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Slavery Headquarters - Entrance


mangalo

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Sooo, I haven't given you a lot of news lately.  Quite busy to be honest, and I warned you, it might take time.  But I found some time to think about the architectural styles and what would be where.

 

As planned, I chose to put the headquarters in Whiterun and not a remote location (a bit too decentralized to my taste).  The problem with Whiterun is that :

1) There isn't a lot of space

2) City overhauls take the little space left

 

Which means I had to come up with an alternative to simply putting the dungeon in Dragonsreach like Slaverun.  Here it goes :)

 

Spoiler

test.png.c67fb18aa5d1a66c2ae0b6d9704d54b0.png

 

 

test2.png.9d71bb1519f37a8deb76dd58607f0eab.png

 

 

Of course this is all very basic but since I had some space, I figured out "why not put a slave auction stage" there.  Furthermore, the stage is nicely exposed so the citizens can watch the goods under all aspects :)

 

The cages are mostly there as a test, I might put some other things there instead (suggestions are welcome !)

 

 

By the way, does anyone knows how to remove the accidental edits I could have made to other cells from the active mod in the CK ?

 

Edited by mangalo
Typo in title

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Looks interesting

 

@mangalo "By the way, does anyone knows how to remove the accidental edits I could have made to other cells from the active mod in the CK ?" clean them out in Tes5edit or SSEedit.

 

for some ideas maybe you should take a look here

 

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