The Next realsie current status
The R5 Realsie still under works, a weaks ago i belived i in the finish line. Then problem started show up:
-Relasied need make the traders and buyers not act as expected in certyn siuations to fix this, i need make quest that control sad actor movment
-Adding items to a container or actor no problem removing specific item well that one is a real big problem if sad item not existed outside of the container. So i started solve this problem a way that not take away to many resources from the papyrus engine. Solution found test in progress, some issues detected.
-Now slave trader can buy slaves from slaver bases and transport it the market place where buyers can buy it. At least in theory in practice lot of bug need hunted down and fixed.
This point i taking a break from mod making, after more than 2 month near non stop mod making and coding i hitin the wall agin and agin.
So Before nnd of August dont expect new version, i need take a breake.
After i return i try fix the bugs from here i see 2 possible outcome:
1-the original plan not get changed all bug solved and evrything works as i hoped for
2-i not manage fix the bugs the way that make possible work the mod as planned, becuse limitation of game engine and my knowlage. this case i drop part of the plans: slaver bases and slavers not cary exact amount of gold that used in slave trade just a random number for cosmetic only. this case killing the traders or clearing up the slaver bases take negative effect on slaver guild economy.
Needles to say 2th option is the last resort i wish to avoid if possible.
Outside this difficultis the R5 version seems ready.
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