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NathanSteele

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About NathanSteele

  • Birthday 02/23/1967

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  • Gender
    He/Him
  • Interests
    Video Games, Comic Books, Auto Racing and Writing.
  • Bio
    NathanSteele is not my real name, it is a name of one of my characters in the Novels and Comic Book series that I write, unlike his character, though, I am a pretty nice guy... or think I am.

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  1. I admit, I might've panicked a bit... (ok, lots) ... thanks for the hard work and glad it's back up!
  2. I am pretty sure that I've said this on the Discord, but figured I'd say it here as well... Ivy is the BEST companion mod that I've experienced for Fallout (or even Skyrim), Bethesda should take notice... THIS is how a companion should be done! Thanks @Reginald_001!!
  3. I just recently switched over to Skyrim Special Edition and was hunting around to see if there was a conversion of this mod yet or not... seems like there isn't. ? Is there a plan do so, DeepBlueFrog? Also, if you need any further help in your expansion, such as more tomes written, let me know. I enjoyed working on this way back when. ? (stand corrected found the SSE version of it... but still offer help if you need or want it!)
  4. Great work so far, Vinfamy, you've certainly come a long way since 2.0 which I was unable to use till you came out with the 2.1 patch. As for 3.0, I am noticing a few things... (I am using DEFAULT settings except for Beast and Spiders activated) the BIGGEST of them is that when my character gets kidnapped, I get hit 5 times (or the kidnap is stacked 5xs)... so I must teleport from one dungeon to the next, to the next as I click the "I GOT KIDNAPPED" statement box, till it that is cleared out and I land at the last kidnap location... at that point the stacks of having had my health knocked almost to 0 kills me and the game reloads to just before I am kidnapped again (I use Skyrim Auto-Save Manager Mod http://www.nexusmods.com/skyrim/mods/34842/?)and the whole process starts all over again... sometime surviving enough to actually go through the rape process at which point fully works without falling through floors and escape works as well. ​On other thing and this is a personal request... text conversations between the rapists, victim and such... could you possibly put that at the bottom/justified area of the screen where subtitles usually are? I ask this because with Apropos on the text sometimes overlaps, gets bunched up and becomes fully distracting to the action taking place. Additionally, not sure it is because I use Apropos, but noticed that sometimes the comments by the kidnappers are in different sized fonts, sometimes too small to read what is being said and gigantic other times... also allowing the text to remain a little bit longer on the timer would be helpful as sometime 4 or 5 text bubbles pop up and are gone before they can be read. Hopefully the kidnap stacks is something that can be cured as the rest is only cosmetic for me... and recently (at your suggestion) started using Sexlab's Eager NPCs and that works beautifully!! ​Again, great work and it is amazing how much you've gotten done and how far this mod has come in such a short time... by my accounts, you are definitely one of the NINE DIVINES!!! ~Nate
  5. Gonna have to uninstall this for a bit and go back to the previous version, as I have a problem with it. I don't have any trouble getting attacked (created a new character and level 5) and both my follower and I are easily and quickly captured. However, what ever cave we end up at (whether it is the cave with wolves and skeever, the cave with forsworn, or the well of vampires) as soon as the first animation completes, I am warped to another section of the location and fall through open space... landing somewhere else and then the screen goes wonky, bouncing around as the creatures or humans try to find me wherever I've been deposited... sex begins again, sometimes working, but usually near some drop-off point on the map and we both fall, breaking the animation and setting everything into a continuous, unending situation where I am crouched on the ground in bleed out mode, but the sounds of my character getting screwed continues endlessly. The only place this did not happen at was the cave of the Falmer and the charus. Nor did I have this problem in Uttering Hills Cave. So, yeah... for some reason something happens when COCed to the location and the spawned dungeons are at least broken for me so that I keep falling through the cracks of the map.
  6. Thank you, it was a long time ago and have since moved on to work in other fields, but it was most certainly fun and an experience. While working on an entirely unrelated project, I got to thinking about your mod (my brain does strange stuff like that) and, though I know that Apropos is out there and depending on the animation and scene does a fair job of it... but what I think could be interesting and fun, is if you eventually had dialogue and banter taking place amongst the kidnappers... ​"Damnit, why did the orc get to go first? Now she's all loose and sloppy..." ​"Look, if you don't like it, you can use one of her other holes!" ​"Really? Her ass is already turned inside out... there's dog spunk running down the insides of her thighs and the bitch is blowing bubbles in what you just shot in her mouth!" ​"Look, if you don't like it Nazeem, you're always welcome to go back to your tired, old cow back at the Chillfurrow Farm..." ​"I don't have to take that from you!" ​Or something like that... could be interesting! Was just a stray thought.
  7. LOL!!! ​That convo had me choking on my coffee!! ​But I always kept them in the sims inventory and the little monster was wrapped in purple before the deed... so, I am guessing that is the way to do it. As for how to get them, I've been going into "Buy" mode and doing it that way, which takes a bit... so will have to check the computer next time.
  8. If you are getting the "Sex" option when clicking on the floor than WickedWhims is working and was installed correctly... if you have all of the animation mods that others have done installed properly and you are only getting the "tease" or "make-out" option than you installed the animation files incorrectly or there is a problem with the animation mod and that mod author is the person you need to go to. ​When installing animation mods that work for WickedWhims, be sure to unzip or unrar them to the "C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods" folder, then boot up the game and make sure that the mod's ".package" file is listed in the popup that Sims 4 shows prior to fully loading the game. If the file isn't listed in that window along with Wickedwhims and the other mods you have installed, than the mod didn't install properly. ​Hope that helps. ​(edited) Seeing the loading images you posted, your problem is that the animation package files doesn't go in the "C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\WickedWhimsMod" mod folder, they go in the "C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods" folder... currently your game isn't seeing the animation mods, so they aren't fully loading into your game correctly....
  9. ​I haven't tried this feature out on purpose yet, but I did notice that one of my sims that has "Hates Children" trait, refuses to have any sex without a condom present... so I have to keep the condoms in her inventory or in the inventory of the sim that she is looking to knock boots with. ​I can't tell you how frustrating it is to go on a "date" with her, think my sim is about to get lucky after a successful date and she puts the brakes on the whole "ah... baby, that's just pillow talk" action because my sim forgot to hit a 7-11 or drug store before the date... ​...come to think of it, not sure if it is avaulable or not already, but would be be pretty cool if one could purchase condom over the 'net like you can with medicine, which would save my male teen sim embarrassment of having to go to a store to purchase them.
  10. ​Having a child born with auto-father last name, I think, goes too deep into the actual Sims 4 code and changing that could be problematic... ​Also, when the mother has the baby, you are able to provide for the little critter a first and last name, or even change it using MC Command Center if you desire after the little bugger hatches, hisses and scurries across the table-top. That said, I personally wouldn't want the mod to do this, as in real life, it doesn't work that way. Just because the father provided the 'seed' to create the child doesn't mean the child is 'property of' the father and earns the last name. Father is listed on the birth certificate, for linage and responsibilities, but if the mother isn't married to the father, the mother can assign that child her own last name... particularly if the father is a cheating, douche' that can't keep it in his pants or be responsible enough to wrap it.
  11. Sounds like you have Defeat set for people to come rescue you if you are being raped...
  12. ​Thank you for the forgiveness!! ​As for Nathan... No, though I am familiar with it. ​Nathan Steele was a character that I created for a series that I did in the comic book industry back in the early 90's... this is him in part of one of the covers with coloring done by Britt Martin from Caliber's OZ Comics... my profile image is actually an anime version of myself IRL.
  13. No MCM yet, will be there in 2.0 ​Ugh, my apologies!! ​You know, I actually did read the entire first page and beyond, been have been so hyped on the conversations of what would be in 2.0 that, for some reason, I thought it had already been updated... this is what happens after taking a break from Skyrim for a few months, jumping back in and seeing an amazing mod and responsive Skyrim mod author these days. ​Thank everyone for keeping me from spending more hours in Wyrebash, TS5Edit and LOOT trying to figure out what the heck I was doing wrong... in this case, everything works... except for my brain it seems. ​Apologies, ​~Nate
  14. Liked the sound of the mod, decided to give it a shot and the default version of it is really enjoyable... though I have, perhaps, a unique situation to report. ​I am not sure if the MCM menu has a limit, but the mod is not showing up in it, however, I got darted and carted off to the Abandoned Shack, at which point my PC was thoroughly used as a playtoy for the night and into the morning. So the mod works, it just isn't customizable for me. ​As reported, I think by someone else with a unique follower (in my case Sofia), she just stands there and is only touched once by the kidnappers... only with Spectator Crowds does she become active in the scene, due to that package mod, than yours... but, it seems, something is preventing the kidnappers from considering her as a proper toy for their wicked pleasure without Spectator Crowds active. ​Thanks for the mod, look forward to the update and hope that I can figure out why I am not able to see an active mod in my MCM, if I track it down, I will let you know. ~Nate
  15. ​No, it should work on both Sims... I have to think that it is possible that the moviemason mod might be creating the issue or the fact that you have exclamation points in the name of your WickedWhims folder. ​Maxis' The Sims has a problem with files that contains "special characters" in the naming of folders and mods (example: !, #, @, *) it may be having trouble mod wise because you have exclamations marks and spaces in the folder name. Try renaming the folder to just WickedWhims and see if that resolves the issue.
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