Messing around with Starfield while I battle low motivation
I've been struggling to get motivated to do FO4 for the last couple days so I've been working on preparing for my Starfield story instead. While it's definitely swinging in a more SFW direction (in no small part because of the lack of resources for NSFW storytelling of the sort that FO4 and Skyrim can support), I did embark on some contingency planning, not the least of which involved "aging up" Cora Coe an 18/19 year old young adult.
It's hard to make faces look really youthful in Starfield, in part because its optimized around older characters and also because there are some odd quirks of the face graph (notably, one muscle in particular seems to have been omitted, which makes some of the facial expressions look odd), but overall I'm satisfied with how the up-aged Cora came out. I created her by blending the
time traveling adult
version of Cora with her child self, and after several rounds of trial and error I arrived at a pretty good in-between stage.
Here's our brave captain, Grace Varley (in some of her lives she's been Grayson Varley, but I usually roll her as a woman). Seeking a break from her
groundhog-day-like cycle of continual rebirth
, Grace has fully committed herself to exploration, even going so far as to allow Walter Stroud to take apart her priceless ship, the Guardian in order to reverse-engineer it's exotic technologies. Between that and a generous (and very much under the table) funding stream from UC SYSDEF, Constellation preparing for the launch of her first super-long-range exploration ship, the Intrepid.
At this point I've finished building the Intrepid and now I'm working on assembling her crew and decorating the interior. She's a mostly conventional design, though she does have a Class M power plant to allow her to get up enough thrust to lift off with her big side-saddle cargo bins. Intrepid was mostly built by Stroud-Eklund, but a elements of the design were outsourced to Matilija Aerospace, notably the large observation dome on the rear hull. The only part of the Guardian that remains intact is its forward command module, though the interior is mostly gutted.

(fun fact, I had to save scum after I took these pictures because the mere act of painting the outer hull caused the game to delete most of my interior decoration work... so when Intrepid launches she'll be painted in her default and somewhat mismatched paint scheme rather than this nicer and more uniform look 😠. When I do her sister ship, the Dauntless, in the future, I'll have to remember to paint her before I do any interior fitting-out)
Maybe don't ask too many questions about how this highly classified UC Navy surveillance module ended up bolted to the side of Intrepid. It's a long story.
Our cozy little med bay, one of the more complete areas as far as decorations go.
Chief Lin, our ground ops lead. She's going to mostly be a passenger on the first leg of Intrepid's maiden journey, but she'll be critical when the time comes to set up ground support stations. At a bare minimum, we'll likely need to set up a fueling station at some point along the trip.
Most of the rest of the gang hanging out in the ops center. In addition to the usual suspects, you can see Heller (with the ground support team) on the left and Otero, our weapon systems officer, on the right. We still need to recruit a few more people, notably Andreja, Rosie Tannehill (who will be an actual doctor in this game), and a certain talented engineer, the rumors of whose death are greatly exaggerated.
But there's still a good amount of off-camera work for me to do before Intrepid is ready to actually start on her story. Hopefully you'll all enjoy it once the stage is set for the writing of it.
Incidentally, this was all done without any cheating (except for injecting a few outfits onto characters for purely aesthetic value). All the cash for building Intrepid was earned fair and square in-game, and I'm pretty proud of that accomplishment
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