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Vioxsis

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About Vioxsis

  • Birthday 06/09/1989

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  1. @gregaaz Sure, you have permission, make use of any part you need and release if you want. @aidenboyjon Looks as though my mega account has been deleted (probably because i have not used it in years). Mediafire is still up ...somehow, not logged in to that for years either...
  2. Hey Vioxsis, i had a question about your 3D pubic Hair mod.

     

    Is it possible to use multiple of the mesh's at once? i cant get more than 1 to appear when applied.

    1. Vioxsis

      Vioxsis

      If you mean so there's a variety of them in game then no, its not been set up that way.

      If that can be done or not.. not sure.

       

      Though if you wanted to equip 2 at the same time for whatever reason, then some nifskope copy/paste will do that.

    2. bubbastacks

      bubbastacks

      Yes, equipping multiple. 4 specifically, I used Nifskope and Outfit Studio and regardless it showed 1 mesh only.

       

      I wasn't able to diagnose the reason why so instead I ended up using the CK to make 3 new extra head parts with 1 mesh per .nif instead of what I tried originally which was putting the 4 mesh's in a single .nif 

       

      all 4 are now visible so I can only assume its limited to 1 mesh per extra head part.

       

      Also, thanks for creating the mod!

       

       

  3. hi there. i just tried your strap-on mod. i'm happy to say it works. but how do i get the strapless dildo?

  4. Hello Vioxsis, I was wondering if I could ask for some help in getting your mod, "Vioxisis' Strap-On's of Fallout 4" to work. I can get a bunch of other AAF mods to work no problem but as far as equipping my female character or any female npcs with a strapon. Plus if you happen to know of any other mods that have any lesbian animations, would you be willing to point me in the right direction? The "Atomic scissoring" is nice but it's the only one I can find. Any help would be appreciated. Thanks in advance.  

    1. Vioxsis

      Vioxsis

      My mod is just a resource of sorts, it only adds the models for other mods to use.

      AAF patches adds support for them, and adds them to some animations that need/can use them.

      If there are any other lesbian animations out there i don't know, not played F4 in a long time now.

    2. Newgie1987!!

      Newgie1987!!

      Thanks for input. I'll give this a try.

    3. Newgie1987!!

      Newgie1987!!

      This patch worked like a charm. Thank you very much!

  5. There are to many ways max can crash on export especially with skinned meshes.. So i'll go through a typical rig and export using the skin wrap modifier, so you can try and narrow it down. 1, You have a skyrim skeleton imported, and looking correct. 2, You have a skyrim body imported (male or female with/without hands, feet and head). 3, Import the mesh you wish to rig. 4, Having done all the editing on the mesh (scale, rotate and whatever else you want/need) reset its xforms and then add the skin wrap to it. 5, In the skin wrap add any parts of the skyrim body you need (imported at step 2) to the skin wrap (judging by the picture you will need all of them). 6, Make sure "weight all points" is checked and click convert to skin. 7, In the skin modifier you can edit and fix the skinning, but at the very lest check to see it has been applied. 8, Hide all the skyrim body parts so just the skeleton and your mesh/s are in the view port. 9, Select everything (skeleton and your mesh) select "export selected" and export it as a nif. You can also try without having the skeleton selected, as depending on the exporter depends on what it likes/expects.
  6. The models pivot maybe the cause, in max you can reset it. Go to the hierarchy tab, select affect pivot only and reset it, you may also want to reset the transform and scale as well. You can also add and collapse a reset xform modifier. Just to note this may mess up any skin modifiers applied to the mesh.
  7. That should be impossible, i set it up with material swaps so there's only 1 instance of the nif, if just 1 version showed up correctly then all 3 should.
  8. Yes you can do that, but just to clarify you always get the same strapon since its defined in the .xml (Data\AAF > FF_equipmentSetData.xml) you can also edit that .xml to point to a different strapon or you could edit the esp to point to different material swaps, you can even rename the material files like you would the textures to swap them (Data\materials\Strapon) or even edit the materials to point to different textures. Any of the above ways will do it, there's probably a few more ways then that too, just have to pick your poison, if something goes wrong just reinstall the mod to reset the slate.
  9. 0A03D553 is referencing the message (MESG) is the indicator for this, you want the armour (ARMO) is the reference for that. So "player.additem 0f000f9f 1" will ad the camo version to your inventory.
  10. You don't, it either gets added by AAF (if you use the xml for it) automatically or you can add it yourself by console, "help viodoe" will get you the IDs then type "player.additem "ID Here" 1" but without the "".
  11. In OS start a new project, in the 'from template' drop down select the body you want (CBBEVaginaMorphsPhysics). Click next and give it a name, then in the 'outfit/mesh' section click browse then navigate to "Data\Tools\BodySlide\ShapeData\Body PubicHair" all the nifs are in there select the one you want. Click finish, select the hair and at the top go to 'sliders > conform selected' then check the slides move it with the body. Then you just save the project 'output file name should be "FemaleBody"' and 'output data path should be "meshes\actors\character\characterassets"' keep 'copy referance shape into output' checked. That's about it, if there are sliders that you don't want affecting it then (with the hair selected) click the sliders pencil icon to highlight it and at the top go to sliders > delete slider. As for the mega links I'm not sure, there not even appearing for me, the re-placer version is fine but I'll have to dig out the colour changing one and upload it directly to LL.
  12. That is normal, and it can't be changed in the .xml since its baked into the animation. In your data folder in \Sound\FX\AnimationsByLeito\ you will find all the sounds that the animations point to, you can then just replace/remove the male ones. Of cause that means that when a male uses the animation he will make no sound or use the ones that you swapped them with.
  13. Nifs point to material and materials point to textures, when you replaced the nif you also need to install the materials and textures of that nif. Not as a replacement though, but as they where in the original mod, only the nif needs to be replaced.
  14. There is a 3D pubic hair mod for FO4, I know where he lives, could probably force the lazy git to do it.
  15. It will have the same morphs almost, some might be dropped like knee height for example (as it might end up messing with the bend deformation) and some new ones might be added. but it will definitely have unique ones to since the body has some extra features.
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