Jump to content
  • entries
    62
  • comments
    118
  • views
    8196

Slavers Of Skyrim file structure


Nonseen

531 views

(NOTE: This page going to updated ower time as i advance, LAST update: 2023-06-11)

 

This mod come with lot of files that reportedly confusing for players. 
So make evrything clear i write here down the gerenal ideas how to use this fiels and how one can make a choice what file download.

 

-------------------------------------
Table of content:
-------------------------------------
-Why this thing so complex?
-File structure - Basics:
-About mssing file types:

 

-------------------------------------
Why this thing so complex?
-------------------------------------


For three reasons:

Reason 1: Makes possible to chose you player how wish to play the mod what parts are you need and what not.

 

Reason 2: if i pack evrything into one file its is very huge in the end. This means the mod eat tons of resourcues.
Add to this propably no player going to use all options and posibilitys the mod provide. 

 

reason 3: As i brake the mod into parts i make possible to change the parts one by one, and players not need download evrything to update only the parts are changed.

if they feel need to update. (Plus added benifit to my self mroe easy to work with this way the mod)


-------------------------------------
File structure - Basics:
-------------------------------------

 

Evry File i a realise number. Consider this a version number. R X where x= realsie number. This number incrased by 1 evry time new version realised.
this done this way so i more easy keep track what realise version i working on.

 

All the files come with this mod are ment to compatible each other.

The file version added evry download file name end.  Example:

SlaversOfSkyrim-R3.zip

 

Evry ESP file discription i write down the version requirement for that file if any.

 

Currently 3 type of files can be found in this mod:

 

First type is the master file: SlaversOfSkyrim.esp
This file is the only master file the moment.Evrything else depend on it. This file is a big asset cotnainer. Not planed to make ESL flagged.
Its going to be to big to make ESL flagged (if not already to big for that).
Evry change here effect all the other part of mod becuse this one is the source all asstest basicly.

 

Secund File type Addons:  SLOS-Addon-<File name>

Addons are changes something in slaversofskyrim.esp this way changing evrything, that make use this assets, Addons are optional files used to change the mod behavior.
Some may add new items, or brige other mods inside.  Like Zaz addon: that adds slaves to zaz items to wear.

Other example: SLOS-Addon-SlaverWeaponChange
This adon changes the slaver enchantments weapons less deadly, replacing to original skyrim weapon enchantments the slaver enchantments.

 

Third File type Work: SLOS-Work-<File name>

Consider this files as mini master files. This files doing the hard work and making use of the assets in SlaversOfSkyrim.esp.
Adding varius slavers, slaver bases and other things to the game word.  In the final version all planed to be ESL flagged esp.


Full list of files and what files do what can be found in the mod download page.


-------------------------------------
About mssing file types:
-------------------------------------

 

As devlopment advances propably new type of files going to born ower time. Curently i dont know where i going to put the script user files.
As right now i working only the scriptles part of the mod.

Other possible file type is the addon that effect not the masters but the work files.
 

0 Comments


Recommended Comments

There are no comments to display.

×
×
  • Create New...