Characters ever so slightly to avoid breaking their body mesh, it's almost always a good idea to position them near each other before you do anything Niopa related Jaxonz Positioner is a great help for that. I advice to know exactly what you want to do, some poses are hard to figure with what purpose they were created and not all Pose mods come with example pics for them. BUT you can also make Poses never meant to work with each other well, work with each other. Niopa gives us the means for it. The only thing that stops you is your own imagination. But we will be taking a normal couple pose for the example. One of the easiest ones I could find. So the girls are happy, what about our Dude? He ain't part in this pose but he has a very special Thing we need him to do. You know Niopa has Items? Its another mod you can get on it's download page. Part Two Now we know the bare minimum of what we can do with Niopa, but lets take a quick look at the Mcm Addon and let Gukahn give you a bit of advice while we are there. Now let's talk about something more practical and fun. We all know there will be a Time where you want to make a fight scene come to an end, aye? And nothing beats the good old chop off his head! Ending for a villain. This can actually be done with other things BUT if your Villain happen to be an Immortal Follower, an NPC that can't be killed or in my case, A "Lazy Follower" he can't get beheaded. So we going to use, you guessed it, Niopa and a bit of our favorite kind of bullshit. Lets get to another, very interesting and neat Thing. If people know me than they know this was just a question of Time.. Let's get Lewd! 🤓
  16. This is actually a very good question - and is something I myself have been wondering about. In my understanding, so long as you manage to keep the reader invested and don't have to go into too much dialogue explaining things (like what was said before) I would say it doesn't matter. I myself tried to keep my chapters short but I have been wondering if to extend them more. So the good advice above is very helpful! 👍
  17. Thank you Both, that's reasurring. The People who I know reading my Entrys regularly are quite used to long Chapters already. So making one longer for the sake of Fanservice might not be a Bad thing to do. (that and I don't want to double Post 2 Parters just because my Index Finger couldn't stop making screenshots.. 🥴)
  18. I would say it's too long when readers start finding it too long. Which means : If you've made your readers used to a certain length, it might be better not to to overly vary from that. So long as you can keep your readers entertained, they won't resent too much from the entertainment varying in length. So — If you're Jon Favreau, you do know how to vary and renew entertainment (let's take The Mandalorian and the Book of Boba Fett for example), so it doesn't really matter if some episodes are longer than other provided one isn't off the charts (people expect 35'+ to 60' episodes). Because your vision/story objectives are clear, and you know how to keep the audience entertained in between. — If you need to write walls of dialogues in order to get from one point to another, keep relying on the very same entertainment type, and don't really know where you're going... then it's probably detrimental to get even longer than you usually do. As for 3D storytellers, elaborated entries commonly vary from 50 to 200 images each, depending on the style and vision.
  19. As soon you do artwork, you for best ignore any sort of rules. If you need more lines, then take the space for your work. IF you can bind your readers to your story, this is not important.
  20. A Question that comes to mind while editing the next Entry. Which is Long, very long.(cause I love showing off lewd stuff *cough*) I'm now on 142 panels and still need to make a few more for the Chapter Ending. So, simple Question, when do you think a Chapter is too long? 🤔
  21. I would like to thank you for this Guide. It gave me some good advice and Tools i didn't know skyrim offers already without the need of additional mods, although i won't take every thing into my working progress, many things will be very helpful and time saving. Thank you again 😃
  22. It certainly is, yet the aim was only to provide a stable introduction at a time where your blog kinda wasn't. This seems like a long time ago however, and I'm glad to see you've caught up with most of your storylines, and that your blog seems stable and developed alright. 👍 If you want it updated btw, just let me know ; would it be solely by adding the links to your summary entries. It should also be possible to transfer you the ownership of the thread, if you wish to take over this one, 🤔
  23. I see, yeah. Unfortunately, this is just not possible with Blender. You definitely had the right idea though. The converting tool works, but because a rig is not identical to the skeleton, the import screws it up. Your best bet is to custom make the animation, unfortunately. Sorry about that!
  24. Quite alright. Yeah, it looked like it wanted to do something, but it wouldn't recognize the mesh/rig, all it really did was just warp the mesh and kind of jitter. All I really did was load the unp.blend file then import the mesh and kf file I converted with this tool. outfolder.7z That's a 7.z of the kf files malegenitalsf_1.nif and the standard unp penis. All I really wanted to do was change the erection to not look so stretched out at the start. Running it through nifskope and it looks like of the of nodes just stretches way out
  25. So as far as I have tried, it is not possible to edit existing animations in Blender. It is possible to do in 3DS max, but only vanilla animations can be edited. I'm impressed you managed to import the animation though, and that leads me to think something might be possible. The reason it is warped is because the hkx file is not the same as the rig. The rig =/= the skeleton. So importing it will never be an exact match. I would like to see what you have though, maybe something can be done. If you have images or a recording, that'd be helpful. Or add me on Discord: Collygon #3938 if you have that. Might be easier for me to see that way. Sorry for the late reply. I haven't been using LL much these days.
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