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Ideas and Feedback


xKnallAnder

5,601 views

Please read before posting anything

 

Please note that this mod is still in early development and anything is subject to change.

I will try and take a look into every idea and see what I could possibly add. This does not mean any of these ideas will be in the final mod.

 

Ideas so far:

Improving dialog (Better, less repetitive conversations)

Less hard dependencies/light alternative

Small improvements to quests

More dialog options and paths to take

Slaver HQ

Including other mods (List at the end)

Side Events, Quests and Plots
Reworking or removing the Slave Sister system

Different kinds of clothing for slaves (List at the end)

Improving the prequest (Idea by @jxm)

Slave rank/level system

Reworking the nudity law (more realism for cold regions like Winterhold)

Content for escaped slaves (anti-slavery faction, slaver patrols, slave bounties)

Lesbian content 

Overthrow Pike and take over yourself

Simple version/Only core features version

 

List of suggested clothing mods so far:

Prisoner Clothes and Rags

Leather Harness

Mord Sith Cara Armor

SOS Revealing Armors

 

 

List of suggested mods so far:

Punishing Lashes

SlaveTats

Devious Adventures

SexLab Survival (Linking the SE conversion)

Dwarven Cuirass

Dwarven Augmentation

Milk Mod Economy

Being a Cow

Latex Witch

Skyrims Licensed Universal Transport Service (S.L.U.T.S)

Paradise Halls

 

Edited by xKnallAnder

54 Comments


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i've always played slaverun as a female slaver because i liked the idea of my character being a strong evil slaver that at some point gets tricked or corrupted into slavery rather than just being a slave from the get go but sadly there isn't much in that regard, for example, it seemed like there was some sort of rivarly going between bellamy and the pc in the slaver path yet the mod never expands on it much, the sexual harrasement is nice but there is too little of it, some sort of competitivity between the female mc and bellamy would make the slaver path so much better rather than just talking with

him only when you need to report to him with the same line over and over again .

 

sometimes you can take the place of a slave in some quest which just switches to the dialogue for the slave path anyways.

 

the slaver path lacks a lot of work and has a lot of potential for example pike's wife doesn't show up in the slaver path , i can imagine some really interesting interaction happening there , the buyers that come to check out diana's family after the quest dead slave walking if i recall correctly, they could also perhaps ask to buy you even though you're a slaver.

 

if u tell pike you wanna try being a slave for only one day he'll enslave you permanently and its a bit of shame that you cant actually try being a slave for only one day as a "slaver" with dedicated quests where you perhaps reluctantly work as a slave with the occasional line " but im a slaver" and where you're coworkers keep reminding you of how you're not so tough now, to me that would be more interesting than the usual immediatly enslaved fallen heroine bullshit .

 

furthermore an "enslaved slaver" shouldnt be the same as a normal slave , you know the saying the higher you climb the harder you fall, a former slaver should be hated and abused by everyone slavers,citizens and also slaves all the while being reminded of how you're not such a big deal now.

 

sry for the big pile of text,  i have copied stuff from my other posts so if it seems off i apologize.

anyways, i hope this is considered and that the slaver path gets some love.

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On 10/4/2021 at 7:51 PM, Pyreliter said:

Ask Mangalo if you can provide assistance with their project :
 

 

 

Well, I did ask mangalo but so far I didn't recieve any answer.

 

On 10/6/2021 at 4:17 PM, noone64 said:

i've always played slaverun as a female slaver because i liked the idea of my character being a strong evil slaver that at some point gets tricked or corrupted into slavery rather than just being a slave from the get go but sadly there isn't much in that regard, for example, it seemed like there was some sort of rivarly going between bellamy and the pc in the slaver path yet the mod never expands on it much, the sexual harrasement is nice but there is too little of it, some sort of competitivity between the female mc and bellamy would make the slaver path so much better rather than just talking with

him only when you need to report to him with the same line over and over again .

 

sometimes you can take the place of a slave in some quest which just switches to the dialogue for the slave path anyways.

 

the slaver path lacks a lot of work and has a lot of potential for example pike's wife doesn't show up in the slaver path , i can imagine some really interesting interaction happening there , the buyers that come to check out diana's family after the quest dead slave walking if i recall correctly, they could also perhaps ask to buy you even though you're a slaver.

 

if u tell pike you wanna try being a slave for only one day he'll enslave you permanently and its a bit of shame that you cant actually try being a slave for only one day as a "slaver" with dedicated quests where you perhaps reluctantly work as a slave with the occasional line " but im a slaver" and where you're coworkers keep reminding you of how you're not so tough now, to me that would be more interesting than the usual immediatly enslaved fallen heroine bullshit .

 

furthermore an "enslaved slaver" shouldnt be the same as a normal slave , you know the saying the higher you climb the harder you fall, a former slaver should be hated and abused by everyone slavers,citizens and also slaves all the while being reminded of how you're not such a big deal now.

 

sry for the big pile of text,  i have copied stuff from my other posts so if it seems off i apologize.

anyways, i hope this is considered and that the slaver path gets some love.

 

I'll be honest I didn't think about Slaver content so far, since I planned to add the slaver content/questline later in the mod. But in any case I'll be adding your stuff to my notes and take another look at it when I get to creating the slaver content for the male and female slavers. 

The idea about a ex slaver being hated makes sense, since you'll probably meet a few slaves that you were responsible for enslaving in the first place so they won't like you.

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It sounds like you're already planning on doing this, but making the initial enslavement process make more sense. It always felt stupid to me that your character could be overpowered by people wearing rags and enslaved despite being a powerful warrior/mage.  Simple Slavery helped with immersion but I still wished that the normal method of being enslaved made more sense. 

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1 hour ago, KUROLizard said:

It sounds like you're already planning on doing this, but making the initial enslavement process make more sense. It always felt stupid to me that your character could be overpowered by people wearing rags and enslaved despite being a powerful warrior/mage.  Simple Slavery helped with immersion but I still wished that the normal method of being enslaved made more sense. 

That kinda goes under Slaverun reloaded's terrible writing. The rags are the result of the guards getting better clothing with each city enslaved. Neat idea, but since they need 9 different tiers, they start out wearing rags. If you play Slaverun Reloaded with story mode enabled, you get to watch a lengthy scene where nothing of substance happens. Like, I was watching and thinking "Just leg it, girl".

 

What the original Slaverun did better was that it had the scene take place inside Whiterun, which made 'just leg it' a less plausible proposition, though, technically still doable. Also, the scene is over extremely quickly, which means it doesn't overstay its welcome.

 

I guess a fix for that would be that as a rule, the player always gets the option to fight back.

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3 hours ago, Sidewasy said:

That kinda goes under Slaverun reloaded's terrible writing. The rags are the result of the guards getting better clothing with each city enslaved. Neat idea, but since they need 9 different tiers, they start out wearing rags. If you play Slaverun Reloaded with story mode enabled, you get to watch a lengthy scene where nothing of substance happens. Like, I was watching and thinking "Just leg it, girl".

 

What the original Slaverun did better was that it had the scene take place inside Whiterun, which made 'just leg it' a less plausible proposition, though, technically still doable. Also, the scene is over extremely quickly, which means it doesn't overstay its welcome.

 

I guess a fix for that would be that as a rule, the player always gets the option to fight back.

Right. Some form of restraint that prevents the slave from simply running away (either magic or something more mundane) would be nice. 

To be fair, there's an option that lets you intimidate the slavers. This sets you on the Slaver path, but you can always simply decline the offer. The problem is that part of the appeal of a mod like this for me is the fall from grace, so it's less me wanting a way for my character to avoid being enslaved, and more me wanting my strong character to be enslaved in a way that makes sense aka. doesn't suddenly inexplicably render them just as helpless as a random villager. Though, I suppose the fighting option would be a neat addition to the random slavers that can enslave you if aren't enslaved in the beginning and remain a free woman.

I think xKnall mentioned routes where the player gets tricked into enslavement though, so I think that type of option works as a solution.

Edited by KUROLizard
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1 hour ago, KUROLizard said:

Right. Some form of restraint that prevents the slave from simply running away (either magic or something more mundane) would be nice. 

What I believe is missing is a runaway slave mod. As in, a mod that lets you play as a runaway slave.

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@Sidewasy

@KUROLizard

 

To answer everything:

The enslavement will undergo some form of change and there will probably be multiple locations it can happen in.

There will be multiple paths for the enslavement as well as everything else in the mod.

Also content for runaway slaves is very likely to be a thing as well since I plan to make a runaway path where the player can flee (or fail at it).

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I would not mind an additional quest that lets you use your homes in Skyrim like Breezehome. Maybe Bellamy or another npc character visits your home and takes it over and one of the ways you have to earn money on the random task part is to go to your own house a "fundraise" with a assortment of npcs having their way with you similar to the judgements but more indepth. Maybe even straight gangbang scenes for about four and five sexlab scenes with dialogue in between. Or maybe the fundraiser mission in one of your homes could be different, maybe the slaver using your home can have you entertain your guest with dancing animations, and then maybe a radiant prosititution type of quest. Just an idea. I am more spitballing than anything else. I just played the sexlab approach mod and they had npcs visit your home and had a scene, and just thought it would be cool if the slavers had some fun at the dragonborns expense by dominating her in what used to be her home. 

 

 

Edited by Cano2323
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On 10/20/2021 at 2:15 AM, Cano2323 said:

I would not mind an additional quest that lets you use your homes in Skyrim like Breezehome. Maybe Bellamy or another npc character visits your home and takes it over and one of the ways you have to earn money on the random task part is to go to your own house a "fundraise" with a assortment of npcs having their way with you similar to the judgements but more indepth. Maybe even straight gangbang scenes for about four and five sexlab scenes with dialogue in between. Or maybe the fundraiser mission in one of your homes could be different, maybe the slaver using your home can have you entertain your guest with dancing animations, and then maybe a radiant prosititution type of quest. Just an idea. I am more spitballing than anything else. I just played the sexlab approach mod and they had npcs visit your home and had a scene, and just thought it would be cool if the slavers had some fun at the dragonborns expense by dominating her in what used to be her home. 

 

 

 

Interesting, I will have to think about it a bit more. But the slavers using your home for their purposes seems like something that would happen. 

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@xKnallAnder I was wondering whether the intention behind Dwarven Cuirass is for the player character slave to become a sexbot, gynoid or cyborg?

 

If so may I suggest also taking a look at Dwarven Augmentation (https://www.loverslab.com/topic/95338-dwarven-augmentation/), to see which you prefer best. The reason being the ModEvent based API of Dwarven Augmentation, will likely enable a more immersive form of cyborg, sexbot or gynoid.

 

Especially given that the player character's biological hands aren't held behind the player characters back unlike in Dwarven Cuirass. Along with more augmentation options being available, depending upon how much of the player character, is to become a machine vs biological.

 

Edited by Leoosp
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45 minutes ago, Leoosp said:

@xKnallAnder I was wondering whether the intention behind Dwarven Cuirass is for the player character slave to become a sexbot, gynoid or cyborg?

 

If so may I suggest also taking a look at Dwarven Augmentation (https://www.loverslab.com/topic/95338-dwarven-augmentation/), to see which you prefer best. The reason being the ModEvent based API of Dwarven Augmentation, will likely enable a more immersive form of cyborg, sexbot or gynoid.

 

Especially given that the player character's biological hands aren't held behind the player characters back unlike in Dwarven Cuirass. Along with more augmentation options being available, depending upon how much of the player character, is to become a machine vs biological.

 

 

The Dwarven Cuirass was suggested to me as some form of punishment for slaves that keep causing trouble.

I didn't even think about the idea of having the player be some kind of sex cyborg tho some people on here will surely have a fetish for that as well, so MAYBE there will be something of that nature as well.

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I can't remember how the original Slaverun worked as I didn't get far into it because it was buggy for me, but I'd like to see the option for a dynamic or "repeatable" enslavement/escape system. Idk if the "Freedom License" from SLS is supposed to fulfill that role, but that would be a welcome option.

 

Also, I'd like to see the option for "Enslaved" towns to be able to be liberated with a radiant side quest (or something like that). Maybe there's a "Rebel" faction of women working to thwart the Slavers? and you can choose which faction to support? and maybe a "soft ending" for each faction "quest-line"? ie: Slaver Faction eliminates Rebel faction, or vice versa, but the eliminated faction returns after a configurable time frame which re-starts the quest altogether?

 

I think that would be really cool and offer new RP scenarios.

 

If any or all of what I mentioned is already included or panned, then forgive "repeat ideas".

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On 10/21/2021 at 10:33 PM, NymphoElf said:

I can't remember how the original Slaverun worked as I didn't get far into it because it was buggy for me, but I'd like to see the option for a dynamic or "repeatable" enslavement/escape system. Idk if the "Freedom License" from SLS is supposed to fulfill that role, but that would be a welcome option.

 

Also, I'd like to see the option for "Enslaved" towns to be able to be liberated with a radiant side quest (or something like that). Maybe there's a "Rebel" faction of women working to thwart the Slavers? and you can choose which faction to support? and maybe a "soft ending" for each faction "quest-line"? ie: Slaver Faction eliminates Rebel faction, or vice versa, but the eliminated faction returns after a configurable time frame which re-starts the quest altogether?

 

I think that would be really cool and offer new RP scenarios.

 

If any or all of what I mentioned is already included or panned, then forgive "repeat ideas".

 

I had ideas for a "anti-slavery" faction but so far no solid plans, that's why it's not on the list above. 

My main idea was to have it as part of the escaped slave content I plan on adding as well but again, so far no solid plans.

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Thank you for making the Mod cant wait to play it .

I have a few ideas you can think about using if you like.

 

The slavers HQ you are making maybe have it as a player home option so it can be used even after the mod is done . With room to hold slaves and play with as many slave as you think is fine.

Can put slaves to work all around HQ having them cook to cleaning .

 

A Garden area with a lot of plant able spots for the player to plant . Once slaves are at the HQ have some look after/work in the garden.

A mine or mines own by the  Player that can make the player/slavers money can also be use as punishment to send slaves to the mine.

Would suck playing as a slave and sent to your own mine to work .

 

Not sure what you will be adding to the Slavers HQ  Can add some quest for the player as a Slaver to go get some Slave NPC  Merchants to fill the Savers HQ  they can sell stuff related to the mod or make it. Let the player pick male or female Merchants to in slave.

Can also Do Skill related trainers to Enslave or Recruit skill trainers Slavers male/female option.

 

Punishment or Quest if they have Dawnguard  send them there to do thing you want them to do.

 

 

Can add stocks all over Skyrim so slaves can be sent to them for punishment.

NPC around can use the slave.

 

 

 

Like to see a slave training system like pahe or better.

 

The  training to become a Slaver or a slave could be add onto and made better.

 

 

 

 

Can add Milk Machine from Milk Mod that can be use as  punishment/pleasure and to make slavers money from selling the milk and semen .

 

Can have Slavers open brothels all over Skyrim for player Slaver to send slaves to  or player as a slave to be sent to work in. Slavers can make money from it also.

 

With any punishment can have random sex acts trigger and have the player trigger them if they are a slaver.

Random events that only you know about that can happen all over Skyrim.

this is something that can be add onto with updates.

 

 

In the MCM be able to turn on and off anything the player may not want.

 

 

Slave out fit ideas 

I like the idea you have of not being naked all the time and having the right clothing in the cold

For the cold something to do with fur would fit in .

In the warm places Leather top and leather skirt  would fit in 

 

If you want skimpy Then

The Leather Harness BHUNP SMP would have to be converted to UUNP AND CBBE with Bodyside.

 

Not Skimpy but can be with help from outfit studio I think

Mord Sith Cara Armor  UNNP and CBBE with Bodyside.  would fit in more with no shine to the armor .

Can always cut holes for the breast to hang out and have a strip down the crotch removed to make it sexier if they wanted that as options.

 

Or you can have someone make new out fits for the mod that you like and think fit into the mod you are making.

 

Am sure someone will ask or want and that's sexy looking female and male NPC. 

 

Am not asking for anything to be added to your mod  just some ideas 

All I want  is for you to have fun making it and finishes it so we all can enjoy it .

Thank You 

 

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On 11/3/2021 at 3:41 PM, ShadowFG3 said:

Thank you for making the Mod cant wait to play it .

I have a few ideas you can think about using if you like.

 

The slavers HQ you are making maybe have it as a player home option so it can be used even after the mod is done . With room to hold slaves and play with as many slave as you think is fine.

Can put slaves to work all around HQ having them cook to cleaning .

 

A Garden area with a lot of plant able spots for the player to plant . Once slaves are at the HQ have some look after/work in the garden.

A mine or mines own by the  Player that can make the player/slavers money can also be use as punishment to send slaves to the mine.

Would suck playing as a slave and sent to your own mine to work .

 

Not sure what you will be adding to the Slavers HQ  Can add some quest for the player as a Slaver to go get some Slave NPC  Merchants to fill the Savers HQ  they can sell stuff related to the mod or make it. Let the player pick male or female Merchants to in slave.

Can also Do Skill related trainers to Enslave or Recruit skill trainers Slavers male/female option.

 

Punishment or Quest if they have Dawnguard  send them there to do thing you want them to do.

 

 

Can add stocks all over Skyrim so slaves can be sent to them for punishment.

NPC around can use the slave.

 

 

 

Like to see a slave training system like pahe or better.

 

The  training to become a Slaver or a slave could be add onto and made better.

 

 

 

 

Can add Milk Machine from Milk Mod that can be use as  punishment/pleasure and to make slavers money from selling the milk and semen .

 

Can have Slavers open brothels all over Skyrim for player Slaver to send slaves to  or player as a slave to be sent to work in. Slavers can make money from it also.

 

With any punishment can have random sex acts trigger and have the player trigger them if they are a slaver.

Random events that only you know about that can happen all over Skyrim.

this is something that can be add onto with updates.

 

 

In the MCM be able to turn on and off anything the player may not want.

 

 

Slave out fit ideas 

I like the idea you have of not being naked all the time and having the right clothing in the cold

For the cold something to do with fur would fit in .

In the warm places Leather top and leather skirt  would fit in 

 

If you want skimpy Then

The Leather Harness BHUNP SMP would have to be converted to UUNP AND CBBE with Bodyside.

 

Not Skimpy but can be with help from outfit studio I think

Mord Sith Cara Armor  UNNP and CBBE with Bodyside.  would fit in more with no shine to the armor .

Can always cut holes for the breast to hang out and have a strip down the crotch removed to make it sexier if they wanted that as options.

 

Or you can have someone make new out fits for the mod that you like and think fit into the mod you are making.

 

Am sure someone will ask or want and that's sexy looking female and male NPC. 

 

Am not asking for anything to be added to your mod  just some ideas 

All I want  is for you to have fun making it and finishes it so we all can enjoy it .

Thank You 

 

 

Well to most things here I can just say maybe as of right now.

 

About the brothel ... 

My idea was to have the headquarter sort of act like a brothel in a way, that you can pay the slavers to have some fun with one of the slave girls. And for the more wealthy people there is the members area, which is also the place where you can find stuff related to bdsm sex etc.

 

About Milk Mod Economy ...

I've heard it was pretty good but never used it myself so far. Probably going to have to give it a try soon.

 

And thanks for the outfit ideas. 

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I've been thinking for a good while about a corruption-based overhaul to the Female Slaver questline, as the theme really appeals to me but the existing Slaverun's implementation based on gaining submissive or dominant points had core gameplay problems. As I don't have experience with making quests on my own, I'd like to write down my ideas here in hopes they may inspire you to pull some ideas from it when the time comes to do that side of the mod, in case this remake comes to fruition before I ever get anything off the ground.

 

The problems with the point system were two-fold: first, that you were discouraged from engaging in any of the actual submissive content because it pushed you closer to prematurely ending the slaver gameplay every time, with some events instantly making you a slave, and second, to avoid this fate you're forced to respond to dialogue in an inconsistent bipolar way to move your points back and forth between sub and dom. So I think a better implementation is simply to take the choice of moving towards a sub role out of the player's hands while also removing the "ability" to abandon the slaver questline and become a slave, and simply write a questline that thrusts the oblivious player character into increasingly absurd sexy situations, that starts out somewhat trying to justify how the player gets themselves into sub roles, but eventually just throws out the pretense to embrace the reason we're playing the mod in the first place. It would go something like this, using the current Slaverun content as a starting point for simplicity's sake:

 

The setup:

 

- From the event that starts Slaverun, the player is required to best the slaver pair in combat in order to be recognized as strong enough, preventing some level 1 weakling from just slapping them around in dialogue like she owns the place. They suggest the player go talk to the Slavemaster, saying her strength is just the thing their organization could use. The slavemaster agrees, but presents the caveat that the player must still obey nudity laws in order to not undermine the organization's own appearance of authority. If the player accepts, she joins the slavers and receives a cheap signet ring with the slavers' mark as proof of her place in the organization, and receives quest(s) to do business on behalf of the slavers. Spreading their word, capturing slaves, what have you. Slaverun enforcer sex calls will ignore the player at this time.

 

- On returning from a particular quest, the player gets forcegreeted by an enforcer on the way to report to the slavemaster, who mistakes them for an ordinary free woman or slave. The player tries to show him her signet ring to prove she's a member of the slavers, but the enforcer thinks it's a load of bullshit and throws the ring away, then rapes the player as the first submissive sex event of the questline. The slavemaster sees this go down, and muses that something so small as a ring is certainly too unreliable to identify your rank at a glance, and proposes another accessory as a solution: since you can't wear clothes, a uniform is out of the question, but the organization has no shortage of things like collars, so he gives you a special collar with the slavers' mark which is definitely more visible!

   This is the first of the slaver line's quest rewards, replacing the sets of basic heavy armor the original mod would dump on you: every so often you get special bondage accessories to not conflict with the nudity law, stuff like cuffs, piercings, maybe even other items like gags and a harness, though those could conflict with other gameplay aspects. And to entice the player to actually wear these things, they can come with small enchants/buffs that are generally useful, like +health/stam/magicka or Muffle. (Small because most bondage gear doesn't use vanilla gear slots and so these bonuses would make the player even stronger than most gameplay intends)

   After this quest, the player has crossed the first submission threshold and the enforcer no longer ignores the player, but guards will recognize her as a slaver if she is wearing the collar, leaving her alone afterward but perhaps commenting on how good she looks in a collar. If not wearing the collar, she gets mistaken for a free woman or slave despite her protests, and the player must wear the collar to be able to progress the questline.

 

 

Ambiguous in-between stuff that would need to be fleshed out:

 

After this, some slaver business quests will result in sexy times of varying degrees of willingness, and the player gets more receptive to playing slave and the excuses get flimsier as time goes on. I've currently thought of two types of job quests the player can do and get corrupted on:

 

1. Quests to convince city leaders or other important NPCs to expand Slaverun start out as appropriately slaver-like tasks like delivering them slave samples or showing them the appeal of dominating a resistant woman, but soon enough sexing the player ends up on the negotiation table. Starting from one character who simply must have you and will accept no other offer, and you are urged to "take one for the team", which starts to open you up to accepting sexual advances. Perhaps on a solo job to curry favor with a particularly wealthy and powerful noble, because you showed up naked and collared alongside the slaves he thinks you are also a slave and you are forced to play along until the slavers send another agent to find out what's taking so long and clear up the misunderstanding... but maybe not before they get roped into enjoying the player together with the noble? And the current climax of this string of events that I've thought up is the slavemaster inviting a group of influential figures to headquarters to discuss things, but laments to you that while he needs a demonstration slave to appeal to the nobles, current slave stock is low and all of the slaves they currently have are busy with their own "workloads"... and proposes that you put on a set of chains and act the role.

 

2. A (repeating?) quest to escort a slave caravan to another slave city in response to reports that bandits have been raiding the caravans. As the only woman on the payroll, the player is tasked with riding inside the carriage with the slaves, masquerading as a slave in order to make the caravan look less guarded than it actually is for the element of surprise (and providing a convenient excuse to simply put the player in a nondescript wooden room with the slaves during travel, instead of actually having to travel). Bandits attack, a slaver is taken hostage, player is unable to retrieve their equipment from the back of the carriage in time, bandit leader that could be a unique member of the story coerces them into sex, orgy happens with the captured slaves.

 

 

The idea's that as the main quest goes on, the player becomes more submissive and receptive to sex in their dialogues with the other slavers, replacing the original Slaverun's submissiveness points. The enforcers and agents go from sexually harassing the collared player to propositioning her for sex, and her responses to this or being mistaken as a slave get less and less resistant. The slavers outright ask to use her for relief in the middle of some quests, maybe even the asking becomes optional. Maybe it turns out several characters in the quests were acting to fulfill this purpose the whole time, like the bandit leader from Quest 2 wears a mask during that quest but shows up as a slaver without it, and the player character doesn't notice but the actual player does. The player never becomes an outright slave, but is a slave to her desires by the end and is willing to demean herself for pleasure, which could introduce some of the original mod's slave/free woman restrictions if you choose to include those in the remake, like having to report in every so often or end up with a hunter team dragging you back in chains for public punishment. When the questline is finished, the slaver player then just continues playing on like a passive slave/free woman player would, just with different dialogue and being able to refuse enforcer calls if they don't feel like doing a sex scene at the moment.

Edited by Mud
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On what Mud wrote: I think it would constitute bad writing if the player is not able to at least try and fight back every time somebody tries to coerce them.

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On 11/6/2021 at 3:29 PM, Mud said:

I've been thinking for a good while about a corruption-based overhaul to the Female Slaver questline, as the theme really appeals to me but the existing Slaverun's implementation based on gaining submissive or dominant points had core gameplay problems. As I don't have experience with making quests on my own, I'd like to write down my ideas here in hopes they may inspire you to pull some ideas from it when the time comes to do that side of the mod, in case this remake comes to fruition before I ever get anything off the ground.

 

The problems with the point system were two-fold: first, that you were discouraged from engaging in any of the actual submissive content because it pushed you closer to prematurely ending the slaver gameplay every time, with some events instantly making you a slave, and second, to avoid this fate you're forced to respond to dialogue in an inconsistent bipolar way to move your points back and forth between sub and dom. So I think a better implementation is simply to take the choice of moving towards a sub role out of the player's hands while also removing the "ability" to abandon the slaver questline and become a slave, and simply write a questline that thrusts the oblivious player character into increasingly absurd sexy situations, that starts out somewhat trying to justify how the player gets themselves into sub roles, but eventually just throws out the pretense to embrace the reason we're playing the mod in the first place. It would go something like this, using the current Slaverun content as a starting point for simplicity's sake:

 

The setup:

 

- From the event that starts Slaverun, the player is required to best the slaver pair in combat in order to be recognized as strong enough, preventing some level 1 weakling from just slapping them around in dialogue like she owns the place. They suggest the player go talk to the Slavemaster, saying her strength is just the thing their organization could use. The slavemaster agrees, but presents the caveat that the player must still obey nudity laws in order to not undermine the organization's own appearance of authority. If the player accepts, she joins the slavers and receives a cheap signet ring with the slavers' mark as proof of her place in the organization, and receives quest(s) to do business on behalf of the slavers. Spreading their word, capturing slaves, what have you. Slaverun enforcer sex calls will ignore the player at this time.

 

- On returning from a particular quest, the player gets forcegreeted by an enforcer on the way to report to the slavemaster, who mistakes them for an ordinary free woman or slave. The player tries to show him her signet ring to prove she's a member of the slavers, but the enforcer thinks it's a load of bullshit and throws the ring away, then rapes the player as the first submissive sex event of the questline. The slavemaster sees this go down, and muses that something so small as a ring is certainly too unreliable to identify your rank at a glance, and proposes another accessory as a solution: since you can't wear clothes, a uniform is out of the question, but the organization has no shortage of things like collars, so he gives you a special collar with the slavers' mark which is definitely more visible!

   This is the first of the slaver line's quest rewards, replacing the sets of basic heavy armor the original mod would dump on you: every so often you get special bondage accessories to not conflict with the nudity law, stuff like cuffs, piercings, maybe even other items like gags and a harness, though those could conflict with other gameplay aspects. And to entice the player to actually wear these things, they can come with small enchants/buffs that are generally useful, like +health/stam/magicka or Muffle. (Small because most bondage gear doesn't use vanilla gear slots and so these bonuses would make the player even stronger than most gameplay intends)

   After this quest, the player has crossed the first submission threshold and the enforcer no longer ignores the player, but guards will recognize her as a slaver if she is wearing the collar, leaving her alone afterward but perhaps commenting on how good she looks in a collar. If not wearing the collar, she gets mistaken for a free woman or slave despite her protests, and the player must wear the collar to be able to progress the questline.

 

 

Ambiguous in-between stuff that would need to be fleshed out:

 

After this, some slaver business quests will result in sexy times of varying degrees of willingness, and the player gets more receptive to playing slave and the excuses get flimsier as time goes on. I've currently thought of two types of job quests the player can do and get corrupted on:

 

1. Quests to convince city leaders or other important NPCs to expand Slaverun start out as appropriately slaver-like tasks like delivering them slave samples or showing them the appeal of dominating a resistant woman, but soon enough sexing the player ends up on the negotiation table. Starting from one character who simply must have you and will accept no other offer, and you are urged to "take one for the team", which starts to open you up to accepting sexual advances. Perhaps on a solo job to curry favor with a particularly wealthy and powerful noble, because you showed up naked and collared alongside the slaves he thinks you are also a slave and you are forced to play along until the slavers send another agent to find out what's taking so long and clear up the misunderstanding... but maybe not before they get roped into enjoying the player together with the noble? And the current climax of this string of events that I've thought up is the slavemaster inviting a group of influential figures to headquarters to discuss things, but laments to you that while he needs a demonstration slave to appeal to the nobles, current slave stock is low and all of the slaves they currently have are busy with their own "workloads"... and proposes that you put on a set of chains and act the role.

 

2. A (repeating?) quest to escort a slave caravan to another slave city in response to reports that bandits have been raiding the caravans. As the only woman on the payroll, the player is tasked with riding inside the carriage with the slaves, masquerading as a slave in order to make the caravan look less guarded than it actually is for the element of surprise (and providing a convenient excuse to simply put the player in a nondescript wooden room with the slaves during travel, instead of actually having to travel). Bandits attack, a slaver is taken hostage, player is unable to retrieve their equipment from the back of the carriage in time, bandit leader that could be a unique member of the story coerces them into sex, orgy happens with the captured slaves.

 

 

The idea's that as the main quest goes on, the player becomes more submissive and receptive to sex in their dialogues with the other slavers, replacing the original Slaverun's submissiveness points. The enforcers and agents go from sexually harassing the collared player to propositioning her for sex, and her responses to this or being mistaken as a slave get less and less resistant. The slavers outright ask to use her for relief in the middle of some quests, maybe even the asking becomes optional. Maybe it turns out several characters in the quests were acting to fulfill this purpose the whole time, like the bandit leader from Quest 2 wears a mask during that quest but shows up as a slaver without it, and the player character doesn't notice but the actual player does. The player never becomes an outright slave, but is a slave to her desires by the end and is willing to demean herself for pleasure, which could introduce some of the original mod's slave/free woman restrictions if you choose to include those in the remake, like having to report in every so often or end up with a hunter team dragging you back in chains for public punishment. When the questline is finished, the slaver player then just continues playing on like a passive slave/free woman player would, just with different dialogue and being able to refuse enforcer calls if they don't feel like doing a sex scene at the moment.

 

On 11/6/2021 at 6:02 PM, Sidewasy said:

On what Mud wrote: I think it would constitute bad writing if the player is not able to at least try and fight back every time somebody tries to coerce them.

 

A submissive slaver questline ... could work, I've never played the female slaver questline so I don't know how it is. Seems I should be doing that some time soon.

Anyway it's a good idea, I don't know how well I can implement it yet but I get to that when I'm gonna write quests.

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In a nutshell, female slavers technically don't have a questline, Kenjoka originally added it by request as a way for female characters to just play the usual slaver questline that males got, then went to flesh it out with a handful of submission mechanics and dialogue options for us to have our cake and eat it too - play the slaver quests but also see our character get dicked instead of giving dick. There were also MCM options to make slaver players obey the nudity law and enforcers, with dialogue to accommodate them, but since the mod's unfinished there's eventually a point where there are no more submissive options and you're just doing the usual questline, and the mechanics' shortcomings I mentioned never got ironed out. Just a taste of what it could be, really.

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Looking forward to seeing where this goes. I've always been interested in Slaverun, but haven't taken the plunge. 

 

My thoughts and comments (bearing in mind that while I've read about Slaverun, I haven't played it so I may be missing the mark in spots):

 

1:

 

The more the quest could co-exist with similar themed mods the better IMO. I'm particularly thinking of things like Submissive Lola: the Resubmission, Devious Followers Continued, Public Whore, and Simple Slavery ++.

 

For example, if it's possible to play through the missions with a SubLola or DFC follower without too many conflicts that'd be pretty great (essentially the RP would be that they're the one driving your PC through the missions to spread slavery).

 

Similarly, triggering the start of the Slaverun questline as the result of a Simple Slavery ++ outcome would be pretty cool.

 

2:

 

Please make it easy for someone to port it to SSE (or make it SSE compatible from the get go) :)

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17 hours ago, Anunya said:

Looking forward to seeing where this goes. I've always been interested in Slaverun, but haven't taken the plunge. 

 

My thoughts and comments (bearing in mind that while I've read about Slaverun, I haven't played it so I may be missing the mark in spots):

 

1:

 

The more the quest could co-exist with similar themed mods the better IMO. I'm particularly thinking of things like Submissive Lola: the Resubmission, Devious Followers Continued, Public Whore, and Simple Slavery ++.

 

For example, if it's possible to play through the missions with a SubLola or DFC follower without too many conflicts that'd be pretty great (essentially the RP would be that they're the one driving your PC through the missions to spread slavery).

 

Similarly, triggering the start of the Slaverun questline as the result of a Simple Slavery ++ outcome would be pretty cool.

 

2:

 

Please make it easy for someone to port it to SSE (or make it SSE compatible from the get go) :)

 

I've never actually played with most of these mods myself, I'll add them to the list of suggested mods but as usual, I can't promise anything. As far as I know Simple Slavery can already be used to start slaverun but I'll have to check that again.

 

The mod will be SE only. 

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I've never played with previous versions of Slaverun, so take this with a grain of salt.  But I've had Slaverun on my mods to think about maybe trying list for a good while, and it's never really made it very near the top of said list despite the fact that I enjoy a lot of mods that seem to overlap significantly in theme—principally Submissive Lola (SLTR) and the Paradise Halls family of mods (PAHE, HSH, AYGAS, & DoM).  

 

I think the main reason I've never been too grabbed by Slaverun is that one gets the impression that it's a bit too... phallocentric to really appeal to lesbian players.  Impressions can, of course, be misleading, but it has always looked to me like the mod portrays a male-dominated world, and female players can either submit to the men or pal around with them, but there isn't much of a place for a woman who prefers the company of women in the world depicted by Slaverun.  

 

I just thought I'd toss that out there as something to keep in mind if you want to appeal to that audience.  

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On 12/2/2021 at 11:08 PM, Antiope_Appolonia said:

I've never played with previous versions of Slaverun, so take this with a grain of salt.  But I've had Slaverun on my mods to think about maybe trying list for a good while, and it's never really made it very near the top of said list despite the fact that I enjoy a lot of mods that seem to overlap significantly in theme—principally Submissive Lola (SLTR) and the Paradise Halls family of mods (PAHE, HSH, AYGAS, & DoM).  

 

I think the main reason I've never been too grabbed by Slaverun is that one gets the impression that it's a bit too... phallocentric to really appeal to lesbian players.  Impressions can, of course, be misleading, but it has always looked to me like the mod portrays a male-dominated world, and female players can either submit to the men or pal around with them, but there isn't much of a place for a woman who prefers the company of women in the world depicted by Slaverun.  

 

I just thought I'd toss that out there as something to keep in mind if you want to appeal to that audience.  

 

I've never really looked at it from that way.

Tbh I don't even have many ideas of how I could even implement stuff like this, especially with story related quests it would be very difficult. Radiant quests or where I added npcs not so much.

In a sense, the only way I could see something like this becoming a thing is with adding yet another storyline for lesbian characters/players.

It goes to the ideas list of suggested things but I wouldn't expect it to be added anytime soon if at all.

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