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The Crossover: Alice In Lewderland, Part III

Grrrreeeetings! >:3   We're back with another episode of The Crossover series, this time featuring the first of the many dopplegangers (more on them soon) that will be recurring in Arzy's side of the storyline.   The events of this one happen after the ones of "The Student". An extra guideline for this one is that text boxes with "BLACK" letters, are said by Alice. The new femboy character. Just like red ones are from Arzy and purple ones from Zil (for the first time too,

Mara Island 06

Synopsis: The prince is targeted by lecher, can he escape ? Firefox users may not be able to see short videos.........                                    

xyingx3000

xyingx3000 in Mara Island

SLOS - Future plans for Slavery Player framework

Dear Players!   Here is some plans and ideas what i i might or not add the curent systems:   Current version goal to see the so far built up systems work as intended and stable as i hope. if stable i know i can expend on it. add new futures like forcing player to strip. or other tasks... like master displaced some of its items and player need find it... on time... or get punished.   in future i plan add other tasks like labor job: produce x ammunt item to master.

Using Light Placer for glowing jewelry

I've been playing around using Light Placer instead of ENB lights to add an actual emissive add glow to the bits I've been posting about. And the nice about that is you can set the color to change depending on a condition function. So change an actor's faction rank and the glow color changes.   ... which will be a lot more impressive if I can get the video clip to embed properly. Bear with me, this may take an edit or two.   https://i.imgur.com/TfOW8qs.mp4   Well, i

DocClox

DocClox in modelling

Slimming down animation packs

First, I like a lot of animation choice. So I've downloaded some big packs ass well ass (see what I did there? wink, wink, knudge, knudge) smaller ones. I run FNIS 7.6 XXL and I still get a warning about all my animations. And, much as I like seeing different animations running, there are some that I will never use. Those few are just not to my taste. Can't I just disable them in the MCM? I can almost hear somebody asking. The answer is yes, of course I can. But why do it for every game when I c

News about the next realsie ( Version 0.0022 )

Dear REaders!   I started last weekend testing the new realise version before realising. found some problem, that need to fixed ( and 500+ line of code re written ).  But the good news is the next version realtive soon comming out     This blog post ment to be contain information what to and what not to expect, plus give future testers information what expected to happen:   1 - rewritten slavery player frame work    2 - partialy re written toys, sex l
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