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6 hours ago, Foxtrot6 said:

 

  Reveal hidden contents

ScreenShot0.png.d77d04e04f93437c749d0cac3e326944.png

A lot of things from DD actually do show up properly, such as the rubber cat suits and all the arm and leg pieces I've tried. Even the straight jackets, It's just stuff like harnesses, boob piercings, bras, corsets, gags ect that don't seem to fit properly.

 

Anybody know how i can fix this? I'm using the AIO version by Pfiffy on skse 1.5.80 btw

I do not know if it related your issue, but I see same thing with my physcis body..  So I copy weright from CBBE sepacial (customized for belly weright)

to the bodyharnes.  then it is not so tight (I adjust so), and I can confrim, it fit well in my out-fit studio,, and in body slide. then I apply my custom body preset,

then I generate harnes mesh with reference body,,(include vagina and body mesh, I made so),  it hide some harness mesh.

 

I clear see, now physics work about the harnes as same as my custom body,,(butt , belly etc,, )   but some part always hidden under body mesh. and these are not so tight fit

to the body.. when I do samething about full swim suit,, it work well,, but about DD harnes,, it not work well..  

I already check with out-fit sutdio, with all slider,,  but I can not find any problem.   

then I supect, it is because,,  weight map not correctly copied from reference.. (though I try many times,, but it not perfecl fit,, I think)

I do not know what cause difference.  (I convert these 2 cloth perfeclty same way,, with custom CBBE body as reference

 

enb2019_9_4_02_15_51.jpg.f14eba10878a79db6ea8ebd30f715296.jpg

enb2019_9_4_02_16_22.jpg.87f68de85986e683a9f8a8931086010b.jpg

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On 9/4/2019 at 6:23 AM, CGRPTomoki said:

can you help me ? when i launch the game it work normaly but when i try to load a save or start a new game it crash 

 

There is a long list of reasons this can happen. It could be mod conflicts, load order conflicts, engine issues that some of the bug fixes out there could help. It could be any number of things so anyone that could help you would need more information like your mod list, load order, and what you changed before the issue started happening. 

Spoiler
On 9/3/2019 at 4:20 AM, Foxtrot6 said:

Hey so maybe hopefully somebody can help me out here, I'm trying to really beautify my game, I've made lots of improvements and even got a good enb up and working. My main problem right now is that I'm trying to use Touched By Dibella with a Shiva body and version 1 of this racemenu preset Lili V2. After using bodyslide the body and preset show up perfectly, But after batch building everything for DD in bodyslide the in-game result was this:

 

  Reveal hidden contents

ScreenShot0.png.d77d04e04f93437c749d0cac3e326944.png

A lot of things from DD actually do show up properly, such as the rubber cat suits and all the arm and leg pieces I've tried. Even the straight jackets, It's just stuff like harnesses, boob piercings, bras, corsets, gags ect that don't seem to fit properly.

 

Anybody know how i can fix this? I'm using the AIO version by Pfiffy on skse 1.5.80 btw

 

On 9/3/2019 at 10:18 AM, greenmango12 said:

I do not know if it related your issue, but I see same thing with my physcis body..  So I copy weright from CBBE sepacial (customized for belly weright)

to the bodyharnes.  then it is not so tight (I adjust so), and I can confrim, it fit well in my out-fit studio,, and in body slide. then I apply my custom body preset,

then I generate harnes mesh with reference body,,(include vagina and body mesh, I made so),  it hide some harness mesh.

 

I clear see, now physics work about the harnes as same as my custom body,,(butt , belly etc,, )   but some part always hidden under body mesh. and these are not so tight fit

to the body.. when I do samething about full swim suit,, it work well,, but about DD harnes,, it not work well..  

I already check with out-fit sutdio, with all slider,,  but I can not find any problem.   

then I supect, it is because,,  weight map not correctly copied from reference.. (though I try many times,, but it not perfecl fit,, I think)

I do not know what cause difference.  (I convert these 2 cloth perfeclty same way,, with custom CBBE body as reference

 

enb2019_9_4_02_15_51.jpg.f14eba10878a79db6ea8ebd30f715296.jpg

enb2019_9_4_02_16_22.jpg.87f68de85986e683a9f8a8931086010b.jpg

 

Is anyone able to help me and @greenmango12 with our issue? I'm just bumping because it's been a few days. The thread is usually buzzing. Where is everyone? Haha

 

Thanks again to anyone who might be able to help. 

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Let me get this straight because I'm blonde as fuck.

For this mod to really do anything to my game I have to install Deviously Cursed Loot or something like that right?
It's just a framework for other mods to use and it doesn't do anything on its own?

I ask because I gotta manage my animation count pretty well at this point (even with XXL) and this is VERY heavy.

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10 hours ago, Foxtrot6 said:

There is a long list of reasons this can happen. It could be mod conflicts, load order conflicts, engine issues that some of the bug fixes out there could help. It could be any number of things so anyone that could help you would need more information like your mod list, load order, and what you changed before the issue started happening. 

  Hide contents

 

 

Is anyone able to help me and @greenmango12 with our issue? I'm just bumping because it's been a few days. The thread is usually buzzing. Where is everyone? Haha

 

Thanks again to anyone who might be able to help. 

I use customized CBBE body for belly physics. (Hdt-smp and CBP) it transfered OLD CBBE body  belly weight to SE CBBE belly weight. and I tarnsfer wight to the cloth.

 

then I almost confirm, the issue seems weight problem which I transfered ,  but it is not about this mod problem. (it is not supposed to use custom belly physics CBBE body

SE CBBE do not offer physics body for belly, so user can not get official support about it.)

 

 if I only use default CBBE physics body,, and make mesh from body-slide, still show same problem about product, it may need to up-date or report I think.

about your case you use TBD body and slider preset,,  so it means TBD body-slider data problem of cloth.  but I do not know clear, DD suport TBD  already or not. 

with my case,, I may need to wait,, CBBE team will offer official version, which add belly weight. then DD team may plan add new body-slider data for clothes.  

untill it,, I may need to edit manually with out-fit studio. 

 

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This line in FNIS concerns me a bit, is there a way to fix it?

 

Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:12.5%     pOpt:1.9%
        NOTE: DD has at least one AASet definition without any animation files provided
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9.3%     pOpt:0.0%

 

 I've been having a lot of CTD, animation s not sitting how theyre supposed to, falling through the ground, movement breaking needing a reload and I'm not sure how to fix it. Trying to get rid of some mods to see if that will help. I do have a decent amount of animations but i have tried to keep it under 10k.

 

8962 animations for 38 mods successfully included (character)
ChAnims: 8962  CTD:71.2%  pOpt:11.8%  max: 12593  LC: 18619 (max. 26162)

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On 8/24/2019 at 8:05 AM, TyvviVinter said:

Thanks for the link first of all.. i actually been looking for SE HDT all over but basically came up empty every time.

 

Now either i'm to stupid or whatever but i put the files in the SKSE folder, but it still dosen't work ? I did run BodySilde but i prob missing something.. i just never really used HDT or bodyslide before so i don't really know how it work and i haven't really found anything that seems to help.

The big physics system for Skyrim SE is called HDT SMP, or just SMP.  There's a thread on it here - the more recent posts have more up to date versions of the necessary files linked (particularly check a user called Gromilla's link, in tiny writing in his sigs).  There's also a thread by a user who's set up a reliable mini guide method here

 

Just so you know, there's also another physics system that's kind of a rival to HDT SMP, lighter on resources but (at the moment, it may change) more limited, called CBPC, but the DD/ZAZ people seem to be concentrating on HDT/SMP right now.  Basically CBPC only gives jiggle+collisions on some parts of the body at the moment, whereas HDT SMP does it for everything (including clothing, hairs, etc.).  It's possible to set up a hybrid system, but again, it's fairly complicated.

 

You will definitely have to learn a bit of Bodyslide too - not to any complicated level, but just how to batch build for your preset.  I also highly recommend you use Mod Organizer 2.  While modding straight to the data folder is fine for just ordinary modding, when you start fiddling around with the physics stuff, you really need to be able to switch mods in and out easily and quickly, and have things separate in a way they can easily override each other, so you can experiment and learn quickly, and you can really only do that properly with MO. 

 

I'd recommend taking a deep breath, starting from scratch with a clean install (making a back up of any important saves ofc) and following this step by step guide using MO (this is not for HDT physics, but for CBPC, but the main thing is you'll learn to set up Skyrim SE in a way that's Loverslab friendly, that will also get you to understand MO as you follow it).  Once you've gotten the hang of MO, then you'll be able to come back to this and you'll understand what you're doing if you then set up a Profile and get into the meat and potatoes of the HDT SMP system and DD HDT and all that.

 

Another great virtue of MO is that because it works in terms of what you might call separate virtual installations, called "Profiles", once you've gotten over MO's learning curve, it means you can mod away to your hearts content, even break the game, in one Profile, while your "main" or "serious" Profile, with the character you're really into, remains untouched, and you can actually play Skyrim instead of constantly being stopped by problems (then you can gradually incorporate things you've learned that work into your main serious Profile, or make another based on it, to incorporate the new things).

 

As a fellow end user I sympathise with you - one is eager to get the magic working as soon as possible!  But unfortunately even though modders often try to make it as easy as they can for us end users, it just is a bit complicated and you have to build your knowledge up slowly, and patiently read through mega threads like those linked above, then it starts to gradually make sense.  Best of luck!  It might take a while but you get there eventually, and it's worth it :)

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hello hello, I did try to install Devious device and I got this message from MO 2:

 

The failed plugins are:

• DDiUtil version 1 (DeviousDevices.dll, Devious Devices) reported as incompatible during query.

 

the in-game problem I noticed with that is the mouth not opening with a ball gag, the harness do clip in my body.

 

I did run FNIS and bodyslide

I did take my files from Kimy and did try Pfiffy .dll files 

 

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I am currently running Laura Bondage Shop on skyrim se. The quest "blend In" you get put in tough iron chains and the game crashes.  I was wondering if anybody else was running into this problem and found a fix or if there is a general fix for this problem. I have been told it is a problem with DD.

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On 9/9/2019 at 1:56 PM, koloiplu said:

hello hello, I did try to install Devious device and I got this message from MO 2:

 

The failed plugins are:

• DDiUtil version 1 (DeviousDevices.dll, Devious Devices) reported as incompatible during query.

 

the in-game problem I noticed with that is the mouth not opening with a ball gag, the harness do clip in my body.

 

I did run FNIS and bodyslide

I did take my files from Kimy and did try Pfiffy .dll files 

 

I have the same error, am using the same files, and having the same issues. Also having weirdness with armbinder menus not being forced when tabbing. You have to reclick the item in the inventory to get to the bound menu.

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On 9/14/2019 at 12:41 AM, davidxs said:

I am currently running Laura Bondage Shop on skyrim se. The quest "blend In" you get put in tough iron chains and the game crashes.  I was wondering if anybody else was running into this problem and found a fix or if there is a general fix for this problem. I have been told it is a problem with DD.

I have this exact same issue. I am running DDSSE. AFter some investigation I found that equipping prisoner chains would CTD. I posted on Laura's thread first and everyone says it is an issue with DD. Below are the crash logs. Does anyone know a solution to fix this? I have ran bodyslide and everything seems to be set up correctly. I am using CBP as HDT is only available on untrustworthy chinese websites. CBP works so well and is fantastic for everything that I have used it for. 

 

Spoiler

[09/19/2019 - 12:06:14AM] [Zad]: RemoveDevice called for Strong Ebonite Catsuit Socks (Black)
[09/19/2019 - 12:06:14AM] [Zad]: Acquired mutex, removing Strong Ebonite Catsuit Socks (Black)
[09/19/2019 - 12:06:14AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:06:14AM] [Zad]: EvaluateAA([Actor < (00000014)>])
[09/19/2019 - 12:06:14AM] [Zad]: UpdateControls()
[09/19/2019 - 12:06:14AM] [Zad]: OnUnequipped(Riftix: Strong Ebonite Catsuit Socks (Black))
[09/19/2019 - 12:06:14AM] [Zad]: Detected removal token. Done.
[09/19/2019 - 12:06:14AM] [Zad]: RemoveDevice called for Strong Ankle Shackles
[09/19/2019 - 12:06:15AM] [Zad]: Acquired mutex, removing Strong Ankle Shackles
[09/19/2019 - 12:06:15AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:06:15AM] [Zad]: OnUnequipped(Riftix: Strong Ankle Shackles)
[09/19/2019 - 12:06:15AM] [Zad]: Detected removal token. Done.
[09/19/2019 - 12:06:15AM] [Zad]: EvaluateAA: Reverting to unbound AA
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _h2heqp base: 0 number: 0
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _h2hidle base: 0 number: 0
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _h2hatkpow base: 0 number: 0
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _h2hatk base: 0 number: 0
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _h2hstag base: 0 number: 0
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _jump base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _sneakmt base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _sneakidle base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _sprint base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _shout base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _mtx base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _mt base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _mtturn base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _mtidle base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: [ActorBase < (00000007)>] group: _mt base: 19 number: 3
[09/19/2019 - 12:06:17AM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: [ActorBase < (00000007)>] group: _mtx base: 0 number: 3
[09/19/2019 - 12:06:21AM] VM is freezing...
[09/19/2019 - 12:06:21AM] VM is frozen
[09/19/2019 - 12:06:21AM] Saving game...
[09/19/2019 - 12:06:21AM] VM is thawing...
[09/19/2019 - 12:06:26AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:26AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectEquipped() - "zadDevicesUnderneathPlayerScript.psc" Line 48
[09/19/2019 - 12:06:26AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:27AM] [Zad]: Set slot mask to [0]: 0
[09/19/2019 - 12:06:27AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:28AM] VM is freezing...
[09/19/2019 - 12:06:28AM] VM is frozen
[09/19/2019 - 12:06:28AM] Saving game...
[09/19/2019 - 12:06:28AM] VM is thawing...
[09/19/2019 - 12:07:18AM] VM is freezing...
[09/19/2019 - 12:07:18AM] VM is frozen
[09/19/2019 - 12:07:18AM] Saving game...
[09/19/2019 - 12:07:19AM] VM is thawing...
[09/19/2019 - 12:07:24AM] [Zad]: ZadNpc::OnUpdateGameTime()
[09/19/2019 - 12:07:24AM] [Zad]: Processing [Trip and Fall]
[09/19/2019 - 12:07:24AM] [Zad]: ZadNpc::DoRegister(1.499961)
[09/19/2019 - 12:07:24AM] [Zad]: Config Interval:1.500000. Total number of events: 2. Next staggered update in 0.750000
[09/19/2019 - 12:07:47AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zadx_SndEffectSuitSoundSlow.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zadx_SndEffectSuitSoundSlow.OnUpdate() - "zadx_SndEffectSuitSoundSlow.psc" Line 55
[09/19/2019 - 12:07:51AM] Found 1 nakedActors
[09/19/2019 - 12:07:51AM] slaScanner start time is ....467.600037
[09/19/2019 - 12:07:51AM] Found 2 arousedActors
[09/19/2019 - 12:07:52AM] slaScanner After getting actors is ....468.752014, player is naked False, Actor Count 2
[09/19/2019 - 12:07:53AM] [slainternalscr <sla_Internal (0C083137)>]: Katarina got 4 exposure for  seeing naked Laura
[09/19/2019 - 12:07:53AM] [slainternalscr <sla_Internal (0C083137)>]: Riftix got 8 exposure for  seeing naked Laura
[09/19/2019 - 12:07:53AM] slaScanner end time is ....469.856018
[09/19/2019 - 12:07:53AM] Next update in 120.000000
[09/19/2019 - 12:08:21AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:08:21AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:08:21AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:08:21AM] [Zad]: OnContainerChanged()
[09/19/2019 - 12:08:21AM] [Zad]: Set slot mask to [0]: 0
[09/19/2019 - 12:08:21AM] [Zad]: OnEquipped(Riftix: Tough Iron Prisoner Chains)
[09/19/2019 - 12:08:21AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:08:21AM] [Zad]: No menus are open. Equipping silently.
[09/19/2019 - 12:08:21AM] [Zad]: Sending device event DeviceEquippedPrisoner Chains(Riftix:1)

 

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To everyone having the problem where it crashes on animation start, particularly ones that are related to solo struggling in a DD/DCL device, 

 

I posted this problem over a year ago, and every single reply was "just try again ! LOL".

 

What I am trying to say is, DD makers have NO IDEA what causes this issue because it is too inconsistent, and they have no intention of fixing it.

 

Personal suggestion, keep reinstalling and changing orders around until you get lucky enough to have a working save file. I don't know enough about modding to give any better advice, but it is more than the rest of this forum, which has been ignoring you. 

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So here is a little update:

 

The AIO for DD 4.3a, it is nearly untested. There are no CBBE SE files for the new models, so I added the CBBE versions instead. The prisoner chains and the ankle and wrist chains are still broken, but at least they don't crash for me. Make sure you have HDT installed, or use the hot fix.

 

DD AIO: https://mega.nz/#!vc5kHSpK!4AFJx7eFtpPKsZpOhmBVNNGMAYEqHLGjSUAjR-Ab46E

 

Hotfix: https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs

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12 hours ago, Pfiffy said:

So here is a little update:

 

The AIO for DD 4.3a, it is nearly untested. There are no CBBE SE files for the new models, so I added the CBBE versions instead. The prisoner chains and the ankle and wrist chains are still broken, but at least they don't crash for me. Make sure you have HDT installed, or use the hot fix.

 

DD AIO: https://mega.nz/#!vc5kHSpK!4AFJx7eFtpPKsZpOhmBVNNGMAYEqHLGjSUAjR-Ab46E

 

Hotfix: https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs

Looks like one of the ESM has finally been coverted to form 44 and some animation has been optimized to reduce FNIS CTD contribution as well. Thank you.

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3 minutes ago, NoJoker said:

Looks like one of the ESM has finally been coverted to form 44 and some animation has been optimized to reduce FNIS CTD contribution as well. Thank you.

The header is not so important, I finally managed to get the errors out of them. That will do much more for stability than the change from 43 to 44.

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Okay, so I know the third person animation CTD has been posted before, but I can't seem to find a fix and I've been trying at it for a few days now. I've played with my load order, reinstalled and ran FNIS bodyslide and DD. My FNIS is no where near the anim limit (at least I think )

 

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
 0 GENDER modifications for Animations\female
Alternate Animation mods: 4 sets: 41 total groups: 170 added file slots: 1306 alternate files: 1089

Creature Pack not installed

 3756 animations for 13 mods successfully included (character)
ChAnims: 3756(1089)  CTD:38.2%  pOpt:4.1%  max: 9829  LC: 9997 (max. 26162)

 

And while I've scanned through my Papyrus logs, I don't really know what I should be looking for so I didn't find anything in there either. At this point I have no clue since I've uninstalled all of my animation mods, and really anything I think has the slightest chance of causing it. So at this point, I have a bunch of texture/graphic mods, and DD with requisites.

 

If any of you modding wizzards know of a potential fix, I thank you, because if I uninstall DD my game is perfectly stable and it's really the last piece I want in my modlist.

 

Edit: so I found the problem. It seems to crash if I'm using a controller. No clue why, but the struggle animations play just fine if I unplug it. Figured I'd at least post it in case it helps anyone since its a quick fix and I only happened to figure it out cause I had to unplug my controller to set some hotkeys.

Papyrus.0.log

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Most of my items are invisibles (not all of them) and I've read that the issue would be solvable with BodySlide

 

BUT

 

I've never used BodySlide in my all life, and my english is barely decent, so I have no idea of what I should do on BodySlide. Every "guides" I've found on google were like "but obviously, you already know how to use BS..."                     

 

well I don't

 

So is there on Earth someone kind enough to help a poor and lost soul with no informatic knowlege ?

 

I'm using UUNP (but if it's easier with CBBE, I'll do with this one) + various mods (and I've manually installed MFG fix to solve previous issues) and I'me (obviously) playing on Special Edition.

 

By the way, if you help me, I don't need to understand what I'm doing. Just tell me how to solve the issue step by step and see me as mentaly retarded when it's about computers (I've nothing against mentaly retarded people btw)

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hey all. I have a question i asked from another discussion and was informed to come here for a possible solution. So i am using SSE, CBBE, skyui, have run bodyslide, get no errors in FNIS, etc. game generally works decent for a modded game. My one issue is this.

 

Generally when my character has , lets say arm binders and a corset on, just a few items the game works good. BUT. When another character adds more devices to her. like.. HEY you like that stuff, let me just put it all on you lol.. The game will generally freeze and crash. At no other point does my game do this. Ive tried it mulitple time from multiple saves..

 

has anyone seen this or know what i am possibly doing wrong here? tyvm

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