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Overview Sex and living: jobs will provide the player with more tasks and jobs that aren’t just go here collect an item and murder someone. Instead these jobs are designed to be more conversational and choice driven quests. The PC can be hired as a range of different jobs including but no limited to barmaid, maid, shop assistant, racer, smuggler and more. The pc will have to talk to and be hired by one of the many establishments that are offering a job. Some jobs will be legal jobs that you can kick back and relax knowing you won’t be hauled off to the dungeon with something between your legs while other jobs you will need to be more careful who has eyes on you especially when taking stuff in or out of between your legs. Some jobs can be time sensitive with shift times meaning when you can work while others you get paid for a task completed. Barmaid Skyrim is full of taverns and inns with travellers passing through by the hour. These establishments are always looking for more help especially if the help has a pretty face to draw in the customers. The job is simple and the tavern outfit looks good. Once hired the pc must pick to work day time shift (12-6) or night shifts (6-midnight). The pc must arrive and report to the boss before the shift in order to start on time. If the pc is late by more than an hour or don’t show up a all they are given a warning. 3 warning and you are fired. If you are lucky you might be able to persuade the boss to remove a warning with either speech or sex or they might have a special task for you (like making you do your next shift naked or working a 12 hour shift or even both. You can also beg for your job if the time comes and you are fired by using speech or offering sex as well. Failure to complete x amount of tasks before the end of your shift and you run the risk of getting a warning. Serve customers: Serve customers drinks by asking them what they want remembering the order and telling the bartender/cook the order. Once given take it back to the correct customer. You can take on multiple orders but ensure you remember who wanted what get it wrong and they might have some cruel words if your lucky…(they could just say something mean but also have the chance to force themselves onto the pc or even start attacking the player. They would stop after the pc reaches 10% health before walking away or the player knocks the npc into submission. If a guard is near they would attempt to break up the fight and ask the player questions. Depending in answers or chance the player could be hauled away for a night in the dungeon, fined or given a slap on the wrist.) Don’t take too long to deliver the food and drink either they won’t be happy either. Be the perfect server and you might be given a tip (a few extra gold given straight to your players inventory or offered sex or a sarcastic or mean comment or even a compliment or maybe even duck all). Clean cups: A bar only have so many clean mugs around here. The job is simple walk behind the bar and look behind the counter for a mug (placed to use as an activation key). The pc will begin cleaning a mug and once completed a mug a counter (available mugs) will increase by one. If the counter reaches 0 the boss will start complaining about having no clean mugs and will refuse to serve the pc food to serve to customers. This will be a test of managing cleaning while also attempting to make money through serving. Scrub the floors: Every now and then this special task will pop up by a message given by the boss. “These floors are getting dirty. Give them a clean.” Or “You! These floor are filthy get on your knees and scrub them I want them shinny!” The player will need to walk around the establishment looking for activation points or dirt on the floor. Upon pressing the activation the pc will get down and begin scrubbing the floors. They will need to repeat this X amount of times depending on how many dirt patches are spawned. Disagreements: Not everyone is in the tavern to drink and be sociable sometimes things turn a little rough. 2 customers are seen arguing over something and causing a lot of trouble. The player is indicated to these people by an objective marker. The pc must go over and talk to the individuals and try to resolve the situation. They can attempt to throw one or both the individuals out (could turn nasty and into a brawl with the pc), try and persuade them to calm down (use speech) or sex persuasion (have sex with one or both to resolve the solution. Have sex with one and in return they leave or both have sex with pc and the resolve peacefully). Prostitution (only available in some inns and taverns): In some of the more run down and not so nice establishments, like the bee and bard in Riften, Prostitution can be an option to some barmaids to make a little extra on top of their wage. By speaking to the boss and asking if they can be a sexworker the boss will ask for the pc preferred sex giving the options of straight, gay or bisexual. After choosing the pc is told to introduce themselves to the customers. A new option will now be available in the conversation menu to have a “barmaid special". If accepted by the customer the pc can pick what sort of sex to have or leave it up to the customer to decide. If the customer accepts the offer the pc will be stripped and would have sex with the customer. Afterwards the pc will be tipped a little amount of money. If the customer declines the pc won’t be able to offer the same customer again for the rest of the shift. Payment: 10-30 gold an hour depending on what tavern/Inn they are working at. Maid The wealthy have money and the poor need money but there’s always one thing they have in common dirt and filth everywhere. The wealthy and upper class citizens of Skyrim have decided that enough is enough with their dirty homes, washing and other simple tasks that prevent them from making money. It’s a waste of their valuable money making time! Instead of doing these tasks themselves why not hire a maid to do the jobs for them. The job is easy clean dirt from the bosses home and ensure their laundry is clean. But the hours are long for jarl maids… 8am to midnight. Standard maids 8am to 6pm Basic maid: These maids are hired by anyone who has money. The main responsibilities are: >Clean the floors of any dirt (refer to barmaid scrub floor description) >Clean clothes (Take a misc item called dirty laundry from around the home, located with a quest marker, take it to a bucket, which uses an activation to turn the dirty laundry into clean laundry, then place it in a marked container.) >Serve master/mistress (If any home owners are home they might have additional tasks for you, such as going to the local market talk to a vendor to collect a package and return it to them or they might ask you a question related to your personal life like if you are single or if you are experienced with sex, which could lead to the home owner making advancements on the player which they could accept and start an affaire with theire employee (result in bonuses such as higher pay or being paid for sex) but be careful who's watch an affaire can easily ruin a nice going job for you. If your employer is single or in an open or polyamorous relationship this relationship could evolve from employee to potential lover. You could also turn down the advancements but risk results such as being beatings, rape or fired from your job, to asking you pointless questions like which dress to wear the red one or the blue one. They may also ask you to fetch items from around the house for them. Jarls maid: Being a maid for a jarl has its perks for sure. Along with the previous responsibilities a jarl maid also has additional roles and consequences. The jarls won’t just allow anyone to be their maids they require a high speech skill and/or previous experience as a maid or barmaid. Jarl maids are also required to wear a maids uniform. >serve a feast (An event that can happen is a jarls feast. You will need to collect items and prepare the jarl halls for a feast, collect food for cooks and clean the area in preparation, and then also serve food and drinks to the guests at the feast.) >Jarl personal assistant Sometimes the jarl can’t keep their hands off their servants. That includes you. They might demand some alone time with you and escort you to their private chambers where they may ask you to strip naked and dance for them or preform different actions such as masturbate infront of them or perform sexual actions on them or submit to sexual acts being performed on you. Refusing to follow the jarl can enrage them from beating you with their fists to firing you on the spot to even have you thrown in the dungeon for a day before making you return to work. >Jarls staff and families: It’s not just the jarls you have to serve but the people that advise and support the jarl as well. Anyone within the jarls council can order you to do any task, previously mentioned. Additionally children can order you to play games such as hide and seek and tag or collect food for them or go to a shop and pick up a toy or package for them. Failure to follow orders from a council member can have the same consequences as defying the jarl and refusing to follow the orders of the children could get your ass spanked by the parents or the jarl themselves. Failures and warnings: Failure to complete all given tasks before the time runs out will end up with the pc being given a warning. After 2 warning the pc is punished with a spanking and after a 3rd warning they are fired. Refusing to follow a direct command from a jarl or boss (can be done as a chance) can result in an immediate firing of the pc or given a spanking and a warning. The rich aren’t ones for forgiveness and as a result are not ones to take back warnings. If the pc fails at a jarl maid they can be subjected to a punishment after every warning. These punishments can be a spanking, whipping, sex with the jarl or member of the jarls Court, or even being sent to the dungeon where they are punished with whipping and other tortures and punishments (mod concept for dungeons in upcoming Sex & Living: Justice systems) If fired the pc will not be allowed to be hired by the same boss again unless they can persuade them (possible using high speech) to give them a second chance which will result in the pc offering free working for a week and if they succeed the week without getting any warning they can be rehired or offer their body for a random chance of being rehired in return for sex. Payment: 25 gold an hour (basic maid) 35 gold an hour (jarl maid) Smuggler This job is the first of the illegal jobs and careers the pc can experience. This job is started by being approached or approaching a mysterious stranger called stranger. Stranger doesn’t have a set location and instead travel between the different holds but can typically be found within one of the holds inns and taverns drinking in the corner. Once approached he will make a remark saying the pc ass could certainly hold alot through the gates especially after a little training. The pc can respond with calling him a pervert which will decline the job for now or ask him what does he mean. He will explain he’s a “courier” for “hard to obtain items during the civil War”. He will offer the player money in return for a taster of the sort of work they do. The pc can either accept the offer and take the job or decline and walk away. (The pc can always return and take up the offer.) If accepted the stranger will mark a hidden cache on the map in the rift. (A hidden container inside a tree or a pouch hidden next to some water.) Inside the container will be a item (box/crate) called drugs stache. Once picked up the player will be tasked with transporting the container across skyrim to a location where they hand it over to a “hooded stranger”. The stranger says to be on the lookout for a courier with further instructions before handing the pc money and leaving. After about a day or two the pc will receive a note from the courier saying to meet the stranger at a hideout. When they arrive the pc is ambushed and stripped of all belongings and thrown into a cage naked. They are interrogated by a figure called “torturer” and asked questions like “have you been followed?” “Have you spoken to any guards?” “Did you tell anyone where you were going?” The player will have to answer these questions. Getting one answer wrong will cause the torturer to electric the pc before moving to the next question. After answering all the questions the “stranger” approaches confirming that the pc is alright and can be trusted. He let’s the player out of the cell and apologises for the introduction. He explains the importance of being careful and sneaky before leading the player into a training room. The training room has dummies to practise fighting and special dummies that can be pickpocket when stealth to practice pickpocket. In the far corner is a bed and that’s where the stranger leads the player. He explains that he wasn’t joking about the players ass being useful before offering them an opportunity to join the smugglers guild. The pc can refuse and after confirming they are sure at which point the screen will go dark and the sound of chains can be heard and the pc will awake in a random location naked handcuffed with a note saying you liar. All items will be stripped of the pc apart from the handcuffs and note. The note says the pc had potential and you were just wasting it and wasting my time. Find me again if you want to use your time wisely with us. At this point the pc must relocate the stranger in the taverns. If the pc goes straight back to the hideout they will be captured and stripped again by the torturer and tortured with a whip and sparks before being given the meeting with the stranger again. Once the pc accepts the offer and joins the stranger says her ass needs to be trained telling the pc to get on the bed. The stranger will fuck the pc ass a few times before saying their ass will do. At this point the pc is given a little bag and told to Smuggle it in their ass. By pressing an activation key (assigned in the mcm) they will open an inventory labelled ass. They can then place small items such as the bag or lock pick inside their ass. (Similar to the system in sexlab survival). Once the bag is placed the pc is ordered to deliver the bag to a contact in the ratway in riften. The pc heads there being cautious of guards as if they get to close they might stop the player and ask if something is wrong due to her walking strange. If the pc false to persuade them the guard will force a strip search and will have a small to moderate chance of finding the smuggled item. If the item is found the pc will be arrested and sent to jail failing the quest. Once out they will have to go back to the smugglers hideout and face a “failed smugglers quest.” If the pc succeeds they will have to remove the item and hand it over to the contact before being given 150 gold. Once returned to the smugglers hideout the stranger will explain that nobody knows each others names so if caught they can’t throw the others in the dungeon with them. Everyone is referee to as their job role and that’s it. He’s called stranger because he’s the leader, there’s also trainer, who can train the pc in being able to hold more stuff inside their ass. Up to a dagger or tanto (from immersive weapons) along with a few lockpicks and a smugglers item, blacksmith, who can create armor and weapons for the pc (mainly stealth style outfits similar to thieves guild armor and clothes that provide extra protection), torturer, who plays a role in the failed smuggler quest, dealer, who is used in the drug quests but can also buy drugs such as skuma from them, and finally 2 smugglers who are also companions, (One male one female) they can be used to help in smugglers runs especially larger runs and jobs. They can hold items in their inventory like a normal follower but also have a special “bend over i need to Smuggle something” option which allows the pc to store something in the companions ass. If possible it would be an idea to be able to take other followers like Lydia or custom modded companions to the trainer and ask the trainer to train them in the “art of smuggling” which will give the option to Smuggle to any companion. Just like the pc all companions including the smugglers must be trained in order to fit bigger items inside. Once the introduction is completed the pc can go to the stranger a request a job. Sometimes they will be given a job to do other times they might be able to pick from different jobs. These jobs include: Horse back smuggling: The smugglers are doing a heavy run too heavy to be able to be carrier on foot easily let alone in someone ass. The smugglers have obtained a horse which will carry the items. Go to the location and ride the horse to the destination. Payment: 250 gold Drug smuggling (small bag): The smugglers have a deal with a local drug dealer. The dealer needs you to transport the bag to the client and collect the payment. Once payment has been collect return to the stranger who will give you your cut and sort the rest out. Payment: 100 gold Drug smuggling (large box): The smugglers dealer has a big order and needs it delivering. Only issue is its too big. Its up to the player to take it by hand or on horse back if they have a horse. Guards are guaranteed to find this item if the pc is stopped and searched. Payment: 200 gold Cache recovery: A cache has been stashed somewhere in Skyrim. Go to the location and get the cache returning it to stranger. Payment: 100 gold Cache abandoned: A smuggler fucked up. Guards got suspicious and tried to detain the smuggler. Before doing so the smuggler stached the package somewhere in an area and now the guards are looking for it. Stranger has gotten a rough area to search and sends the player into the area to search for the package. Be careful as guards are also searching and roaming the area and they will stop you and ask what you are doing. They will warn you to leave the area and will arrest you if you don’t comply with their instructions. Once the package has been obtained get out of there and return to stranger. If the guards stop you they will search you and if they find the package the quest fails and you are hauled off to the dungeon. Payment: 150 gold (If package is retrieved) Slave transport (rare job): A slaver has gotten in contact with the smuggler requesting help with transporting unusual cargo. A ship has docked just outside dawnstar. Upon arrival the slaver will tell the pc to escort a slave (randomly generated looking slave different each time) to their new master. They give the pc a crop and tell them sometimes the slave needs motivation to keep up. The pc must escort the slave to the location avoiding guards as they will question why a naked and restrained person is being escorted. Guards can either be attempted bribed or persuaded if stopped otherwise you might have to get blood on your hands. The guards don’t take kindly to slave smugglers and will haul your ass off to the dungeon to be their slave while selling on the slave themselves. During the travel a notification will appear telling the pc the slave is slacking behind or the slave looks to be up to something. The pc must hit the slave with either the crop or their fists until the slave submits and promises to carry on. Failure to act might allow the slave might try to run or free themselves and attack the pc or run away free. The pc must chase and beat the slave into submission and attach the restrains back on the slave. After arriving at the location the slave is handed over to the owner and the pc leaves heading back to stranger to get their pay. If the slave breaks free and gets so far away from the player they have escaped and will class as a failed smugglers quest. Payment: 600 gold Failed smugglers quest: This quest triggers when a job is considered failed. You must report back to stranger and tell him about your recent failed job. Angry or calm he punches the pc and handcuffs them calling for the torturer. The torturer comes and takes the player throwing them into a cell. Restrained by a wall mount the pc is left defenceless and naked. The torturer will come into the cell every hour to 2 hours and electrocute the pc before saying “you don’t fail the smugglers” before leaving. This will continue for 12 to 24 hours before the stranger approaches and frees the pc saying “he knows your better than this now get back to work” before handing the pc stuff back. Guards: Guards are a lot more suspicious and on guard than they used to be. Stop and searches outside of towns are a common event especially if it looks like someone is hiding something. Guards might stop the player out in the world and ask what they are doing if they are happy with the response they will allow the pc to move along otherwise they might ask you to step aside and answer some more questions. They will cuff the player and ask where they are coming from, where they are going and what they are doing. The pc can either comply and answer honestly, lie, refuse to answer or attempt to persuade the guard. Being honest is the best way with low speech in hope of getting out, attempting to lie and fail could piss off the guard along with refusing to answer. If you are lucky the guard might be horny and accept your persuasion allowing you to go free without continuing their investigation. Even if you are honest they might not be happy with your answers, getting caught in a lie or refusing to answer will lead to the guard continuing their investigation asking the pc to turn around as they are being searched. After being searched if the guard find something stolen or illegal they will place the pc under arrest and will continue to strip search the pc examining their ass for any more smuggled items before hauling you off to the dungeon. Some guards might be assholes, horny or want to see you naked and will strip search you for the fun of it. If nothing is found they will release you and let you carry on about your day. Racer There are 2 different types of racing available within this mod. Horse and human racing with both having legal and illegal racing options that can take place. Horse racing: Legal- For the legal Horse racing you must first own a horse. Once you own one make your way to a stables in Skyrim and locate the new npc called race organiser. Speak to them and ask to join a race. You will be given a location to go to with your horse. Once arrived speak to the organiser again and he will tell you to line up with the others. From here there can be between 2 to 5 other racers with you. On go you must race the track, usually around the local city, and will be awarded gold depending on where you finished. Illegal- The city people believe horse racing should be just for them but the peasants and village people disagree with this. In little towns like Riverwood you can find an npc called peasant horse racing. Talk to him and he will organise a race. Sometimes there may not be a race available in which case you will have to return later on. The peasants races also only take place at night. These races are different to the legal ones as these races will take place in forests, around villages and even on the open roads of Skyrim away from the big cities. As it is illegal guards are going to want to stop these races. They may ambush the race gathering before the start and arrest you straight away, they could set up ambushes on the roads with archers, who have a new paralysing arrow type for horses to knock you off. If you or your horse get hit you will go flying off and guards will rush in to arrest you but if you can get up in time you may still have a chance to run. Finally they could ambush the end of the race similar to the start. They will detain whoever they can get and will escort all detained to the nearest jail for the night before deciding to either let them go or charge them will illegal racing. The pay-out for these races can be random as they are ran by peasants and some peasants might have more money than others to setup these races with however if the jackpot is big it’s going to be big. Instead of gold an item might be offered instead like a piece of Armor or a weapon instead. Human racing: Legal- Each hold has their own running team (Whiterun wolves, Solitude sprinters, etc). You can sign up with any holds team and compete in races against the other teams. Every now and then you might receive offers to join a different team with a little persuasion if you agree to change teams, such as a sum of gold, an item or something else like a pardon if you are wanted in their hold. Each team has an assigned colour. (For example, yellow for solitude, white for winterhold, blue for Windhelm, etc). Each racer must wear a latex bodysuit with their teams colours. To sign up and begin racing speak to the npc racing coach. Once signed up the coach will want you to report to him every so often (depends on which coach some may want everyday other Once a week). When you report to the coach he will ask what you have been doing (you can say you been fighting bandits, running, having sex, nothing and more) and he will respond depending on what your answer was. He might give you a specific training task to do in order to advance your capabilities while running. He might ask you to run a lap or 2 of the city walls, ask you to not get into any fights for a few day, if they are some of the harsher coaches (such as windhelm) they might give you a session using a whip or a crop to give you more encouragement to run while other scummy coaches might pray on you and make you have sex with them or put you out in public to be used by anyone to “increase your stamina". Failure to complete x amount of tasks can face you with being kicked off the team. When ready to race the coach might send a courier to tell you to meet immediately or if you are lucky he might have a race ready when you talk to him. You will travel to different holds and race against the different teams and being rewarded with different amounts of gold depending on where you place in the race. Illegal- The illegal human racing is a lot more difficult to get involved in. To begin with the racing is primarily only done between bandits and criminals with slaves or prisoners. However, there is a retired bandit resigned in the thieves guild who might be willing to help you enter these races and give you a bit of the prize winning but first he needs some “specific persuasion”. Once you are working together you can talk to him and get told of the new event and if you want to travel together or meet closer to the location. If agree to travel you will telephony to a near by location of the race. If you go alone you will need to arrive at the quest marker within a certain amount of time otherwise you will miss the race. Once at the location you are stripped of everything and handcuffed. You are then escorted to the race starting line and treated like a slave. Once the race is over the old man collects the winnings if you come first otherwise you get nothing and escorts you away from the race before freeing you and giving you your share. Every now and then you can negotiate the shares with him being more acceptable to taking less if you are winning more. If you begin loosing he might threaten to end your partnership in which you can offer him a bigger cut and or sex to persuade him to carry on. Similar to the illegal horse racing the guards can interrupt the race and arrest everyone there leading to everyone being escorted to the nearest prison for the night before either being let go or charged with illegal racing. Shop assistant This is another legal shift work job. Due to the demand in trade across the whole of skyrim merchants and shops are crying out for aid a but not in the sword or magic type of help. They need assistants that can help run the shop from open to close (8am to 8pm). The job might be long hours but there’s nothing like being apart of your local trade source. The job involves: >Serving customers A customer will enter the shop and tell the player what they want and the player will respond with the price for the order. The npc can either accept the price and hand over the gold, refuse the price saying its too much where the pc can attempt to barter or let them leave, or they might barter with the pc or offer sex in return for a discount. >Taking special orders Sometimes the shops won't always have everything someone needs. Who would order a daedric sword from belethor? These orders may take a few days to arrive and payment upfront. Some customers might accept and pay in advance, others might only want to pay partial while others may refuse to pay in advance full stop. How you deal with this is up to you and the store policy. Once payment has or hasn’t been received inform of the shopkeeper about the order and they will organise getting it to the store. >Received special order After a few days all the special orders will arrive and be held in a chest called special orders. The npcs who ordered the special orders will return over the next few days to collect the items they ordered. They will arrive and tell you what they ordered and you must get the item from the chest and sort out any outstanding debts for the order. You can make them pay, let it go, or offer to pay the debt in return for sex. >Break in over night (special event) Oh no someone broke into the store overnight and ransacked the place! Quick get a guard and report the crime. Once you have gotten a guard return to the store where an investigation will take place. You will have to answer questions about if you saw anyone suspicious the day before(hooded characters might enter the shop and ask questions without buying anything but it might not always mean robbery), what you were doing last night along with other questions. The shop will be closed for the rest of the day allowing you to do whatever you want for the rest of the day but you are to report back to the shop at opening time tomorrow (even if it is your day off) to get the findings on the investigation. When at the findings the guard can say they got the criminal and the goods will be returned, they were unable to find the criminal and the goods were lost, or the guards can accuse you of the robbery and arrest you. You can accept the false accusations or try to fight it. They will ask where the stolen goods are and obviously you don't know (unless you did steal or hire the thief check services for more details) before being fired and hauled off to the dungeon Failure You can be fired from your job by making the shop loose money, buy and selling alot of stuff at discounted or free, or being accused of robbing the place. Apart from that no one cares as long as money is made. Payment: 25 gold an hour Jailer assistant The head jailer can never have too many assistants especially when the last assistant couldn’t hold their lunch in their stomach. The job consists of punishing prisoners and ensuring everything is in check. The job includes: >Check in new prisoners There’s a new prisoner that has been sent down to the dungeon. Greet the guard and prisoner at the entrance. You will be told the crime and sentence they have been sent for. You must strip search the prisoner ensuring they don’t have anything on them (scripted/cutscene) if something is found you get a notification and can decide to turn a blind eye or report the smuggled item to the head jailer. Once searched you must escort the prisoner to their new home and release them of their restraints. >Prisoner punishment A prisoner has been selected for a punishment. The jailer informs you have the selected punishment (whipping in cell, parade, public stocks, nonlethal crucifixion or anal cell fucking). Its your job to carry out the punishment on the selected prisoner. >Prisoner execution The fate of a prisoner has been decided. They will die. As punishment of a crime, corruption, entertainment or a warning to other criminal. Its your job to prepare them for their demise. You must inform the prisoner they are going to die. Take their final request (food, water, a way out or sex.) You can either deny their request or speak to the jailer if the prisoner wanted food or water (which the jailer can deny and the prisoner will go without either way), you can provide sex and give them their request. When it comes to helping them escape this can happen at multiple times. You can “accidently” leave the door unlocked allowing the prisoner to attempt an escape but will be hunted down by guards and you will be sent after them as well, during the walk from the dungeon to the execution point you can undo the restraints and let them run (you can also kill the prisoner yourself and report back saying you let them go or they attempted to escape and you had to put them down) or finally at the execution point you can free them in front of everyone. You will be guaranteed to be either killed or arrested by doing this.) If you admit to purposefully allowing the prisoner an escape attempt you will be fired and arrested. If you say it was an accident you might get fired, fired and arrested or just given a warning. The prisoner could be hung, crucified, archer firing squad or beheading depending on which city you and the prisoner are in. >Attempt prison break The prisoners have gotten an upper hand on the dungeon guards and have broken free. You are sent into the dungeon to detain or kill the prisoners and free the captured guards. You can either kill or knock out all the prisoners or be beaten yourself/surrender to the prisoners. The prisoners will take you hostage detaining you with your own equipment and throwing you into a cell along with other guards. The prisoners will hold you hostage until the jailer or jarl comes and negotiates. In the mean time prepare to be a cum bucket and a punching bag for the prisoners. Every few hours the jailer will arrive and give the prisoners a chance to surrender with their lives. It is up to chance if they accept otherwise they will walk away and use the pc or another hostage as an example (fuck or beat). After about 24 hours if the situation has not been resolved the prisoners will begin killing hostages every hour until they are let go freely. The pc will be a random hostage picked. The jailer and the jarl have as much time as hostage left to resolve the situation. The city guard can ambush and kill the prisoners (hostages might get caught in the crossfire) or free the prisoners allowing them to escape. The pc can be killed if they are the chosen hostage and the chance of an end has not been successful they will be killed by having their throat slit or stabbed through the back with a sword. The pc can attempt to escape their restraints and if lucky they will need to fight unarmed against the prisoners. If the guards are nearby they will break in and aid the pc in the attack. If the pc is beaten without the guards helping the attack they will be restrained again and beaten before being moved into a locked cell allowing an escape to be harder as a lock will need to be picked. (best pray there is a lost lockpick in your cell). Services and employment board Why should you have to do all the hard work? If you are rich why are you still the one cooking and cleaning your property? Why should you risk your own neck for a stash of skooma or poison. With the new employment board displayed in all inns, you can find people hiring for a job or you can also put up your own ad to hire an NPC. You can hire NPCs as Maids (clean your home of dirty that would generate like the barmaid cleaning job), Cooks (who will cook and provide meals) Nanny (someone to look after your children if you don't have a spouse who stays at home (link to a family concept) or you don't stay at home. Yes this series of mods will include crimes like abandoning children.). You can also take the risk and advertise more illegal jobs such as a beat up or theft. These jobs could get taken down if a guard sees them and may even request an interview with you and may press charges with conspiracy to commit a crime. Before the NPC is hired you will receive a courier delivering a notice saying someone is interested in the job. You must then return to your home where you assigned the ad and interview the candidate. If you are not happy with them or you are late they will leave and you will need to repost the advertisement. With the more illegal jobs the notice might ask to meet somewhere else (could be your home, the inn or in a shop). These could be genuine enquiries about the job posted or they could be criminals looking to rob you or even law bringers who want you to confess before arresting you for breaking the law.
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6
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- mod concept
- skyrim
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(and 3 more)
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Purpose: This post is just to get an idea of what a blog post looks like on this platform and the capabilities offered. The primary content type of this blog will be posts that document particular conversions and eventually mods that I am working on. In addition to this, there will be "Reference/Troubleshooting" posts that detail specific procedures, or specific issues and how to fix them. These reference posts will be linked into the projects in which they occured, for easy browsing
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He estado mas apartado del blog de lo habitual a causa de un funesto acontecimiento familiar y he estado durante algunas semanas alejado del trabajo en Carpa. Carpa 708 es uno de los numeros especiales que cierra de momento la historia de Amparo y se concentrara en el ultimo año de la guerra y de la vida de la artista. A pesar de ser de los ultimos ejemplares de la serie, todo lo narrado en el se convertira en canon y en el se basaran futuros trabajos y revisiones. Siendo un proyecto a largo plazo y en constante evolucion necesitaba tener un definitivo punto de partida. En este numero se combinaran mi trabajo en ilustracion 3d, fotografico y de diseño junto al realizado junto a una IA. Al trabajar en los numeros realizados mayormente con IA, me he dado cuenta de que esta se queda algo corta y necesito completarla con ilustraciones en 3d como venia haciendo hasta ahora. Esta entrada incluira alguna de las primeras paginas realizadas hasta ahora y un boceto del texto introductorio. Google translator: I've been away from the blog more than usual due to a tragic family event, and I've been away from work on Carpa for a few weeks. Carpa 708 is one of the special issues that concludes Amparo's story for the time being and will focus on the last year of the war and the artist's life. Despite being one of the last issues in the series, everything narrated in it will become canon and will be the basis for future work and revisions. Being a long-term and constantly evolving project, I needed a definitive starting point. This issue will combine my 3D illustration, photography, and design work with AI. Having worked mostly on AI issues, I realized that this one falls somewhat short and I need to complement it with 3D illustrations, as I've been doing up until now. This post will include some of the first pages created so far and a draft of the introductory text. Texto introductorio: Al cerrar la edicion de Carpa 1008 y con el los numeros de nuestra publicacion dedicados a presentar la carpeta de Doña Carmen Montoya de Alba negra y Piedra blanca, anunciabamos nuestra intencion de dedicar uno de los numeros especiales, en concreto este 708, a estudiar con detalle el ultimo año de la guerra y la posterior desaparicion de nuestra amiga y sus compañeras en el desierto de Aguas calientes. Son muchos los motivos que nos llevaron a tomar esta decision. Por una parte, durante ese año, Amparo alcanza la plenitud artistica que buscaba desde hacia tanto tiempo, consolida definitivamente su relacion sentimental con Condenacion y lo mas importante para nosotras, inicia el trabajo en la segunda version de su carpeta. Desde el hallazgo por Paquita del baul de la artista y su maravilloso contenido siempre se ha considerado la version “A” como la que deberia convertirse en el homenaje definitivo de la fotografa a todas las combatientes contra la inquina de la “Bestia”. La llamada carpeta “B” siempre se ha considerado, incluida esta redaccion, como un boceto preparatorio de la anteriormente mencionada y nunca ha sido publicada en su totalidad. Siempre nos hemos referido a ella de forma somera. como un complemento mas de la produccion de la autora. Todo ha cambiado tras la incorporacion definitiva a esta redaccion de Petia B5n. Su llegada coincidio con la inauguracion de la gran exposicion dedicada a la obra fotografica y no poetica de nuestra amiga. Mientras era instruido por la arzodocta Balsameda en sus nuevas obligaciones como redactora artificial solicito acceso a todo el material reunido por la redaccion, al contenido del baul y se descargo ingentes cantidades de datos de los mandatos de archivo correspondiente. Aunque, como todas nuestras lectoras saben, se implico en infinidad de proyectos y en su obra fotografica personal, continuo estudiando en segundo plano todos los documentos relacionados con nuestra Amparo. Petia me presento sus conclusiones finales en la terraza de nuestra redaccion durante una de las meriendas que organiza con los productos que cultiva en su huerta, una aficion un tanto curiosa para alguien de sus caracteristicas, pero que constituyen todo un acontecimiento gastronomico para todas nosotras. Tras una larga introduccion sobre sus habilidades y talentos a la hora de estudiar la infinidad de datos descargados afirmo con total seguridad que estabamos totalmente equivocadas respecto a las dos carpetas. Si bien coincidia en el estado embrionario de la carpeta “B”, esta no era un boceto de la “A”, al contrario, Petia consideraba esa version “A” como un primer proyecto del que surgiria el ejemplar definitivo. Consideraba logico que todo el mundo prestara mucha mas atencion a la version “A”, mucho mas completa a pesar de estar inconclusa y dejar fuera o reflejar muy por encima el ultimo año de la guerra, pues la propia artista parecia considerarla como su esfuerzo principal. Todas las cadenas logicas de analisis y pensamiento le indicaban que la redaccion deberia centrarse en el estudio de ese ultimo año y considerar como algo anecdotico la desaparicion de la artista en el desierto. Para Petia, el argumento de la busqueda del antiguo amor perdido no era mas que una banal excusa para difuminar el verdadero motivo de su viaje y posterior desaparicion. Las conclusiones de Petia, en realidad, no cambiaran la percepcion y popularidad de la artista entre el publico en general, pero producirian un pequeño terremoto en los circulos academicos mas elevados. La desaparicion de las tres inseparables continuara siendo un misterio y, es practicamente imposible, que este sea resuelto tras tantos años, pero los argumentos de Petia rebosaban de la caotica presencia de la verdad revelada y merecian ser escuchados y publicados. La reunion de esa tarde fue de las mas animadas y rapidamente fue seguida de una ebria sesion musical como es norma en esta redaccion antes de iniciar cualquier nuevo proyecto. Las directrices generales de los numeros especiales ya estaban programadas por las cuestoras principales de nuestro mandato por lo que Julia decidio presentar el primer boceto de este numero a Doña Asuncion de Fonseca y Antigua, primera de las cuestoras del tercer mandato, cuando nos visitara al concluir la temporada durante la habitual gira de inspeccion. Estas giras suelen hacerse de forma telematica, pero Doña Asuncion gusta de mantener el contacto directo con las redacciones, conocer al nuevo personal y entregar las recompensas o sanciones presencialmente. La presentacion no deberia suponer ningun problema pues Doña Asuncion alienta la critica, el desarrollo intelectual y el conocimiento entre todas las redacciones sin cortapisas o imposiciones. Con la publicacion de este numero nuestras lectoras comprobaran que dicha presentacion fue todo un exito y nuestro Petia mantuvo una animada charla sobre el arte fotografico de Doña Carmen Montoya de Alba negra y Piedra Blanca, oficialmente siempre se recurre al nombre y apellidos otorgados por su familia adoptiva, antes de recibir la aprobacion de Doña Asuncion. En la presentacion apenas intervino el resto de la redaccion, la cuestora principal, sin duda fascinada por la presencia de una criatura como Petia en nuestro mandato editorial, solo presto atencion a la argumentacion de la metalica redactora. La unica recomendacion de obligado cumplimiento consistia en anunciar en el prologo de la publicacio las teorias sustentadas por Petia y que estas, a pesar del trabajo realizado por el mismo y el resto de la redaccion, deberian ser presentadas como una plausible teoria academica ya que nadie podria conocer nunca las verdaderas razones de la artista para trabajar en esas dos versiones o los motivos de desaparicion en el desierto fueran estos cuales fueran. En varios de estos numeros de Carpa comentamos la imposibilidad de realizar nuestro proyecto de investigacion en el desierto de Aguas calientes por su categoria de reserva natural excepcional y la negativa de las autoridades pertinentes a permitir una expedicion del tipo que planeamos en su momento. La incorporacion de Petia y su inicial categoria militar alivio en parte nuestra decepcion pues pudo conectarse a la red de satelites y realizar un detallado estudio del desierto en busqueda de cualquier dato relacionado con Amparo, Teresa y Condenacion. A pesar de la expectación que levanto entre nosotras la investigacion de Petia, esta no desvelo nada que no supieramos. Identifico los restos de algunas instalaciones militares de los tiempos de la invasion abandonadas mucho tiempo atras junto a diversos yacimientos arquelogicos muy prometedores de sus antiguas pobladoras pero nada que nos ayudara a resolver la desaparicion de nuestra amiga y sus compañeras. Para Petia este fracaso en su busqueda reafirmaba su teoria de la falsa desaparicion de Amparo y que aunque este hecho y algunos otros obligaban a la rescritura de algunos numeros de la serie, abria diversas y profundas lineas de investigacion a cual mas interesante. Este numero se ha estructurado en torno a la carpeta “B” y, evidentemente, nos centraremos en el ultimo año de la guerra y primeros meses tras ella. El mas interesante, sin ninguna duda, periodo en la vida y obra de la fotografa, una obra que volvera a sorprender y conmover a nuestras lectoras casi como si publicaramos Carpa 1808 por primera vez. La carpeta se inicia con el acantonamiento de la unidad de Amparo en las landas de Vurria durante los tres inviernos previos a la ultima ofensiva sobre la capital enemiga. Durante esos meses comenzara a trabajar en una breve, pero interesantisima serie de paisajes por primera vez en su vida. La artista, practicamente, nunca habia mostrado ningun interes por el entorno natural, solo como obligado escenario para sus fotografias aparecia en ellas. Durante los primeros compases de la ofensiva combinara este tipo de fotografias con su trabajo artistico habitual. Un trabajo que abandonara parcialmente durante los duros combates urbanos que la llevaran ante el puente de las pescadoras y el definitivo asalto a la “Guarida”. Cabe destacar que por segunda vez durante la guerra alternara la camara fotografica con los utiles y herramientas del dibujo y la pintura. Quizas influida por la trascendencia del momento, Amparo, prefiere centrarse en sus deberes militares y solo al concluir la campaña realizara las soberbias ilustraciones de sus parvulas en combate. Solo tomara algunas fotografias durante las escasa pausas y momentos muy puntuales de la operacion En Carpa 1508 ya presentamos con detalle el trabajo pictorico realizado durante su viaje en tren rumbo a su primer mando. Meses mas tarde publicamos en los servidores algunas de las obras que presentamos aqui como anucio previo a lo que depararian los siguientes numeros de Carpa. Si bien, preparabamos un numero especial dedicado a estas ilustraciones, he decidido que sera mucho mas apropiado incluirlas en este numero bajo el nuevo enfoque teorizado por Petia y en el entorno originalmente decidido por la artista. Recomiendo tambien mantener abierta la carpeta “A” para apreciar con todo detalle las diferencias con la “B”, de la que hemos subido a nuestros servidores una edicion comentada por esta redaccion. Por ultimo, añadire que, en esta ocasion y, por primera vez, Petia, como no podia ser de otra manera, estara a cargo de la direccion grafica y produccion de este Carpa 708. Introductory Text: As we closed the 1008 edition of Carpa, and with it the issues of our publication dedicated to presenting the portfolio of Doña Carmen Montoya from Alba Negra and Piedra Blanca, we announced our intention to dedicate one of the special issues, specifically this 708, to a detailed study of the last year of the war and the subsequent disappearance of our friend and her companions in the Aguas Calientes desert. There were many reasons that led us to this decision. On the one hand, during that year, Amparo achieved the artistic fulfillment she had long sought, definitively consolidated her romantic relationship with Condenación, and, most importantly for us, began work on the second version of her portfolio. Since Paquita discovered the artist's trunk and its wonderful contents, version "A" has always been considered the one that should become the photographer's definitive tribute to all the combatants against the malice of the "Beast." The so-called "B" folder has always been considered, including this editorial, as a preparatory sketch for the aforementioned one and has never been published in its entirety. We have always referred to it briefly, as a further complement to the author's output. Everything changed after Petia B5n finally joined this editorial team. His arrival coincided with the opening of the major exhibition dedicated to our friend's photographic and non-poetic work. While being instructed by Archbishop Balsameda in his new duties as an artificial editor, he requested access to all the material gathered by the editorial team, to the contents of the trunk, and downloaded vast amounts of data from the corresponding archive mandates. Although, as all our readers know, he was involved in countless projects and his personal photographic work, he continued to study all the documents related to our Amparo in the background. Petia presented her final conclusions to me on the terrace of our editorial office during one of the afternoon teas she organizes with the produce she grows in her garden, a somewhat unusual hobby for someone of her background, but one that constitutes a gastronomic event for all of us. After a long introduction about her skills and talents when it came to analyzing the endless amount of downloaded data, she confidently stated that we were completely wrong about the two folders. While she agreed on the embryonic state of folder "B," it was not a draft of "A." On the contrary, Petia considered version "A" to be a first project from which the final version would emerge. She considered it logical that everyone would pay much more attention to version "A," which was much more complete despite being unfinished and leaving out or only briefly reflecting the last year of the war, since the artist herself seemed to consider it her main effort. Every logical chain of analysis and thought told him the editorial team should focus on the study of that last year and dismiss the artist's disappearance in the desert as anecdotal. For Petia, the plot of the search for her lost love was nothing more than a banal excuse to obscure the true reason for her trip and subsequent disappearance. Petia's conclusions, in reality, would not change the artist's perception and popularity among the general public, but they would produce a small earthquake in the highest academic circles. The disappearance of the three inseparable women will remain a mystery, and it is practically impossible for it to be solved after so many years, but Petia's arguments brimmed with the chaotic presence of revealed truth and deserved to be heard and published. The meeting that afternoon was one of the liveliest and was quickly followed by a drunken musical session, as is customary in this editorial office before starting any new project. The general guidelines for the special issues had already been planned by the principal quaestors of our mandate, so Julia decided to present the first draft of this issue to Doña Asunción de Fonseca y Antigua, the first of the quaestors of the third term, when she visited us at the end of the season during her usual inspection tour. These tours are usually conducted online, but Doña Asunción likes to maintain direct contact with the editorial staff, meet new staff, and present rewards or sanctions in person. The presentation shouldn't pose any problems, as Doña Asunción encourages criticism, intellectual development, and knowledge among all editorial staff without restrictions or impositions. With the publication of this issue, our readers will see that the presentation was a resounding success, and our Petia held a lively discussion about the photographic art of Doña Carmen Montoya of Alba Negra and Piedra Blanca. Officially, the first and last names given by her adoptive family are always used, prior to receiving Doña Asunción's approval. The rest of the editorial staff barely spoke during the presentation; the chief quaestor, undoubtedly fascinated by the presence of a child like Petia in our editorial mandate, paid attention only to the arguments of the metallic editor. The only mandatory recommendation was to announce the theories supported by Petia in the publication's prologue. These theories, despite the work done by Petia and the rest of the editorial team, should be presented as a plausible academic theory, since no one would ever know the artist's true reasons for working on these two versions or the reasons for her disappearance in the desert, whatever they might be. In several of these issues of Carpa, we discussed the impossibility of carrying out our research project in the Aguas Calientes Desert due to its status as an exceptional natural reserve and the refusal of the relevant authorities to allow an expedition of the type we had planned at the time. Petia's inclusion and his initial military status partially alleviated our disappointment, as he was able to connect to the satellite network and conduct a detailed study of the desert in search of any information related to Amparo, Teresa, and Condenación. Despite the excitement Petia's investigation raised among us, it didn't reveal anything we didn't already know. She identified the remains of some long-abandoned military installations from the invasion, along with several very promising archaeological sites belonging to their former inhabitants, but nothing that would help us solve the disappearance of our friend and her companions. For Petia, this failure of her search reaffirmed her theory of Amparo's false disappearance. Although this fact and several others required rewriting some issues in the series, it opened up various and in-depth lines of investigation, each more interesting than the last. This issue has been structured around the "B" folder, and we will obviously focus on the last year of the war and the first months after it. Without a doubt, this was the most interesting period in the photographer's life and work, a body of work that will once again surprise and move our readers, almost as if we were publishing Carpa 1808 for the first time. The portfolio begins with the quartering of Amparo's unit in the Vurria moors during the three winters prior to the final offensive on the enemy capital. During those months, she began working on a brief but extremely interesting series of landscapes for the first time in her life. The artist had practically never shown any interest in the natural environment; it appeared in her photographs only as a necessary backdrop. During the early stages of the offensive, she combined this type of photography with her usual artistic work. A practice she would partially abandon during the fierce urban fighting that brought her to the Fisherwomen's Bridge and the final assault on the "Guarida." It's worth noting that for the second time during the war, she alternated her camera with the tools of drawing and painting. Perhaps influenced by the significance of the moment, Amparo preferred to focus on her military duties and only at the end of the campaign did she produce the superb combat illustrations for her children. She only took a few photographs during the few pauses and at very specific moments during the operation. In Carpa 1508, we already detailed the pictorial work completed during her train journey to her first command. Months later, we published some of the works we present here on the servers as a preview of what would come in subsequent issues of Carpa. Although we were preparing a special issue dedicated to these illustrations, I decided it would be much more appropriate to include them in this issue under the new approach theorized by Petia and in the setting originally chosen by the artist. I also recommend keeping folder "A" open to fully appreciate the differences with "B," for which we have uploaded an annotated edition to our servers. Finally, I'll add that, on this occasion and for the first time, Petia, as expected, will be in charge of the graphic direction and production of this Carpa 708.
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Descargar Carpa 1888 Ya esta disponible para su descarga Carpa 1888, como comente en otras entradas este numero cierra, por el momento la historia de Amparo. Fuera de la serie regular me quedan algunos especiales por hacer que son en los que estoy trabajando ahora. Google translator: Carpa 1888 is now available for download. As I mentioned in other posts, this issue concludes Amparo's story for now. Outside of the regular series, I still have a few specials to write, which I'm currently working on. Un fragmento de una de las intros: Afortunadamente, para la preparación de este ultimo numero de Carpa disfrutamos del tiempo extra que no tuvimos al preparar las ediciones anteriores. Desde un principio pensamos que deberíamos ofrecer a nuestras lectoras todo aquel material artístico de Amparo y sus compañeras o que estuviera directamente relacionadas con ellas que hubiera permanecido inédito aunque, en esos primeros momentos, no tuviéramos clara su estructuración final. Para disipar esta nebulosa artística decidimos cambiar nuestro esquema habitual como comprobaran nuestras lectoras Todo el tiempo adicional conseguido, desgraciadamente producido por el fallido viaje al desierto de Aguas Calientes, fue dedicado a profundizar en nuestras investigaciones de todos los documentos relacionados con el reinado de Taciana VI y la guerra de invasión que se conservara en nuestro planeta. Fue de gran ayuda poder conectar a Petia a las redes secundarias mientras el resto de nosotras con ayuda de la inteligencia del mandato cribábamos de nuevo los archivos planetarios de nuestro imperio. Los resultados de estas investigaciones paralelas son de sobra conocidos pues se anunciaron por todas las secciones de los diversos mandatos culturales, pero puedo anunciar que hemos reservado algún material inédito que se publicara por primera vez en este numero de Carpa. Al tratarse de un numero de carácter tan especial hemos decidido ordenar este material cronológicamente. Una cronología que se iniciara en la ciudad de Liuba y el romance y boda de las madres de Amparo y concluirá con una especial sección protagonizada por la mejor fotógrafa del imperio maldito. Este cambio en el esquema del volumen fue decidido a ultima hora y creemos que la mejor manera de homenajear a nuestra Amparo es reflejándola en la, quizás, mejor fotógrafa de su tiempo. La novedad, en este caso, radica en que hemos abierto la edición a nuestra labor como fotógrafas y, seguiremos, de forma imaginada, el periplo de Amparo por la ciudad de Liuba con nuestras fotografías. Estas sesiones fotográficas las organizamos como una suerte de lotería artística en la que todas participamos de muy buena gana en un intento de dotar a esta despedida del homenaje de cada una de nosotras a nuestra Amparo. Ha sido seleccionada una fotografía para abrir cada una de las secciones. En esta lotería han participado incluso Julia y Petia y precisamente este ultimo ha sido el encargado de seleccionar una fotografía para abrir esta primera sección dedicada, someramente, a las vidas de las madres y la ciudad de Liuba antes del nacimiento de la futura fotógrafa y artista. Algunas de nosotras hemos decidido comentar brevemente estas fotografías, pero alguna de ellas decidieron no hacerlo. Para identificar estas imágenes, Petia decidió añadir dos letras de nuestros nombres junto a un punto y pálidos colores cuando no se integraban en alguna página introductoria. Resulta imposible trasladarse a la ciudad de Liuba de aquel tiempo pues fue arrasada en su totalidad por el bombardeo criminal de la fuerza aérea enemiga por orden de la mas demente de sus comandantes. Por lo tanto, Petia B5N, ha basado su trabajo a partir de los datos que se conservan de la ciudad y generado la imagen que abre la sección y de la que no ha querido dar muchas mas explicaciones. Como muchas otras veces prefiere que sean las lectoras de la publicación quienes reflexionen y, por que no, divaguen sobre la infantil figura que camina entre las torres de señales de la antigua metrópolis, bajo la eterna sonrisa de las dos hermanas. Google translator: An excerpt from one of the introductions: Fortunately, in preparing this latest issue of Carpa, we enjoyed the extra time we didn't have while preparing the previous editions. From the beginning, we thought we should offer our readers all the artistic material by Amparo and her companions, or that was directly related to them, that had remained unpublished, although, at the outset, we weren't clear on its final structure. To dispel this artistic confusion, we decided to change our usual structure, as our readers would later discover. All the additional time gained, unfortunately caused by the failed trip to the Aguas Calientes Desert, was dedicated to furthering our research into all the documents related to the reign of Taciana VI and the invasion war that remained on our planet. It was a great help to be able to connect Petia to the secondary networks while the rest of us, with the help of the mandate's intelligence, sifted through our empire's planetary archives once again. The results of these parallel investigations are well known, as they were announced by all sections of the various cultural mandates, but I can announce that we have reserved some previously unpublished material that will be published for the first time in this issue of Carpa. Since this is such a special issue, we have decided to organize this material chronologically. A chronology that will begin in the city of Liuba and the romance and wedding of Amparo's mothers and will conclude with a special section featuring the best photographer of the cursed empire. This change in the volume's layout was decided at the last minute, and we believe the best way to honor our Amparo is by portraying her through perhaps the greatest photographer of her time. The novelty, in this case, lies in the fact that we have opened the edition to our work as photographers and will follow, in an imaginary way, Amparo's journey through the city of Liuba with our photographs. We organized these photo sessions as a sort of artistic lottery, in which we all willingly participated in an attempt to imbue this farewell with our own tribute to our Amparo. A photograph was selected to open each section. Even Julia and Petia participated in this lottery, and the latter was in charge of selecting a photograph to open this first section, briefly dedicated to the lives of the mothers and the city of Liuba before the birth of the future photographer and artist. Some of us decided to briefly comment on these photographs, but some decided not to. To identify these images, Petia decided to add two letters of our names along with a period and pale colors when they were not included in an introductory page. It is impossible to travel back to the city of Liuba at that time, as it was completely razed by the criminal bombing of the enemy air force, ordered by the most insane of its commanders. Therefore, Petia B5N based his work on the city's preserved data and generated the image that opens this section, about which he declined to provide further explanation. As often happens, he prefers to let the publication's readers reflect and, why not, wander about the childlike figure walking among the signal towers of the ancient metropolis, beneath the eternal smile of the two sisters. Algunas imagenes: Some pages:
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ENLACE: CARPA 1988 PDF FILE. Ya he subido a mi cuenta de Mediafire el nuevo nunero fotografico de Carpa, Carpa 1988. En esta ocasion sera la propia Analia quien tome la palabra. No puedo negar que el proceso virico que padeció nuestro amigo causo una cierta inquietud en esta redacción y aun mas lo hizo el repentino cambio que sometió a la presente edición de Carpa. A pesar de los retrasos, habíamos comenzado a preparar el esquema previsto tras visionar los primeros bocetos que el el autor nos había hecho llegar y que continuarían lo comenzado en el numero fotográfico anterior, véase Carpa 1488, sin mencionar la preparación de algunas recetas que se incluirían en el. Dado el nuevo cariz de la publicación encargue a nuestra Adoración su dirección junto a Paquita y Dorita como diseñadoras. Las dos redactoras son las mas cercanas, en todos los aspectos, a Jose Carlos y podrían, sin dificultad, encarar el diseño de esta apresurada edición. Durante las visitas a su nuevo domicilio pude comprobar la vertiginosa evolución de la percepción que tenia Jose Carlos de este tipo de herramientas. Lógicamente, en un principio, quedo seducido por las lúdicas posibilidades que asomaban en los trabajos que iba atesorando es sus maratonianas jornadas visuales y que a pesar de la calidad de algunos de los trabajos que compartió, entre bombones, con todas nosotras, en la mayoría de los casos, no pasaban de ser una mera explosión de estimulación erotica mejor o peor construida. Durante las entrevistas el autor no entro en muchas de las polémicas que han surgido con la popularidad de dichas herramientas. Para Soto, el trabajo junto a una IA es un medio tan valido como cualquier otro para continuar explorando la realidad que le rodea. No puedo dejar de anotar, por eso, que ni siquiera se ha planteado utilizar la IA en su trabajo gráfico 3d, aqui prefiere construir el mismo todos los elementos sin ninguna injerencia externa. Como comentaba Adoración en su introducción, la IA, le permite ahora desarrollar muchas de las fotografías que había pensado y esbozado durante largo tiempo pero que no había podido realizar por la falta de medios, técnicos o económicos, que durante mucho tiempo le llevaron a ser solo un fotógrafo de una única camara y revelados automáticos. Aunque Soto, aparentemente, asume nuestras opiniones, no parece que le afecten demasiado al planificar esta edición y seleccionar las fotografías incluidas en ella. En realidad, lo clasifica como un pequeño regalo para esta redacción y sus publicaciones, pues muchos de los personajes y espacios utilizados en ellas aparecen ahora como elementos reales de su obra. Reconoció, entre risas, que las primeras fotografías que realizo las baso en las imágenes de nuestro personal que siempre se incluyen en todas ellas, realizadas con esmero por el autor utilizando varios programas 3d, y que las utilizo para construir imágenes como la que acompaña este texto y que presenta a Consuelo vestida de negro, como es habitual y permanente. En la pagina siguiente llega el turno de Adoración y su pasión por el baile... podría detallar muchos de estos elementos, pero prefiero que sean nuestras lectoras quienes las descubran mientras disfrutan del soberbio trabajo que presenta Jose Carlos Soto en este Carpa 1988. Son muchas las opciones que se presentan a un usuario que se asoma al mundo de la creación gráfica por IA. Aunque podemos encontrar opciones gratuitas o asequibles estas suelen ofrecer pobres resultados. Por supuesto, si adquirimos algunas de las licencias de pago podremos utilizar mejores herramientas y liberarnos de la autocensura impuesta por las compañías propietarias. Quizás por ello, Soto, se decanto por una alfa gratuita y disfrutar con ello de una dificultad añadida a la hora de alcanzar resultados satisfactorios por las barreras que se incluyen en estas opciones gratuitas, pero por otra parte, la utilización de una alfa le permite acceder, con todos los pero que se quieran añadir, a una herramienta de gran calidad. En ningún momento ha compartido Jose Carlos la herramienta utilizada, según sus propias palabras prefiere no dirigir a nadie en su camino exploratorio del medio y que cada una de nosotras lleve a cabo su propia búsqueda. Tras las numerosas entrevistas realizadas vía electrónicos, desgraciadamente Soto no ha podido viajar hasta esta redacción, no ha quedado muy claro si continuara el trabajo iniciado a finales del año pasado o, simplemente, será una declaración de intenciones de lo que podrá ser en un futuro no muy lejano. Las fotografías incluidas en esta previa a la edición han sido seleccionadas por el autor personalmente. Como es habitual en el, ha dado libertad absoluta a Dorita para el diseño de esta edición y a Paquita para su producción. Solo ha insistido en rediseñar las clásicas de apertura pues considera que esta previa debía convertirse en un alegre y, a la vez, no poético anuncio de lo que las lectoras encontrarían durante este viaje en su compañia. Aunque algunos de los temas habituales en la obra del fotógrafo vuelven a mostrarse aqui, no cabe duda que superar la enfermedad le devuelve, aunque solo sea por un momento, la alegría de vivir que, demasiadas veces, permanece al fondo del pasillo. Analía Castro Bermudez. GOOGLE TRANSLATOR: I cannot deny that the viral process that our friend suffered caused a certain concern in this editorial office and even more so the sudden change that he made to the present edition of Carpa. Despite the delays, we had begun to prepare the planned outline after seeing the first sketches that the author had sent us and that would continue what had been started in the previous photographic issue, see Carpa 1488, without mentioning the preparation of some recipes that would be included in it. Given the new nature of the publication, I entrusted our Adoración with its direction together with Paquita and Dorita as designers. The two editors are the closest, in all aspects, to Jose Carlos and could, without difficulty, undertake the design of this hurried edition. During the visits to his new home I was able to verify the vertiginous evolution of Jose Carlos's perception of this type of tool. Logically, at first, he was seduced by the playful possibilities that appeared in the works he was collecting during his marathon visual sessions and that, despite the quality of some of the works he shared with us, among chocolates, in most cases, they were nothing more than a mere explosion of erotic stimulation, better or worse constructed. During the interviews, the author did not enter into many of the controversies that have arisen with the popularity of these tools. For Soto, working with an AI is a means as valid as any other to continue exploring the reality that surrounds him. I cannot help but note, therefore, that he has not even considered using AI in his 3D graphic work, here he prefers to build all the elements himself without any external interference. As Adoración mentioned in her introduction, AI now allows her to develop many of the photographs that she had thought about and outlined for a long time but had not been able to take due to the lack of technical or economic means, which for a long time led her to be only a photographer with a single camera and automatic development. Although Soto apparently accepts our opinions, they do not seem to affect him too much when planning this edition and selecting the photographs included in it. In fact, he classifies it as a small gift for this editorial team and its publications, since many of the characters and spaces used in them now appear as real elements of his work. He acknowledged, laughing, that the first photographs he took were based on the images of our staff that are always included in all of them, carefully made by the author using various 3D programs, and that he used them to build images such as the one that accompanies this text and that presents Consuelo dressed in black, as is usual and permanent. On the next page, it is Adoración's turn and her passion for dancing... I could detail many of these elements, but I prefer that our readers discover them while enjoying the superb work that Jose Carlos Soto presents in this Carpa 1988. There are many options available to a user who is entering the world of AI graphic creation. Although we can find free or affordable options, these usually offer poor results. Of course, if we acquire some of the paid licenses we can use better tools and free ourselves from the self-censorship imposed by the proprietary companies. Perhaps for this reason, Soto opted for a free alpha and thus enjoy an added difficulty when it comes to achieving satisfactory results due to the barriers included in these free options, but on the other hand, the use of an alpha allows him to access, with all the buts that one might want to add, a high-quality tool. At no time has Jose Carlos shared the tool used, in his own words he prefers not to direct anyone in his exploratory path of the medium and that each of us carries out our own search. After the numerous interviews conducted via email, Soto has unfortunately not been able to travel to this office. It is not clear whether he will continue the work he started at the end of last year or whether it will simply be a declaration of intent of what may be in the not-too-distant future. The photographs included in this preview of the edition have been personally selected by the author. As usual, he has given absolute freedom to Dorita for the design of this edition and to Paquita for its production. He has only insisted on redesigning the classic opening photos, as he considers that this preview should become a cheerful and, at the same time, non-poetic announcement of what readers would find during this journey in his company. Although some of the usual themes in the photographer's work are shown here again, there is no doubt that overcoming the illness gives him back, if only for a moment, the joy of living that, too often, remains at the end of the corridor. Analía Castro Bermudez. Algunas paginas: Some pages:
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Este fin de semana he concluido con el trabajo en "Interior" y ya se encuentra muy avanzada la ultima seccion de Carpa 1408. En esta entrada incluire algunas de las ultimas paginas realizadas y tras las ultimas correcciones de texto e ilustraciones, espero publicar en breve. En esta ocasion añadire algunos de los textos que acompañan las imagenes aunque su traduccion al ingles sera via google. Las primeras imagenes que subo, pertenecen al final de "Interior". Google translator: This weekend I have concluded the work on "Interior" and the last section of Carpa 1408 is already very advanced. In this entry I will include some of the last pages made and after the last corrections of text and illustrations, I hope to publish shortly . On this occasion I will add some of the texts that accompany the images although their translation into English will be via Google. The first images I upload belong to the end of "Interior". Esta seria la traduccion automatica al ingles de la doble pagina en la que inclui la ilustracion que presentaba en la entrada anterior. This would be the automatic translation into English of the double page in which I included the illustration that I presented in the previous entry. The bulk of Candelaria's interior collection was arranged chromatically. Blue, White and Red grouped the elegant intimate pieces, all of them far from any everyday use and always presented as a sensual dream reality. Amparo adapts to the designer's nomenclature, but, as we have already commented on so many occasions, it mercilessly subjects it to her particular aesthetic vision. To open the three collections, Amparo uses a black and white fragmentation of one of the main references but eliminates, from the entire page, any commercial content and, opposing “Interior”, adds the word “Outside” as a solitary non-poetic term that defines all your work for this section. The photography has been worked with techniques similar to those used in the introduction; on this occasion, the division into three seems to take us to the sandy circus ring or the stage of a music hall. Unknown sorceress seems to perform a magical number and has cut her assistant into three fragments. The photographer, fun and mysterious, discreetly announces the work that we will see below. A work where the non-poetic world of Amparo and Teresa is present and emerges from a rough ocean of illusion and fantasy wearing trappings of magical sensory seduction. Amparo did not save the sessions for “Interior” in their entirety, she only archived the main pages already laid out and some individual pages that we do not know how they would fit into the landscape format of the catalog. These individual photographs can only be described as masterful and, our friend, dances between the various styles with total naturalness, Amparo, seems to smile and hum a popular song while shooting, a happiness that emerges, without any blush, from the included notes with the photographs. If we have first seen the sober and objective shot of the red transparency, in the second photograph that we include in this edition, Amparo, constructs a surprising image full of uncontrollable desire and sick passion, a poetics of the flesh to which we can only surrender ourselves without remedy, all resistance is futile. A photograph with which she is very satisfied and, as she writes on the back, she has saved the entire process followed to create it. Those notes have not reached our hands, but Amparo tells on the back how the photograph was taken directly, without laboratory processes and playing only with lighting in a small set used, long ago, by propaganda companies. As we will see later, Amparo seems to want to combine these individual images with the previously mentioned headers. The artist does not give, as we often curse, any indication about her intentions, apart from her personal notes full of technical notes, she denies any argument to her future readers and confronts their senses, abruptly, with her final work without concessions, which Each of us immerses herself in her non-poetic interior and weaves her own conclusions and builds, from her personal references, if she had them, the ultimate meaning of the photographs. Thus, she will present all the references of the different titles wrapped in creamy tones in which the model and her combination with “Rior” and the color associated with it will blend. On this occasion, Amparo prefers to blind the colors and deceive, perhaps with some malice, her audience. Red will be blue, Blue will be white and White will be transformed into red. Among the pages of this part of the catalog, Amparo will include a graphic non-poem constructed from some photographs taken for the catalog. Subjected to intense laboratory work, each double page becomes a poetic plea associated with the joy of living that we have mentioned previously and included in the catalog after being torn from the walls of the capital as if it were glued posters. one on top of the other, and torn by the passage of time. The different advertising messages sectioned by chance and the anonymous intervention of the urban walkers become the chorus that accompanies the non-poetic simultaneous song, which embraces Candelaria's references, to give them a modern and definitive futuristic vision, unique in our history of the photographic art that, unfortunately, would be born and die with Amparo and only the intuition of our Paquita allowed it to be rescued. Y aqui la traduccion de la siguiente doble pagina: And here is the translation of the following double page: “nas nara this afternoon” was a non-poetic collective exercise that our two friends created during their stay on the front line. Basically it consisted of adding a new verse to the first one almost automatically and it always had to start with “nas nara”. Amparo tells how she and her preschoolers turned the original pastime for two into a deep, non-poetic reflection on the automatisms that are triggered in our minds, when faced with the stimuli triggered by a simple phrase. Amparo does not argue for the visual conversion of the poetic oral game, but it would not be at all strange if it became a kind of secret greeting for her toddlers. Let us not forget that the catalog would be published after the near victory, or so everyone in our empire hoped, and many of their rifles would already be demobilized or about to be. nas nara this afternoon, nas nara liter bread, nas nara under the window, nas nara when you die. This short example was transcribed by Amparo on the back of the photograph that accompanies these lines and that was archived along with the other two that we have mentioned. Along with the transcription, Amparo narrates the possibility of developing a photographic line with a markedly erotic tone, bordering on pornography, to present some of the references of the collection. Although she worked intensely on the snapshots to blur her explicit message, these photographs were not to Candelaria's liking. The designer argued that most of her clients liked to imagine the moments in which they would show their clothes rather than viewing such direct scenes. In reality, according to Candelaria, the secret of her success with this interior line lay in the elegant insinuation that she whispered to her future buyers and the discreet excitement that she developed in her imagination fantasizing about that long-awaited moment in which they would shine her designs. Many other brands had specialized in creating collections of underwear for daily life in all its facets and were not interested in competing with them, the philosophy of their designs had led them to dominate the market and it would be counterproductive to go further and lose prestigeso hard earned. Amparo does not write her opinion about Candelaria's refusal and she continued working on the photographs in the collection without demonstrating any type of displeasure. If we carefully review her archived notes, we will notice how Candelaria only opposed Amparo's ideas on this issue and the use of her private equipment as a model. The connection between the two creators appears solid and the ideas between the two flow without obstacles, although it becomes evident that Amparo's creative force begins to influence Candelaria little by little, as we mentioned pages ago. Due to logical editing problems, we will not present all the photographs taken by Amparo for this section, they will be included in our annexes, I have preferred to include the headers of the different sections and the more personal work of our two friends for this interior line. To close this block, I have selected one of the pages as a sample of our friend's photographic work and it will serve as a link with the magazine to the great collection. It will be the last one in which Iva will appear as the protagonist and there is no doubt that she does so unforgettable way. In the editorial team we believe that the disappearance of the model from the rest of the catalog would be due to her incorporation into the popular army. Our readers will find below our usual farewell page, normally the last of all the editions, but in this issue, we have preferred to do it with the closing page that Amparo designed to link with the commercial section of the catalog and which will not be shown here . Although many of the references were included in the later catalog and we could have attempted to reconstruct them, Amparo did not archive any of these pages and only kept some of the photographs that would divide it. So the entire editorial team, unanimously, preferred to close the edition with the last page that Amparo designed for the large collection. Esta es la doble pagina que abre el analisis de la gran coleccion para la primera primavera. Traduccion del texto de la doble pagina superior: Translation of the text on the upper double page: After the presentation page and its introductory text, it was common for the page that opened the large collection of that station to include, in turn, a photograph and a brief biographical profile of the artist selected to direct the edition of the catalog, as was the case of our Amparo. Although it was usual for the selected photographer to only be in charge of the graphic part and the editorial design teams of the publishing company, it was not unusual that on some occasions, the chosen photographer was in charge, as Amparo and Teresa were, of the entire publication. Such was the case of the catalogs designed later by Begoña Santiago Mendizabal or Florencia Juanes Roldán, among others, who assumed, at the time, total control of the catalog. As we mentioned, it was mandatory that this first page of the collection also present its photographer or designer. Amparo saved the page in her trunk, but she did so without adding her name, photograph or profile. On the page she saved, she presents a top view of two models dressed in an outfit from the large collection along with her position in the commercial section and the title written by our friend for the photographic selection. Amparo and Teresa renounce any seasonal reference and under the name “Coleco” they will present the collection for the first spring. On the left of the double page there should be included a photograph of the artist or, at that time, artists, and on the back double page the biographical writing. From Amparo's notes, we know that the company's studios took photographs of our two friends, but Amparo only kept hers because Teresa decided to send her own to her family. As we have the entire set, we have included the page as Amparo deposited it in her trunk and included my authorship credits. Since the fictitious reconstruction is not among our objectives, I have placed Amparo's photo next to this text. A very classic photograph, almost in line with those taken by the old film studios of the stars of their films and which became a constant source of mocking comments from Teresa about the image and intention of the unknown photographer. Amparo seems to meekly submit to the company's requirements and she poses with the same Candelaria outfit that she wore in the anonymous photographs that we included above. She misses that the photographer had not worked herself on the conception of the affected portrait, technically perfect but implausible for our friend's artistic attitude. In any case, with her simple fashionable outfit, the artist seems to be trying to renounce her adopted lineage and preferred to present herself as just another artist who did not depend on the nobility of her surname or her military history to defend her artistic work although the scars on her neck testify to her combative past and that on this occasion, the photographer or, perhaps, she herself, have avoided makeup. Y esta doble pagina, cerrara la breve entrada de hoy. And this double page will close today's brief entry.
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Bellow are listed the various steps of progress of the project. First phase [ Done ] Setting up dev environment (CK Fixes, VSCode support, MO2 profile, Git - private until first alphas); [ Ongoing ] CK Baby steps; Currently creating a prototype cell for the slave training grounds. Made a basic MCM. Mostly trying the basics, starting a quest, create a drug item, placing NPCs, that sort of stuff. [ Ongoing ] Slavery headquarters design Basic rank implementation (Street & House), ranking some NPCs and put Devices on them; Nudity enforcer; Uniforms definitions and MCM integration; External mods detection; Basic street slave tasks implementation; Polishing the drug system effects; Token system for street slaves; Daily street slave token delivery and drug dose; [ Ongoing ] Enslavement scene and training; Basic house slave tasks implementation; Daily house slave tokens delivery and drug dose; Second phase Order to be defined. Street slave to house slave promotion scene; Slaver implementation (PAHE requirement detection); Expand the training scenes (Anal, pain, etc like in Slaverun); Punishments; Slavery Perk Trees; Rank destitution; NPCs shaving and tattooing; More complex street and house slave tasks; Crime management; External mod action (disabling conflicting features); Third phase Order to be defined. NPC slaves sandboxing; Basic Agent slave and Adventurer slave rank definition; Cities expansion quests; It'll be a long ride so be prepared !
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=== Slaver === The Slaver path is a separate path that would allow female and male characters to benefit from the slavery setting rather than being subject to it. You are a mercenary wandering Skyrim, capturing bandits and sell them as slaves for a good amount of money. Playing as a female To obtain this rank, you'll have to meet the following requirements : A high enough speechcraft skill A consequent amount of gold for an initial bribe Be a free female and never have been a Slave Basically, you will still be a free female with an ability to sell the slaves you captures during your adventures. You won't be going through a training and won't be subject to the drug system. However, to maintain this rank, you'll have to bring in slaves on a regular basis or pay a fine for failing to deliver. If you don't, your Slaver rank will be revoked. As a free female, you still won't be allowed to wear clothes in the cities. You'll be given an item (to be decided) as a proof you are a slaver. You'd better not lose it, or you will have to "buy" it back. You will be generously rewarded for the slaves you bring in. Turnaround What happens if you get sent to slavery during a Death Alternative/ Simple Slavery event ? If you met your deadlines, you'll be freed. If you didn't, prepare to go the Slave route from the bottom. You will never be able to be a Slaver again. Beware, as even a good slaver might make a wrong move and find herself being turned into a slave... Playing as a male Being a member of the superior sex, you'll get all the benefits from trading slaves without any drawbacks (no deadlines or bribes to pay). Mods Integration There are already a few enslavement mods, I'm considering using PAHE as a requirement for the slaver route. Sexlab Survival : A female slaver will be given every license she needs, and they will be renewed on the delivery of new slaves.
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=== Maid Slave === The Maid Slave is the personal fuck toy of its owner, its only goal in life is to please her owner. You must bring back 15 tokens per day to your owner. Tasks : Tasks from Street Sluts Clean up dust and spider webs in your owner's home (2 tokens, once a day) Prepare a meal for your owners (2 tokens, 3 times a day max - 4 hours interval between meals) Fetch requested items by your owners (2 tokens) Bring gold to your owner (1 token per 100 gold - 3 tokens per day max) Act as a dog for two ingame-hours (3 tokens) (External mod) Pregnancy : Bear a child for your owner (5 tokens per day) (External mod) Milk Mod Economy : Agree to turn into a milk maid (15 tokens, once) (External mod) Milk Mod Economy : Bring milk to your owner (3 tokens, once a day) (External mod) Pee and Fart : Act as a piss pot for your owner (2 tokens) (External mod) Pee and Fart : Clean up the toilets of your owner's house (2 tokens) < your idea ?> Limitations : You can only wear Devious Devices You mustn't take off your chastity belt and basic outfit (behavior penalty), The only way to have vaginal sex is to ask your owner to unlock and fuck you, You must at least ask your owner once a day to take care of his/her sexual needs (behavior penalty), You mustn't sleep outside of your owner's home (behavior penalty), You mustn't go to sleep before 9PM and must wake up before 5 AM (behavior penalty), You must be back to your owner's home at 7PM (behavior penalty), < your idea ?> Perk Tree : Breather : You are free of bringing back tokens for the day, (3 days cooldown) Fresh Air : You can ask your owner to accompany you outside the city for 4 ingame-hours as a follower, (2 days cooldown) Cook : Preparing at least two meals per day will grant you 2 bonus tokens, (permanent) < your idea ?> Behavior penalties You are a living furniture to your owner, and live your life to satisfy his/her needs. Violence against your owner is forbidden : - Hitting your owner once in the day : - With tokens : All your tokens being removed from your inventory and no food being given to you that day. - Without holding any token : Breating, no food nor drug on that day. - Hitting your owner more than once in the day : - Beating, Hands and Feet restraints for the rest of the day, no food/drug on that day. - The death of your owner (voluntary or not) will result in being re-trained in discipline and you'll be stripped of your Maid Slave status. You will start again as a Street Slut. Failing to deliver the requested amount of tokens at the end of the day will result in : - If happened only once in the last three days : Beating, no drug dose for the day. - If happened twice in the last three days : Beating, no drug dose and additional restraints. - If happened thrice in the last three days : You're stripped of your Maid Slave title and put back to a Street Slut.
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=== Street Sluts === Looking for a better name ! This is where you'll start. After your training, you'll be put on the streets of Whiterun where you can perform various tasks for tokens. For details on the training, see the "Story" blog entry. You must bring back 10 tokens per day to the Masters. Tasks : Prostitute yourself (1 token), Relieve an animal (2 tokens), Eat scrubs/feces on the ground (1 token), Agree to equip an additional Device (4 tokens), Bring gold to the Masters (1 token per 200 gold - 3 tokens per day max), (External mod) Pee and Fart : Act as a pisspot (1 token), (External mod) Slavetats : Agree to get tattooed (2 tokens), (External mod) Immersive Fashion : Ask to be fully shaved (1 token), (External mod) Immersive Fashion : Ask to get a piercing (1 token) < your idea ?> Limitations : Masturbating without authorization is forbidden (behavior penalty), You can not leave the city without authorization (behavior penalty), You can only wear Devious Devices You cannot hold more than X gold (no behavior penalty, gold confiscated) < your idea ?> Perk Tree : Anal Enthusiast : You'll get an additional token when prostituting anally, (permanent) Gold Digger : You'll get 1 token per 100 gold instead of 200, (permanent) Team Spirit : Taking part in a orgy with two or more citizens will grant you 2 tokens, (permanent) Team Spirit + : Taking part in a orgy with two or more citizens will grant you 3 tokens, (permanent) < your idea ?> Behavior penalties As a Slave, any forbidden action will hold heavy consequences : - If you hit someone, you'll get beaten and your tokens will be seized, no drug dose will be given that day, - If you kill someone (while seen), in addition to your crime free, - If you steal something (while seen), you'll get beaten, your tokens will be seized, - (External mod) Amputator Framework Tweaked : If you steal something and get caught twice, one of your hands will be amputated. You'll have to present yourself to the Masters every day between 7PM and 12PM. If you present yourself but can't prove your good work on the streets with enough tokens : - If happened only once in the last three days : Beating, - If happened twice in the last three days : Beating, no drug dose and additional restraints, - If happened thrice in the last three days : Your training starts over. < your idea ?>
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Adding diversity and freedom of choice in a game with so much mecanics as Skyrim. Slaverun has basically two scenarios : you get fucked or you play normally and bring back money. I absolutely agree with the fact that the game should only be halted at certain stages of Slaverim, and you should somehow be able to wander the region and play the actual game as a slave. On the other hand, I think there should be more to the "locked" stages of the mod. Classes I want to give an incentive to be a good slave and submit to the training. The player should be rewarded for acting like a good slave. In that optic, here is how I see it : Skill Trees In addition, through your training and good actions, you will be rewarded with Slave Skill Points. You'll be able to invest those points in a Slavery tree, one tree for each class. Behave badly and you will regress in those skills, losing the advantages they provided. For more details on this, check the blog entries dedicated to each class. Currency There's another issue with slavery in Skyrim in general. Slaves shouldn't hold money, not too much at least. However, the game would be unplayable if you couldn't hold enough : you still have to eat (if you use need mods), buy some items, etc. The old Slaverun wanted you to bring back shining gold, and to do so, you were free to use prostitution mods, make potions, smith, or simply go loot dungeons. That said, I don't think having much gold is a good reflection of how well you performed as a slave. To counter this, I want to introduce a slave currency, a "slave reward" item that would be given to you by citizens when performing as you should. Gave a man a blowjob ? You'll get one token. Do a harder task ? You'll get more. Your ability to bring back the requested amount of tokens to your Masters at the end of the day(/week/...) will act on your behavior trait on the social scale. Those token won't have any significant value at stores. In order to keep the game playable and still get gold, there will be ways to sell your tokens (or buy them, at a higher price of course). Giving tokens to your Master will grant you perk points. Like in Slaverun, you'll have to periodically report and bring back tokens to prove your hard work. Each class has its own rules regarding your reports. On a regular route, you'll never escape being a slave. But I hope this system will help make things a bit more diverse and enjoyable. You'll find more details on each class perks and tasks in their dedicated blog entry.
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Introduction and core ideas
mangalo posted a blog entry in Slaverim : On the making of a new Slaverun
First of all, welcome on this blog and thanks for the attention you gave it, The goal of this blog entry isn't to write an auto-biography so I'll try to keep it short and simple. It's been a few years since I joined Loverslab and I was lucky to see the birth of many great mods. Among all of them, there's one masterpiece to my eyes : Slaverun. Already the first version of Slaverun and its enforcer were genius to me. The player being treated like a common rag, the use of the Devious Devices, having to report to your Masters. Slavery modding was still a bit of a mess at that time, but great ideas came out of that version. Then came Kenjoka and its V2 and V3, which expanded the mod with various scenarios on the whole map of the game. Unfortunately, Kenjoka left, leaving Slaverun in a playable but unstable state. It's so much of a complex mod that no one can really fix it from the ground. There are a few directions the mod took that I don't like, which I'll explain further. That's why I decided I wanted to create a whole new mod inspired by it. But I need ideas, and I need to write them down. I need peoples feedback. And most of all : I need a starting point. In real life, I'm a programmer. However, I never played with the papyrus system, and only a little bit with the CK. At this point, you might be rolling your eyes and think "shame, it'll never happen" and you might be right. I'm not the kind of programmer that spends its free time coding. However I have a deep desire to make the mod what it should have been. I'm not promising anything and have a lot to learn, but I know that this community has a great mindset and great ideas. If I don't make this blog with a solid design first, I'll never be able to start nor achieve this goal. So, yay, first step ! Also, like Kenjoka, English isn't my first language, so don't hesitate on correcting the mistakes I could make. Now, why a blog ? I think that we're in a design phase, and I don't want to get anyone's hopes too high. A blog is a simple way to keep things public, organized and open to comments, without creating a topic in the modding section. _________________________________________________________________________________________________ ==== Why ==== Here are, in my opinion, the flaws of the current Slaverun: The player is treated as a special character, with a family that is enslaved through the storyline. To the people roleplaying, I think this is a first obstacle to the immersion. The only incentive for the player to submit is to win some points and avoid having other slaves (looking at you Ivanna) being hurt. Again, this is very short-sighted when it comes to roleplay. The use of Devious Devices is too limited to my taste. The slave has too much liberty to wander around Skyrim. Compatibility with newer mods is difficult. ==== How ==== I thought long and hard on how to improve those points, and came up with new foundations for the mod : The player will no longer get a "preferential treatment". You will start like every other slave, and be trained the absolute same way. You will wear the exact same outfit, with the same color as the others. You'll get tattooed a number, which will be your new name. An inescapable collar will be put around your neck. Your head will be shaved, as every other slave (if the engine allows it). No longer will your story be tied with another slave that you want to protect. From the start, you will be administered an addictive semen-based drug that will inflict huge debuffs and lead to your death if you don't take it regularly. You guessed it, to earn this daily dose of the drug, you'll have to obey your Masters. Refusing to obey will only lead in your training taking longer. Personal punishment will be an incentive to obey, but I'm open to other ideas. As I said, I want every slave to wear the same outfit. To diversify the use of outfits, a larger system comes into play : there will be various classes of slaves, each with its own gear: Street Slut (Rank 0): You'll begin at this stage and undergo various training. The Devious Devices put on you will be revealing and degrading, giving free view to your intimate parts. Maid Slave (Rank 1): By climbing up the ladder and being a good sex slave, someone might buy you, making you their official maid. Your tasks will change and so will your outfit. As I don't want to restrict the movements too much, I'm thinking about putting the player in a chastity belt and a latex catsuit. Slave Agent (Rank 2): At some point, you might climb up even higher and serve the organization directly, going on trips to enslave Skyrim. I'm thinking of hobbledresses for an outfit. Adventurer Slave (Rank 2): You're allowed to roam through Skyrim again, while still being a slave. There are no specific outfit outside of your collar. The drug system should force you not to wander too far. In the first stages, I do not intend on letting the slave escape Whiterun (outside of quests). I really liked the escape patrols and the enforced follower from Slaverun, so I think I'll also keep those ideas. Your collar will allow the Masters to track you. There are a lot of new wonderful mods both on Loverslab and Nexus that I want to make use of. There's a list bellow. ==== What will be kept ==== The progression of cities enslavement, Having to report periodically, Whiterun as a central hub, The nudity rules and enforcer. ==== What won't be kept ==== I'm very open to suggestions, but there are a few lines I'll have to draw: There will be animal content, but in lesser proportions than in Slaverun. The coliseum is typically something I would not have put in the mod; No content sexually involving children (not that there was any in the original mod); An enslavement system. Not until the PC enslavement is done, at least. There already are some great NPC enslavement mods; The whole romance thing. ==== Hard requirements ==== First of all, let's address a conflicting point. Due to the requirements, this mod will work only for Special Edition. I know this will bother some people, and I was a long time LE player myself. But we have to face it: SE has outmatched LE in functionalities. Every LE mod is now playable on SE, and a lot of SKSE plugins just don't exist on LE. I'll put a (?) on mods I'm not sure yet are totally required. The usual suspects : SexLab Framework Sexlab Aroused (redux/extended/...), Devious Devices (5), Fuz Ro Doh (?) The ZaZ Framework (for its factions ?) The Custom Skills Framework The Spell Perk Items Distributor powerofthree's Papyrus Extender (?) SlaveTats (soft requirement ?) ==== Soft requirements ==== I'm still thinking about what mod should or shouldn't be required, but I want to be able to use the following mods : SexLab Survival Immersive Fashion Simple Slavery Plus Plus (?) Pee and Fart Hydragon Slavegirls SexLab Inflation Framework Milk Mod Economy That's a lot of mods and I'm seeing things big, but those mod support implementation will be gradual. ==== Licensing ==== The licensing might have been what stalled Slaverun. No one was really allowed to remaster it as Kenjoka didn't explicitly give permissions for it. Slaverim, however, will be completely open-source and anyone will be able to take it for adoption. You'll always be allowed to make a patch for it. -
SimjestusWords View File Here is another of my Tattoos... Random Words and Placements Swatches include All placements, All Limbs (Arms, Hand, and Thigh) Or just the Body (Chest, Waist, Back) Stayed tuned... as more will follow Should work with Skin Overlays To add, go to Body-Tattoos - Chest Category has "SIM" logo attached Enjoy! Feel free to leave a comment and let me know what you think of my work Submitter Simjestus Submitted 01/27/2023 Category Other Requires The Sims 4
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SN more stylish leggings View File A pair of leggings I personally designed, it's kind of a WIP but you can try them out for yourselves. Yes, you can recolor them just give credit to me. there are 25 colors in total. Happy Simming ?? Install- Place file in your sims 4 mods folder Document/Electronic Arts/Sims4/Mods Submitter SimsNomads Submitted 01/03/2023 Category Clothing Requires Sims 4
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- leggings
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Ayer mismo conclui las revisiones y subi a mi cuenta de Mediafire Carpa 708. Aunque este numero, como comentaba en otra entrada, es el ultimo de la serie, se ha convertido en canon y eso me llevara a revisar el resto de la serie por si hubiera de asaptarlo. De momento, aun no se cuando lo hare, los numeros anteriores continuan estando disponibles para su descarga y solo se borrara el que vaya a revisar. Mi idea es dejar la serie ordenada y pasar a otras historias aunque habra alguna sorpresa aun. Este es el enlace para descargar Carpa 708: Descargar Carpa 708 Google translation: Just yesterday, I finished the revisions and uploaded Carpa 708 to my Mediafire account. Although this issue, as I mentioned in another post, is the last in the series, it has become canon, and that will lead me to review the rest of the series in case I need to adapt it. At the moment, I don't know when I'll do so; the previous issues are still available for download, and only the one I'm going to review will be deleted. My plan is to leave the series in order and move on to other stories, although there may still be some surprises. This is the link to download Carpa 708: Download Carpa 708 Este es uno de los textos del volumen y servira de prologo a las imagenes pertinentes: Las crónicas de la época, perfectamente enlazadas en nuestros servidores, narran como por primera vez en la historia, la emperatriz no debía someterse al juicio de sus tropas y una tras otras desfilan las unidades seleccionadas para la ceremonia, todas ellas destacadas protagonistas de la campaña y como, llegado el turno del grupo de combate “Alba negra”, el delirio de las espectadoras apenas puede ser descrito. El grupo desfila al completo, en uniforme de campaña y con todo su armamento pesado, únicas que lo harán. Amparo marcha al frente, tres pasos atrás lo hace Condenacion y a su lado, Teresa, porta estandarte de los colores Alba negra. Al paso frente a la tribuna, las gastadoras montaran sus armas y apuntaran a la emperatriz mientras Amparo recita el viejo juramento de fidelidad, se desmontan las armas y todo el grupo vitorea a la emperatriz por tres veces proclamando lealtad eterna a la corona. Mientras todas las asistentes se unen al juramento, en la tribuna imperial solo sonríen Taciana VI y Maria de los Dolores Montoya de Alba negra y Piedra blanca. Es imposible saber si todo lo narrado fue preparado por la familia Alba negra y la propia corona. Nada explica la protagonista y mucho menos los archivos de la corona, pero todo nos lleva a pensar que si. El gesto es suficiente advertencia para el resto de grandes familias aristocráticas y refuerza a la emperatriz frente a toda conspiración al contar con el apoyo de la familia Alba negra. Nuestra amiga, prefiere por eso, una vez acabadas todas las ceremonias oficiales beberse hasta el agua de los floreros y las tres inseparables exprimirán la noche capitalina una y otra vez. No se detallan estas noches en la carpeta, pero se archivan innumerables fotografías en color y blanco y negro de esas veladas como la que acompaña estas lineas. Es evidente que resulta imposible mostrar todo ese trabajo y hemos preferido, como suele ser habitual, abrir las correspondientes secciones en nuestros servidores con las series completas y debidamente comentadas y analizadas por esta redacción. Los sucesos del desfile parecen aportar nuevos matices a la desaparición de las tres protagonistas, he estado tentada a permitir que la triada desarrollara algunas novelerias basadas en estas intrigas palaciegas urdidas por la familia Alba negra y la corona, pero, en lugar de eso, he preferido poner todo este material en manos del segundo mandato editorial, bajo mi dirección, para que sean ellas las que inicien una profunda investigación sobre estos temas. Toda la redacción esta de acuerdo en considerar que Amparo no tendría un papel protagonista en las mismas. Pensamos, quizás sea un poco arriesgado hacerlo, que nuestra amiga no dudaría en complacer a su madre adoptiva. La relación, ya se ha comentado, evoluciono hasta poder considerar que Amparo se integro plenamente en la familia y acatar la dirección de la cabeza de familia en todo lo referente a la política cortesana, no seria nada extraño por su parte, su apoyo y fidelidad a la emperatriz era de sobras conocido y la petición serviría para reforzar, no solo la posición en palacio de la familia, si no también la de la propia emperatriz que, sin duda, se enfrentaba a una complicada posguerra como demostraría años mas tarde la revuelta aristocrática. Google translator: This is one of the texts in the volume and will serve as a prologue to the relevant images: The chronicles of the time, perfectly linked on our servers, describe how, for the first time in history, the Empress did not have to submit to the judgment of her troops, and how, one after another, the units selected for the ceremony paraded, all of them prominent protagonists of the campaign. When the turn of the "Alba Negra" combat group arrived, the frenzy of the spectators could hardly be described. The entire group marched, in full battle uniform and with all their heavy weapons, the only ones to do so. Amparo marched at the front, Condenación three steps behind, and Teresa, at her side, carried the banner of the Alba Negra colors. As they passed in front of the platform, the women mounted their weapons and pointed them at the Empress while Amparo recites the old oath of allegiance. Their weapons were dismounted, and the entire group cheered the Empress three times, proclaiming eternal loyalty to the crown. While all the attendees join in the oath, only Taciana VI and Maria de los Dolores Montoya of Alba Negra and Piedra Blanca smile from the imperial gallery. It is impossible to know if everything narrated was prepared by the Alba Negra family and the crown itself. The protagonist explains nothing, much less the crown's archives, but everything leads us to believe it was. The gesture is sufficient warning to the rest of the great aristocratic families and reinforces the empress against any conspiracy, given the support of the Alba Negra family. Our friend therefore prefers, once all the official ceremonies are over, to drink even the water from the vases, and the three inseparable women will exploit the capital's nighttime again and again. These nights are not detailed in the folder, but countless color and black and white photographs of those evenings, like the one accompanying these lines, are archived. It is evident that it is impossible to show all this work, and we have preferred, as is usual, to open the corresponding sections on our servers with the complete series, duly commented and analyzed by this editorial team. The events of the parade seem to add new nuances to the disappearance of the three protagonists. I was tempted to allow the triad to develop some novels based on these palace intrigues hatched by the Alba Negra family and the crown, but instead, I preferred to place all this material in the hands of the second editorial mandate, under my direction, so that they can begin a thorough investigation into these matters. The entire editorial team agrees that Amparo would not play a leading role in them. We believe, perhaps a bit risky to do so, that our friend would not hesitate to please her adoptive mother. The relationship, as has already been mentioned, evolved to the point where we can consider that Amparo was fully integrated into the family and obeyed the direction of the head of the family in all matters relating to court politics. This would not be strange on her part; her support and loyalty to the Empress was well known and the request would serve to reinforce not only the family's position in the palace, but also that of the Empress herself, who was undoubtedly facing a complicated post-war period, as the aristocratic revolt would demonstrate years later. Alguna de sus paginas: Some of its pages:
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I found an uploaded image of an elf and I really wanted to use it as a preset. However, I cannot for the life of me find anything similar:/ Its very unlikley that anyone will find it but if you can it would be amazing XD or even if someone could give it a go at creating this would be 10/10.
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Version V4 Gamer Girl
14715 downloads
A pair of leggings I personally designed, it's kind of a WIP but you can try them out for yourselves. Yes, you can recolor them just give credit to me. there are 25 colors in total. Happy Simming ?? Install- Place file in your sims 4 mods folder Document/Electronic Arts/Sims4/Mods-
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- leggings
- smis 4 clothes
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(and 3 more)
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Version 1.0.0
1304 downloads
Here is another of my Tattoos... Random Words and Placements Swatches include All placements, All Limbs (Arms, Hand, and Thigh) Or just the Body (Chest, Waist, Back) Stayed tuned... as more will follow Should work with Skin Overlays To add, go to Body-Tattoos - Chest Category has "SIM" logo attached Enjoy! Feel free to leave a comment and let me know what you think of my work