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Messing around with Starfield while I battle low motivation


gregaaz

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I've been struggling to get motivated to do FO4 for the last couple days so I've been working on preparing for my Starfield story instead. While it's definitely swinging in a more SFW direction (in no small part because of the lack of resources for NSFW storytelling of the sort that FO4 and Skyrim can support), I did embark on some contingency planning, not the least of which involved "aging up" Cora Coe an 18/19 year old young adult.

 

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It's hard to make faces look really youthful in Starfield, in part because its optimized around older characters and also because there are some odd quirks of the face graph (notably, one muscle in particular seems to have been omitted, which makes some of the facial expressions look odd), but overall I'm satisfied with how the up-aged Cora came out. I created her by blending the

Spoiler

time traveling adult

version of Cora with her child self, and after several rounds of trial and error I arrived at a pretty good in-between stage. 

 

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Here's our brave captain, Grace Varley (in some of her lives she's been Grayson Varley, but I usually roll her as a woman). Seeking a break from her

Spoiler

groundhog-day-like cycle of continual rebirth

, Grace has fully committed herself to exploration, even going so far as to allow Walter Stroud to take apart her priceless ship, the Guardian in order to reverse-engineer it's exotic technologies. Between that and a generous (and very much under the table) funding stream from UC SYSDEF, Constellation preparing for the launch of her first super-long-range exploration ship, the Intrepid. 

 

At this point I've finished building the Intrepid and now I'm working on assembling her crew and decorating the interior. She's a mostly conventional design, though she does have a Class M power plant to allow her to get up enough thrust to lift off with her big side-saddle cargo bins. Intrepid was mostly built by Stroud-Eklund, but a elements of the design were outsourced to Matilija Aerospace, notably the large observation dome on the rear hull. The only part of the Guardian that remains intact is its forward command module, though the interior is mostly gutted.

 

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(fun fact, I had to save scum after I took these pictures because the mere act of painting the outer hull caused the game to delete most of my interior decoration work... so when Intrepid launches she'll be painted in her default and somewhat mismatched paint scheme rather than this nicer and more uniform look 😠. When I do her sister ship, the Dauntless, in the future, I'll have to remember to paint her before I do any interior fitting-out)

 

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Maybe don't ask too many questions about how this highly classified UC Navy surveillance module ended up bolted to the side of Intrepid. It's a long story.

 

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Our cozy little med bay, one of the more complete areas as far as decorations go.

 

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Chief Lin, our ground ops lead. She's going to mostly be a passenger on the first leg of Intrepid's maiden journey, but she'll be critical when the time comes to set up ground support stations. At a bare minimum, we'll likely need to set up a fueling station at some point along the trip.

 

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Most of the rest of the gang hanging out in the ops center. In addition to the usual suspects, you can see Heller (with the ground support team) on the left and Otero, our weapon systems officer, on the right. We still need to recruit a few more people, notably Andreja, Rosie Tannehill (who will be an actual doctor in this game), and a certain talented engineer, the rumors of whose death are greatly exaggerated. 

 

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But there's still a good amount of off-camera work for me to do before Intrepid is ready to actually start on her story. Hopefully you'll all enjoy it once the stage is set for the writing of it.

 

Incidentally, this was all done without any cheating (except for injecting a few outfits onto characters for purely aesthetic value). All the cash for building Intrepid was earned fair and square in-game, and I'm pretty proud of that accomplishment :) 

 

 

12 Comments


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gregaaz

Posted

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Hmm, seems like Dr. Tannehill has a bit of a exhibitionist streak...

xtremer

Posted

Any plans on uploading your age-up mod?

BTW, any ideas on how to bypass Starfield's "Graphics card does not meet the minimum specifications requirements"? Cause nothing I've tried works.

gregaaz

Posted

14 minutes ago, xtremer said:

Any plans on uploading your age-up mod?

BTW, any ideas on how to bypass Starfield's "Graphics card does not meet the minimum specifications requirements"? Cause nothing I've tried works.

 

I'm not familiar with the graphics card issue, that sounds pretty frustrating. I attached the current version of the Cora patch below. This will not work without the assets (meshes and geometries) from Cora Coe Outfit Conversion (otherwise her outfit won't render)

 

AdultCora.esm

xtremer

Posted

14 minutes ago, gregaaz said:

 

I'm not familiar with the graphics card issue, that sounds pretty frustrating. I attached the current version of the Cora patch below. This will not work without the assets (meshes and geometries) from Cora Coe Outfit Conversion (otherwise her outfit won't render)

 

AdultCora.esm 6.49 kB · 0 downloads

Thanks. Gonna download Starfield again this weekend (I deleted it out of frustration, when I couldn't get it to work), hopefully this time I can get it to work.

gregaaz

Posted

17 minutes ago, xtremer said:

Thanks. Gonna download Starfield again this weekend (I deleted it out of frustration, when I couldn't get it to work), hopefully this time I can get it to work.

 

I know it's had several major updates since release so hopefully they fixed the issue you were running into!

Talesien

Posted

Hmm, should be interesting, haven't played Starfield so far ... not very likely to do so any time soon either.

gregaaz

Posted

4 minutes ago, Talesien said:

Hmm, should be interesting, haven't played Starfield so far ... not very likely to do so any time soon either.

 

Now that some of its rough edges have been polished between official updates and the mod community's work - notably there's now a really good (if a bit lightweight) survival mode what dynamically scales your XP uptake based on how many settings you activate and how difficult you go; and conversely you can scale down your XP a bit by activating quality of life "micro-cheats" - I think the game is in pretty good shape. There are still a few odd quirks (if you aren't using the survival mode settings the space suit behaves an a weird and abstract way that doesn't always make sense if you think about it too much, for example) but in general its a fun game.

 

However, if time is an issue you should be aware that the game is just as much of a potential time sink as other Bethesda titles, doubly so now that the mod scene is starting to produce more content.

Talesien

Posted

54 minutes ago, gregaaz said:

 

Now that some of its rough edges have been polished between official updates and the mod community's work - notably there's now a really good (if a bit lightweight) survival mode what dynamically scales your XP uptake based on how many settings you activate and how difficult you go; and conversely you can scale down your XP a bit by activating quality of life "micro-cheats" - I think the game is in pretty good shape. There are still a few odd quirks (if you aren't using the survival mode settings the space suit behaves an a weird and abstract way that doesn't always make sense if you think about it too much, for example) but in general its a fun game.

 

However, if time is an issue you should be aware that the game is just as much of a potential time sink as other Bethesda titles, doubly so now that the mod scene is starting to produce more content.

It's more that I feel SciFi does not work as well for a RPG as Fantasy (or even contemporary/history) settings do. You can make it work, mostly by strictly limiting FTL capabilities (i.e. Cyberpunk or Buck Rogers work well, StarWars or Mechwarrior less so). It's simply too much freedom too much space, too many options. True enough, one of the main complaints I've seen about StarField is how "empty" most planets feel. That's the problem, you've a developer with a finite amount of time on one side and a world with an almost infinite amount of places on the other ... that can not work. Even with a live GM around a table, it's a lot to ask for the GM to pull unique, interesting and fleshed out worlds out of his hat, every time the players decide to go somewhere they were not supposed/expected to go. It's basically impossible with a computer game and current tech. Perhaps as LLM's get better it might be possible to create one that generates well fleshed out worlds as the game progresses, but right now ...

xtremer

Posted

1 hour ago, gregaaz said:

 

I know it's had several major updates since release so hopefully they fixed the issue you were running into!

Probably not, I bought the game last month.

gregaaz

Posted

Finally tracked down the last member of my launch crew. It seems the rumors of her death were greatly exagerated (or at least, they were overcome with a very kludged together little mod!)

 

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gregaaz

Posted

Interesting... I'd assumed that there was something wrong with the navmesh in the command module because none of my crew ever sit at the stations, but evidently Cora can get in there so... maybe they're just lazy? 

 

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gregaaz

Posted

I have to say, I'm starting to develop a liking for the photo mode in Starfield. The old "TFC 1 / TM" combo in the console works fine for the older games, but the extra controls and options in photo mode are nice. With the crew assembled, I've taken Intrepid to the Stoud-Eklund staryards at Narion, which will be the starting point for our voyage. Off camera, there will be a few more trips before we leave (mostly to purchase raw materials) and I do need to decide on and install a fuel tracking solution, but while we're here at Narion I'll plot the course for her maiden voyage and work out a very rough outline of how the adventure will proceed. 

 

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