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  1. Wow, 2 years later and I just stumbled over your post by accident. In case you'll ever read this: Sorry, but I've never been that active here and even less on Nexus. I just come and go every now and then to look for mods. Anyway, by now I'm really not in the position to do anything modding-wise anymore, I simply have no time, and probably not even the skills anymore. The original files for the mod are probably gone as well by now, but even if not, they're on a different computer in a different country (I moved to the other side of the world last year). But as I said, anyone who is able and willing can take over the mod, so if you know anyone, just send them here^^
  2. How does Claim/Enslave work? I was able to enslave one for the quest, delivered him, and since then I'm not able to to capture/enslave anyone anymore, reapers mercy is active, the menu shows up, but the only thing I can do is: assault, kill, give potion, and open inventory. There's no skill tree either.?
  3. You mean the sticky on nexus? Because I don't see any sticky here. Ever heard about manners? I mean you want something, the least you could do is ask nicely and not demand stuff like somebody owes you something (and maybe look around a bit before asking), your post only makes you look like a rude a....
  4. right click > open with. every standard text editor can read them.
  5. Wait, a stats screen? Now I'm confused, maybe I have bug here: I get a lot of random captives (really a lot), named like normal townsfolk (so-and-so the wainwright, the shieldmaid, the wanderer, etc) and none of them lets me open the stats screen via right click, that only works with the normal captives like lords, etc. I thought this was how the mod works, but maybe i'm wrong?
  6. Eh, sorry, it seems I edited my post a little too much before hitting submit, it was the "TB_hero_spouse_visit" event that was the first event that triggered and where it said husband instead of wife. The others I noticed by scrolling through the events in mcm. Regarding player as victim, it's logical that you as a victim have no say in what the aggressor does with/to you, no matter the gender. I'm actually okay with that, especially because I'm not getting captured xD but there's one thing I want to remind you of: the mod is meant to cause arousal, right? For a lot of people it will be the opposite if they're being captured frequently by a gender they're not interested in, so it might be better to find a way that works with different genders/gender preferences, otherwise I guess a lot of people will probably just deactivate all of the captive events. Anyway, that's just food for thought, I don't mind either way. PS: Your solution regarding captor and companions sounds good.
  7. Just trying this one for the first time and it looks good so far, but it seems like all the "TB_companion_horny_" have the same text only for a female character. That was the very first event that happened for me, my non-existent "husband" came to me for sex... well I'm a male character with female only preference, so uhh... that was a surprise^^ Then I was going through the event options to enable/disable stuff and holy sh... that's a lot! It would be nice to have a single option to enable/disable the prefered sex (same sex, male pref, female pref), now I don't know much about modding in Bannerlord, but there are some categories you can enable/disable, so it should be possible, right? Anyway, there are some really nice events in here, so thumbs up for the mod ? edit: TB_companion_broken_dying_m also uses "she" instead of "he"
  8. I still have the loose files which are actually newer than the files in the bsa, also with lod generated, but since I haven't done any modding and didn't touch the mod in two years I chose to upload the older bsa files just to be safe. If anybody wants to have the loose files let me know.
  9. View File Kitty Quest - A short quest and follower mod I've been modding for a long time, but strayed away from it for almost two years now, so I've decided to release some of my (unfinished) mods since I don't have the time (and don't really care) to finish anymore. If any modder wants to take over any of the mods I release feel free to do so, you have my permission unless you want to paywall the mod. This mod is unfinished and has a few (non game braking) bugs! But still, use at your own risk! It adds a short questline, an island and a unique Catjit follower to the game. Kitty has her own follower framework (which is unfinished) and behavior, she won't fight and runs away from enemies, but she will always come back and will (should) heal you when your health is low after a fight. You won't be able to dismiss her once you've allowed her to follow you. Forcing her into a follower framework might work, but I didn't test it. She should have a few additional lines after following you for a while. I didn't get the quest to start, so one of Beth's updates must've broken something (the mod is two years old after all). To start it open the console and type "help _fwbanditquest" to get the quest id and then "setstage xxxxxxxx 20" with the x's being the mods the quest id ("startquest xxxxxxxx" might also work, untested). The quest is meant to be played without any followers, so be sure to send them away before you enter the boat. In my tests it didn't work properly with an existing save, so you might want to start with a new one, make sure to save before you start the quest. During the quest you will enter a small island where I added so much clutter and foliage that you might have some slowdowns (see screenshots). If you don't know what to do on the island talk to the girl and look at your questlog. You might find some engrish here and there, two years ago my english was... not as good... you can keep it if you find it The mod was meant as an adult mod, but I've never implemented it, so it's essentially a non-adult mod unless someone wants to take over and finish it. Kitty and her quest is inspired by Mrissy. She has a completely different personality though. Her textures are unique/custom made, her body is unp (iirc), there are seams on her hands and feet that I never got around to fix. I've used one or two other mods to create this one, sadly I don't remember which I used after all the time, so if anybody knows who to credit, please let me know. Requirments: None (SSE), but you might want to use the Fuz-Ro-Do/h/da-thingy for the dialogue LE Compatible: Probably not. Submitter recreation Submitted 09/10/2020 Category Regular Mods Requires Regular Edition Compatible
  10. Version 0.5

    401 downloads

    I've been modding for a long time, but strayed away from it for almost two years now, so I've decided to release some of my (unfinished) mods since I don't have the time (and don't really care) to finish anymore. If any modder wants to take over any of the mods I release feel free to do so, you have my permission unless you want to paywall the mod. This mod is unfinished and has a few (non game braking) bugs! But still, use at your own risk! It adds a short questline, an island and a unique Catjit follower to the game. Kitty has her own follower framework (which is unfinished) and behavior, she won't fight and runs away from enemies, but she will always come back and will (should) heal you when your health is low after a fight. You won't be able to dismiss her once you've allowed her to follow you. Forcing her into a follower framework might work, but I didn't test it. She should have a few additional lines after following you for a while. I didn't get the quest to start, so one of Beth's updates must've broken something (the mod is two years old after all). To start it open the console and type "help _fwbanditquest" to get the quest id and then "setstage xxxxxxxx 20" with the x's being the mods the quest id. The quest is meant to be played without any followers, so be sure to send them away before you enter the boat. In my tests it didn't work properly with an existing save, so you might want to start with a new one, make sure to save before you start the quest. During the quest you will enter a small island where I added so much clutter and foliage that you might have some slowdowns (see screenshots). If you don't know what to do on the island talk to the girl and look at your questlog. You might find some engrish here and there, two years ago my english was... not as good... you can keep it if you find it The mod was meant as an adult mod, but I've never implemented it, so it's essentially a non-adult mod unless someone wants to take over and finish it. Kitty and her quest is inspired by Mrissy. She has a completely different personality though. Her textures are unique/custom made, her body is unp (iirc), there are seams on her hands and feet that I never got around to fix. I've used one or two other mods to create this one, sadly I don't remember which I used after all the time, so if anybody knows who to credit, please let me know. Requirments: None (SSE) LE Compatible: Probably not.
  11. Thx for your feedback. Using SSE I'm not having these lighting issues, so I suspect it's a LE thing? Regarding Great forest of whiterun, I've never used it, but it should be easy to make a patch if it's just trees. Two things I forgot to mention: I've also added a watch tower that felt kinda natural and missing in Rorikstead regarding it's proximity to forsworn territory. There is a char in the store that might have a black face. It didn't have a black face in my old SSE, but now it has, so I guess I forgot to backup a texture before I deleted my old SSE version or it's something in my current installation (guess I should have tested before I installed other mods).
  12. View File REP - Rorikstead Enhanced & Playerhome I've been modding for a long time, but strayed away from it for almost two years now, so I've decided to release some of my (unfinished) mods since I don't have the time (and don't really care) to finish anymore. If any modder wants to take over any of the mods I release feel free to do so, you have my permission. This is REP - Rorikstead Enhanced & Playerhome This mod was intended to enhance Rorikstead quite a bit with more houses and a playerhome. The playerhome is finished and usable, it has two regular beds and two double beds in the upper floor and one additional double bed in the basement. There are crafting stations and some materials. The house is made with the vanilla look and feel in mind and is based on "Drela's Cottage" iirc. It's fully navmeshed and the beds are usable by followers (I don't remember if it's heartfire compatible, sorry). There are two additional houses added to Rorikstead, one of it was meant to be a store, but I never finished it, so it's just a house that looks like a store, the other house is not accessible, but it looks fine just being there. Surprisingly the mod works and fits fine to "The great city of Rorikstead" mod. There seems to be a minor navmesh issue with both mods installed, but that didn't cause any problems in my tests. This mod is provided as is, I will probably not enhance it any further, but it works fine and even though it's small not finished, I think it's a nice addition to the game. Requirements: None (SSE). Might be compatible with LE, I haven't checked, but it's such a simple mod, that it is possible. Submitter recreation Submitted 09/04/2020 Category Regular Mods Requires Regular Edition Compatible  
  13. Version 1.0.0

    178 downloads

    I've been modding for a long time, but strayed away from it for almost two years now, so I've decided to release some of my (unfinished) mods since I don't have the time (and don't really care) to finish anymore. If any modder wants to take over any of the mods I release feel free to do so, you have my permission. This is REP - Rorikstead Enhanced & Playerhome This mod was intended to enhance Rorikstead quite a bit with more houses and a playerhome. The playerhome is finished and usable, it has two regular beds and two double beds in the upper floor and one additional double bed in the basement. There are crafting stations and some materials. The house is made with the vanilla look and feel in mind and is based on "Drela's Cottage" iirc. It's fully navmeshed and the beds are usable by followers (I don't remember if it's heartfire compatible, sorry). There are two additional houses added to Rorikstead, one of it was meant to be a store, but I never finished it, so it's just a house that looks like a store, the other house is not accessible, but it looks fine just being there. Surprisingly the mod works and fits fine to "The great city of Rorikstead" mod. There seems to be a minor navmesh issue with both mods installed, but that didn't cause any problems in my tests. This mod is provided as is, I will probably not enhance it any further, but it works fine and even though it's small not finished, I think it's a nice addition to the game. Requirements: None (SSE). Might be compatible with LE, I haven't checked, but it's such a simple mod, that it is possible.
  14. To be a slaver and control your slaves I guess? Anyway, it seems to be a great mod, but it's also really prone to ctd's. I get them in almost every interior after talking with a npc changed by the mod and sometimes randomly too. Dd fix installed, all necessary mods installed, load order is fine. I tried a lot, but I cant get this mod to run stable
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