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Any chance of making Armortisation not dependent on having Immortality enabled? I love the feature but am not a huge fan of the Immortality.

 

The dependency is not a matter of pure chance. These two features share the same damage detection script, which I do not want to duplicate, for performance reasons.

 

May I ask you what your most serious problem is with Immortality?

Are you generally against no-death mods, do you prefer one of the dedicated mods, on have you encountered any bugs in it, per chance?

 

 

That's understandable. I figured it was probably something along those lines, given that the two features seem to have little else to do with each other.

 

So far as I can tell it's nothing wrong with the mod. There's the occasional hiccup and some expected problems, of course, but nothing serious. (it's been triggered when hit at full health on rare occasion; it's wonky when the enemy dies after it kills you, which happens more'n i'd expect, minor things like that). Mostly I'm just not a fan of no-death mods. The things that no-death mods add as a substitute for death are just extremely jarring and disruptive. For some reason I much prefer just dying (which, you know, isn't jarring or disruptive in the least).

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  • 2 weeks later...

So another mod put the my slavegirl into full bondage - gag, belt, and etc. 

 

The script in Naked Dungeons' civilian rape simply jams up the game, a random person simply approaches, says they like your garment, and softlock until you can somehow fiddle with the console. 

 

Version 2.0 is coming soon, with a lot of bugfixes.

I hope it will solve the chain-forcegreet issue as well (it is a tough one, because it tends to happen more frequently in some installations, but it is almost absent in others, including mine).

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My stuff got stolen, then a guard beat me up because I was naked and helpless, then after I paid 100 gold sent me to the petty thief officer.

Except there is no such things:

post-914471-0-33207300-1506494596_thumb.jpg

 

There are some worrying errors in the log:

 

[09/27/2017 - 08:12:27AM] warning: Property SafeContainer on script ndun_targetalias_scr attached to alias StrippedEquipment on quest ndun_ErrandQuest (8200387C) cannot be initialized because the script no longer contains that property
[09/27/2017 - 08:12:27AM] ERROR: alias Letter on quest ndun_ErrandQuest (8200387C): Cannot clear a non-optional alias.
stack:
    [alias Letter on quest ndun_ErrandQuest (8200387C)].ndun_letteralias_scr.Clear() - "<native>" Line ?
    [ndun_ErrandQuest (8200387C)].ndun_errandquest_scr.GetRandomStage() - "ndun_errandquest_scr.psc" Line 253
    [None].ndun_insideeffect_scr.OnEffectStart() - "ndun_insideeffect_scr.psc" Line 168

 

and

 

 

 

[09/27/2017 - 08:31:42AM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1359
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[09/27/2017 - 08:31:42AM] ERROR: Cannot call GetName() on a None object, aborting function call
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1359
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[09/27/2017 - 08:31:42AM] warning: Assigning None to a non-object variable named "::temp253"
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1359
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[09/27/2017 - 08:31:42AM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1361
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[09/27/2017 - 08:31:42AM] ERROR: Cannot call GetName() on a None object, aborting function call
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1361
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[09/27/2017 - 08:31:42AM] warning: Assigning None to a non-object variable named "::temp253"
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1361
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[09/27/2017 - 08:31:42AM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1363
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[09/27/2017 - 08:31:42AM] ERROR: Cannot call GetName() on a None object, aborting function call
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1363
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[09/27/2017 - 08:31:42AM] warning: Assigning None to a non-object variable named "::temp253"
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1363
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

 

I attached the full log, but be warry as it is full of CF notices. I forgot to turn that off.

 

Active Mod Files:

 

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  Unofficial Skyrim Legendary Edition Patch.esp  [Version 3.0.10]
06  Skyrim Project Optimization - Full Version.esm
07  RSkyrimChildren.esm
08  ApachiiHair.esm
09  ApachiiHairFemales.esm
0A  SexLab.esm  [Version 1.62]
0B  Heels Sound.esm
0C  Schlongs of Skyrim - Core.esm
0D  CreatureFramework.esm  [Version 1.1.0]
0E  SexLabAroused.esm  [Version 2.8]
0F  Devious Devices - Assets.esm  [Version 2.8.3]
10  WM Flora Fixes.esp
11  BSAssets.esm
12  BSHeartland.esm
13  SkyTEST-RealisticAnimals&Predators.esm
14  BS_DLC_patch.esp
15  Campfire.esm
16  ZaZAnimationPack.esm
17  Devious Devices - Integration.esm
18  Devious Devices - Expansion.esm
19  daymoyl.esm
1A  EFFCore.esm
1B  EnhancedLightsandFX.esp
1C  ELFX - Exteriors.esp
1D  Complete Crafting Overhaul_Remade.esp
1E  RealisticWaterTwo.esp
1F  SkyUI.esp
20  UIExtensions.esp
21  dD - Realistic Ragdoll Force - Realistic.esp
22  RaceMenu.esp
23  RaceMenuPlugin.esp
24  Convenient Horses.esp
25  NusbieVoices.esp
26  DD - Interactions.esp
27  SLAnimLoader.esp
28  WyldMenuPlugFemale.esp
29  WyldMenuPlugMale.esp
2A  RaceMenuOverlays.esp
2B  RaceMenuOverlayCompilation - CBBE.esp
2C  pchs_loansharks.esp
2D  Remodeled Armor - Vanilla Replacer - Dawnguard.esp
2E  Remodeled Armor - Vanilla Replacer - Dragonborn.esp
2F  Remodeled Armor - Vanilla Replacer.esp
30  SexLabDefeat.esp
31  SleepTight.esp
32  FreckleMania.esp
33  FNIS.esp
34  HearthfireMultiKid.esp
35  AddItemMenu2.esp
36  MoreNastyCritters.esp
37  BDVanillaCritters.esp
38  SexLabNudeCreatures.esp
39  SexLabNudeCreaturesDG.esp
3A  SexLabNudeCreaturesDB.esp
3B  AMatterOfTime.esp  [Version 2.00]
3C  iHUD.esp
3D  BlackthornManor.esp
3E  OBIS.esp
3F  SOS - Smurf Average Addon.esp
40  SOS - VectorPlexus Muscular Addon.esp
41  SOS - VectorPlexus Regular Addon.esp
42  SOS - Leito Addon.esp
43  SOS Female Schlongifier (No Schlong Addon by Erundil).esp
44  SOS - ERF Horse Penis CBBE - Addon.esp
45  BDOrcSchlong.esp
46  TERAArmors_CBBE.esp
47  SlaveTatsEventsBridge.esp
48  NIOVHH.esp
49  HearthfireMultiKid_LastName.esp
4A  RSChildren - Complete.esp
4B  LovelyHairstylesCE.esp
4C  Modern Brawl Bug Fix.esp
4D  Extended UI.esp  [Version 1.2.0d]
4E  LootandDegradation.esp
4F  Traps Are Dangerous.esp
50  WM Trap Fixes.esp
51  RaceMenuMorphsCBBE.esp
52  OBISDB.esp
53  SLAL_AnimationsByLeito.esp
54  Captured Dreams.esp
++  CD - No Catsuits in Outfits.esp
55  SexLab-Stories.esp
56  hearthfireextended.esp
57  Sacrosanct - Vampires of Skyrim.esp
58  Inconsequential NPCs.esp
59  SMIM-Merged-All.esp
5A  RealisticWaterTwo - Legendary.esp
5B  EFFDialogue.esp
5C  SexSlavesForVanillaBandits.esp
5D  SexLabSkoomaWhore.esp
5E  TradeBarter.esp
5F  SkyTEST-HarderCreatures.esp
60  Schlongs of Skyrim.esp
61  SimpleSlavery.esp
62  Immersive Wenches.esp
63  Frostfall.esp
64  TheAmazingWorldOfBikiniArmor.esp
65  SLSW Addicted.esp
66  Summermyst - Enchantments of Skyrim.esp
67  SolitudeExterior.esp
68  Smelter_Riften & Solitude.esp
69  TimingIsEverything.esp
6A  Devious Deviants.esp
6B  Immersive Wenches -Apachii hairs- Patch.esp
6C  SexLab-StoriesDevious.esp
6D  CCO17ObisPatch.esp
6E  OBIS DG Faction Patch.esp
6F  Devious Devices - Equip.esp
70  EstrusChaurus.esp
71  Fantasy Soundtrack Project.esp
72  Fantasy Soundtrack Project - Combat.esp
73  SafeAutoSave.esp  [Version 3.5]
74  SexLab Warmbodies.esp
75  SLALAnimObj.esp
76  SexLab Cumshot.esp  [Version 1.7.2]
77  IcePenguinWorldMap.esp
78  EggFactory.esp
79  Apocalypse - The Spell Package.esp
7A  EstrusSpider.esp
7B  SexLabWerewolves.esp
7C  SlaveTats.esp
7D  HighHrothgarWindowGlow.esp
7E  Neo's Slave Leia Renewal.esp
7F  holycow.esp
80  Ordinator - Perks of Skyrim.esp
81  Apocalypse - Ordinator Compatibility Patch.esp
82  Naked Dungeons.esp
83  WhiterunExterior.esp
84  CityBondage.esp
85  DeviousTraining.esp
86  SexLab Inflation Framework.esp  [Version 1.1.0]
87  DesyncBirdsOfPrey.esp
88  BSHeartland - Meshes.esp
89  BSHeartland - Textures.esp
8A  Alternate Start - Live Another Life.esp  [Version 3.1.7]
8B  SexLab_Solutions.esp
8C  ccas_starts.esp
8D  Alternate Start -- New Beginnings.esp
8E  daymoyl_DawnguardAddon.esp
8F  ELFXEnhancer.esp
90  TES5Merged.esp
91  Bashed Patch, 0.esp
92  DynDOLOD.esp


 

Papyrus.0.log

Link to comment

Alright, addendum to my previous bug report. I did the previous bug report just before going to bed, which is why it isn't well furnished.

 

The guard I had to meet was a riften guard, situated on the south gate. Upon retrying with an earlier save, that specific guard would be the one to tell the player to use the north gate at first encounter; for the shakedown. He has no other dialogue until the player goes around the city and unlock the city (by entering into riften). Once that is done, the guard get disabled and is then unreachable. By knowing his refid, I could enable him and talk to him about my equipment which made the quest progress.

 

So not so much of a bug, but rather an oversight?

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Alright, addendum to my previous bug report. I did the previous bug report just before going to bed, which is why it isn't well furnished.

 

The guard I had to meet was a riften guard, situated on the south gate. Upon retrying with an earlier save, that specific guard would be the one to tell the player to use the north gate at first encounter; for the shakedown. He has no other dialogue until the player goes around the city and unlock the city (by entering into riften). Once that is done, the guard get disabled and is then unreachable. By knowing his refid, I could enable him and talk to him about my equipment which made the quest progress.

 

So not so much of a bug, but rather an oversight?

 

Thanks for the bug report. I'll look into it as soon as I have some time.

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Alright, I got another weird issue associated with city bondage. City bondage automatically apply bondage items on the player character when she enters a town. It has a feature to leave the player clothed or strip the player character, if left clothed then I don't see any kind of problem happening but the visual please is lesser. However, if I chose to strip the player character the guards and citizen will act as if the player is naked (obviously). However, it was in my understanding that the punishment wouldn't fire if the player character is wearing a collar of an armbinder/yoke. Mine was wearing a yoke and a harness, so I assumed that I could still talk to the guards alright and go around the city in full bondage.

 

Well, that was wrong. Tried to talk to a guard twice, and twice he punished my character.

 

I also got approached by a citizen with the line "I like your outfit.". I'm not sure if this is from this mod, but then I got locked out of my ability to control the PC and nothing happened. Waiting one hour did the trick. Note: This might come from Devious Training.

 

I tried looking around the log, realizing my mistake of letting DT as verbose as it come by default. But all I could find are SKI_ConfigManager errors linked to naked dungeon, probably because I went in the MCM to check if the different options were correct.

 

Stuff like that:

 

 

[10/02/2017 - 02:35:21PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1363
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[10/02/2017 - 02:35:21PM] ERROR: Cannot call GetName() on a None object, aborting function call
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1363
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[10/02/2017 - 02:35:21PM] warning: Assigning None to a non-object variable named "::temp253"
stack:
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.OnPageReset() - "ndun_configquest_scr.psc" Line 1363
    [ndun_ConfigQuest (820012C5)].ndun_configquest_scr.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1F000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

 

 

So, I'm a bit at a loss here. Is there a way to disable punishment while wearing dragonbane bondage? Right, because city bondage puts customized items on the player character with a "dragonbane" prefix. However they are correctly recognized by Devious Training, so I assume that they should be recognized by naked dungeon too.

 

 

Edit:

Found out what's going on. Basically the player is still considered naked, but won't trigger the indecency content. However, the guards will still not listen to the player and punish her if she tries to report a theft. Which is, err, well look for yourself:

post-914471-0-44245100-1507012515_thumb.jpg

Edited by bicobus
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  • 2 weeks later...
  • 2 weeks later...

Hello there,

 

I had a rare episode with your mod. Fresh game, so places are unexplored.

 

Got hit with a trap in Shor's Stone mine, lost equipment. After reporting the theft, the guard sent my character to Riften to talk to Riften Guard. I saw that the guard was outside (the quest marker was a triangle). I didn't go in Riften, instead I went to the guard at once.

 

He was stationed on the dock side entrance. Now this guy is an NPC who I never saw before, because basically every time I arrive to Riften I just go in the main gate. This guy is there only to prevent the player to sneak in through the back entrance. Speech may work on him but I failed the Persuade. Anyway, he was the NPC who I had to talk to get back my gear. The problem with him is that he had only the vanilla lines and nothing else. Also, after I got inside the city through the main gate, he simply despawned, so there was a quest marker pointing on the floor. So I managed to have the bad RND to get the only soldier who was not useful. :)

 

I just had to use the Debug menu in the MCM to get back my gear, so there was no issue from this. I also think you don't need to do anything about this, it is an incredibly rare occurence.

 

 

Update: I think I found a bug. I disabled the Disguise option in MCM. Yet the mod still insists that I need to Sneak to equip those items. It seems Disabling this feature doesn't work properly.

 

Peace,

M

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Good evening gentlemen!

I have a problem with this mods, most likely due to it being a bug or a mod incompatibility. When I enter a dungeon i get knocked out and lose my things and so I set myself to clear the dungeon, but there was never a pop up quest for recovering my stuff back even tho i already cleared the dungeon. Also, when i enter the debug tab in the MCM menu i cant select the option to recover my gear, because apparently there was never a quest to recover it. Thanks for reading my problem, I hope someone can help me .

 

 

;_;

 

My load order:

GameMode=Skyrim
 
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
hdtHighHeel.esm=1
Schlongs of Skyrim - Core.esm=1
CreatureFramework.esm=1
ApachiiHair.esm=1
ApachiiHairFemales.esm=1
ZaZAnimationPack.esm=1
dcc-soulgem-oven-000.esm=1
Amputator.esm=1
SexLab.esm=1
Devious Devices - Assets.esm=1
SexLabAroused.esm=1
Devious Devices - Integration.esm=1
daymoyl.esm=1
PubicMeshColorRE.esm=1
Devious Devices - Expansion.esm=1
PSQ PlayerSuccubusQuest.esm=1
SGHairPackBase.esm=1
NewStyleEyes.esm=1
Remodeled Armor - Vanilla Replacer.esp=1
Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1
Remodeled Armor - Underwear.esp=1
KomRoseButt.esp=1
HDTSextoys.esp=1
D.va suit.esp=1
FNIS.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
XPMSE.esp=1
SOSRaceMenu.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
ShowRaceMenuAlternative.esp=1
UIExtensions.esp=1
AddItemMenu2.esp=1
SkyUI.esp=1
RaceMenuMorphsCBBE.esp=1
SexLabNudeCreatures.esp=1
SexLabNudeCreaturesDB.esp=1
SexLabNudeCreaturesDG.esp=1
zzEstrus.esp=1
RLO - Interiors.esp=1
zzEstrusMimic.esp=1
Skyrim Immersive Creatures.esp=1
Shout Like a Virgin.esp=1
Forgotten DungeonsAll.esp=1
Wintermyst - Enchantments of Skyrim.esp=1
HDT Havok Object.esp=1
aMidianBorn_ContentAddon.esp=1
MilkModNEW.esp=1
RLO - Exteriors.esp=1
MilkMod_MilkPumpsFancy.esp=1
Skyrim Immersive Creatures - DLC2.esp=1
Hothtrooper44_ArmorCompilation.esp=1
SexyBanditCaptives.esp=1
HentaiCreatures.esp=1
Immersive Weapons.esp=1
ACE Archery.esp=1
Deviously Cursed Loot.esp=1
SimpleSlavery.esp=1
ACE Melee.esp=1
TheAmazingWorldOfBikiniArmor.esp=1
Darkwind.esp=1
ACE Smithing.esp=1
S_L_U_T_S.esp=1
mihaildraconichydra.esp=1
daymoyl_DawnguardAddon.esp=1
GrandMaster.esp=1
Follower Neisa.esp=1
FNISspells.esp=1
mihailesocenturion.esp=1
JaxonzUtilities.esp=1
RosaFollower.esp=1
Apocalypse - The Spell Package.esp=1
ACE Synergy.esp=1
ACE Magic.esp=1
ACE Realistic Fighting.esp=1
Schlongs of Skyrim.esp=1
SOS - Smurf Average Addon.esp=1
MoreNastyCritters.esp=1
Better Females - Eyebrows.esp=1
Brows.esp=1
FreckleMania.esp=1
KJ Tattoos 2K.esp=1
NewMikanEyes.esp=1
SGEyebrows.esp=1
TheCoenaculiCBBE.esp=1
RaceMenuOverlayCompilation - CBBE.esp=1
TW3Eyes.esp=1
TheEyesOfBeauty.esp=1
Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1
mihailmudcrabmerchant.esp=1
Ashbringer - Johnskyrim.esp=1
SabreFurBag.esp=1
LorkhanMoonlightGreatswordPack.esp=1
KS Hairdo's.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
dD - Enhanced Blood Main.esp=1
dD-DG-DB-Immersive Creatures EBT Patch.esp=1
dD-Reduced Splatter Size.esp=1
PDCrossbow - Feykrosah Nin.esp=1
Mango.esp=1
LindsMarksmageGarb.esp=1
HDTTailsEquipable.esp=1
Elvenia.esp=1
Dragon Lilly.esp=1
Yashira.esp=1
_ImoMegane.esp=1
HDT Maid Outfit.esp=1
Commonwealth Shorts.esp=1
HDT Maid Outfit Slot Change.esp=1
Aradia Secretary.esp=1
Follower Onean.esp=1
Northern Priestess - EX.esp=1
AMB Glass Variants Lore.esp=1
Differently Ebony.esp=1
aMidianborn_Skyforge_Weapons.esp=1
RaceMenu DBHandButtTattoo.esp=1
Dovakini.esp=1
Fachry Love the Cupid.esp=1
XX_bnspackclothesHH.esp=1
SLAnimLoader.esp=1
SLAL_AnimationsByLeito.esp=1
SexLabTools.esp=1
SLALAnimObj.esp=1
Cre_Ribon_Armor.esp=1
Aradia Lace Dress.esp=1
Crazy Belle III.esp=1
SLAL_K4Anims.esp=1
Devious Deviants.esp=1
DeviouslyHelpless.esp=1
SexLabMatchMaker.esp=1
SexLabMassMatchMaker.esp=1
Apropos.esp=1
SexLab Brawling Rape.esp=1
SexLabDefeat.esp=1
KomAnimObjects.esp=1
MilkModNEW HF.esp=1
MilkModNEW ZaZ.esp=1
EstrusChaurus.esp=1
SlaveTats.esp=1
Anal Torch.esp=1
Jennifer.esp=1
Extended Slider Colors.esp=1
12FemaleBrows.esp=1
KS Hairdos - HDT.esp=1
RailLight.esp=1
SexLab_SOS-Stapon.esp=1
BDIC.esp=1
SGHairPackAIO.esp=1
YMMP.esp=1
Maevan2EyeBrows.esp=1
DYNAVISION Dynamic Depth of Field.esp=1
Alternate Start - Live Another Life.esp=1
Deviously Cursed Loot LAL AddOn.esp=1
da_alternate_start_extension.esp=1
Naked Dungeons.esp=1
 
Link to comment
  • 2 weeks later...

One of my users thinks Deviously enslaved and this mod conflict, specifically DEC thinks the player is free to be approached while NDUN is busy.

 

I couldn't get this mod to work, something resetting every dungeon I enter. I'll keep trying later but It's not on my priority list right this moment.

 

Can I ask that the author add a small piece of code that would prevent several mods from interfering with it? Deviously helpless had this issue years ago and made a simple system to tell other mods when it was busy: the DHLP system. This system uses two mod events and does not require any direct mod communication or dependency; any mod can add it without making any other mod a requirement for it to work.

 

You only need a small amount of code: two events to catch changes made by other mods, one local variable to store the state of the event, and two functions to tell other mods your mod is busy:

bool Property dhlpSuspendStatus Auto Conditional ; 'saved state so we always have it'
Event OnInit()
  ; 'Note: you can name the output functions for the mod event anything you want'
  ; '_OnSuspend_ is just what I chose for readability'
  RegisterForModEvent("dhlp-Suspend", "OnSuspend")
  RegisterForModEvent("dhlp-Resume", "OnResume")
endEvent

; 'Deviously Helpless suspend system'
; 'These functions catch if other mods throw the mod events, so you can catch them in realtime'
Event OnSuspend(string eventName, string strArg, float numArg, Form sender)
  dhlpSuspendStatus = true
  ; 'any code to cancel/lock your mod_s activities can get called here'
EndEvent
Event OnResume(string eventName, string strArg, float numArg, Form sender)
  dhlpSuspendStatus = false
  ; 'any code to resume your mod_s activities can get called here'
EndEvent

; 'These functions allow you to set the DHLP busy status from your end'
;  'just don_t forget to release the lock when you_re done using it'
function dhlpSuspend()
  dhlpSuspendStatus = true
  SendModEvent("dhlp-Suspend")
endFunction
function dhlpResume()
  dhlpSuspendStatus = false
  SendModEvent("dhlp-Resume")
endFunction

If you throw the event when NDUN is busy, then DEC will detect it is busy and stop working. DEC isn't the only mod that uses this system, off my head SD+ and Cursed loot use it, slaverun uses it, quite a lot of sexlab mods used it at one point.

 

In the event that I'm wrong and this won't work from your end, can you give me something to detect when your mod is busy? A faction on the player, NPC faction for NPCs that should never attack the player, a quest stage range or single, quest active, globalvariable value, something like that would be enough.

Edited by Verstort
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On 11/15/2017 at 4:33 AM, Verstort said:

Can I ask that the author add a small piece of code that would prevent several mods from interfering with it? Deviously helpless had this issue years ago and made a simple system to tell other mods when it was busy: the DHLP system. This system uses two mod events and does not require any direct mod communication or dependency; any mod can add it without making any other mod a requirement for it to work.

 

You only need a small amount of code: two events to catch changes made by other mods, one local variable to store the state of the event, and two functions to tell other mods your mod is busy:


bool Property dhlpSuspendStatus Auto Conditional ; 'saved state so we always have it'
Event OnInit()
  ; 'Note: you can name the output functions for the mod event anything you want'
  ; '_OnSuspend_ is just what I chose for readability'
  RegisterForModEvent("dhlp-Suspend", "OnSuspend")
  RegisterForModEvent("dhlp-Resume", "OnResume")
endEvent

; 'Deviously Helpless suspend system'
; 'These functions catch if other mods throw the mod events, so you can catch them in realtime'
Event OnSuspend(string eventName, string strArg, float numArg, Form sender)
  dhlpSuspendStatus = true
  ; 'any code to cancel/lock your mod_s activities can get called here'
EndEvent
Event OnResume(string eventName, string strArg, float numArg, Form sender)
  dhlpSuspendStatus = false
  ; 'any code to resume your mod_s activities can get called here'
EndEvent

; 'These functions allow you to set the DHLP busy status from your end'
;  'just don_t forget to release the lock when you_re done using it'
function dhlpSuspend()
  dhlpSuspendStatus = true
  SendModEvent("dhlp-Suspend")
endFunction
function dhlpResume()
  dhlpSuspendStatus = false
  SendModEvent("dhlp-Resume")
endFunction

 

Okay. it seems to be a good idea. It will be done as soon as I'm back to modding.

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Hello Galahad,

 

i have some more feedback for you. Everything seems to work fine, i just have a couple of smaller issues to report.

 

1.) MCM is set to keep 1 Pickaxe. I have only the Ancient Nordic Pickaxe in my inventory, but the mod takes that away. Would be nice if the player could keep that Pickaxe as well.

 

2.) The Disguise checkbox doesn't seem to work properly. I set it off (don't use disguise), but I still keep getting disguise related mesasges when I equip armor looted from bandits.

 

3.) The guards punish my character while she is wearing a Collar from Captured Dreams (MCM is set to not punish player while wearing collar). While the mod doesn't say it supports collars or gear from CD, I think it should recognise those collars. :)

 

 

I hope you continue developing this awesome mod.

 

Peace,

M

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On 11/21/2017 at 11:08 PM, monsta88 said:

Hello Galahad,

 

i have some more feedback for you. Everything seems to work fine, i just have a couple of smaller issues to report.

 

1.) MCM is set to keep 1 Pickaxe. I have only the Ancient Nordic Pickaxe in my inventory, but the mod takes that away. Would be nice if the player could keep that Pickaxe as well.

 

2.) The Disguise checkbox doesn't seem to work properly. I set it off (don't use disguise), but I still keep getting disguise related mesasges when I equip armor looted from bandits.

 

3.) The guards punish my character while she is wearing a Collar from Captured Dreams (MCM is set to not punish player while wearing collar). While the mod doesn't say it supports collars or gear from CD, I think it should recognise those collars. :)

 

 

I hope you continue developing this awesome mod.

 

Peace,

M

 

Hi,

 

I'm currently away from modding, but the 2.0 version (mainly a bugfix version with very few new features) is on its way. You have the 2.0 beta version IIRC, am I right?

 

1. The mod should be made dependent of the DLCs (specifically the Dragonborn DLC) to be able to recognize Ancient Nordic Pickaxes.

2. I've already fixed a bug in the Disguise feature, but ATM don't remember which version has the fix and which does not. I'll look into it as soon as I'm back.

3. You are right, CD collars should be recognized.

 

Thanks for the bug report.

 

Regards,

galahad_69

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20 hours ago, galahad_69 said:

 

Hi,

 

I'm currently away from modding, but the 2.0 version (mainly a bugfix version with very few new features) is on its way. You have the 2.0 beta version IIRC, am I right?

 

1. The mod should be made dependent of the DLCs (specifically the Dragonborn DLC) to be able to recognize Ancient Nordic Pickaxes.

2. I've already fixed a bug in the Disguise feature, but ATM don't remember which version has the fix and which does not. I'll look into it as soon as I'm back.

3. You are right, CD collars should be recognized.

 

Thanks for the bug report.

 

Regards,

galahad_69

 

Hello Galahad,

 

I'm using the 1.9_fixed1 version. I didn't see 2.0 version in the download section, is it somewhere in the comments?

 

Peace,

M

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  • 2 weeks later...
On 12/5/2017 at 9:54 PM, kaine3d said:

is there any way to disable the no fast travel when naked option? i'm running dibellan defender and untamed and both options have me running around with no clothes on anyways :P

In version 1.9 the only way of getting rid of the fast travel restriction is to disable both the Guard Punishment and the Civilian Rape features.

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On 4/1/2016 at 7:30 AM, spoonsinger said:

Curse you and your curse'd mod. I'm @ 253 limit - even after culling excessive string using mods, (i.e. if you remove mods, apparently other mods magically need to be installed to fill the gap - it's the law), and this is really the sort of horrible mod I would install. grrrrrrr.

Big necro, but should be able to remedy this by using Mod Organizer, unless I'm misrembering.

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11 hours ago, mojodajojo said:

Big necro, but should be able to remedy this by using Mod Organizer, unless I'm misrembering.

Good god. LOL.

 

Actually I do, and have since dot dot dot, use MO. However what got this into my load out was SSE turning up. All the mundane and less hairy stuff got placed into my sse build, leaving just the mods which make my modded 32bit skyrim the unhinged, but totally gorgeous looking, sloot it is. (Also crash fixes allowed me to put all the excessive string using mods back with the least bother to me)

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  • 2 weeks later...
  • 1 month later...
4 hours ago, wolfmanjoe4 said:

Has anyone tried to use this mod with the most recent version of DD.I and DD.E

testet NDUN with DDi/DDx 4.0 and DDe 342:

- DD adding after NDUN rape works

- DD adding after failed prostitution offer works

- not all DDi/DDx 4.0 items can be removed by the greybeards: heavy bondage (Yoke & Co), but everything else gets removed

- DDe seems to be still able to remove all DD4 stuff (maybe not the more exotic DDs)

- no compatibility issues between DDe and NDUN (if you want to remove added DDs via DDe)

 

but i guess you mean DD.E = DDx?

 

conclusion: no game breaking issues using NDUN+DD4.0

 

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Hello, was trying this mod again and had some issues where it it didnt work correctly. But i found by accident that the mod doesn't work correctly in halted stream camp for me, but it works correctly in Embershard mine for some reason.So maybe there might be an issue based on the place that triggers the mod?(maybe the bandit camps conflict with an other mod for example)

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