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cetuximab

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  1. Wow, thank you for this! I had always had this as an idea in the back of my head for a mod I wanted to implement, but I could never figure out how to scan for potential followers that were not in the current cell with the player. Suggestions: Put captive followers into existing prison cells with an X marker. This is the way I had planned on implementing it. Put captive followers into SD Cages. This might be harder, because I don't think there are X markers in these cages. Move the clothing and other items of captives into a nearby (guarded) spawned chest, or possibly the boss chest at the end of a dungeon. Edit: More thoughts: Postings on The Notice Board and/or Missives so you can quickly find where your favorite follower has been... dropped off Dialog option: "Since you're already captured..." (Entry into Paradise Halls Enslavement)
  2. +1. I'm getting the version mismatch error above on SE for the last published SE version (3.53.1), but the fix is LE only? Why are the last 2 versions of SDP for LE only?
  3. Hey thanks for resurrecting this! I remember playing this a long time ago, then getting stuck on act 2 when the pony race would never start. I thought I remembered seeing that Greyspammer was going to do a complete rework to TIR, and then just left the modding scene. I was so disappointed... Welp, time to start a new playthrough to see if I can complete TIR! BTW what level do you suggest starting at? I want to do a playthrough with minimal mods to just support this to hopefully avoid other bugs, so I want to start this quest as soon as my PC can...
  4. OSL Aroused just posted an update that in part, says: Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Does this address the, "hard incompatibility" issue you highlighted with OSL?
  5. It looks like SSE Creation Kit Fixes may be unmaintained, but there is Creation Kit Platform Extended (formerly SSE Creation Kit Fixes Updated) which is now updated for the latest CK. Also this project is now standalone, and no longer requires you to first install SSE Creation Kit Fixes. https://www.nexusmods.com/skyrimspecialedition/mods/71371
  6. OSL Aroused should have an alt link to its Nexus page, in case one gets updated and the other doesn't. https://www.nexusmods.com/skyrimspecialedition/mods/65454
  7. I think there are issues with ultra widescreen displays, which are now officially supported with the latest Skyrim patch, but that doesn't stop it from being used with other displays and this patch.
  8. It appears this time that any SKSE DLL mod that uses Address Library won't need a recompile/update, and since both SKSE and Address Library were immediately updated, a lot of mods should actually work - including SexLab since that changed over with the last release.
  9. Which is odd, because there are at least 2 sets of major changes (ESL/ESPFE can now have 4096 records, and new papyrus functions) that will potentially cause future mods that utilize these to break on the GOG edition...
  10. It's a RaceMenu face and body preset, but it requires the Charmers of the Reach race in order for the face to work correctly, as that uses its own high poly head that is different than the HPH that most of the RM presets use.
  11. Nude bodies requires at a minimum someone to reverse engineer the textures, and possibly the NIF meshes and skeleton. Jiggly parts will probably require someone to create an, "enhanced" skeleton a la XPMSE. Functioning anatomy will most definitely require a new skeleton and meshes. Sex animations will require scene management, which needs the CK to create scenes and possibly register "idle" animations if it works like past Creation Engine games.
  12. Is 6.5.4 meant to no longer be a FOMOD installer for the LE/SE differences? I just see an "Options" folder with an LE and SE folder that just contains one SKSE underwear.json file (which has to be manually copied post-install), and that's it. Was everything streamlined?
  13. BaboDialogue and Horrible Harrassment can be made to work without the SexLab Aroused keywords in the MCM (SLHH Expansion -> Settings -> Check "No need to wear sexy clothes.") However, especially for BaboDialogue, I have also found that you need his "SexLab Defeat Baka Edition" mod to make some of the scenarios work correctly. Other defeat mods either cause you to outright die, or don't trigger certain things like getting kidnapped by the "serial killer" scenario. Yeah, it's a bit of a chore to get it correctly working, but it can be fun. I usually have a profile in MO just for his stuff, and don't use it with other playthroughs. Using his stuff in conjunction with SL Survival/SlaveRun/MWA can make it almost impossible to progress without getting sexually waylaid every 5 feet
  14. The only thing I'd suggest you add to this is some way to, "get away with it" like you can now by sneaking while opening the bookcase, so you can get the crafting manual without triggering the quest (for us players doomed with "restart-itis" and who don't want to keep doing this quest over and over, just to craft DD items lol). That, or make the crafting manual available somewhere else. Maybe somewhere that's not completely obvious until you have played the quest through once? Besides, if you do get away with stealing from the forbidden bookcase you can always talk to Urag about what you found, and trigger the quest that way.
  15. Hey, one suggestion I have for an enhancement on this. The journal that you find in the forbidden bookshelf basically acts as a total spoiler for the first quest - as experienced by some other bimbo apprentice sticking her nose where it doesn't belong. Since her written experience is almost identical to the first quest, I thought it would be better if the journal was hidden from the player until the first quest is complete - and then presented to the player as their journal of devious deviants, rather than some random bimbo you never meet.
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