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Slavers Of Skyrim: What this mod do?


Nonseen

5,785 views

Slavers of skyrim

 

What this mod for:

 

Originaly mod ment to support Defeat mods like SL Defeat, and PAHE users to provide possible new slaves.
Archive this using 0 scripts.

 

The newer version planed to do lot more:
-add slavers ability to enslave other npcs, followers, player
-add slaver guild
-add option to player join slaver guild
-add a questline
-add slaver economy, ower time slavers expand
-add option to player to enslave the enemys using enemy weapons
-add option the player to own own slaver base

 

This all done a way that player can chose what parts of the mod need to be added the game. This way lightwigth as possible.
To archive this i brake a mod multiple esp file that flagged as esl.

 

Mod itself come with scriptles parts, that contain 0 script to make modul more compatible with others.

Plesee keep in mind this mod work in progres status and going to be stay wthis way for a loong forseeible future.
During devlopment i make "prototype" version of evrything this things later planned to scaled up.

 

The file structure going to looks like this:

 

SlaversOfSkyrim.esp - a ESP file, used as master file

SLOS-Work-<Name>.esp Esp files that in the final version planned to be esl flagged. this files make use the assets inside slaversofskyrim.esp
SLOS-Addon-<Name>.esp ESL flagged esps that change some functionality of the mod. these ones may effect the SlaversOfSkyrim.Esp or a work file.


Functions and futures in detail ( all planned! -WIP)

To make more easy to understand what this mod supposed to do and how i start the non scripted lets call it scriptless version.

This version as name suggest using 0 script, and provide base for the scripted part of the mod.

 

The scriptless version contain the enemys, enchants, thier bases where the enemy hiding, and all the basic  things that scripted version using.
Witout scripted version you get lot of enemy and secret places to discover.

 

Below i discripe in detail what you can expect from the scriptless version:

 

New enemy's:
These new enemys fall diferent types, most of them slaver who attempt enslave other npcs or the player.
Ths slavers by default equiped with very stronge equipment, poitions, scrols, maybe enchanted armor to make them more dangerus.

This enemys disigned to provide chalange to any player. Not only low level but up to 30-40th level.
All of them use uniqe combat style that makes them very aggresive in combat.

 

Enemy types:

 

-Hunters: they are specialized to hunting down new potential slaves, in combat. This enemy type using melle and ranged weapons. They msotly light armored.
Some hunters tranied in art of magic they are thend to use conjuration magic.
-Slavers: general porpuse slavers, they can be and will be used to support any type of operation. Equiped with varius weapons, and armors.
-Broken Slaves: Slaves that broken and forced to fight for their masters

 

All new enemy come with diferent levels its onw leveled lists and own faces. propbably the final version going to bring here mroe than 500+ new actor.
This is important for pahe users...
Ohh and dont forget slavers has own slaves inside the slave pens... that to uniqe!

 

New Enchantments:
This enchantments that make slavers extramley dangerus! This slaver weapons made to capture not kill the target. For this reason all enchantment
make target weak, less capable to fight back. Reduce target damage, stamina, magica, movment speed.

If right script module added, well this enchanted weapons capable capture other npcs and even the player it self.
Of corse this weapons can be used Aginst the slavers them self!

 

New locations:

 

Slavers has the fallowing type of slaver hidouts:
1-Slave hunter base 
2- Slave Workshops
3- Slave Traning place

 

The Hunters bases give home , and selter the slave hunters where they go and patrol around the reagion where the slave hunter base is in.
Same time captured slaves stored in slave hunter base until transfered to slave workshop, slave traning hidout, or slave market place

 

Slave Workshop is a place where slaves forced to work produce varius item or provide varius services to other guests.
Yes slavers might keep and operate Brothel.

Slaves can be come here from slave market or Slave Traning places.

 

Slave Traning Place is a very rare and uniqe installation.
This places made to break slaves will and same time teach them new skills that required to fill in a slave role.

All of this location usualy very vell hidden camoflaged place with extramly hard to find entrance.
Other common element of it all slave base extramaley well defended. This places usualy lot smoler than avarage dungeon but contain same or more enemys.
This means the player going to ecounter this Slavers very soon and with lots of them.
Evry base has different porpuse so different slavers inside, some place has own scudule so if the player come in wrong time... maybe lot of slavers in place.
in other times very few slavers present.

Plus you going to meet very different slavers in a slaver workplace than a slave hunter base. Latter fully equiped and ready to handle
grup of enemys capture, same time a workplace for slaves contain guards to preverent slave escape.


Slave traders, and Slave Market:
Few palces in skyrim give place a tempelary slave market. Where the slave traders and potenital buyers can meet and buyer can salve slave.
The trader them self sell and buy lot of items form the player.

 

About traders: They visit the slave hidouts time to time to pick up new slaves, or drop down fresh ones. Other times as part of covering operation
they visit citys or settelments to do normal trading, sell slave produced goods, buy items to slavers.
The slave trader activity very important for the slaver guild economy! in scripted modules, the economy great effect the spreed of slaver guild.

 

Slaver Patrols:
Slave hunters send out patrols around slave hunter base to attempt capture alone travelers. This patrols can be dangerus for unprepared player.
Especialy the slave hunters love use invisibility to ambush the non suspecting targets.
A slave hunter base may send out multiple patrol.

 

ways to find slaver hidouts:
trasnporting slaves, produced goods its a nice way to track down the slavers hiding place. of corse if you can remain undetected to the slavers and patiance to do it.
Traders usualy visit many slaver hidout, sometimes buyers to and other slaver contact to.
Other way is some slavers carry notes or messages that give clues where to look for their hidden bases.


Okay all above planed to be part of no scripted version...
Let see what planeed to come with scripted version!

First of all i wish mention lot of community memebr asked me to make player slavery reality. The tiem this asked i know nothing how to make papyrus scripts, now i think i can do it.
As the original version this version has no goal to compite other defeat or player slavery mods. instead adding other ways to expereince this things ones who wish for.

 

So yes player slavery planed to included, totaly optional. Not planned fully the time of writing this lines.

I plan add a quest line with 2 way to complite it: join the slaver guild and become Grand Master Slaver of the guild, or fight aginst slavery! Rescue the captured slaves, destory the guild.
Well this is quest line going to be last that added.

 

Before i do that i need build up the basic slaver functionalitys that not exist in the game:
-Slavers capture other npcs, even followers or the player
-Slavers use sad npcs/followers as slaves: sell them to other npcs buyers, or force them to work as force labor slave, or force them to fight for their golad.

 

So in theory possible to make a normal follower that captured by slavers to fight aginst the player.
-Slavers do all of this to make money, so i need implement and make a slave economy system, and based on how slavers doing their power improve.
I mean if slavery booming the slavers can allocate more gold to train their forces, can afford more and more trained and well equiped fighter in their sides.

Can build more and more slaver bases...
yes if slavery is booming ower time more and more slaver base get activated. This make possible to player to interact with slavers a different way: maybe if you killing lot of slavers
the slavers canot capture lot of npc so slavery going to slowly start die out, slaver guild get week. But if player interact a lot with slaver guild, do quest for them and slaver affiliates...
well slavers going to grow stronger and stronger.

 

-i plan add option to slavers to raid littile places, some guard complaining for a good old bandit raid... well their got a raid but not one they going to like!

 

-the slavers has special weapon that if target hp go lower than 50% (or the value set up) the target considered captured and teleported a slave storage, flagged as slave from here. This weapon can be used by player...

 

if player or follower uses and pahe installed the weapon going to captuer the target and make it to pahe slave.

After al labove complited i plan focus on player slavery this planned to come with few try to escape from slavery quest. maybe some way that slavers try to train player to a slave.
maybe if player make fatal msitakes end up no way out from slavery situation. i dont know the tiem fo writing. This part of the mod seems very far from where i am. the moment of writing.

 

So you have it! This is what SLOS supposed to do. Its going to take some time to make it.
Player feed back about the ideas i put here, oponnions, what need to be add welcome!
i dont know what i can or what not i can add to this mod, i feel far from expert papyurs scripter the moment . Ower time we well see.

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