Halstrom Posted August 14, 2019 Posted August 14, 2019 3 hours ago, 4nk8r said: Try the AIO installer posted here: Nope same issue
The Dragonwhore Posted August 16, 2019 Posted August 16, 2019 Hey, ive got an issue with gags, is the players mouth supposed to open so the ball (for example) sits in their mouth? because for me, it just clips into the chin with the mouth closed above it (bottom lip is inside the ball but i can see that the mouth is closed). The only mods i have that i think (might) affect it, are racemenu and sexlab (those are the only ones i have that alter facial animations, unless there is another i have that i dont know alters it)
Beef Cheeks Posted August 16, 2019 Posted August 16, 2019 7 minutes ago, AnInsaneMoose said: Hey, ive got an issue with gags, is the players mouth supposed to open so the ball (for example) sits in their mouth? because for me, it just clips into the chin with the mouth closed above it (bottom lip is inside the ball but i can see that the mouth is closed). The only mods i have that i think (might) affect it, are racemenu and sexlab (those are the only ones i have that alter facial animations, unless there is another i have that i dont know alters it) Someone answered your question 4 posts above yours. Make sure you have all the requirements installed. I advise using the AIO installer posted 2 posts prior to yours.
Jack005 Posted August 16, 2019 Posted August 16, 2019 Hi I don't if this question was already answered but I have CTD when I try to struggle/lockpick/cut restrain, [totals]: [] [08/15/2019 - 08:45:41PM] [::NoneVar]: None [08/15/2019 - 08:45:41PM] VM is thawing... [08/15/2019 - 08:45:41PM] [Zad]: OnUnequipped(Shara: Rusty Iron Handcuffs) [08/15/2019 - 08:45:44PM] [Zad]: Difficulty modifier applied: 1.000000 [setting: 4] [08/15/2019 - 08:45:44PM] [Zad]: StartThirdPersonAnimation(Shara,DDRegcuffsfrontStruggle03) [08/15/2019 - 08:45:44PM] [Zad]: Debug-1 [08/15/2019 - 08:45:44PM] [Zad]: Debug-2 [08/15/2019 - 08:45:44PM] [Zad]: Debug-3 [08/15/2019 - 08:45:44PM] [Zad]: Debug-4 This is the last thing debug registerd, thanks beforehand
The Dragonwhore Posted August 16, 2019 Posted August 16, 2019 16 minutes ago, XenoDrake said: Someone answered your question 4 posts above yours. Make sure you have all the requirements installed. I advise using the AIO installer posted 2 posts prior to yours. Ah, i see, thanks for letting me know, i scanned previous posts to try and see if it had been posted before, but there are so many and i couldnt look at every single one, so i must have just overlooked that one, thanks edit: after thinking about it, i could have just used F3 to find all the gag related ones and saved a ton of time, ill do that next time
FO4Life Posted August 16, 2019 Posted August 16, 2019 On 8/3/2019 at 4:51 PM, iN7xus said: Oh lord... thank you ! Hi iN7xus I'm really new to modding and am a little confused... your post is really useful but I don't understand one thing... are you sure that DDx4.2SE, DDi4.2SE and DDa3.0SE are the latest versions as I thought I understood that the AIO version provides different versions of these files? If I have made a huge mistake, please just virtually attach your fondest DD item to my avatar EDIT: I have been trying to fix MO2 reported error (notification) "DDiUtil version 1 (DeviousDevices.dll, data) reported as incompatible during query." and have been checking if I have all latest versions of each DD file.
Tnecniw Posted August 16, 2019 Posted August 16, 2019 I still have issues that I can't get the intregation to interact properly with SKSE... "You have one or more script extender plugins which failed to load! If you want this notification to go away, here are some steps you can take: • Look for updates to the mod or the specific plugin included in the mod. • Disable the mod containing the plugin. • Hide or delete the plugin from the mod. To refresh the script extender logs, you will need to run the game and/or editor again! The failed plugins are: • DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query." I have asked a few times but I haven't gotten a clear way of fixing this. I am a bit bad with descriptions so a good and straight forward way of fixing this issue would be great.
Mrod23 Posted August 16, 2019 Posted August 16, 2019 On 7/20/2019 at 9:59 PM, zarantha said: Those events are animations. What's your animation count at (when you run FNIS)? Try removing an animation pack and see if that helps. [07/18/2019 - 04:28:59PM] [Zad]: PlayThirdPersonAnimation(Belyanna,DDChastityBeltStruggle01,18) I installed the latest FNIS XXL beta (nice additions) and my animation count is well below any limits. (ChAnims: 5137, LC: 12353) Even with the new FNIS, any event in DD starts and then CTD's after 2-3 seconds. Even a belt will show the frustration message after sleeping (no animation) for 2-3 seconds and then crash. More thoughts?
Number2415LS Posted August 16, 2019 Posted August 16, 2019 On 8/11/2019 at 3:47 AM, Fatal said: FNIS can support a lot of animations but Skyrim can't. I dunno of anyone that doesn't get the footik crash after like 13k animations. The game will load up and work correctly but has a high chance of crashing when loading a save. Is that what is happening to you? Well while it has happened sometimes its very rare and honestly i save enough that i dont mind.
FO4Life Posted August 16, 2019 Posted August 16, 2019 2 hours ago, Tnecniw said: I still have issues that I can't get the intregation to interact properly with SKSE... "You have one or more script extender plugins which failed to load! If you want this notification to go away, here are some steps you can take: • Look for updates to the mod or the specific plugin included in the mod. • Disable the mod containing the plugin. • Hide or delete the plugin from the mod. To refresh the script extender logs, you will need to run the game and/or editor again! The failed plugins are: • DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query." I have asked a few times but I haven't gotten a clear way of fixing this. I am a bit bad with descriptions so a good and straight forward way of fixing this issue would be great. Hey, I managed to fix this error by loading these two updated archives (MO2)... (1) Devious Devices SE BETA View File Devious Devices SE V4.1 (AIO, All-In-One with FOMOD) as posted by Pfiffy - link in my earlier post, plus (2) DDX-DDA-DCL Bodyslide SliderGroups archive... see page 59, iN7xus's post with link. Hope this helps
Jack005 Posted August 17, 2019 Posted August 17, 2019 Soo if I don't want more CTD for struggling / picklock the device / cut the device (animations) I need to instal the fnis XXL??? 1
aim4it Posted August 17, 2019 Posted August 17, 2019 12 hours ago, Jack005 said: Soo if I don't want more CTD for struggling / picklock the device / cut the device (animations) I need to instal the fnis XXL??? The next version of fnis XXL will warn when your approaching the animation limit of Skyrim LE/SE. It doesn't fix the limit.
Jack005 Posted August 18, 2019 Posted August 18, 2019 13 hours ago, aim4it said: The next version of fnis XXL will warn when your approaching the animation limit of Skyrim LE/SE. It doesn't fix the limit. Yes I know, but though that maybe it is for compatibility, and expected someone to help me with my problem not to just correct me
Tnecniw Posted August 18, 2019 Posted August 18, 2019 On 8/16/2019 at 9:21 PM, FO4Life said: Hey, I managed to fix this error by loading these two updated archives (MO2)... (1) Devious Devices SE BETA View File Devious Devices SE V4.1 (AIO, All-In-One with FOMOD) as posted by Pfiffy - link in my earlier post, plus (2) DDX-DDA-DCL Bodyslide SliderGroups archive... see page 59, iN7xus's post with link. Hope this helps Oh. :3 Thanks for the info. But where would I find these two? (Just want to be as clear as possible)
FO4Life Posted August 18, 2019 Posted August 18, 2019 4 hours ago, Tnecniw said: Oh. :3 Thanks for the info. But where would I find these two? (Just want to be as clear as possible) (1) Devious Devices SE BETA V4.1 (All-In-One)... just click above link, then the MEGA download link, download and install with MO2 or whichever Installer you use, and (2) DDX-DDA-DCL BodySlider SliderGroups... https://mega.nz/#!vZYigKIK!UiVKq-ajRGvkssSLiuLhK8mPa7gqpn4-GmZvPDWMDk8 and this needs MANUAL INSTALL but its easy... Open Archive and extract the folder to your CBBE MOD directory... <MOD DIRECTORY>* \mods\Caliente's Beautiful Bodies Enhancer...\CalienteTools\Bodyslide\ * your MOD DIRECTORY is one of many possibilities depending how you set up your game, but if you are using MO2 then it is by default there. Good luck, let me know if it works... I hope I have been clear and I haven't given you bad info.
calsimp Posted August 18, 2019 Posted August 18, 2019 Hey, I'm using the UNP body, my game works flawlessly apart from one thing. When trying to use HDT ankle cuffs the chain is broken. I have HDTSMP framework and physics, I have bodyslide built, saying that I cant actually see the ankle cuffs in the bodyslide outfit options? The ankle irons fit on the characters ankles perfects the chain just floats, any pointers would be greatly appreciated, apologies if its a noob question!
nux581 Posted August 18, 2019 Posted August 18, 2019 On 8/16/2019 at 2:21 PM, FO4Life said: Hey, I managed to fix this error by loading these two updated archives (MO2)... (1) Devious Devices SE BETA View File Devious Devices SE V4.1 (AIO, All-In-One with FOMOD) as posted by Pfiffy - link in my earlier post, plus (2) DDX-DDA-DCL Bodyslide SliderGroups archive... see page 59, iN7xus's post with link. Hope this helps No dice on the DDI module included with the AIO, nor the stand-alone DDI 4.2 SE Beta offered by Kimy. I still get the "DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query" error, when using the latest-n-greatest SKSE64. That version of DeviousDevices.dll does not seem to be compatible with SKSE64 2.0.16 and/or its 1.5.80 runtime handler. I've tried swapping in various DeviousDevices.dll modules from DDI SE 4.0, 4.1 and 4.2 with no success. Actually, the all seem to be identical other than different date stamps. I am guessing we all have to wait until DDI is adapted to SKSE64 2.0.16 (wipes tear from eye). Guess my first foray into Slaverun will have to wait (wipes another tear from eye). It starts up OK, but when DDI functions such as the call for Farengar occur, undoubtedly prompting a DDI function, progress pretty much stops and hangs. Curse you, Creation Club! (shakes fist at uncaring heavens)
FO4Life Posted August 19, 2019 Posted August 19, 2019 4 hours ago, nux581 said: No dice on the DDI module included with the AIO, nor the stand-alone DDI 4.2 SE Beta offered by Kimy. I still get the "DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query" error, when using the latest-n-greatest SKSE64. That version of DeviousDevices.dll does not seem to be compatible with SKSE64 2.0.16 and/or its 1.5.80 runtime handler. I've tried swapping in various DeviousDevices.dll modules from DDI SE 4.0, 4.1 and 4.2 with no success. Actually, the all seem to be identical other than different date stamps. I am guessing we all have to wait until DDI is adapted to SKSE64 2.0.16 (wipes tear from eye). Guess my first foray into Slaverun will have to wait (wipes another tear from eye). It starts up OK, but when DDI functions such as the call for Farengar occur, undoubtedly prompting a DDI function, progress pretty much stops and hangs. Curse you, Creation Club! (shakes fist at uncaring heavens) Hey, don't panic! I have only recently started playink Skyrim SE and I think I have spent (at least) half the time trying to solve compatibility issues, load order issues and removing all the stupid mods I loaded into MO2. AND I NOW REALISE THAT I DIDNT GIVE YOU ALL THE INFO YOU NEEDED... DEVIOUS DEVICES... you need 3 files in order for DD to work correctly for the latest versions of SSE and SKSE64... the 2 files I linked previously PLUS the Deviousdevices.dll PLUGIN (DOH)... HERE https://mega.nz/#!NbQXBa4I!2VI0bWOmfsEhEsgTfoVNOzRMhmYgMp4vDXg-VKJMwec The error you are getting (and which I was getting a couple of days ago) is because the DD dll is not up to date. This one is. Replace existing Deviousdevices.dll file in your Skyrim MOD directory... <SKYRIM MOD DIRECTORY>*\mods\Devious Device AIO SE\SKSE\Plugins\ *again, this is where you keep your mods, by default in MO2 directory. I promise you that DD is working perfectly for me with these 3 DD files plus latest edition SSE and version 2.0.16 of SKSE64. A couple of notes... I have frequently re-installed everything these opast 2 weeks so my current load is fairly "clean-ish". Every time I edit something in the load I run Bodyslide (and it took me a while to understand even something as basic as how to use that tool) and then FNIS. FNIS updates all files which impact the skeleton (XPMSSE in my case) and then don't forget to save the contents in OVERWRITE by CREATING MOD (right click) and enabling before launching SKSE again. Lastly, and maybe i did something wrong again, I personally found Slaverun to be very buggy. The concept is great but there seems to be so many delays and freezes (which can be easily fixed by MCM but it sort of removes the immersion factor)... the third time I was caught in an infinite whipping loop just burst that bubble for me ? Let me know how you get on. Have fun!
Tnecniw Posted August 19, 2019 Posted August 19, 2019 16 hours ago, FO4Life said: Hey, don't panic! I have only recently started playink Skyrim SE and I think I have spent (at least) half the time trying to solve compatibility issues, load order issues and removing all the stupid mods I loaded into MO2. AND I NOW REALISE THAT I DIDNT GIVE YOU ALL THE INFO YOU NEEDED... DEVIOUS DEVICES... you need 3 files in order for DD to work correctly for the latest versions of SSE and SKSE64... the 2 files I linked previously PLUS the Deviousdevices.dll PLUGIN (DOH)... HERE https://mega.nz/#!NbQXBa4I!2VI0bWOmfsEhEsgTfoVNOzRMhmYgMp4vDXg-VKJMwec The error you are getting (and which I was getting a couple of days ago) is because the DD dll is not up to date. This one is. Replace existing Deviousdevices.dll file in your Skyrim MOD directory... <SKYRIM MOD DIRECTORY>*\mods\Devious Device AIO SE\SKSE\Plugins\ *again, this is where you keep your mods, by default in MO2 directory. I promise you that DD is working perfectly for me with these 3 DD files plus latest edition SSE and version 2.0.16 of SKSE64. A couple of notes... I have frequently re-installed everything these opast 2 weeks so my current load is fairly "clean-ish". Every time I edit something in the load I run Bodyslide (and it took me a while to understand even something as basic as how to use that tool) and then FNIS. FNIS updates all files which impact the skeleton (XPMSSE in my case) and then don't forget to save the contents in OVERWRITE by CREATING MOD (right click) and enabling before launching SKSE again. Lastly, and maybe i did something wrong again, I personally found Slaverun to be very buggy. The concept is great but there seems to be so many delays and freezes (which can be easily fixed by MCM but it sort of removes the immersion factor)... the third time I was caught in an infinite whipping loop just burst that bubble for me ? Let me know how you get on. Have fun! It didn't fix it I have no idea what to do. I have downloaded all the latest things, multipletimes over. Cleaned out my plate and redone it, and it still refuse to work. *deep sigh* Still the same issue
Seeker999 Posted August 20, 2019 Posted August 20, 2019 Hi, I've been getting this message in FNIS: Reading DD V4.0.0 ... ChAnims:635(493) CTD:12.5% pOpt:1.9% NOTE: DD has at least one AASet definition without any animation files provided Reading DD2 V4.0.0 ... ChAnims:330(330) CTD:10.6% pOpt:1.5% NOTE: DD2 has at least one AASet definition without any animation files provided Reading DD3 V4.1.0 ... ChAnims:102(102) CTD:10.6% pOpt:6.5% NOTE: DD3 has at least one AASet definition without any animation files provided and ultimately: 4335 animations for 15 mods successfully included (character) ChAnims: 4335 CTD:50.0% pOpt:12.8% max: 0 LC: 13073 (max. 26162) I downloaded the files just 2 days ago, they are the latest DD. And I am getting a number of CTD's. I'm still working on getting the game setup, but I find this worrisome. Thanks.
Kristus Kringle Posted August 20, 2019 Posted August 20, 2019 Way back I had a problem that unlocking some devices would CTD, some fix worked. I switched over to the AIO and that problem has come back. Do I need to use the hotfix or anything like that.
nux581 Posted August 20, 2019 Posted August 20, 2019 On 8/18/2019 at 10:17 PM, FO4Life said: Hey, don't panic! I have only recently started playink Skyrim SE and I think I have spent (at least) half the time trying to solve compatibility issues, load order issues and removing all the stupid mods I loaded into MO2. AND I NOW REALISE THAT I DIDNT GIVE YOU ALL THE INFO YOU NEEDED... DEVIOUS DEVICES... you need 3 files in order for DD to work correctly for the latest versions of SSE and SKSE64... the 2 files I linked previously PLUS the Deviousdevices.dll PLUGIN (DOH)... HERE https://mega.nz/#!NbQXBa4I!2VI0bWOmfsEhEsgTfoVNOzRMhmYgMp4vDXg-VKJMwec The error you are getting (and which I was getting a couple of days ago) is because the DD dll is not up to date. This one is. Replace existing Deviousdevices.dll file in your Skyrim MOD directory... <SKYRIM MOD DIRECTORY>*\mods\Devious Device AIO SE\SKSE\Plugins\ *again, this is where you keep your mods, by default in MO2 directory. I promise you that DD is working perfectly for me with these 3 DD files plus latest edition SSE and version 2.0.16 of SKSE64. A couple of notes... I have frequently re-installed everything these opast 2 weeks so my current load is fairly "clean-ish". Every time I edit something in the load I run Bodyslide (and it took me a while to understand even something as basic as how to use that tool) and then FNIS. FNIS updates all files which impact the skeleton (XPMSSE in my case) and then don't forget to save the contents in OVERWRITE by CREATING MOD (right click) and enabling before launching SKSE again. Lastly, and maybe i did something wrong again, I personally found Slaverun to be very buggy. The concept is great but there seems to be so many delays and freezes (which can be easily fixed by MCM but it sort of removes the immersion factor)... the third time I was caught in an infinite whipping loop just burst that bubble for me ? Let me know how you get on. Have fun! Whooooo ! ! ! That new DDI dll worked! Note: You need to start the game up and quit before the error will clear. Thanks so much! I kiss your feet!!!
FO4Life Posted August 20, 2019 Posted August 20, 2019 12 hours ago, Tnecniw said: It didn't fix it I have no idea what to do. I have downloaded all the latest things, multipletimes over. Cleaned out my plate and redone it, and it still refuse to work. *deep sigh* Still the same issue Could anybody more knowledgeable (and frankly, that's most of you!) help "Tnecniw" (4 posts above) to solve their DD plugin problem. Thanks
Mrod23 Posted August 20, 2019 Posted August 20, 2019 On 8/17/2019 at 11:43 PM, Jack005 said: Yes I know, but though that maybe it is for compatibility, and expected someone to help me with my problem not to just correct me I believe I'm having the same issue, and no one has addressed me either. All the "animations" that are triggered by DD events cause a CTD for me. Vibrations, lockpicking restraints, chastity struggling, all of them cause the CTD. I've installed the latest FNIS XXL and it did not change this behavior. I can set all the probabilities to 0% to avoid triggering the event but that's no fun ? Hopefully someone with knowledge will pipe up and shed some light on this. Edit: As I continue testing, this may in fact be an interaction between DD and DCL and Zap. If I stick to DDi devices I don't get the CTD. Once I equip a DCL device it does CTD upon animation start. In further testing, I backdated my Zap to 7.0SE-Rev1 (from Zap8.0+ Rev 2) and it appears that DCL is better behaved in this case. The docs for DCL indicate that it supports Zap7.0 so maybe there is an issue between DCL and Zap8. More testing may confirm this. Edit 8/23/19: I'm closing in on what I believe is causing the CTD's. As I continue testing, it matters not if it is Zap 7 or 8, and DCL devices still cause this. I analyzed a recent papyrus log and saw that the apparent root cause was an error as the animations involved tried to modify the facial expression of the PC. The mfgConsole routines were missing, even though I can find no information on them being required. I installed MFG Fix for SSE (https://www.nexusmods.com/skyrimspecialedition/mods/11669) and at least the animations seem to run correctly and not cause a CTD. Testing continues. 2nd Edit 8/23/19: Ok I'm wrong on all counts so far. The CTD's still happen on vibration animation events. Installing the mfgFix did clean up the papyrus log though - now my log has no errors at all and the CTD's continue. Back to Square One ... Here is a sequence from the papyrus log that seems to be common to these CTD's: (last entries) [08/23/2019 - 11:45:40PM] [Zad]: CheckAllEvents() [08/23/2019 - 11:45:42PM] [Zad]: Processing [Vibration] [08/23/2019 - 11:45:42PM] [Zad]: BaseLinkedEvent::Eval(Vibration) [08/23/2019 - 11:45:42PM] [Zad]: VibrateEffect(3 for 20). VibrateMult: 0.750000 [08/23/2019 - 11:45:43PM] [Zad]: UpdateExposure([Actor < (00000014)>],3.750000,TRUE) [08/23/2019 - 11:45:48PM] [Zad]: UpdateExposure([Actor < (00000014)>],3.750000,TRUE) [08/23/2019 - 11:45:52PM] [Zad]: UpdateExposure([Actor < (00000014)>],3.750000,TRUE) [08/23/2019 - 11:45:53PM] [Zad]: StartThirdPersonAnimation(Cassia,DDZazHornyC) [08/23/2019 - 11:45:53PM] [Zad]: Debug-1 [08/23/2019 - 11:45:53PM] [Zad]: Debug-2 [08/23/2019 - 11:45:53PM] [Zad]: Debug-3 [08/23/2019 - 11:45:53PM] [Zad]: Debug-4 [08/23/2019 - 11:45:53PM] [Zad]: Debug-5
pvpcake Posted August 21, 2019 Posted August 21, 2019 Quick question, is this up to date for SKSE64 v2.0.16 as i am trying to add this to my install list however when i have it installed, ran bodyslide and FNIS, i get this error in MO2: The failed plugins are: • DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query. • papyrusutil plugin version 2 (PapyrusUtil.dll, SexLabFrameworkSE v163 BETA7) reported as incompatible during query. EDIT: it was simply knock dont worry
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