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Celedhring

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    USA
  • Interests
    Just living till I die.
  • Bio
    Professional cynic/nililhist.

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  1. It's Guard Trolls 0.0.1 SE. That's the the mod name I think. Checking my mod manager the author is listed as "DEFAULT" and I got the mod in 2020. Google doesn't turn anything up at all.
  2. If you need to finish the quota quickly, the best place to get it done is proposition in a heavily traffic area like the well area next to the Bannered Mare in Whiterun or places like that. Best of all, even Guard Trolls will join in even if you can't even proposite them directly.
  3. I don't have that installed. It's problematic, to put it mildly. I wish it worked, but it doesn't for me especially since I use the original SLSF.
  4. Is Balazar's clothing quest the final quest for Part 3? Just checking.
  5. DCL, Devious Chests, Sexlab Parasites, FMEA are definitely compatible with EC. Beyond that, I don't know.
  6. My PC is level 27. Crafted Nord Steel and steel TAWOBA armor of "superior quality" and a Gotland sword that was improved to Superior as well as having a fire enchantment. The "dynamic defeat" is a limiter on her, since it encourages me to finish the fight as quickly as possible. With the Truth collar with it's +200 armor enchantment, she's pretty well armored although I didn't put any points in 2H at all since she has a pretty strong 2H sword as it is. I do not use +weapon enchantments at all as they seriously unbalance combat. After further combat in Part 2, Balazar does indeed go down...he went down in the fight against Clavicus Vile's fire dogs right outside of the Temple of Mehrunes Dagon. I haven't tried the dog form in combat after Part 1..so I'd have to test to see which form has more durability but those frostbite spiders with the "Way Worse Spiders" mod royally kicked my PC's ass with ease (granted, I was using Unlimited Hostile Encounters with only frostbite spiders/snow frostbite spiders enabled as spawns from 2-4 spawns per encounter. At level 27, she'd be seeing large Frostbite spiders which are more harder to kill than regular frostbite spiders (they're pretty much a easy kill unless in a LARGE group) Right now, I'm experimenting with a combination of difficulty level and with Dynamic Defeat either on or off to find the sweet spot for difficulty. I don't like easy combat. Fun fact: I think the Collar of Truth with it's +200 armor triggers the Sexlab Adventures crime law against wearing armor if it's ticked on. I don't mind...even if it results in a gang rape by guards and others. I had it set so a violation of the law costs 100 gold which is also the minimum to trigger a gang rape (which has a 6 hour cooldown) in town on violation of the law in a settlement. Makes going to settlements adventurous... On Part 3 now. Between this mod and ToH, Riften has to be the Mos Eisley of Skyrim. "You will never find a more wretched hive of scum and villainy" is spot on for that city. XD And I'm surprised that my Dragonborn is even still walking normally after literally getting screwed at nearly every opportunity.
  7. Make sure you enabled/registered the Chaurus Estrus animations in the MCM. And make sure you ran FNIS.
  8. Love the mod so far. As much as I love Balazar, he's too strong to be a permanent companion and would trivialize some combat even on Legendary difficulty. In dog form, he was able to tank two large and one giant frostbite spiders for a good while and he doesn't appear to "go down" when my PC does as a result of the defeat mod I use. I use the dynamic defeat variant. And that was with Way Worse Spiders mod installed which really upguns the spiders since I felt the non-large/giant spiders were too weak (it takes my PC 1-2 hits to kill those on Legendary difficulty. But after Part 3, he could either summon the PC to himself for a short time in Oblivion for depraved and corrupting stuff after the end of Parts 1-3 much like Sanguine in Sanguine's Debauchery. After all Molag Bal is supposed to be the god of rape and domination - does Balazar work on his behalf? Or allow the PC to summon an "aspect" of himself - a much weaker version of himself that can be a regular companion. The twist is that he can take the form of any Skyrim creature or monster except large and powerful ones and forcing the PC to perform perverse acts in the public eye with said creature companion. Probably involving prominents citizens. Or he'd be a handsome man or woman and force the PC to perform unmentionable and corrupt acts of depravity in public. Imagine traveling with a frostbite spider or falmer follower...I mean, dremora are all about depravity and corruption after all and the Dragonborn is a nice pawn to use on occasion. And obsessed with this mod. It's GREAT! (had to turn off Public Whore and Chainbeasts of Skyrim for minimal interruption..)
  9. Her PW ineligibility expired in a day for Windhelm just as she was returning from Korvanjund with the Jagged Crown. She was hoping to get in and out of Windhelm to turn in the quest item before her ineligibility expired. The run in and defeat by Miraak cultists near Windhelm ruined her plan by delaying her long enough to result in her forced into being the PW once she got away and entered Windhelm...lol
  10. PW is such a blast. My PC had exactly ONE day to make it to Windhelm to turn in the Jagged Crown before she was made into Windhelm's Public Whore. Unfortunately she was waylaid by Miraak cultists that defeated her and delayed her long enough for her window of opportunity to expire and when she escaped she was promptly shoved into service as Windhelm's Public Whore. She's busy servicing everyone in the Windhelm royal hall...but she'll finish up soon cause of all those guards flocking to her in there. If only Guard Trolls was part of that...
  11. Type "captivity" in console and it'll bring up a list of commands including your character's current captivity skills status.
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