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Progress Report 1


xKnallAnder

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Since I've been quite silent lately I believe it's best if I give everybody a report on the current state of things and the future.

 

As for what's happening right now, I'm creating the riverwood enslavement quest. I've taken suggestions from Ideas and Feedback and implement some of them in some way or another.

Creating quests is a long task, especially when trying around with different ideas and wanting to offer choices that can lead to different outcomes, I hope you can all be patient with me. Life has changed in different ways for me lately (in a good way). And I had a week of basically not making anything in term of development.

But I've picked up work this monday again and continued as usual.

I've also updated to AE and as such had to reinstall all the things I use for development, like SexLab and getting that to work correctly again.

 

For the future I'm planning to finish the riverwood enslavement and give everybody a first look at everything. Motivation is pretty good right now and I currently spend most days working on the mod in some way or another. Please don't ask for any dates because I can not say anything at this point in time.

Right now this mod is getting made with a female PC in mind, for both slaver and slave path. These are heavily entwined with each other, making quests failable and suffering the consequences of your actions. The slavery organization is a place just filled with people ready to betray you whenever the chance comes ...

I plan on having cities undergo changes over time. For example, when whiterun first gets enslaved the only real change will be that the slavery headquarter will appear, a rather small base but good enough for everything necessary. The city will still look more or less like you know it. And they deny any involvment with slavery, instead calling the slaves "workers".

After some time you will see the city and headquarter changing, some new laws made their ways in and some new objects. Like for example a public punishment stage, where you can watch ... or partake in things like whipping, rape etc. on both ends. And slaves will officially be slaves ... obviously.

Like a "corruption" system, the people get more tolerant and used to the slavery around. You will see slaves around town, performing various tasks for the slavers or whoever owns the slave. I guess you get the idea. 

 

As usual questions will be answered as soon as possible, I would also like to hear your thoughts and opinions about everything. I read them all and take everything into consideration.

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Sounds great and hope the motivation drive stays with you for a while. Fingers crossed you don't get bogged down in a nuance of Skyrim being Skyrim!

 

 

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The new additions of public punishment and being able to actually fail quests and get punished sounds awesome! I've been playing tons with SR Reloaded recently, and actually am curious if adding locations to the configuration file will work with the version you are making? I like being able to spread the slavery to other places, like ones other mods add for example. I have mine set up, for example, where when Solitude is enslaved so is every part of the Dragonborn museum from Legacy of the Dragonborn. Just a feature I would love to have, maybe even something simple in the MCM to "add cell" or something would be awesome too. Either way, keep up the good work, and I can't wait to see even an unfinished beta!

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8 hours ago, Shade_Devolos said:

The new additions of public punishment and being able to actually fail quests and get punished sounds awesome! I've been playing tons with SR Reloaded recently, and actually am curious if adding locations to the configuration file will work with the version you are making? I like being able to spread the slavery to other places, like ones other mods add for example. I have mine set up, for example, where when Solitude is enslaved so is every part of the Dragonborn museum from Legacy of the Dragonborn. Just a feature I would love to have, maybe even something simple in the MCM to "add cell" or something would be awesome too. Either way, keep up the good work, and I can't wait to see even an unfinished beta!

 

That's an interesting idea. 

I can't really say if it is possible to just make every random cell someone could add "enslaveable". And if it is I wouldn't know how, at least at this point.

 

Anyway, for popular mods like Legacy of the Dragonborn patches could likely be made to handplace markers, slaves etc. and if there is demand for it. Sure, I can make those.

 

Right now mod integration is really low on the list of things to come. I'll write it down and maybe come back to the idea once I have the necessary knowledge and can call the mod finished. But before all that I need to create countless quests, build locations and write stories ...

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Sounds awesome. Keep up the good work!!

 

Edit: Quick question, does you updating to AE mean that the mod will be made for AE and not SE now?

Edited by KUROLizard
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1 hour ago, KUROLizard said:

Sounds awesome. Keep up the good work!!

 

Edit: Quick question, does you updating to AE mean that the mod will be made for AE and not SE now?

To my current knowledge and testing it works fine in both versions not requiring any update from my side. As long as the correct versions of SKSE and SexLab are used it should work just fine.

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I do understand that it will take a long time and I also get that if you don't want to share what you've worked on so far but I am looking forward to your remake. Only issue I have with reloaded is all the expansion quests making PC go bride Jarls and would like to know more on objectives of the enslavement quests.

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