SLOS Mod status update, found a in game "bug" that exist 10+years
Hello!
Last weeks i non stop planning and mostly re disgning Slavers Of Skyrim. Time to time play the game to see things, plus improve my mod making skills in scripting field.
In sort i made 3-4 plans for the mod how look what do and what not. Then all get trashed started agin. This is usual procces of game making and designing. My case i found out better to do this in the planning stage before any scripting done.
Time to time i check out the creation kit what i can do and what not. Scary thing is i nearly "played" more with creation kit then skyrim( at least steam says ).
In sort as i playing skyrim realized lot of my original ideas not going to work in game. Not becuse not possible make it into the game, but for game play reasons.
Example: probably only very few player has patiance to wait slavers to show up in the field and fallow them in a full ingame day just to discover where is the slavers hidden base. Plus all time remain undetected by the slaver gang + animals.
Based on my perosnal expereince its non feeseble for most players.... usualy the player going to pick up a tool and kill all the slavers instead fallowing them.
Wandering slaver grups with slaves make no sense to as by Lore this slaver guild has strong magic support! They are capture salves using magic and teleport their bases so why not they use same magic to transport the slaves where they needed? Less risk of losing the slaves.
( plus again player going to pray when slaves got moved to point a to point b ??? or the player go the storage point and raid it then take the slaves? )
as i designg the mod i try to copy the aproach that the original game used. Reason for this is: last 10+ years prowen this aproch works! lot of player still playing with skyrim and do the original quests.
So i playing the game and sort out what ideas of my going to stay and what going to deleted. Same time working out how i going to make my ideas work in reality.
This leads the point why i write today:
i discovered a "bug" but more accurate a programing owersight. The bounty quest create the bounty latter that handed the player when quest accepted. IF accepted.
In case the player go a city/town and NOT accept the bounty quest the bounty quest stopped and bounty letter that made for the quest remain in game forewer.
Problem with this ower time as you visit the citiys evry time a new bounty letter made. This letters seams to me persisent items, but i might mistaken.
Persisent references not unlodaded from the memory always at the ready to be used. Our case we talking a Bounty latter that never going to be used...
The source of probem found here: "bqscript.psc"
solution is: when the player leave the quest not only stop the quest but delete the bounty latter. i made a modificion to original script that do this the moment testing its works or not.
After i sure its works planning to realise.
Same time i probably found a way to remove the bounty latters that in game but not deleted.
currently i working on this:
Make a mod that ESL flagges and light make possible players to delete the existing bounty latters that no use.
in my test this show a 250-300 kbite save file size reduction... this means the bounty latters one cause of save file size non stop incrase.
during test i used my character that in game 55 in game days. 56 bounty letters removed... this character lvl 36 the moment.
to avoid this bug tigger you can do the fallowing:
if you go a city or any locatation where is a inn. go inside take the bounty quest and dont complite it.
4 bounty quest exist in the base game. if you accept all 4 no more can be started and bug not going to be tiggered.
Side note:
i might go investigate few other repating quest maybe other cases they made same mistake not deleting items that made by script but not in use.
in our case the bounty latters made by script before decided going to put in use or not. maybe other cases exist where items or things made but not always put in use.
Then remain only as burden to save files....
i consider this discovery a bit more important than continue working on SLOS. Probably one week or two and i finish the experimenation and continue my work.
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