This thread is geared towards providing guides/tutorials and support for beginners to the wonderful world of HDT physics modding.
This guide will be broken up into two posts, the first main post will be geared towards end users, contain FAQ, Resource links and support tips.
The second post will contain tutorials/guides and other miscellaneous resources and info for modders.
HydrogensaysHDT - Creator of HDT plugins
Monsto Brukes - Creator/Moderator of HDT Subforums
Canderes - Contributor to HDT physics, click on name for his guides & resources
Yoo - Contributor to HDT physics modding, click on name for his latest project
Groovtama - Resident Skeleton Wizard and provider of HDT Rig Map Fix.
Enskyment - For Making a kick-ass guide for newbie end users!
Read this section if you are new or unfamiliar with some of the terms in the guides and/or feedback from other users
Click the above link for an awesome guide made by Enskyment meant to quickly get you up to speed with all of this stuff!
GUIDE 1: Basic HDT Physics Installation (No Pics Yet):
GUIDE 2: Adding Collision to your HDT PE Installation (Manually) (On Hold):
Q: I heard deleting the skeleton_female.hkx (Rig Map) file helps fix things with HDT Physics?
A: NO, stop it. That piece of information is old and even then it was a horrible 'workaround'. DO NOT DELETE THIS FILE. Instead use the attached Groovtama's Rig Map file for maximum HDT Compatibility.
Q: I do use my own custom skeleton and use HDT Physics, anything further I need to do?
A: Yes, Download and install Groovtama's custom Rig Map, be warned though that if you are using a custom skeleton that has a new non-standard bone used for animation that is not already included in the XPMS skeleton, that this Rig Map will not contain the animation data for that new bone and you will need to add it yourself.
Feel free to copy/paste or link this guide
Feel free to translate the guide.
Feel free to make your own guide , I've attached the images to help you! (They'll be updated for revisions/changes)