Kalthen Posted June 12, 2019 Posted June 12, 2019 8 hours ago, Monoman1 said: There's also a restriction of begging for gold (you can't have more gold than the toll cost). But I will remove that next update. Thx... that was it. I was level one and I usually set the toll per level so it gets harder over time. It didn't detect that I was thristy or hungry with iNeed, though. I tried it out iNeed because I used to like it more than RND. Funny enough, SL Suvival forced me to use RND and now I miss it.
itami_no_hana Posted June 12, 2019 Posted June 12, 2019 26 minutes ago, Monoman1 said: Is this save before or after you started trying to use console commands setav? Or has your character any other magicka buffs/debuffs? Go 3rd person, open the console and click on your character. A window should open up on the left. Hover the mouse over the 'Active effects' word and hit shift. The window should expand to show all effects applied to your character. hover the mouse over the down/up arrow and hit shift to move up or down. Look for anything that looks like a magicka effect, mouse over it and hit shift. Look at the magnitude. If it's got some massive magnitude like the numbers you mentioned then that's the problem. Edit: You only need to look at effects under the headings 'Active effects' or 'Active effects Hidden'. Thank you, I think I managed to solve the problem. Had to add a very specific number with "setav magicka" command. Could you add the ability to enable/disable specific types of licence in the future updates, like with bikini armor? I think something stacked with magic draining. Maybe too much skooma?
Monoman1 Posted June 12, 2019 Author Posted June 12, 2019 14 minutes ago, glebbus13 said: Thank you, I think I managed to solve the problem. Had to add a very specific number with "setav magicka" command. Could you add the ability to enable/disable specific types of licence in the future updates, like with bikini armor? I think something stacked with magic draining. Maybe too much skooma? What I will probably do is see if I can apply a negative magicka rate rather trying to change your magicka points to 0 which appears to have issues. But just to stress, there's no need to start using console commands messing around with AVs. I always use spells that can be removed.
Reesewow Posted June 13, 2019 Posted June 13, 2019 11 hours ago, Monoman1 said: At the moment the dialogue options change depending on how addicted you are: Low -> You wouldn't happen to have any skooma do you? Med -> Please. Skooma. I need it! High -> Please... Some skooma.. I'll do anything. Anything you want me to. Just please?! I'd suggest maybe to try removing the 'PhysicalPool' conditions from one of the topics. (the Low one probably would be most suitable without an addiction mod) Thanks, that worked perfectly for triggering the scene - the reward isn't given unfortunately as that looks to be calculated in a script, but I'm just going to give myself a skooma manually if I decide to use the option. I went ahead and did the same for food and drink just for more begging options despite the fact they may or may not give the actual rewards - I can headcanon that my PC is getting the nourishment from those options and they will be there for me purely as a roleplay tool.
foreveraloneguy Posted June 13, 2019 Posted June 13, 2019 15 hours ago, Monoman1 said: Whiterun - Trilbjorn Stone-Tooth - The barracks at the back of the Bannered Mare Solitude - Ancolanar - Castle Dour (downstairs) Markarth - Surgug - Guard Tower Windhelm - Erilas - Bloodworks (First door on the right inside the palace) Riften - Okan-Jei - The barracks to the left of Mistveil keep. I am not a smart man...
tualmaril Posted June 13, 2019 Posted June 13, 2019 Does this mod contain Spank That Ass or do are they separeted.
Dovahbear91 Posted June 13, 2019 Posted June 13, 2019 Awesome mod so far, I really enjoy that everything is so configurable. Thats really refreshing to see. A few notes though: -Would be nice if I could toggle the guy harassing the player in the Kennel, enjoy the creature part but not him so much. Bug here as well, if you back out of the dialogue with him then no harassment scene starts. -Also, I feel that the horses are a bit of a weird fit (especially since they cant fit out the door so easily) I feel just dogs and skeevers (maybe add a skeever hole) would be more 'immersive' -Would be nice if after a successful begging attempt from an npc the dialogue changed for the next time begging. A kind of ''you know the drill, get to work'' kind of dialogue. Thats all for now, ill keep testing and see what I find, let me know if this feedback has a use!
stillnofunnylogin Posted June 13, 2019 Posted June 13, 2019 First, I am enjoying your mod. I like it so much I have returned Simply Knock to my load order, even though I'm over 200 mods in my load order. Thanks. Amongst other things, it provides head-canon for why all those mod-added followers are wandering around naked -- obviously they couldn't afford their licenses. Secondly, I've noticed some other people making suggestions for mod features, so clearly it's time for my Surely-Not-All-That-Much-Work-Wall-O-Text suggestions for SLS: NPCs (innkeepers?) selling cut-rate counterfeit licenses in the unwalled towns (Falkreath, Rorikstead, Morthal, etc). If the PC passes a speech check, they pass the counterfeit with the toll collectors. If not, off to the appropriate crime faction jail (cue the prison mods). Faction quests provide permanent licenses. E.g, the Archmage doesn't need a license to use magic, the Harbinger doesn't need a license to tote around weapons. Maybe Stormcloaks don't need armor licenses in Stormcloak-held cities, but can't buy them in Imperial held cities, and vice-versa (which would give _some_ incentive to play the faction quests . . .). Something that can't be lost - maybe a tat from sltats? May be just a check against the faction-leader faction? ("You -- you're the Harbinger -- I couldn't possibly take your weapons. Now get naked.") Each crime faction (whiterun, Haafingar, etc.) issues its own licenses, and doesn't accept licenses from other factions (money sink!). Maybe the player can pass a speech check to pass off the license as valid, and again off to prison if the speech check fails. Individual licenses opens the possibility of the next bullet point: premium licenses. Premium licenses that are more expensive, but accepted by all holds. Perhaps they could be other devious devices (such as piercings), so they're harder to lose or be stolen. Add a Restraints Key to each toll collector to explain how they can swap collars so readily (although I see this would add Devious Devices Integration as a master, which is a con). Followers need licenses too! (at least the female ones) It would cut down on dumping inventory on your pack mule(s), as well as providing another money sink. Toll-collectors can be bribed to let the PC into the city with their gear, perhaps via the same mechanisms to get out of the city without paying the toll? These are just suggestions; if you find merit in any of these, that's great. 1
FoMK11SD Posted June 13, 2019 Posted June 13, 2019 So after losing my licence after sneaking into town I can't rebuy it, the dialog is there but at the end of the dialog it doesn't take my money and give me my license. Any idea of how I can fix it?
Monoman1 Posted June 13, 2019 Author Posted June 13, 2019 8 hours ago, foreveraloneguy said: I am not a smart man... No problem. I'm just getting a little tired of answering that question (not directed at you). Of course I didn't help myself by putting them in obscure locations. 5 hours ago, tualmaril said: Does this mod contain Spank That Ass or do are they separeted. Separate mod. There's a lightweight spanking feature in this mod but spank that ass expands on it a bit: https://www.loverslab.com/files/file/8587-spank-that-ass/ 3 hours ago, Dovahbear91 said: Would be nice if I could toggle the guy harassing the player in the Kennel, enjoy the creature part but not him so much. Bug here as well, if you back out of the dialogue with him then no harassment scene starts. Yea. Maybe I can add an option of % chance of the guy vs % chance for a creature. Haven't looked at that feature for a while now though. 3 hours ago, Dovahbear91 said: Also, I feel that the horses are a bit of a weird fit (especially since they cant fit out the door so easily) I feel just dogs and skeevers (maybe add a skeever hole) would be more 'immersive' Would agree. But only really because of the door. If anyone can think of a better suited door let me know. It's completely conceivable to want to keep horses inside the city. After-all what if they needed to send an urgent message and were cut off from the stables outside. Also, skeevers are a good idea. Both full size and maybe I'll add some smaller ones as 'rats' just for some flavor. 3 hours ago, Dovahbear91 said: Would be nice if after a successful begging attempt from an npc the dialogue changed for the next time begging. A kind of ''you know the drill, get to work'' kind of dialogue. True. That would be better. The begging dialogue is a bit complicated though. I'd rather save 'room' for begging for boots (barefoot realism is killing me sometimes): Spoiler It goes up and down further too :S 2 hours ago, stillnofunnylogin said: NPCs (innkeepers?) selling cut-rate counterfeit licenses in the unwalled towns (Falkreath, Rorikstead, Morthal, etc). If the PC passes a speech check, they pass the counterfeit with the toll collectors. If not, off to the appropriate crime faction jail (cue the prison mods). Faction quests provide permanent licenses. E.g, the Archmage doesn't need a license to use magic, the Harbinger doesn't need a license to tote around weapons. Maybe Stormcloaks don't need armor licenses in Stormcloak-held cities, but can't buy them in Imperial held cities, and vice-versa (which would give _some_ incentive to play the faction quests . . .). Something that can't be lost - maybe a tat from sltats? May be just a check against the faction-leader faction? ("You -- you're the Harbinger -- I couldn't possibly take your weapons. Now get naked.") Each crime faction (whiterun, Haafingar, etc.) issues its own licenses, and doesn't accept licenses from other factions (money sink!). Maybe the player can pass a speech check to pass off the license as valid, and again off to prison if the speech check fails. Individual licenses opens the possibility of the next bullet point: premium licenses. Premium licenses that are more expensive, but accepted by all holds. Perhaps they could be other devious devices (such as piercings), so they're harder to lose or be stolen. Add a Restraints Key to each toll collector to explain how they can swap collars so readily (although I see this would add Devious Devices Integration as a master, which is a con). Hmm, the counterfeit one is kind of interesting but I don't know if it'll make things too complicated. The multiple licences for every hold is definitely out. Way too complicated + imagine the micromanagement! Max of 5 licence types x 5 cities = 25 licences.... Nope! 2 hours ago, stillnofunnylogin said: Followers need licenses too! (at least the female ones) It would cut down on dumping inventory on your pack mule(s), as well as providing another money sink. Yea followers do need... something. I think I'll try to just make your licence apply to them too. Simpler that way. There are problems though. Detecting weapons/armors/magic etc needs to be done in a very short space of time (Between you entering the trigger box, which is pretty small) and before you can pay the toll and leave. Or the other way around - after you enter the city and get too far away from the gate guards to be checked. And obviously every follower you have increases the amount of time it takes to check everything you have... 1 hour ago, FoMK11SD said: So after losing my licence after sneaking into town I can't rebuy it, the dialog is there but at the end of the dialog it doesn't take my money and give me my license. Seems to work ok for me. Do you have a papyrus log of the failed buying attempt?
lanastara Posted June 13, 2019 Posted June 13, 2019 2 minutes ago, frenchymcclaust said: Sorry if this has already been answered but is there a way to add regular armor to the bikini category? You need to add the required keywords via TES5Edit 1
Guest Posted June 13, 2019 Posted June 13, 2019 53 minutes ago, Monoman1 said: Yea followers do need... something. I think I'll try to just make your licence apply to them too. Simpler that way. There are problems though. Detecting weapons/armors/magic etc needs to be done in a very short space of time (Between you entering the trigger box, which is pretty small) and before you can pay the toll and leave. Or the other way around - after you enter the city and get too far away from the gate guards to be checked. And obviously every follower you have increases the amount of time it takes to check everything you have... Hmmmm, would this apply to all followers equally? I'm not a modder, so take my opinion for the trash that it is, but it seems like a gender check would be pretty doable there (if you haven't planned it already, that is). I know that *technically*, the toll/license content applies if you play a male PC too, but I always saw it as a misogyny thing. Perhaps female companions would have to comply with the license system too, but male followers can carry and wear whatever they want, but also won't trade armor/weapons/arrows/spell tomes and the like with you unless you have a license? At least inside cities that is. Would it also technically be possible to detect licenses in follower inventories too? That's probably more trouble than it's worth, I'm guessing, but I have no idea how feasible any of this is anyway, so I'm just kinda spitballing here.
Reesewow Posted June 13, 2019 Posted June 13, 2019 14 hours ago, Monoman1 said: No problem. I'm just getting a little tired of answering that question (not directed at you). Of course I didn't help myself by putting them in obscure locations. Separate mod. There's a lightweight spanking feature in this mod but spank that ass expands on it a bit: https://www.loverslab.com/files/file/8587-spank-that-ass/ Would agree. But only really because of the door. If anyone can think of a better suited door let me know. It's completely conceivable to want to keep horses inside the city. After-all what if they needed to send an urgent message and were cut off from the stables outside. I think the best way to get around this may be to install a large double door deeper in the kennel - perhaps way back at the dead-end. That way it doesn't appear the horses need to walk up a long flight of crappy stairs to end up in the cloud district, when horses typically aren't allowed in Whiterun proper anyway. That door could open up at the bottom of the cliff outside Whiterun (but far enough from the mini skooma smuggling area as to not interfere with that) - it would also make some sense from the "urgent message" idea that there be an alternate escape avenue for a fast courier. It could also give you the opportunity for your mod to add its own avenue of toll evasion - perhaps the door is locked and the key is on the kennel master's desk, so you'd need to have been in Whiterun before and picked it up from inside the kennel. If the player takes that avenue, they'd still have to negotiate with the kennel master to get out of the final gate and he could demand his own form of "toll" before letting her through and into the city. Quote Yea followers do need... something. I think I'll try to just make your licence apply to them too. Simpler that way. There are problems though. Detecting weapons/armors/magic etc needs to be done in a very short space of time (Between you entering the trigger box, which is pretty small) and before you can pay the toll and leave. Or the other way around - after you enter the city and get too far away from the gate guards to be checked. And obviously every follower you have increases the amount of time it takes to check everything you have... I think followers should come under your own license as you are "responsible" for them as the leader. If the player is locked in a force-greet for stripping of items they don't have a licence for, I think the mod could take its time to process the followers as well at a safe pace. Detecting the followers cheating later may be more of a problem, but IMO the Skyrim follower system stacked with all the various follower frameworks and stand-alone custom followers may not make that effort worth your time. Checking the player *and* the followers dynamically for items outside of the trigger box might be excessively script intensive, but I'm not a coder so I may be off base on that. I do think one cool addition to the mod would be follower options in some dialogues and scenes. If the party is destitute, why is it always the leader's responsibility to bend over and take it for some gold? Perhaps sometimes (if the option is enabled) the client would rather see the player's pretty friend perform? Opens up some F/F/M options and F/F performance with spectators options. 13 hours ago, Sam0016 said: Hmmmm, would this apply to all followers equally? I'm not a modder, so take my opinion for the trash that it is, but it seems like a gender check would be pretty doable there (if you haven't planned it already, that is). I know that *technically*, the toll/license content applies if you play a male PC too, but I always saw it as a misogyny thing. Perhaps female companions would have to comply with the license system too, but male followers can carry and wear whatever they want, but also won't trade armor/weapons/arrows/spell tomes and the like with you unless you have a license? At least inside cities that is. My personal interpretation is that the toll/license *technically* applies to both males and females (the guards use the term "citizen" to describe the rules) - but that there is probably a serious amount of wink-wink nudge-nudge old boys system going on between the quartermaster and male travelers. Possibly just because the guards prefer less naked dudes wandering around. Perhaps they need a licence too... it just happens to be 5 septims for a permanent licence. A male follower however could get the same treatment as female followers to avoid making it obvious that males are getting a free pass at the player's expense. I think this might be the better route than trying to block trading, as that is probably an exercise if pure frustration with all the different custom followers and systems.
4nk8r Posted June 14, 2019 Posted June 14, 2019 I'm using BiS tweaked with this and when I enter the bathing rooms in a tolled city, I see a notice that I'm in an "evade the toll" situation. What do I need to do so these rooms are still considered part of the town?
Monoman1 Posted June 14, 2019 Author Posted June 14, 2019 15 hours ago, Sam0016 said: Hmmmm, would this apply to all followers equally? I'm not a modder, so take my opinion for the trash that it is, but it seems like a gender check would be pretty doable there (if you haven't planned it already, that is). I know that *technically*, the toll/license content applies if you play a male PC too, but I always saw it as a misogyny thing. Perhaps female companions would have to comply with the license system too, but male followers can carry and wear whatever they want, but also won't trade armor/weapons/arrows/spell tomes and the like with you unless you have a license? At least inside cities that is. It is mostly a misogyny thing but first and foremost I've got to stop you from cheating the system so that will take precedence. 15 hours ago, Sam0016 said: Would it also technically be possible to detect licenses in follower inventories too? That's probably more trouble than it's worth, I'm guessing, but I have no idea how feasible any of this is anyway, so I'm just kinda spitballing here. Nah. I won't be going down that road. Too much work for what it would bring. It would probably also bring a ton of bugs. 13 hours ago, Reesewow said: I think the best way to get around this may be to install a large double door deeper in the kennel Yea that's a good idea. Far more work than just changing the existing door though 13 hours ago, Reesewow said: If the player is locked in a force-greet for stripping of items they don't have a licence for, I think the mod could take its time to process the followers as well at a safe pace. Well sure if you're locked in dialogue for as long as the check lasts but I think that would get pretty annoying quickly. I like the current system of no contraband, no stopping. 13 hours ago, Reesewow said: If the party is destitute, why is it always the leader's responsibility to bend over and take it for some gold? Simplicity Plus if you're a fan of devious followers then I can't see them taking one for the team. 1 hour ago, 4nk8r said: I'm using BiS tweaked with this and when I enter the bathing rooms in a tolled city, I see a notice that I'm in an "evade the toll" situation. What do I need to do so these rooms are still considered part of the town? You'll have to add their locations to the appropriate formlist. There are 5 formlists for locations, one for each city. Eg: _SLS_LocsWhiterun So adding their locations to them should stop it. Just be warned that some cells don't have a location ('None'), which won't work. And some cells 'share' a location which will probably just confuse the mod and probably has the potential to break things - It needs to be unique to that city - otherwise the mod won't be able to tell which city you're in.
gosha13 Posted June 14, 2019 Posted June 14, 2019 Interesting mod, i will try it. Thanks! There is an option - thirst satisfying by urine?
Monoman1 Posted June 14, 2019 Author Posted June 14, 2019 17 minutes ago, gosha13 said: There is an option - thirst satisfying by urine? Eh no. Not really my thing so...
FoMK11SD Posted June 14, 2019 Posted June 14, 2019 23 hours ago, Monoman1 said: Seems to work ok for me. Do you have a papyrus log of the failed buying attempt? I attached the log, that was me loading the game and going into the dialog in the whiterun guards barracks afterwards waiting a bit and saving, there is quite alot of shit in there.
Monoman1 Posted June 14, 2019 Author Posted June 14, 2019 9 minutes ago, FoMK11SD said: I attached the log, that was me loading the game and going into the dialog in the whiterun guards barracks afterwards waiting a bit and saving, there is quite alot of shit in there. Papyrus.0_-_Copy.log 339.01 MB · 0 downloads Ehh, 340MBs? Somethings very broken in your game. There's really no point in me downloading that.... It's not going to be useful. If your game is logging that much I'm surprised anything is working tbh.
FoMK11SD Posted June 14, 2019 Posted June 14, 2019 I thought that myself when i looked at it, it runs, I can do quests, there is a bit of script lag.
Monoman1 Posted June 14, 2019 Author Posted June 14, 2019 1 minute ago, FoMK11SD said: I thought that myself when i looked at it, it runs, I can do quests, there is a bit of script lag. Check your save in a save cleaner (falrim tools) and expand 'active scripts'. It might help you narrow things down a bit.
FoMK11SD Posted June 14, 2019 Posted June 14, 2019 I took a couple screenshots, I have no idea how this tool works. Spoiler all of the active scripts look like that.
Monoman1 Posted June 14, 2019 Author Posted June 14, 2019 4 minutes ago, FoMK11SD said: I took a couple screenshots, I have no idea how this tool works. Reveal hidden contents all of the active scripts look like that. Wow. Over half a million active scripts. That's impressive! You need to figure out which script it is. Are there any that aren't terminated that you can get a name of. Note that there may be perfectly fine mods with lots of scripts queued with a save that dysfunctional. (There needs to be a LOT of the same script)
foreveraloneguy Posted June 14, 2019 Posted June 14, 2019 20 hours ago, Monoman1 said: No problem. I'm just getting a little tired of answering that question (not directed at you). Of course I didn't help myself by putting them in obscure locations. Separate mod. There's a lightweight spanking feature in this mod but spank that ass expands on it a bit: https://www.loverslab.com/files/file/8587-spank-that-ass/ This would be a good addition to the FAQ, yes? And yeah, support can be a pain. But I appreciate both your support and this mod. It's quickly becoming a must for my load order. 1
Monoman1 Posted June 14, 2019 Author Posted June 14, 2019 20 minutes ago, foreveraloneguy said: This would be a good addition to the FAQ, yes? And yeah, support can be a pain. But I appreciate both your support and this mod. It's quickly becoming a must for my load order. Yea that's a good point! Like I said. Wasn't directed at you personally. 1 hour ago, FoMK11SD said: I attached the log Can you edit the post above and remove the attached log please? It's a bit big and will save the site some MBs etc
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